The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef

This commit is contained in:
Kahrl 2012-01-12 06:10:39 +01:00
parent 569156b013
commit 6a76c226e1
65 changed files with 7232 additions and 7282 deletions

@ -80,15 +80,91 @@ function dump(o, dumped)
end
--
-- Built-in node definitions. Also defined in C.
-- Item definition helpers
--
minetest.register_nodedef_defaults({
minetest.inventorycube = function(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
minetest.get_pointed_thing_position = function(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
else
-- The position where a node would be dug
return pointed_thing.under
end
elseif pointed_thing.type == "object" then
obj = pointed.thing.ref
if obj ~= nil then
return obj:getpos()
else
return nil
end
else
return nil
end
end
function minetest.item_place(itemstack, placer, pointed_thing)
pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
item = itemstack:take_item()
if item ~= nil then
minetest.env:add_item(pos, item)
end
end
return itemstack
end
function minetest.item_drop(itemstack, dropper, pos)
minetest.env:add_item(pos, itemstack)
return ""
end
function minetest.item_eat(hp_change)
return function(itemstack, user, pointed_thing) -- closure
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
end
return itemstack
end
end
--
-- Item definition defaults
--
minetest.nodedef_default = {
-- Item properties
type="node",
-- name intentionally not defined here
description = "",
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
dropcount = -1,
usable = false,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = nil, -- let C handle node placement for now
on_drop = minetest.item_drop,
on_use = nil,
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
tile_images = {"unknown_block.png"},
inventory_image = "unknown_block.png",
tile_images = {""},
special_materials = {
{image="", backface_culling=true},
{image="", backface_culling=true},
@ -104,8 +180,7 @@ minetest.register_nodedef_defaults({
climbable = false,
buildable_to = false,
wall_mounted = false,
often_contains_mineral = false,
dug_item = "",
--dug_item intentionally not defined here
extra_dug_item = "",
extra_dug_item_rarity = 2,
metadata_name = "",
@ -124,12 +199,325 @@ minetest.register_nodedef_defaults({
cuttability = 0,
flammability = 0,
},
cookresult_item = "", -- Cannot be cooked
furnace_cooktime = 3.0,
furnace_burntime = -1, -- Cannot be used as fuel
}
minetest.craftitemdef_default = {
type="craft",
-- name intentionally not defined here
description = "",
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = minetest.item_place,
on_drop = minetest.item_drop,
on_use = nil,
}
minetest.tooldef_default = {
type="tool",
-- name intentionally not defined here
description = "",
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = minetest.item_place,
on_drop = minetest.item_drop,
on_use = nil,
}
minetest.noneitemdef_default = { -- This is used for the hand and unknown items
type="none",
-- name intentionally not defined here
description = "",
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = nil,
on_drop = nil,
on_use = nil,
}
--
-- Make raw registration functions inaccessible to anyone except builtin.lua
--
local register_item_raw = minetest.register_item_raw
minetest.register_item_raw = nil
local register_alias_raw = minetest.register_alias_raw
minetest.register_item_raw = nil
--
-- Item / entity / ABM registration functions
--
minetest.registered_abms = {}
minetest.registered_entities = {}
minetest.registered_items = {}
minetest.registered_nodes = {}
minetest.registered_craftitems = {}
minetest.registered_tools = {}
minetest.registered_aliases = {}
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
local function set_alias_metatable(table)
setmetatable(table, {
__index = function(name)
return rawget(table, minetest.registered_aliases[name])
end
})
end
set_alias_metatable(minetest.registered_items)
set_alias_metatable(minetest.registered_nodes)
set_alias_metatable(minetest.registered_craftitems)
set_alias_metatable(minetest.registered_tools)
-- These item names may not be used because they would interfere
-- with legacy itemstrings
local forbidden_item_names = {
MaterialItem = true,
MaterialItem2 = true,
MaterialItem3 = true,
NodeItem = true,
node = true,
CraftItem = true,
craft = true,
MBOItem = true,
ToolItem = true,
tool = true,
}
local function check_modname_prefix(name)
if name:sub(1,1) == ":" then
-- Escape the modname prefix enforcement mechanism
return name:sub(2)
else
-- Modname prefix enforcement
local expected_prefix = minetest.get_current_modname() .. ":"
if name:sub(1, #expected_prefix) ~= expected_prefix then
error("Name " .. name .. " does not follow naming conventions: " ..
"\"modname:\" or \":\" prefix required")
end
local subname = name:sub(#expected_prefix+1)
if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then
error("Name " .. name .. " does not follow naming conventions: " ..
"contains unallowed characters")
end
return name
end
end
function minetest.register_abm(spec)
-- Add to minetest.registered_abms
