mirror of
https://github.com/minetest-mods/mesecons.git
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240 lines
8.0 KiB
Lua
240 lines
8.0 KiB
Lua
-- |\ /| ____ ____ ____ _____ ____ _____
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-- | \ / | | | | | | | |\ | |
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-- | \/ | |___ ____ |___ | | | | \ | |____
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-- | | | | | | | | | \ | |
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-- | | |___ ____| |___ |____ |____| | \| ____|
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-- by Jeija and Minerd247
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--
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--
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--
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-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest.
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--
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-- See the documentation on the forum for additional information, especially about crafting
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--
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--Quick Developer documentation for the mesecon API
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--=================================================
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--
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--RECEPTORS
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--
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--A receptor is a node that emits power, e.g. a solar panel, a switch or a power plant.
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--Usually you create two blocks per receptor that have to be switched when switching the on/off state:
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-- # An off-state node (e.g. mesecons:mesecon_switch_off"
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-- # An on-state node (e.g. mesecons:mesecon_switch_on"
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--The on-state and off-state nodes should be registered in the mesecon api,
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--so that the Mesecon circuit can be recalculated. This can be done using
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--
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--mesecon:add_receptor_node(nodename) -- for on-state node
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--mesecon:add_receptor_node_off(nodename) -- for off-state node
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--example: mesecon:add_receptor_node("mesecons:mesecon_switch_on")
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--
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--Turning receptors on and off
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--Usually the receptor has to turn on and off. For this, you have to
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-- # Remove the node and replace it with the node in the other state (e.g. replace on by off)
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-- # Send the event to the mesecon circuit by using the api functions
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-- mesecon:receptor_on (pos, rules) } These functions take the position of your receptor
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-- mesecon:receptor_off(pos, rules) } as their parameter.
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--
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--You can specify the rules using the rules parameter. If you don't want special rules, just leave it out
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--e.g. if you want to use the "pressureplate" rules, you use this command:
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--mesecon:receptor_on (pos, mesecon:get_rules("pressureplate"))
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--The rules can be manipulated by several rotate functions:
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--rules=mesecon:rotate_rules_right/left/up/down(rules)
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--
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--
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--!! If a receptor node is removed, the circuit should be recalculated. This means you have to
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--send an mesecon:receptor_off signal to the api when the node is dug, using the
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--after_dig_node node property.
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--
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--EFFECTORS
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--
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--A receptor is a node that uses power and transfers the signal to a mechanical, optical whatever
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--event. e.g. the meselamp, the movestone or the removestone.
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--
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--There are two callback functions for receptors.
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-- # function mesecon:register_on_signal_on (action)
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-- # function mesecon:register_on_signal_off(action)
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--
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--These functions will be called for each block next to a mesecon conductor.
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--
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--Example: The removestone
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--The removestone only uses one callback: The mesecon:register_on_signal_on function
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--
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--mesecon:register_on_signal_on(function(pos, node) -- As the action prameter you have to use a function
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-- if node.name=="mesecons:removestone" then -- Check if it really is removestone. If you wouldn't use this, every node next to mesecons would be removed
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-- minetest.env:remove_node(pos) -- The action: The removestone is removed
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-- end -- end of if
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--end) -- end of the function, )=end of the parameters of mesecon:register_on_signal_on
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--
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--CONDUCTORS: (new feature!! yay)
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--You can specify your custom conductors using
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--# mesecon:register_conductor(onstate, offstate)
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-- onstate=the conductor's nodename when it is turned on
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-- offstate=the conductor's nodename when it is turned off
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--
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--As you can see, conductors need an offstate and an onstate node, just like receptors
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--mesecons:mesecon_on / mesecons:mesecon_off are the default conductors
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--Other conductors connect to other conductors. It's always "the same energy"
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--! As there is no special drawtype, conductors don't connect to others visually,
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--but it works in fact.
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--
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--The function # mesecon:register_conductor(onstate, offstate) is the only thing you need to do,
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--the mod does everything else for you (turn the conductor on and off...)
