mesecons/mesecons_switch/init.lua
Vanessa Ezekowitz 39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00

44 lines
1.7 KiB
Lua

-- MESECON_SWITCH
minetest.register_node("mesecons_switch:mesecon_switch_off", {
tile_images = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
paramtype2="facedir",
groups = {dig_immediate=2, mesecon = 1, mesecon = 1},
description="Switch",
})
minetest.register_node("mesecons_switch:mesecon_switch_on", {
tile_images = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
paramtype2="facedir",
groups = {dig_immediate=2,not_in_creative_inventory=1, mesecon = 1, mesecon = 1},
drop='"mesecons_switch:mesecon_switch_off" 1',
description="Switch",
after_dig_node = function(pos)
mesecon:receptor_off(pos)
end
})
mesecon:add_receptor_node("mesecons_switch:mesecon_switch_on")
mesecon:add_receptor_node_off("mesecons_switch:mesecon_switch_off")
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_switch:mesecon_switch_on" then
minetest.env:add_node(pos, {name="mesecons_switch:mesecon_switch_off", param2=node.param2})
nodeupdate(pos)
mesecon:receptor_off(pos)
end
if node.name == "mesecons_switch:mesecon_switch_off" then
minetest.env:add_node(pos, {name="mesecons_switch:mesecon_switch_on", param2=node.param2})
nodeupdate(pos)
mesecon:receptor_on(pos)
end
end)
minetest.register_craft({
output = '"mesecons_switch:mesecon_switch_off" 2',
recipe = {
{'"default:steel_ingot"', '"default:cobble"', '"default:steel_ingot"'},
{'"mesecons:mesecon_off"','', '"mesecons:mesecon_off"'},
}
})