mesecons/mesecons_pressureplates/init.lua
2013-04-21 08:16:43 +02:00

128 lines
4.2 KiB
Lua

local pp_box_off = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}
local pp_box_on = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
}
pp_on_timer = function (pos, elapsed)
local node = minetest.env:get_node(pos)
local ppspec = minetest.registered_nodes[node.name].pressureplate
-- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong
if not ppspec then return end
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if objs[1] == nil and node.name == ppspec.onstate then
minetest.env:add_node(pos, {name = ppspec.offstate})
mesecon:receptor_off(pos)
-- force deactivation of mesecon two blocks below (hacky)
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
else
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.env:add_node(pos, {name=ppspec.onstate})
mesecon:receptor_on(pos)
-- force activation of mesecon two blocks below (hacky)
mesecon:turnon(two_below)
end
end
end
return true
end
-- Register a Pressure Plate
-- offstate: name of the pressure plate when inactive
-- onstate: name of the pressure plate when active
-- description: description displayed in the player's inventory
-- tiles_off: textures of the pressure plate when inactive
-- tiles_on: textures of the pressure plate when active
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
function mesecon:register_pressure_plate(offstate, onstate, description, textures_off, textures_on, image_w, image_i, recipe)
local ppspec = {
offstate = offstate,
onstate = onstate
}
minetest.register_node(offstate, {
drawtype = "nodebox",
tiles = textures_off,
inventory_image = image_i,
wield_image = image_w,
paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3},
description = description,
pressureplate = ppspec,
on_timer = pp_on_timer,
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_node(onstate, {
drawtype = "nodebox",
tiles = textures_on,
paramtype = "light",
selection_box = pp_box_on,
node_box = pp_box_on,
groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
drop = offstate,
pressureplate = ppspec,
on_timer = pp_on_timer,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
after_dig_node = function(pos)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
end
})
minetest.register_craft({
output = offstate,
recipe = recipe,
})
end
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off",
"mesecons_pressureplates:pressure_plate_wood_on",
"Wooden Pressure Plate",
{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
"jeija_pressure_plate_wood_wield.png",
"jeija_pressure_plate_wood_inv.png",
{{"default:wood", "default:wood"}})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate",
{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
"jeija_pressure_plate_stone_wield.png",
"jeija_pressure_plate_stone_inv.png",
{{"default:cobble", "default:cobble"}})