minetest.registered_abms[#minetest.registered_abms+1] = spec
end
function minetest.register_entity(name, prototype)
-- Check name
if name == nil then
error("Unable to register entity: Name is nil")
end
name = check_modname_prefix(tostring(name))
prototype.name = name
prototype.__index = prototype -- so that it can be used as a metatable
-- Add to minetest.registered_entities
minetest.registered_entities[name] = prototype
end
function minetest.register_item(name, itemdef)
-- Check name
if name == nil then
error("Unable to register item: Name is nil")
end
name = check_modname_prefix(tostring(name))
if forbidden_item_names[name] then
error("Unable to register item: Name is forbidden: " .. name)
end
itemdef.name = name
-- Apply defaults and add to registered_* table
if itemdef.type == "node" then
setmetatable(itemdef, {__index = minetest.nodedef_default})
minetest.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
setmetatable(itemdef, {__index = minetest.craftitemdef_default})
minetest.registered_craftitems[itemdef.name] = itemdef
elseif itemdef.type == "tool" then
setmetatable(itemdef, {__index = minetest.tooldef_default})
minetest.registered_tools[itemdef.name] = itemdef
elseif itemdef.type == "none" then
setmetatable(itemdef, {__index = minetest.noneitemdef_default})
else
error("Unable to register item: Type is invalid: " .. dump(itemdef))
end
-- Default dug item
if itemdef.type == "node" and itemdef.dug_item == nil then
itemdef.dug_item = ItemStack({name=itemdef.name}):to_string()
end
-- Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
minetest.register_craft({
type="cooking",
output=itemdef.cookresult_itemstring,
recipe=itemdef.name,
cooktime=itemdef.furnace_cooktime
})
end
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
minetest.register_craft({
type="fuel",
recipe=itemdef.name,
burntime=itemdef.furnace_burntime
})
end
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
--minetest.log("Registering item: " .. itemdef.name)
minetest.registered_items[itemdef.name] = itemdef
minetest.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
end
function minetest.register_node(name, nodedef)
nodedef.type = "node"
minetest.register_item(name, nodedef)
end
function minetest.register_craftitem(name, craftitemdef)
craftitemdef.type = "craft"
-- Legacy stuff
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
craftitemdef.inventory_image = craftitemdef.image
end
minetest.register_item(name, craftitemdef)
end
function minetest.register_tool(name, tooldef)
tooldef.type = "tool"
tooldef.stack_max = 1
-- Legacy stuff
if tooldef.inventory_image == nil and tooldef.image ~= nil then
tooldef.inventory_image = tooldef.image
end
if tooldef.tool_digging_properties == nil and
(tooldef.full_punch_interval ~= nil or
tooldef.basetime ~= nil or
tooldef.dt_weight ~= nil or
tooldef.dt_crackiness ~= nil or
tooldef.dt_crumbliness ~= nil or
tooldef.dt_cuttability ~= nil or
tooldef.basedurability ~= nil or
tooldef.dd_weight ~= nil or
tooldef.dd_crackiness ~= nil or
tooldef.dd_crumbliness ~= nil or
tooldef.dd_cuttability ~= nil) then
tooldef.tool_digging_properties = {
full_punch_interval = tooldef.full_punch_interval,
basetime = tooldef.basetime,
dt_weight = tooldef.dt_weight,
dt_crackiness = tooldef.dt_crackiness,
dt_crumbliness = tooldef.dt_crumbliness,
dt_cuttability = tooldef.dt_cuttability,
basedurability = tooldef.basedurability,
dd_weight = tooldef.dd_weight,
dd_crackiness = tooldef.dd_crackiness,
dd_crumbliness = tooldef.dd_crumbliness,
dd_cuttability = tooldef.dd_cuttability,
}
end
minetest.register_item(name, tooldef)
end
function minetest.register_alias(name, convert_to)
if forbidden_item_names[name] then
error("Unable to register alias: Name is forbidden: " .. name)
end
if minetest.registered_items[name] ~= nil then
minetest.log("WARNING: Not registering alias, item with same name" ..
" is already defined: " .. name .. " -> " .. convert_to)
else
--minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
minetest.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
end
-- Alias the forbidden item names to "" so they can't be
-- created via itemstrings (e.g. /give)
local name
for name in pairs(forbidden_item_names) do
minetest.registered_aliases[name] = ""
register_alias_raw(name, "")
end
-- Deprecated:
-- Aliases for minetest.register_alias (how ironic...)
--minetest.alias_node = minetest.register_alias
--minetest.alias_tool = minetest.register_alias
--minetest.alias_craftitem = minetest.register_alias
--
-- Built-in node definitions. Also defined in C.
--
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_digging_properties = {
full_punch_interval = 2.0,
basetime = 0.5,
dt_weight = 1,
dt_crackiness = 0,
dt_crumbliness = -1,
dt_cuttability = 0,
basedurability = 50,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
}
})
minetest.register_node("air", {
minetest.register_item(":unknown", {
type = "none",
description = "Unknown Item",
inventory_image = "unknown_item.png",
on_place = minetest.item_place,
on_drop = minetest.item_drop,
})
minetest.register_node(":air", {
