mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-12-27 07:47:30 +01:00
272 lines
9.2 KiB
Lua
272 lines
9.2 KiB
Lua
-- MOVESTONE
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function mesecon:get_movestone_direction(pos)
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getactivated=0
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local direction = {x=0, y=0, z=0}
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local lpos={x=pos.x, y=pos.y, z=pos.z}
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local getactivated=0
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local rules=mesecon:get_rules("movestone")
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lpos.x=pos.x+0.499
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for k=1, 3 do
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getactivated=getactivated+mesecon:is_power_on(lpos, rules[k].x, rules[k].y, rules[k].z)
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end
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if getactivated>0 then direction.x=-1 return direction end
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lpos=pos
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lpos.x=pos.x-0.499
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for n=4, 6 do
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getactivated=getactivated+mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z)
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end
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if getactivated>0 then direction.x=1 return direction end
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lpos=pos
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lpos.z=pos.z+0.499
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for j=7, 9 do
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getactivated=getactivated+mesecon:is_power_on(lpos, rules[j].x, rules[j].y, rules[j].z)
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end
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if getactivated>0 then direction.z=-1 return direction end
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lpos=pos
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lpos.z=pos.z-0.499
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for l=10, 12 do
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getactivated=getactivated+mesecon:is_power_on(lpos, rules[l].x, rules[l].y, rules[l].z)
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end
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if getactivated>0 then direction.z=1 return direction end
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return direction
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end
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minetest.register_node("mesecons_movestones:movestone", {
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tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Movestone",
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})
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minetest.register_entity("mesecons_movestones:movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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--on_activate = function(self, staticdata)
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--self.object:setsprite({x=0,y=0}, 1, 0, true)
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--self.object:setvelocity({x=-3, y=0, z=0})
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--end,
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local colp = pos
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local velocity={}
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local direction=mesecon:get_movestone_direction(colp)
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--colp.x=colp.x-(direction.x/2.01)
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--colp.y=colp.y-direction.y
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--colp.z=colp.z-(direction.z/2.01)
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if (direction.x==0 and direction.y==0 and direction.z==0)
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or (minetest.env:get_node_or_nil(pos).name ~="air"
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and minetest.env:get_node_or_nil(pos).name ~= nil) then
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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end
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--if not mesecon:check_if_turnon(colp) then
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-- minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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-- self.object:remove()
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-- return
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--end
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velocity.x=direction.x*3
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velocity.y=direction.y*3
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velocity.z=direction.z*3
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self.object:setvelocity(velocity)
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local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
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local coln = minetest.env:get_node(np)
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if coln.name ~= "air" and coln.name ~="water" then
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local thisp= {x=pos.x, y=pos.y, z=pos.z}
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local thisnode=minetest.env:get_node(thisp)
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local nextnode={}
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minetest.env:remove_node(thisp)
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repeat
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thisp.x=thisp.x+direction.x
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thisp.y=thisp.y+direction.y
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thisp.z=thisp.z+direction.z
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nextnode=minetest.env:get_node(thisp)
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minetest.env:add_node(thisp, {name=thisnode.name})
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nodeupdate(thisp)
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thisnode=nextnode
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until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
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end
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end
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})
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minetest.register_craft({
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output = '"mesecons_movestones:movestone" 2',
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recipe = {
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{'"default:stone"', '"default:stone"', '"default:stone"'},
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{'"mesecons:mesecon_off"', '"mesecons:mesecon_off"', '"mesecons:mesecon_off"'},
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{'"default:stone"', '"default:stone"', '"default:stone"'},
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}
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})
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mesecon:register_on_signal_on(function (pos, node)
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if node.name=="mesecons_movestones:movestone" then
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local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
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local checknode={}
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local collpos={x=pos.x, y=pos.y, z=pos.z}
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repeat -- Check if it collides with a stopper
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collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
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checknode=minetest.env:get_node(collpos)
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if mesecon:is_mvps_stopper(checknode.name) then
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return
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end
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until checknode.name=="air"
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or checknode.name=="ignore"
