Mod for minetest that adds digital circuitry [=Minecraft redstone]
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Zefram f1eaee2281 fix programming microcontroller through form
The handling of the "quit" pseudo-field meant that the microcontroller
couldn't be programmed with explicit code, only with the examples.
The "quit" can actually be ignored: what matters for programming the
controller is whether the "code" field was supplied.
2014-04-25 18:30:59 +02:00
mesecons Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates. 2014-04-20 21:51:17 +02:00
mesecons_alias Compatibility with old pistons 2012-12-27 12:03:05 +01:00
mesecons_blinkyplant Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_button Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_commandblock Use a textarea for the commandblock to accept multiple commands 2014-01-11 12:15:01 -05:00
mesecons_compatibility Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
mesecons_delayer Fix bug that made delayers oscillate their input port 2014-03-23 09:28:22 +01:00
mesecons_detector Fix #140 by adding a save button to the Player Detector 2014-01-19 14:12:34 +01:00
mesecons_extrawires Vertical wire update. 2013-12-18 15:14:03 -05:00
mesecons_gates Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates. 2014-04-20 21:51:17 +02:00
mesecons_hydroturbine Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_insulated Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_lamp Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_lightstone Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_luacontroller Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates. 2014-04-20 21:51:17 +02:00
mesecons_materials Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
mesecons_microcontroller fix programming microcontroller through form 2014-04-25 18:30:59 +02:00
mesecons_movestones Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_mvps Add mesecon:register_on_mvps_move, fix mesecon:mvps_pull_all 2014-01-03 11:04:19 +01:00
mesecons_noteblock Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
mesecons_pistons Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_powerplant Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_pressureplates Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_random Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_receiver Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_solarpanel Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_switch Use minetest.swap_node() instead of mesecons' version, Minor code changes 2013-11-30 20:34:55 -05:00
mesecons_torch Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_walllever Move textures into their mods 2014-01-10 13:13:02 -05:00
.gitignore Added .gitignore 2012-01-28 19:05:59 +01:00
LICENSE.txt Add LICENSE.txt 2013-09-07 23:20:17 +02:00
modpack.txt Add modpack.txt as modpack support has been added to MineTest dev around an hour ago: 2012-05-21 14:06:13 -04:00
README.md Upgrade CC-BY-SA License to 3.0 2013-09-07 23:15:21 +02:00

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MESECONS by Jeija and contributors

Mezzee-what?

Mesecons! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.

Mesecons is a mod for Minetest that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.

Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.

OK, I want in.

Go get it!

DOWNLOADS PAGE

Now go ahead and install it like any other Minetest mod. Don't know how? Check out the wonderful page about it over at the Minetest Wiki. For your convenience, here's a quick summary:

  1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
  2. Make sure that when you open the folder, you can directly find README.md in the listing. If you just see another folder, move that folder up one level and delete the old one.
  3. Open up the Minetest mods folder - usually /mods/. If you see the minetest or folder inside of that, that is your mod folder instead.
  4. Copy the Mesecons folder into the mods folder.

Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the mesecons_movestones folder and they will no longer be available.

There are no dependencies - it will work right after installing!

How do I use this thing?

How about a quick overview video?

Or maybe a comprehensive reference is your style?

An overview for the very newest of new beginners? How does this one look?

Want to get more into building? Why not check out the Mesecons Laboratory, a website dedicated to advanced Mesecons builders?

Want to contribute to Mesecons itself? Check out the source code!

Who wrote it anyways?

These awesome people made Mesecons possible!

Contributor Contribution
Jat15 Various tweaks.
Jeija Main developer! Everything.
Jordach Noteblock sounds.
khonkhortistan Code, recipes, textures.
Kotolegokot Nodeboxes for items.
minerd247 Textures.
Nore/Novatux Code.
RealBadAngel Fixes, improvements.
sfan5 Code, recipes, textures.
suzenako Piston sounds.
Uberi/Temperest Code, textures, documentation.
VanessaE Code, recipes, textures, design.
Whiskers75 Logic gates implementation.

There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!

Alright, how can I use it?

All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.

No warranty is provided, express or implied, for any part of the project.