mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-08-21 05:24:11 +02:00
* plantlike, x-shaped torch * removed separate LEDs for luacontroller since already contained in base mod it depends on * changed delayer textures to be more consistent with other gates * Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics. * use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
160 lines
4.7 KiB
Lua
160 lines
4.7 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- Function that get the input/output rules of the delayer
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local delayer_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
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local delayer_get_input_rules = mesecon.horiz_rules_getter({{x = -1, y = 0, z = 0}})
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-- Functions that are called after the delay time
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local delayer_activate = function(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
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mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
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end
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local delayer_deactivate = function(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
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mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
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end
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-- Register the 2 (states) x 4 (delay times) delayers
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local delaytime = { 0.1, 0.3, 0.5, 1.0 }
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for i = 1, 4 do
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-- Delayer definition defaults
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local def = {
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drawtype = "nodebox",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil,
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
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{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
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},
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},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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delayer_time = delaytime[i],
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sounds = mesecon.node_sound.stone,
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on_blast = mesecon.on_blastnode,
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drop = "mesecons_delayer:delayer_off_1",
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delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
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delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
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}
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-- Deactivated delayer definition defaults
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local off_groups = {bendy=2,snappy=1,dig_immediate=2}
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if i > 1 then
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off_groups.not_in_creative_inventory = 1
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end
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local off_state = {
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description = S("Delayer"),
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inventory_image = "jeija_gate_off.png^jeija_delayer.png",
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wield_image = "jeija_gate_off.png^jeija_delayer.png",
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tiles = {
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"jeija_microcontroller_bottom.png^jeija_gate_output_off.png^jeija_gate_off.png^"..
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"jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png^jeija_gate_output_off.png",
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"jeija_gate_side.png^jeija_gate_side_output_off.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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},
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groups = off_groups,
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on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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return
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end
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minetest.swap_node(pos, {
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name = "mesecons_delayer:delayer_off_"..tostring(i % 4 + 1),
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param2 = node.param2
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})
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end,
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mesecons = {
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receptor =
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{
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state = mesecon.state.off,
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rules = delayer_get_output_rules
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},
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effector =
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{
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rules = delayer_get_input_rules,
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action_off = delayer_deactivate,
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action_on = delayer_activate
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}
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},
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}
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for k, v in pairs(def) do
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off_state[k] = off_state[k] or v
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end
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minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
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-- Activated delayer definition defaults
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local on_state = {
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description = S("You hacker you"),
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inventory_image = "jeija_gate_on.png^jeija_delayer.png",
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wield_image = "jeija_gate_on.png^jeija_delayer.png",
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tiles = {
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"jeija_microcontroller_bottom.png^jeija_gate_output_on.png^jeija_gate_on.png^"..
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"jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png^jeija_gate_output_on.png",
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"jeija_gate_side.png^jeija_gate_side_output_on.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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},
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groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
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on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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return
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end
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minetest.swap_node(pos, {
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name = "mesecons_delayer:delayer_on_"..tostring(i % 4 + 1),
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param2 = node.param2
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})
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end,
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mesecons = {
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receptor =
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{
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state = mesecon.state.on,
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rules = delayer_get_output_rules
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},
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effector =
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{
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rules = delayer_get_input_rules,
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action_off = delayer_deactivate,
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action_on = delayer_activate
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}
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},
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}
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for k, v in pairs(def) do
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on_state[k] = on_state[k] or v
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end
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minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), on_state)
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end
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minetest.register_craft({
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output = "mesecons_delayer:delayer_off_1",
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recipe = {
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{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
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{"mesecons_gamecompat:cobble","mesecons_gamecompat:cobble", "mesecons_gamecompat:cobble"},
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}
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})
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