Jeija
f959c16763
Fix Microcontroller bug (discovered by Fenris) and some others that propably noone found
2012-09-08 15:10:31 +02:00
Jeija
4ae7bc9aa6
Use sunlight_propagates = true for some more nodes
2012-09-07 15:59:49 +02:00
Vanessa Ezekowitz
70e9db28bc
Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons
2012-09-06 10:32:10 -04:00
Vanessa Ezekowitz
c04870efe4
New textures for blinkyplant
2012-09-06 10:31:42 -04:00
Jeija
3928d54d0c
Implement mesecon:register_receptor(onstate, offstate, rules, get_rules) and make add_receptor_node(_off) deprecated
2012-09-06 09:53:30 +02:00
Vanessa Ezekowitz
3c90f36a75
better "power plant" texture
2012-09-05 20:52:03 -04:00
Jeija
7e7e1de725
Code cleanup
2012-09-05 23:52:09 +02:00
Jeija
69c6f1a440
Remove door
2012-09-05 23:06:46 +02:00
Jeija
f2b11e4238
Merge pull request #48 from khonkhortisan/gates
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Gates
2012-09-05 13:58:38 -07:00
Kyle
6aa330e85c
depend on mesecons_delayer's all_rules instead of getting both insulated
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and microcontroller rules
2012-09-05 10:09:53 -07:00
Kyle
9fbc4b4587
went back to large nodeboxes which agree with inventory image
2012-09-04 21:22:29 -07:00
Kyle
17fc6ac1f0
FACEDIR! (among other things)
2012-09-04 21:16:32 -07:00
Kyle
e65c5ca9dc
nodeboxes now show which sides connect
2012-09-03 11:50:43 -07:00
Kyle
b0142a7429
flat inventory image for easy gate identification
2012-09-01 23:27:23 -07:00
Kyle
845c275121
registering the on receptor makes placing a mesecon on the out port of
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the gate update the circuitry after it
2012-09-01 22:06:25 -07:00
Kyle
0f7a87538d
(oops) forgot the "out" connection
2012-09-01 18:59:10 -07:00
Kyle
6f1296198c
simplified effector rules
2012-09-01 18:53:31 -07:00
Kyle
dc3fc4deb5
cut set_gate in half
2012-09-01 18:26:15 -07:00
Kyle
9af83593ac
added recipes
2012-09-01 17:07:00 -07:00
Kyle
efd06143b1
gates overheat
2012-09-01 16:10:23 -07:00
VanessaE
544dfb9e0b
Merge pull request #46 from VanessaE/master
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Fix previous commit
2012-09-01 14:44:40 -07:00
Vanessa Ezekowitz
34737f62e9
oops, that last commit broke something - evidently 'code' is not consistent.
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This restores the previous behavior when code=nil, and shows the code when not.
2012-09-01 17:42:42 -04:00
VanessaE
00d797ae0f
Merge pull request #45 from VanessaE/master
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fix missing code display in after() in µC
2012-09-01 14:33:29 -07:00
Vanessa Ezekowitz
1d29037d8b
fix missing code display when after() is involved
2012-09-01 17:32:49 -04:00
VanessaE
6fec23a5f2
Merge pull request #44 from VanessaE/master
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prevent crash in µC sbi
2012-09-01 14:30:25 -07:00
Vanessa Ezekowitz
f641a0cc9c
prevent crash with malformed sbi code.
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just inserting "sbi(A, C!=D)" into a µC without connecting it to anything
causes 'b' at line 510 to become nil, crashing the server.
2012-09-01 17:28:04 -04:00
Kyle
b44f443fb2
nodeboxes
2012-09-01 13:48:16 -07:00
Kyle
f93930a478
gate output works
2012-09-01 13:07:18 -07:00
VanessaE
65f614f9e1
Merge pull request #43 from VanessaE/master
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receivers are now visibly insulated
2012-09-01 11:38:51 -07:00
Vanessa Ezekowitz
98b8c8da76
Receiver now looks insulated, since it behaves that way anyways.
2012-09-01 14:37:32 -04:00
Kyle
6147c385cc
initial gates commit, logic behind gates works, more work to do.
2012-09-01 01:23:15 -07:00
Anthony
5cc18d8fbd
Merge pull request #42 from Jat15/master
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Modified pistons, movestone, mvps for all liquid
2012-08-30 09:43:56 -07:00
Jat
b7553145b0
Actuator ignored liquid (all)
2012-08-30 14:20:18 +02:00
VanessaE
bcd6634811
Merge pull request #38 from VanessaE/master
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gave receiver objects their own textures.
2012-08-28 11:19:19 -07:00
Vanessa Ezekowitz
8206ac70f1
Gave receivers their own textures. Needed so that they can be textured
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separately, plus the nodeboxes were a little glitchy with the wires textures.
2012-08-28 14:17:18 -04:00
VanessaE
decdfdb362
Merge pull request #36 from khonkhortisan/master
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blue lightstone recipe
2012-08-25 01:34:09 -07:00
Kyle
c228861c1f
recipe for blue lightstone from fiber, missing texture
2012-08-25 01:33:48 -07:00
VanessaE
4070300acc
Merge pull request #35 from VanessaE/master
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images for blue lightstone
2012-08-25 01:33:33 -07:00
Vanessa Ezekowitz
73474e1bb5
added images for blue lightstone
2012-08-25 04:33:00 -04:00
sfan5
9966017f27
Merge pull request #34 from khonkhortisan/master
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Reduced the number of µC images.
2012-08-24 23:29:26 -07:00
Kyle
d399162fc1
Reduced the number of µC images. Instead of 16 top images, there is one
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off image, then four port images that can be overlaid on top of the
blank.
2012-08-24 23:23:44 -07:00
VanessaE
c0e7d42863
Merge pull request #33 from VanessaE/master
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uC bottom
2012-08-24 22:33:03 -07:00
Vanessa Ezekowitz
d0ae1b56e8
added proper bottom image to microcontroller
2012-08-25 01:32:24 -04:00
VanessaE
950ecbc407
Merge pull request #32 from khonkhortisan/master
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pressing enter will reprogram the µC instead of acting like escape
2012-08-24 21:33:45 -07:00
Kyle
9cfb13d60c
pressing enter will reprogram the µC instead of acting like escape
2012-08-24 20:59:26 -07:00
sfan5
86a588e3ed
Merge pull request #30 from khonkhortisan/patch-1
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Display yC Code in Infotexts
2012-08-21 11:54:07 -07:00
sfan5
9ebe65fe7b
Merge pull request #31 from VanessaE/master
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Tweak vertical wire stubs to help with Z-Fighting
2012-08-21 11:52:20 -07:00
Vanessa Ezekowitz
bca93e8287
minor tweak to vertical mesecons wire stubs to help with z-fighting objects
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above them
2012-08-21 14:19:28 -04:00
khonkhortisan
68b99fed76
display µc programming like a sign
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I had a grid that mapped buttons to pixels so pressing a button displayed a letter. I had one programming that was a positive match so the pixel turned on, and another programming that was negative and just passed the signal on to the next pixel. If I had to right-click on each µc to see its programming, it would take me longer to find a problem. If I can see the programming just by looking at it, I could find a typo much easier.
I'm not sure about the \n \n\r thing.
2012-08-21 10:35:34 -07:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00