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-- INCLUDE SETTINGS
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dofile(minetest.get_modpath("mesecons").."/settings.lua")
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-- PUBLIC VARIABLES
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mesecon={} -- contains all functions and all global variables
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mesecon.actions_on={} -- Saves registered function callbacks for mesecon on
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mesecon.actions_off={} -- Saves registered function callbacks for mesecon off
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mesecon.actions_change={} -- Saves registered function callbacks for mesecon change
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mesecon.pwr_srcs={}
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mesecon.pwr_srcs_off={}
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mesecon.rules={}
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mesecon.conductors={}
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--Internal API
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dofile(minetest.get_modpath("mesecons").."/internal_api.lua");
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-- MESECONS
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minetest.register_node("mesecons:mesecon_off", {
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drawtype = "raillike",
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tile_images = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
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inventory_image = "jeija_mesecon_off.png",
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wield_image = "jeija_mesecon_off.png",
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paramtype = "light",
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is_ground_content = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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},
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groups = {dig_immediate=3},
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description="Mesecons",
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})
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minetest.register_node("mesecons:mesecon_on", {
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drawtype = "raillike",
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tile_images = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
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paramtype = "light",
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is_ground_content = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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},
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groups = {dig_immediate=3, not_in_creaive_inventory=1},
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drop = '"mesecons:mesecon_off" 1',
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light_source = LIGHT_MAX-11,
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})
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minetest.register_craft({
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output = '"mesecons:mesecon_off" 16',
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recipe = {
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{'"default:mese"'},
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}
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})
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mesecon:register_conductor("mesecons:mesecon_on", "mesecons:mesecon_off")
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-- API API API API API API API API API API API API API API API API API API
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function mesecon:add_receptor_node(nodename, rules, get_rules) --rules table is optional; if rules depend on param2 pass (nodename, nil, function get_rules)
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local i=1
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repeat
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if mesecon.pwr_srcs[i]==nil then break end
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i=i+1
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until false
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if get_rules==nil and rules==nil then
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rules=mesecon:get_rules("default")
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end
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mesecon.pwr_srcs[i]={}
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mesecon.pwr_srcs[i].name=nodename
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mesecon.pwr_srcs[i].rules=rules
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mesecon.pwr_srcs[i].get_rules=get_rules
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end
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function mesecon:add_receptor_node_off(nodename, rules, get_rules)
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local i=1
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repeat
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if mesecon.pwr_srcs_off[i]==nil then break end
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i=i+1
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until false
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if get_rules==nil and rules==nil then
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rules=mesecon:get_rules("default")
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end
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mesecon.pwr_srcs_off[i]={}
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mesecon.pwr_srcs_off[i].name=nodename
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mesecon.pwr_srcs_off[i].rules=rules
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mesecon.pwr_srcs_off[i].get_rules=get_rules
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end
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function mesecon:receptor_on(pos, rules)
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mesecon:turnon(pos, 0, 0, 0, true, rules)
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end
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function mesecon:receptor_off(pos, rules)
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mesecon:turnoff(pos, 0, 0, 0, true, rules)
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end
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function mesecon:register_on_signal_on(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_on[i]==nil then break end
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until false
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mesecon.actions_on[i]=action
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end
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function mesecon:register_on_signal_off(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_off[i]==nil then break end
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until false
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mesecon.actions_off[i]=action
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end
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function mesecon:register_on_signal_change(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_change[i]==nil then break end
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until false
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mesecon.actions_change[i]=action
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end
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mesecon:add_rules("default",
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{{x=0, y=0, z=-1},
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=1, y=1, z=0},
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{x=1, y=-1, z=0},
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{x=-1, y=1, z=0},
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{x=-1, y=-1, z=0},
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{x=0, y=1, z=1},
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{x=0, y=-1, z=1},
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{x=0, y=1, z=-1},
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{x=0, y=-1, z=-1}})
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print("[MESEcons] Main mod Loaded!")
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--minetest.register_on_newplayer(function(player)
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--local i=1
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--while mesecon.wireless_receivers[i]~=nil do
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-- pos=mesecon.wireless_receivers[i].pos
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-- request=mesecon.wireless_receivers[i].requested_state
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-- inverting=mesecon.wireless_receivers[i].inverting
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-- if request==inverting then
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-- mesecon:receptor_off(pos)
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-- end
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-- if request~=inverting then
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-- mesecon:receptor_on(pos)
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-- end
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--end
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--end)
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