description = "Air (you hacker you!)",
inventory_image = "unknown_block.png",
wield_image = "unknown_block.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
@ -140,7 +528,10 @@ minetest.register_node("air", {
air_equivalent = true,
})
minetest.register_node("ignore", {
minetest.register_node(":ignore", {
description = "Ignore (you hacker you!)",
inventory_image = "unknown_block.png",
wield_image = "unknown_block.png",
drawtype = "airlike",
paramtype = "none",
sunlight_propagates = false,
@ -151,192 +542,6 @@ minetest.register_node("ignore", {
air_equivalent = true,
})
--
-- stackstring manipulation functions
-- example stackstring: 'craft "apple" 4'
-- example item: {type="craft", name="apple"}
-- example item: {type="tool", name="SteelPick", wear="23272"}
--
function stackstring_take_item(stackstring)
if stackstring == nil then
return '', nil
end
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+)')
if stacktype == "node" or stacktype == "craft" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+) "([^"]*)" (%d+)')
itemcount = tonumber(itemcount)
if itemcount == 0 then
return '', nil
elseif itemcount == 1 then
return '', {type=itemtype, name=itemname}
else
return itemtype.." \""..itemname.."\" "..(itemcount-1),
{type=itemtype, name=itemname}
end
elseif stacktype == "tool" then
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return '', {type=itemtype, name=itemname, wear=itemwear}
end
end
function stackstring_put_item(stackstring, item)
if item == nil then
return stackstring, false
end
stackstring = stackstring or ''
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+)')
stacktype = stacktype or ''
if stacktype ~= '' and stacktype ~= item.type then
return stackstring, false
end
if item.type == "node" or item.type == "craft" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+) "([^"]*)" (%d+)')
itemtype = itemtype or item.type
itemname = itemname or item.name
if itemcount == nil then
itemcount = 0
end
itemcount = itemcount + 1
return itemtype.." \""..itemname.."\" "..itemcount, true
elseif item.type == "tool" then
if stacktype ~= nil then
return stackstring, false
end
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return itemtype.." \""..itemname.."\" "..itemwear, true
end
return stackstring, false
end
function stackstring_put_stackstring(stackstring, src)
while src ~= '' do
--print("src="..dump(src))
src, item = stackstring_take_item(src)
--print("src="..dump(src).." item="..dump(item))
local success
stackstring, success = stackstring_put_item(stackstring, item)
if not success then
return stackstring, false
end
end
return stackstring, true
end
function test_stackstring()
local stack
local item
local success
stack, item = stackstring_take_item('node "TNT" 3')
assert(stack == 'node "TNT" 2')
assert(item.type == 'node')
assert(item.name == 'TNT')
stack, item = stackstring_take_item('craft "with spaces" 2')
assert(stack == 'craft "with spaces" 1')
assert(item.type == 'craft')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('craft "with spaces" 1')
assert(stack == '')
assert(item.type == 'craft')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('craft "s8df2kj3" 0')
assert(stack == '')
assert(item == nil)
stack, item = stackstring_take_item('tool "With Spaces" 32487')
assert(stack == '')
assert(item.type == 'tool')
assert(item.name == 'With Spaces')
assert(item.wear == 32487)
stack, success = stackstring_put_item('node "With Spaces" 40',
{type='node', name='With Spaces'})
assert(stack == 'node "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('craft "With Spaces" 40',
{type='craft', name='With Spaces'})
assert(stack == 'craft "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('tool "With Spaces" 32487',
{type='tool', name='With Spaces'})
assert(stack == 'tool "With Spaces" 32487')
assert(success == false)
stack, success = stackstring_put_item('node "With Spaces" 40',
{type='tool', name='With Spaces'})
assert(stack == 'node "With Spaces" 40')
assert(success == false)
assert(stackstring_put_stackstring('node "With Spaces" 2',
'node "With Spaces" 1') == 'node "With Spaces" 3')
end
test_stackstring()
--
-- NodeItem helpers
--
minetest.inventorycube = function(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
--
-- CraftItem helpers
--
minetest.craftitem_place_item = function(item, placer, pos)
--print("craftitem_place_item")
--print("item: " .. dump(item))
--print("placer: " .. dump(placer))
--print("pos: " .. dump(pos))
minetest.env:add_item(pos, 'craft "' .. item .. '" 1')
return true
end
minetest.craftitem_eat = function(hp_change)
return function(item, user, pointed_thing) -- closure
--print("craftitem_eat(" .. hp_change .. ")")
--print("item: " .. dump(item))
--print("user: " .. dump(user))
--print("pointed_thing: " .. dump(pointed_thing))
user:set_hp(user:get_hp() + hp_change)
return true
end
end
--
-- Default material types
--
@ -422,7 +627,7 @@ end
-- Callback registration
--
function make_registration()
local function make_registration()
local t = {}
local registerfunc = function(func) table.insert(t, func) end
return t, registerfunc

