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https://github.com/minetest-mods/mesecons.git
synced 2024-12-26 15:37:27 +01:00
Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161
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@ -57,9 +57,12 @@ local get_highest_priority = function (actions)
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end
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local m_time = 0
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local resumetime = mesecon.setting("resumetime", 4)
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minetest.register_globalstep(function (dtime)
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m_time = m_time + dtime
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if (m_time < MESECONS_RESUMETIME) then return end -- don't even try if server has not been running for XY seconds
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-- don't even try if server has not been running for XY seconds; resumetime = time to wait
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-- after starting the server before processing the ActionQueue, don't set this too low
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if (m_time < resumetime) then return end
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local actions = mesecon.tablecopy(mesecon.queue.actions)
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local actions_now={}
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@ -61,7 +61,7 @@ mesecon.do_overheat = function(pos)
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heat = heat + 1
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meta:set_int("heat", heat)
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if heat < OVERHEAT_MAX then
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if heat < mesecon.setting("overheat_max", 20) then
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mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
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else
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return true
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@ -1,14 +1,10 @@
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-- SETTINGS
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BLINKY_PLANT_INTERVAL = 3
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NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
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PRESSURE_PLATE_INTERVAL = 0.1
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OBJECT_DETECTOR_RADIUS = 6
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PISTON_MAXIMUM_PUSH = 15
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MOVESTONE_MAXIMUM_PUSH = 100
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MESECONS_RESUMETIME = 4 -- time to wait when starting the server before
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-- processing the ActionQueue, don't set this too low
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OVERHEAT_MAX = 20 -- maximum heat of any component that directly sends an output
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-- signal when the input changes (e.g. luacontroller, gates)
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-- Unit: actions per second, checks are every 1 second
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STACK_SIZE = 3000 -- Recursive functions will abort when this is reached. Therefore,
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-- this is also limits the maximum circuit size.
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function mesecon.setting(setting, default)
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if type(default) == "bool" then
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return minetest.setting_getbool("mesecon."..setting) or default
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elseif type(default) == "string" then
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return minetest.setting_get("mesecon."..setting) or default
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elseif type(default) == "number" then
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return tonumber(minetest.setting_get("mesecon."..setting) or default)
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end
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end
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@ -1,98 +1,51 @@
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-- The BLINKY_PLANT
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minetest.register_node("mesecons_blinkyplant:blinky_plant", {
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drawtype = "plantlike",
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visual_scale = 1,
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tiles = {"jeija_blinky_plant_off.png"},
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inventory_image = "jeija_blinky_plant_off.png",
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walkable = false,
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groups = {dig_immediate=3, not_in_creative_inventory=1},
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drop="mesecons_blinkyplant:blinky_plant_off 1",
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description="Deactivated Blinky Plant",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
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},
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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on_rightclick = function(pos, node, clicker)
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minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
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end
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})
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minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
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drawtype = "plantlike",
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visual_scale = 1,
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tiles = {"jeija_blinky_plant_off.png"},
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inventory_image = "jeija_blinky_plant_off.png",
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3, mesecon=2},
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description="Blinky Plant",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
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},
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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on_rightclick = function(pos, node, clicker)
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minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant"})
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end
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})
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local toggle_timer = function (pos)
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() then
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timer:stop()
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else
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timer:start(mesecon.setting("blinky_plant_interval", 3))
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end
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end
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minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
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drawtype = "plantlike",
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visual_scale = 1,
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tiles = {"jeija_blinky_plant_on.png"},
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inventory_image = "jeija_blinky_plant_off.png",
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon=2},
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drop="mesecons_blinkyplant:blinky_plant_off 1",
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light_source = LIGHT_MAX-7,
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description = "Blinky Plant",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
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},
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mesecons = {receptor = {
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state = mesecon.state.on
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}},
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on_rightclick = function(pos, node, clicker)
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minetest.set_node(pos, {name = "mesecons_blinkyplant:blinky_plant"})
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local on_timer = function (pos)
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local node = minetest.get_node(pos)
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos)
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else
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mesecon.receptor_off(pos)
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end
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toggle_timer(pos)
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end
