minetest/src/serverobject.cpp

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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "serverobject.h"
#include <fstream>
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#include "inventory.h"
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ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
ActiveObject(0),
m_known_by_count(0),
m_removed(false),
m_pending_deactivation(false),
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m_static_exists(false),
m_static_block(1337,1337,1337),
m_env(env),
m_base_position(pos)
{
}
ServerActiveObject::~ServerActiveObject()
{
}
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ServerActiveObject* ServerActiveObject::create(u8 type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data)
{
// Find factory function
core::map<u16, Factory>::Node *n;
n = m_types.find(type);
if(n == NULL)
{
// If factory is not found, just return.
dstream<<"WARNING: ServerActiveObject: No factory for type="
<<type<<std::endl;
return NULL;
}
Factory f = n->getValue();
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ServerActiveObject *object = (*f)(env, pos, data);
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return object;
}
void ServerActiveObject::registerType(u16 type, Factory f)
{
core::map<u16, Factory>::Node *n;
n = m_types.find(type);
if(n)
return;
m_types.insert(type, f);
}
ItemStack ServerActiveObject::getWieldedItem() const
{
const Inventory *inv = getInventory();
if(inv)
{
const InventoryList *list = inv->getList(getWieldList());
if(list)
return list->getItem(getWieldIndex());
}
return ItemStack();
}
bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
Inventory *inv = getInventory();
if(inv)
{
InventoryList *list = inv->getList(getWieldList());
if (list)
{
list->changeItem(getWieldIndex(), item);
setInventoryModified();
return true;
}
}
return false;
}