Use iterative algorithm for mesecon.find_receptor_on, major performance improvement for large

circuits.
This also fixes a crash introduced with the previous commit that occured when placing a wire
crossing.
This commit is contained in:
Jeija 2014-11-22 17:12:48 +01:00
parent 29dc50057c
commit d19e975955
4 changed files with 47 additions and 58 deletions

@ -39,7 +39,7 @@
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon.turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion
-- mesecon.turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion
-- mesecon.connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
@ -179,8 +179,8 @@ end
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
node = minetest.get_node(pos)
effector = mesecon.get_effector(node.name)
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_on then
effector.action_on(pos, node, rulename)
@ -446,18 +446,18 @@ mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
end)
function mesecon.connected_to_receptor(pos, rulename)
function mesecon.connected_to_receptor(pos, link)
local node = minetest.get_node(pos)
-- Check if conductors around are connected
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(mesecon.rule2meta(rulename, rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon.addPosRule(pos, rname)
if mesecon.find_receptor_on(np, {}, mesecon.invertRule(rname)) then
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = mesecon.addPosRule(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
end
@ -466,49 +466,36 @@ function mesecon.connected_to_receptor(pos, rulename)
return false
end
function mesecon.find_receptor_on(pos, checked, rulename, recdepth)
recdepth = recdepth or 2
if (recdepth > STACK_SIZE) then return true end -- ignore request
local node = minetest.get_node(pos)
function mesecon.find_receptor_on(pos, link)
local frontiers = {{pos = pos, link = link}}
local checked = {}
if mesecon.is_receptor_on(node.name) then
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
return true
end
-- List of positions that have been searched for onstate receptors
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
if mesecon.is_conductor(node.name) then
local rules = mesecon.conductor_get_rules(node)
local metaindex = mesecon.rule2metaindex(rulename, rules)
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon.cmpPos(cp, pos) and cp.metaindex == metaindex then
return false, checked
end
end
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z, metaindex = metaindex})
for _, rule in ipairs(mesecon.rule2meta(rulename, rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon.addPosRule(pos, rname)
if mesecon.find_receptor_on(np, checked, mesecon.invertRule(rname),
recdepth + 1) then
return true
if mesecon.is_receptor_on(node.name) then return true end
if mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
if not checked[f.pos.x .. f.pos.y .. f.pos.z] then
table.insert(frontiers, {pos = np, link = l})
checked[f.pos.x .. f.pos.y .. f.pos.z] = true
end
end
end
end
else
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon.cmpPos(cp, pos) then
return false, checked
end
end
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
depth = depth + 1
end
return false
end
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
@ -551,7 +538,7 @@ function mesecon.rules_link_rule_all(output, rule)
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
if inputrule.sx == nil or rule.sx == nil
or mesecon.cmpSpecial(inputrule, rule) then
rules[#rules+1] = inputrule
table.insert(rules, inputrule)
end
end
end
@ -572,7 +559,7 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
if outputrule.sx == nil or rule.sx == nil
or mesecon.cmpSpecial(outputrule, rule) then
rules[#rules+1] = mesecon.invertRule(outputrule)
table.insert(rules, mesecon.invertRule(outputrule))
end
end
end

@ -15,8 +15,7 @@ mesecon.rules.default =
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}}
mesecon.rules.pplate = {{x=0, y=-2, z=0}}
mesecon.mergetable(mesecon.rules.default, mesecon.rules.pplate)
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},

@ -196,20 +196,23 @@ end
-- does not overwrite values; number keys (ipairs) are appended, not overwritten
mesecon.mergetable = function(source, dest)
local rval = mesecon.tablecopy(dest)
for k, v in pairs(source) do
dest[k] = dest[k] or v
rval[k] = dest[k] or mesecon.tablecopy(v)
end
for i, v in ipairs(source) do
table.insert(rval, mesecon.tablecopy(v))
end
for i, v in ipairs(source) do
table.insert(dest, v)
end
return rval
end
mesecon.register_node = function(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off"
mesecon.mergetable(spec_common, spec_on);
mesecon.mergetable(spec_common, spec_off);
spec_on = mesecon.mergetable(spec_common, spec_on);
spec_off = mesecon.mergetable(spec_common, spec_off);
minetest.register_node(name .. "_on", spec_on)
minetest.register_node(name .. "_off", spec_off)

@ -19,7 +19,7 @@ local wire_getconnect = function (from_pos, self_pos)
rules = mesecon.rules.default
else
rules = mesecon.get_any_inputrules(node) or {}
mesecon.mergetable(mesecon.get_any_outputrules(node) or {}, rules)
rules = mesecon.mergetable(mesecon.get_any_outputrules(node) or {}, rules)
end
for _, r in ipairs(mesecon.flattenrules(rules)) do
@ -80,7 +80,7 @@ local update_on_place_dig = function (pos, node)
rules = mesecon.rules.default
else
rules = mesecon.get_any_inputrules(node) or {}
mesecon.mergetable(mesecon.get_any_outputrules(node) or {}, rules)
rules = mesecon.mergetable(mesecon.get_any_outputrules(node) or {}, rules)
end
if (not rules) then return end