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or checknode.name=="default:water"
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or checknode.name=="default:water_flowing"
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minetest.env:remove_node(pos)
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nodeupdate(pos)
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minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
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end
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end)
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-- STICKY_MOVESTONE
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minetest.register_node("mesecons_movestones:sticky_movestone", {
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tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Sticky Movestone",
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})
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minetest.register_craft({
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output = '"mesecons_movestones:sticky_movestone" 2',
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recipe = {
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{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
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}
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})
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minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local colp = pos
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local direction=mesecon:get_movestone_direction(colp)
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local velocity={x=direction.x*3, y=direction.y*3, z=direction.z*3}
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self.object:setvelocity(velocity)
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local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
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local coln = minetest.env:get_node(np)
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if coln.name ~= "air" and coln.name ~="water" then
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local thisp= {x=pos.x, y=pos.y, z=pos.z}
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local thisnode=minetest.env:get_node(thisp)
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local nextnode={}
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minetest.env:remove_node(thisp)
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repeat
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thisp.x=thisp.x+direction.x
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thisp.y=thisp.y+direction.y
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thisp.z=thisp.z+direction.z
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nextnode=minetest.env:get_node(thisp)
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minetest.env:add_node(thisp, {name=thisnode.name})
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nodeupdate(thisp)
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thisnode=nextnode
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until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
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end
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--STICKY:
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local np1 = {x=pos.x-direction.x*0.5, y=pos.y-direction.y*0.5, z=pos.z-direction.z*0.5} -- 1 away
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local coln1 = minetest.env:get_node(np1)
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local np2 = {x=pos.x-direction.x*1.5, y=pos.y-direction.y*1.5, z=pos.z-direction.z*1.5} -- 2 away
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local coln2 = minetest.env:get_node(np2)
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if (coln1.name == "air" or coln1.name =="water") and (coln2.name~="air" and coln2.name ~= water) then
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thisp= np2
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local newpos={}
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local oldpos={}
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repeat
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newpos.x=thisp.x+direction.x
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newpos.y=thisp.y+direction.y
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newpos.z=thisp.z+direction.z
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minetest.env:add_node(newpos, {name=minetest.env:get_node(thisp).name})
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nodeupdate(newpos)
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oldpos={x=thisp.x, y=thisp.y, z=thisp.z}
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thisp.x=thisp.x-direction.x
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thisp.y=thisp.y-direction.y
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thisp.z=thisp.z-direction.z
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until minetest.env:get_node(thisp).name=="air" or minetest.env:get_node(thisp).name=="ignore" or minetest.env:get_node(thisp).name=="default:water" or minetest.env:get_node(thisp).name=="default:water_flowing"
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minetest.env:remove_node(oldpos)
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end
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if (direction.x==0 and direction.y==0 and direction.z==0) then
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--or (minetest.env:get_node_or_nil(pos).name ~="air"
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--and minetest.env:get_node_or_nil(pos).name ~= nil) then
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minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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end
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end
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})
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mesecon:register_on_signal_on(function (pos, node)
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if node.name=="mesecons_movestones:sticky_movestone" then
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local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
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local checknode={}
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local collpos={x=pos.x, y=pos.y, z=pos.z}
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repeat -- Check if it collides with a stopper
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collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
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checknode=minetest.env:get_node(collpos)
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if mesecon:is_mvps_stopper(checknode.name) then
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return
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end
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until checknode.name=="air"
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or checknode.name=="ignore"
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or checknode.name=="default:water"
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or checknode.name=="default:water_flowing"
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repeat -- Check if it collides with a stopper (pull direction)
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collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
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checknode=minetest.env:get_node(collpos)
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if mesecon:is_mvps_stopper(checknode.name) then
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return
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end
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until checknode.name=="air"
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or checknode.name=="ignore"
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or checknode.name=="default:water"
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or checknode.name=="default:water_flowing"
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minetest.env:remove_node(pos)
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nodeupdate(pos)
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minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
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end
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end)
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