mesecons/mesecons_door/init.lua
Vanessa Ezekowitz 39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00

153 lines
4.6 KiB
Lua

-- Mesecons Door
models = {
{
-- bottom part
{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5},
-- A
{-0.5, 0.5, -0.5, -0.4, 1.5, -0.3},
-- B
{-0.5, 0.5, 0.3, -0.4, 1.5, 0.5},
-- C
{-0.5, 1.3, -0.3, -0.4, 1.5, 0.3},
-- D
{-0.5, 0.5, -0.3, -0.4, 0.6, 0.3},
-- E
{-0.5, 0.6, -0.05, -0.4, 1.3, 0.05},
-- F
{-0.5, 0.9, -0.3, -0.4, 1, -0.05},
-- G
{-0.5, 0.9, 0.05, -0.4, 1, 0.3}
},
{
{0.4, -0.5, -0.5, 0.5, 0.5, 0.5},
{0.4, 0.5, -0.5, 0.5, 1.5, -0.3},
{0.4, 0.5, 0.3, 0.5, 1.5, 0.5},
{0.4, 1.3, -0.3, 0.5, 1.5, 0.3},
{0.4, 0.5, -0.3, 0.5, 0.6, 0.3},
{0.4, 0.6, -0.05, 0.5, 1.3, 0.05},
{0.4, 0.9, -0.3, 0.5, 1, -0.05},
{0.4, 0.9, 0.05, 0.5, 1, 0.3}
},
{
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.4},
{-0.5, 0.5, -0.5, -0.3, 1.5, -0.4},
{0.3, 0.5, -0.5, 0.5, 1.5, -0.4},
{-0.3, 1.3, -0.5, 0.3, 1.5, -0.4},
{-0.3, 0.5, -0.5, 0.3, 0.6, -0.4},
{-0.05, 0.6, -0.5, 0.05, 1.3, -0.4},
{-0.3, 0.9, -0.5, -0.05, 1, -0.4},
{0.05, 0.9, -0.5, 0.3, 1, -0.4}
},
{
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5},
{-0.5, 0.5, 0.4, -0.3, 1.5, 0.5},
{0.3, 0.5, 0.4, 0.5, 1.5, 0.5},
{-0.3, 1.3, 0.4, 0.3, 1.5, 0.5},
{-0.3, 0.5, 0.4, 0.3, 0.6, 0.5},
{-0.05, 0.6, 0.4, 0.05, 1.3, 0.5},
{-0.3, 0.9, 0.4, -0.05, 1, 0.5},
{0.05, 0.9, 0.4, 0.3, 1, 0.5}
}
}
selections = {
{-0.5, -0.5, -0.5, -0.4, 1.5, 0.5},
{0.5, -0.5, -0.5, 0.4, 1.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 1.5, -0.4},
{-0.5, -0.5, 0.4, 0.5, 1.5, 0.5}
}
transforms = {
door_1_1 = "door_4_2",
door_4_2 = "door_1_1",
door_2_1 = "door_3_2",
door_3_2 = "door_2_1",
door_3_1 = "door_1_2",
door_1_2 = "door_3_1",
door_4_1 = "door_2_2",
door_2_2 = "door_4_1"
}
mesecons_door_transform = function (pos, node)
local x, y = node.name:find(":")
local n = node.name:sub(x + 1)
if transforms[n] ~= nil then
minetest.env:add_node(pos, {name = "mesecons_door:"..transforms[n]})
else
print("not implemented")
end
end
for i = 1, 4 do
for j = 1, 2 do
minetest.register_node("mesecons_door:door_"..i.."_"..j, {
drawtype = "nodebox",
tile_images = {"default_wood.png"},
paramtype = "light",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 1},
drop = "mesecons_door:door",
node_box = {
type = "fixed",
fixed = models[i]
},
selection_box = {
type = "fixed",
fixed = {
selections[i]
}
},
on_punch = mesecons_door_transform
})
end
end
minetest.register_node("mesecons_door:door", {
description = "Wooden door",
node_placement_prediction = "",
inventory_image = 'door_wood.png',
wield_image = 'door_wood.png',
after_place_node = function(node_pos, placer)
local best_distance = 1e50
local best_number = 1
local pos = placer:getpos()
for i = 1, 4 do
local box = minetest.registered_nodes["mesecons_door:door_"..i.."_1"].selection_box.fixed[1]
box = {box[1] + node_pos.x, box[2] + node_pos.y, box[3] + node_pos.z, box[4] + node_pos.x, box[5] + node_pos.y, box[6] + node_pos.z}
local center = {x = (box[1] + box[4]) / 2, y = (box[2] + box[5]) / 2, z = (box[3] + box[6]) / 2}
local dist = math.pow(math.pow(center.x - pos.x, 2) + math.pow(center.y - pos.y, 2) + math.pow(center.z - pos.z, 2), 0.5)
if dist < best_distance then
best_distance = dist
best_number = i
end
end
minetest.env:add_node(node_pos, {name = "mesecons_door:door_"..best_number.."_1"})
end
})
minetest.register_on_placenode(function(pos, newnode, placer)
local b_pos = {x = pos.x, y = pos.y - 1, z = pos.z}
local node = minetest.env:get_node(b_pos)
if node.name:find("mesecons_door:door") ~= nil then
minetest.env:remove_node(pos)
minetest.env:add_item(pos, newnode.name)
end
end)
minetest.register_craft({
output = 'mesecons_door:door',
recipe = {
{ 'default:wood', 'default:wood', '' },
{ 'default:wood', 'default:wood', '' },
{ 'default:wood', 'default:wood', '' },
},
})
--MESECONS
mesecon:register_on_signal_change(function(pos, node)
if string.find(node.name, "mesecons_door:door_") then
mesecons_door_transform(pos, node)
end
end)