Binary file not shown.

After

Width:  |  Height:  |  Size: 710 B

@ -1,80 +1,95 @@
-- bucket (Minetest 0.4 mod)
-- A bucket, which can pick up water and lava
minetest.alias_craftitem("bucket", "bucket:bucket_empty")
minetest.alias_craftitem("bucket_water", "bucket:bucket_water")
minetest.alias_craftitem("bucket_lava", "bucket:bucket_lava")
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'craft "bucket:bucket_empty" 1',
output = 'bucket:bucket_empty 1',
recipe = {
{'craft "steel_ingot"', '', 'craft "steel_ingot"'},
{'', 'craft "steel_ingot"', ''},
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then
-- Not a liquid
minetest.env:add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then
-- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source})
end
return {name="bucket:bucket_empty"}
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
image = "bucket.png",
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "default:water_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('craft "bucket:bucket_water" 1')
return true
elseif n.name == "default:lava_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('craft "bucket:bucket_lava" 1')
return true
end
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
end
return false
end,
})
minetest.register_craftitem("bucket:bucket_water", {
image = "bucket_water.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "default:water_source" then
-- unchanged
elseif n.name == "default:water_flowing" or n.name == "default:lava_source" or n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
else
minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
end
player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
return true
end
return false
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png"
)
minetest.register_craftitem("bucket:bucket_lava", {
image = "bucket_lava.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "default:lava_source" then
-- unchanged
elseif n.name == "default:water_source" or n.name == "default:water_flowing" or n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="default:lava_source"})
else
minetest.env:add_node(pointed_thing.above, {name="default:lava_source"})
end
player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
return true
end
return false
end,
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png"
)
minetest.register_craft({
type = "fuel",
recipe = "default:bucket_lava",
burntime = 60,
})

