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This uses a fairly simple trick: the textures are animated, while the model is static and has a number of rotated copies of the parts that are seen to move (four copies of the blades, eight copies of the top/bottom and their edges). The opaque parts of the textures then decide which of those faces' copies are visible in each frame. |
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jeija_hydro_turbine_inv.png | ||
jeija_hydro_turbine_sides_off.png | ||
jeija_hydro_turbine_sides_on.png | ||
jeija_hydro_turbine_top_bottom.png | ||
jeija_hydro_turbine_turbine_misc_off.png | ||
jeija_hydro_turbine_turbine_misc_on.png | ||
jeija_hydro_turbine_turbine_top_bottom_off.png | ||
jeija_hydro_turbine_turbine_top_bottom_on.png |