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mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
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description="Blinky Plant",
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drawtype = "plantlike",
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inventory_image = "jeija_blinky_plant_off.png",
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paramtype = "light",
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walkable = false,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
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},
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on_timer = on_timer,
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on_rightclick = toggle_timer,
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on_construct = toggle_timer
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},{
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tiles = {"jeija_blinky_plant_off.png"},
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groups = {dig_immediate=3},
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mesecons = {receptor = { state = mesecon.state.off }}
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},{
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tiles = {"jeija_blinky_plant_on.png"},
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groups = {dig_immediate=3, not_in_creative_inventory=1},
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mesecons = {receptor = { state = mesecon.state.on }}
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})
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minetest.register_craft({
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output = "mesecons_blinkyplant:blinky_plant_off 1",
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recipe = {
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{"","group:mesecon_conductor_craftable",""},
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{"","group:mesecon_conductor_craftable",""},
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{"default:sapling","default:sapling","default:sapling"},
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}
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recipe = { {"","group:mesecon_conductor_craftable",""},
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{"","group:mesecon_conductor_craftable",""},
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{"default:sapling","default:sapling","default:sapling"}}
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})
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minetest.register_abm({
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nodenames = {
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"mesecons_blinkyplant:blinky_plant_off",
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"mesecons_blinkyplant:blinky_plant_on"
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},
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interval = BLINKY_PLANT_INTERVAL,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if node.name == "mesecons_blinkyplant:blinky_plant_off" then
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minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
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mesecon.receptor_on(pos)
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else
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minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
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mesecon.receptor_off(pos)
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end
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nodeupdate(pos)
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end,
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})
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@ -23,7 +23,7 @@ end
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-- returns true if player was found, false if not
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local object_detector_scan = function (pos)
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local objs = minetest.get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
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local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
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for k, obj in pairs(objs) do
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local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
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local scanname = minetest.get_meta(pos):get_string("scanname")
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@ -201,7 +201,8 @@ local create_environment = function(pos, mem, event)
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tostring = tostring,
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tonumber = tonumber,
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heat = minetest.get_meta(pos):get_int("heat"),
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heat_max = OVERHEAT_MAX,
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-- overheat_max Unit: actions per second, checks are every 1 second
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heat_max = mesecon.setting("overheat_max", 20),
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string = {
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byte = string.byte,
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char = string.char,
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@ -91,13 +91,14 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
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local direction = mesecon.get_movestone_direction(pos)
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local maxpush = mesecon.setting("movestone_max_push", 50)
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if not direction then -- no mesecon power
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--push only solid nodes
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local name = minetest.get_node(pos).name
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if name ~= "air" and name ~= "ignore"
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and ((not minetest.registered_nodes[name])
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or minetest.registered_nodes[name].liquidtype == "none") then
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mesecon.mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
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mesecon.mvps_push(pos, self.lastdir, maxpush)
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end
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minetest.add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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@ -105,7 +106,7 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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end
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local success, stack, oldstack =
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mesecon.mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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mesecon.mvps_push(pos, direction, maxpush)
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if not success then -- Too large stack/stopper in the way
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minetest.add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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@ -79,7 +79,8 @@ local piston_on = function(pos, node)
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local dir = piston_get_direction(pistonspec.dir, node)
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local np = mesecon.addPosRule(pos, dir)
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local success, stack, oldstack = mesecon.mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
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local maxpush = mesecon.setting("piston_max_push", 15)
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local success, stack, oldstack = mesecon.mvps_push(np, dir, maxpush)
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if success then
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minetest.add_node(pos, {param2 = node.param2, name = pistonspec.onname})
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minetest.add_node(np, {param2 = node.param2, name = pistonspec.pusher})
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@ -59,7 +59,7 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
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pressureplate_basename = basename,
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on_timer = pp_on_timer,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
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minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
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end,
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},{
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mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
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