DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
DS
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
sfan5
c2e3d7c4e5
Fix most of the namespace pollutions reported in #311
2017-01-15 11:53:49 +01:00
Jeija
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
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This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Jeija
97f7b5745f
Remove trailing whitespace
2015-10-04 13:30:34 +02:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
1f66687580
Fix bug that made delayers oscillate their input port
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when powering off the delayer faster than the delay time.
Actually, delayers should have never worked since the ActionQueue update as
they always used the default rules for their output, which is obviously nonsense.
2014-03-23 09:28:22 +01:00
Jeija
2d004b19ea
First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
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The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
2014-01-10 22:33:40 +01:00
Vanessa Ezekowitz
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
52ddd4bdc9
Add crafting recipe for the delayer (similar to redstone, but with cobble instead of stone)
2012-12-30 09:07:49 +01:00
Jeija
7fe4947056
Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers.
2012-12-27 09:28:04 +01:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Jeija
00e071b695
Cleanup, make and use util.lua, port command block and delayer to nodedef
2012-12-08 21:56:09 +01:00
Jeija
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
Jeija
24c50571f7
Make mesecons only connect to input and output ports (e.g. of the delayer)
2012-08-13 16:49:14 +02:00
Jeija
3ea68a6eae
Fix mesecon delayer bugs and other non-functional changes
2012-08-12 21:28:53 +02:00
Jeija
9829abc74d
HUGE speed improvement
2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
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fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Vanessa Ezekowitz
83ac20018c
Improvements to mesecons delayers nodeboxes and textures
2012-08-11 20:20:50 -04:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
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visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Jeija
b0a0387722
Make Delayer use facedir
2012-08-10 22:58:48 +02:00
Jeija
6772bc0112
Auto-Generate delayers
2012-08-10 21:50:07 +02:00
Vanessa Ezekowitz
6d0e2b04c6
made mesecons delayer thinner to better match the other floor devices
2012-08-09 21:29:33 -04:00
Vanessa Ezekowitz
c3ebe6c308
Better textures for mesecons delayer: Redrew my previously-submitted ones at a
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larger size to properly fit in with the new nodebox-based delayers, and added a
"sides" texture to go with them. Fixed deprecated tile_images lines.
2012-08-07 03:40:04 -04:00
Kotolegokot
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
Jeija
87442f0c31
Experimental 3D Delayer
2012-06-21 20:33:01 +02:00
Vanessa Ezekowitz
ee141db06d
Fancy New Textures :-)
2012-05-12 17:57:23 -04:00
Jeija
36c0090444
Tweak delayer times
2012-04-06 20:03:12 +02:00
sfan5
d60af4b83d
Fix Delayer wield_image
2012-04-02 08:41:27 +02:00
Jeija
5f947ae340
Remove unnecessary debug output
2012-03-29 22:22:46 +02:00
Jeija
e0c1740944
Add mesecons delayer
2012-03-29 22:11:39 +02:00
Jeija
ce87414f6b
Add mesecons delayer
2012-03-29 22:11:17 +02:00