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https://github.com/minetest-mods/mesecons.git
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large machines. It also makes the wires.lua code easier to understand and more maintainable. In case any other mod depends on mesecon:update_autoconnect, please update it to use mesecon.update_autoconnect. This should also fix some other minor bugs. Please report bugs if this commit creates new ones. This commit changes wire looks and removes some unneccesary textures.
217 lines
6.8 KiB
Lua
217 lines
6.8 KiB
Lua
-- MOVESTONE
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-- Non-sticky:
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-- Moves along mesecon lines
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-- Pushes all blocks in front of it
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--
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-- Sticky one
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-- Moves along mesecon lines
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-- Pushes all block in front of it
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-- Pull all blocks in its back
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function mesecon:get_movestone_direction(pos)
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getactivated = 0
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local lpos
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local getactivated = 0
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local rules = {
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{x=0, y=1, z=-1},
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{x=0, y=0, z=-1},
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{x=0, y=-1, z=-1},
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{x=0, y=1, z=1},
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{x=0, y=-1, z=1},
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{x=0, y=0, z=1},
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{x=1, y=0, z=0},
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{x=1, y=1, z=0},
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{x=1, y=-1, z=0},
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{x=-1, y=1, z=0},
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{x=-1, y=-1, z=0},
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{x=-1, y=0, z=0}}
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lpos = {x=pos.x+1, y=pos.y, z=pos.z}
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for n = 1, 3 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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return {x=0, y=0, z=-1}
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end
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end
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lpos = {x = pos.x-1, y = pos.y, z = pos.z}
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for n=4, 6 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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return {x=0, y=0, z=1}
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end
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end
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lpos = {x = pos.x, y = pos.y, z = pos.z+1}
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for n=7, 9 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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return {x=-1, y=0, z=0}
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end
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end
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lpos = {x = pos.x, y = pos.y, z = pos.z-1}
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for n=10, 12 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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return {x=1, y=0, z=0}
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end
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end
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end
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minetest.register_node("mesecons_movestones:movestone", {
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tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Movestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
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minetest.remove_node(pos)
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mesecon.update_autoconnect(pos)
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minetest.add_entity(pos, "mesecons_movestones:movestone_entity")
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end
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}}
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})
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minetest.register_entity("mesecons_movestones:movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
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local direction = mesecon:get_movestone_direction(pos)
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if not direction then -- no mesecon power
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--push only solid nodes
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local name = minetest.get_node(pos).name
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if name ~= "air" and name ~= "ignore"
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and ((not minetest.registered_nodes[name])
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or minetest.registered_nodes[name].liquidtype == "none") then
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mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
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end
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minetest.add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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end
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local success, stack, oldstack =
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if not success then -- Too large stack/stopper in the way
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minetest.add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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else
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mesecon:mvps_process_stack (stack)
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mesecon:mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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end,
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})
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minetest.register_craft({
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output = "mesecons_movestones:movestone 2",
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recipe = {
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{"default:stone", "default:stone", "default:stone"},
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{"group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable"},
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{"default:stone", "default:stone", "default:stone"},
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}
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})
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-- STICKY_MOVESTONE
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minetest.register_node("mesecons_movestones:sticky_movestone", {
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tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Sticky Movestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
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minetest.remove_node(pos)
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mesecon.update_autoconnect(pos)
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minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
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end
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}}
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})
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minetest.register_craft({
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output = "mesecons_movestones:sticky_movestone 2",
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recipe = {
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{"mesecons_materials:glue", "mesecons_movestones:movestone", "mesecons_materials:glue"},
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}
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})
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minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
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local direction = mesecon:get_movestone_direction(pos)
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if not direction then -- no mesecon power
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--push only solid nodes
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local name = minetest.get_node(pos).name
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if name ~= "air" and name ~= "ignore"
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and ((not minetest.registered_nodes[name])
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or minetest.registered_nodes[name].liquidtype == "none") then
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mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
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--STICKY
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mesecon:mvps_pull_all(pos, self.lastdir)
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end
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minetest.add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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end
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local success, stack, oldstack =
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if not success then -- Too large stack/stopper in the way
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minetest.add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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else
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mesecon:mvps_process_stack (stack)
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mesecon:mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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--STICKY
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mesecon:mvps_pull_all(pos, direction)
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end,
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})
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mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
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mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
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