mesecons/mesecons_mvps/init.lua
Jeija c326dc221a Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00

236 lines
7.1 KiB
Lua

--register stoppers for movestones/pistons
mesecon.mvps_stoppers = {}
mesecon.mvps_unmov = {}
mesecon.on_mvps_move = {}
function mesecon.is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name]
if type (get_stopper) == "function" then
get_stopper = get_stopper(node, pushdir, stack, stackid)
end
return get_stopper
end
function mesecon.register_mvps_stopper(nodename, get_stopper)
if get_stopper == nil then
get_stopper = true
end
mesecon.mvps_stoppers[nodename] = get_stopper
end
-- Objects that cannot be moved (e.g. movestones)
function mesecon.register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
-- Functions to be called on mvps movement
function mesecon.register_on_mvps_move(callback)
mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
end
local function on_mvps_move(moved_nodes)
for _, callback in ipairs(mesecon.on_mvps_move) do
callback(moved_nodes)
end
end
function mesecon.mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
mesecon.on_placenode(n.pos, minetest.get_node(n.pos))
end
end
function mesecon.mvps_get_stack(pos, dir, maximum)
-- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {}
while true do
local nn = minetest.get_node_or_nil(np)
if not nn or #nodes > maximum then
-- don't push at all, something is in the way (unloaded map or too many nodes)
return nil
end
if nn.name == "air"
or (minetest.registered_nodes[nn.name]
and minetest.registered_nodes[nn.name].liquidtype ~= "none") then --is liquid
break
end
table.insert (nodes, {node = nn, pos = np})
np = mesecon.addPosRule(np, dir)
end
return nodes
end
function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon.mvps_get_stack(pos, dir, maximum)
if not nodes then return end
-- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do
if mesecon.is_mvps_stopper(n.node, dir, nodes, id) then
return
end
end
-- remove all nodes
for _, n in ipairs(nodes) do
n.meta = minetest.get_meta(n.pos):to_table()
minetest.remove_node(n.pos)
end
-- update mesecons for removed nodes ( has to be done after all nodes have been removed )
for _, n in ipairs(nodes) do
mesecon.on_dignode(n.pos, n.node)
end
-- add nodes
for _, n in ipairs(nodes) do
local np = mesecon.addPosRule(n.pos, dir)
minetest.add_node(np, n.node)
minetest.get_meta(np):from_table(n.meta)
end
local moved_nodes = {}
local oldstack = mesecon.tablecopy(nodes)
for i in ipairs(nodes) do
moved_nodes[i] = {}
moved_nodes[i].oldpos = nodes[i].pos
nodes[i].pos = mesecon.addPosRule(nodes[i].pos, dir)
moved_nodes[i].pos = nodes[i].pos
moved_nodes[i].node = nodes[i].node
moved_nodes[i].meta = nodes[i].meta
end
on_mvps_move(moved_nodes)
return true, nodes, oldstack
end
mesecon.register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do
mesecon.on_placenode(n.pos, n.node)
mesecon.update_autoconnect(n.pos)
end
end)
function mesecon.mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
local np = mesecon.addPosRule(pos, dir)
local nn = minetest.get_node(np)
if ((not minetest.registered_nodes[nn.name]) --unregistered node
or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
and not mesecon.is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
local meta = minetest.get_meta(np):to_table()
minetest.remove_node(np)
minetest.add_node(pos, nn)
minetest.get_meta(pos):from_table(meta)
nodeupdate(np)
nodeupdate(pos)
mesecon.on_dignode(np, nn)
mesecon.update_autoconnect(np)
on_mvps_move({{pos = pos, oldpos = np, node = nn, meta = meta}})
end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end
function mesecon.mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
local lnode2 = minetest.get_node(lpos2)
--avoid pulling solid nodes
if lnode.name ~= "ignore"
and lnode.name ~= "air"
and ((not minetest.registered_nodes[lnode.name])
or minetest.registered_nodes[lnode.name].liquidtype == "none") then
return
end
--avoid pulling empty or liquid nodes
if lnode2.name == "ignore"
or lnode2.name == "air"
or (minetest.registered_nodes[lnode2.name]
and minetest.registered_nodes[lnode2.name].liquidtype ~= "none") then
return
end
local moved_nodes = {}
local oldpos = {x=lpos2.x + direction.x, y=lpos2.y + direction.y, z=lpos2.z + direction.z}
repeat
lnode2 = minetest.get_node(lpos2)
local meta = minetest.get_meta(lnode2):to_table()
minetest.add_node(oldpos, lnode2)
minetest.get_meta(oldpos):from_table(meta)
moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lpos2, node = lnode2, meta = meta}
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
lpos2.y = lpos2.y-direction.y
lpos2.z = lpos2.z-direction.z
lnode = minetest.get_node(lpos2)
until lnode.name == "air"
or lnode.name == "ignore"
or (minetest.registered_nodes[lnode.name]
and minetest.registered_nodes[lnode.name].liquidtype ~= "none")
minetest.remove_node(oldpos)
mesecon.on_dignode(oldpos, lnode2)
mesecon.update_autoconnect(oldpos)
on_mvps_move(moved_nodes)
end
function mesecon.mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-- Move object at tip of stack
local pushpos = mesecon.addPosRule(pos, -- get pos at tip of stack
{x = dir.x * #nodestack,
y = dir.y * #nodestack,
z = dir.z * #nodestack})
local objects = minetest.get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = mesecon.addPosRule(n.pos, {x=0, y=1, z=0})
local objects = minetest.get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
end
end
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon.is_mvps_unmov(entity.name) then
local np = mesecon.addPosRule(obj:getpos(), dir)
--move only if destination is not solid
local nn = minetest.get_node(np)
if not ((not minetest.registered_nodes[nn.name])
or minetest.registered_nodes[nn.name].walkable) then
obj:setpos(np)
end
end
end
end
mesecon.register_mvps_stopper("default:chest_locked")
mesecon.register_mvps_stopper("default:furnace")