File diff suppressed because it is too large Load Diff

@ -25,6 +25,7 @@ minetest.register_globalstep(on_step)
-- An example furnace-thing implemented in Lua
--[[
minetest.register_node("experimental:luafurnace", {
tile_images = {"default_lava.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png",
@ -56,15 +57,6 @@ minetest.register_on_placenode(function(pos, newnode, placer)
end
end)
local get_item_definition = function(item)
if not item then return nil end
if item.type == "node" then
return minetest.registered_nodes[item.name]
elseif item.type == "craft" then
return minetest.registered_craftitems[item.name]
end
end
minetest.register_abm({
nodenames = {"experimental:luafurnace"},
interval = 1.0,
@ -176,7 +168,6 @@ minetest.register_abm({
inv:set_stack("fuel", 1, stack)
end,
})
--[[
minetest.register_abm({
nodenames = {"experimental:luafurnace"},
interval = 1.0,
@ -231,7 +222,6 @@ minetest.register_abm({
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end,
})
--]]
minetest.register_craft({
output = 'node "experimental:luafurnace" 1',
recipe = {
@ -240,6 +230,7 @@ minetest.register_craft({
{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
}
})
--]]
--
-- Random stuff
@ -261,38 +252,16 @@ minetest.register_tool("experimental:horribletool", {
})
--]]
--[[minetest.register_craft({
output = 'node "somenode" 4',
recipe = {
{'craft "default_tick" 1'},
}
})
minetest.register_node("experimental:somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = minetest.inventorycube("lava.png", "mese.png", "stone.png"),
--inventory_image = "treeprop.png",
material = {
diggability = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0
},
metadata_name = "chest",
})]]
--
-- TNT (not functional)
--
minetest.register_craft({
output = 'node "experimental:tnt" 4',
output = 'experimental:tnt',
recipe = {
{'node "default:wood" 1'},
{'craft "default:coal_lump" 1'},
{'node "default:wood" 1'}
{'default:wood'},
{'default:coal_lump'},
{'default:wood'}
}
})
@ -363,7 +332,7 @@ function TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("node TNT 1")
hitter:get_inventory():add_item("main", "experimental:tnt")
hitter:set_hp(hitter:get_hp() - 1)
end
end
@ -380,7 +349,7 @@ end
minetest.register_entity("experimental:tnt", TNT)
-- Add TNT's old name also
minetest.alias_node("TNT", "experimental:tnt")
minetest.register_alias("TNT", "experimental:tnt")
--
-- A test entity for testing animated and yaw-modulated sprites
@ -547,6 +516,7 @@ minetest.register_abm({
end,
})--]]
print("experimental modname="..dump(minetest.get_current_modname()))
print("experimental modpath="..dump(minetest.get_modpath("experimental")))
-- END

@ -5,97 +5,126 @@
-- Aliases to support loading 0.3 and old 0.4 worlds and inventories
--
minetest.alias_node("stone", "default:stone")
minetest.alias_node("dirt_with_grass", "default:dirt_with_grass")
minetest.alias_node("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
minetest.alias_node("dirt", "default:dirt")
minetest.alias_node("sand", "default:sand")
minetest.alias_node("gravel", "default:gravel")
minetest.alias_node("sandstone", "default:sandstone")
minetest.alias_node("clay", "default:clay")
minetest.alias_node("brick", "default:brick")
minetest.alias_node("tree", "default:tree")
minetest.alias_node("jungletree", "default:jungletree")
minetest.alias_node("junglegrass", "default:junglegrass")
minetest.alias_node("leaves", "default:leaves")
minetest.alias_node("cactus", "default:cactus")
minetest.alias_node("papyrus", "default:papyrus")
minetest.alias_node("bookshelf", "default:bookshelf")
minetest.alias_node("glass", "default:glass")
minetest.alias_node("wooden_fence", "default:fence_wood")
minetest.alias_node("rail", "default:rail")
minetest.alias_node("ladder", "default:ladder")
minetest.alias_node("wood", "default:wood")
minetest.alias_node("mese", "default:mese")
minetest.alias_node("cloud", "default:cloud")
minetest.alias_node("water_flowing", "default:water_flowing")
minetest.alias_node("water_source", "default:water_source")
minetest.alias_node("lava_flowing", "default:lava_flowing")
minetest.alias_node("lava_source", "default:lava_source")
minetest.alias_node("torch", "default:torch")
minetest.alias_node("sign_wall", "default:sign_wall")
minetest.alias_node("furnace", "default:furnace")
minetest.alias_node("chest", "default:chest")
minetest.alias_node("locked_chest", "default:chest_locked")
minetest.alias_node("cobble", "default:cobble")
minetest.alias_node("mossycobble", "default:mossycobble")
minetest.alias_node("steelblock", "default:steelblock")
minetest.alias_node("nyancat", "default:nyancat")
minetest.alias_node("nyancat_rainbow", "default:nyancat_rainbow")
minetest.alias_node("sapling", "default:sapling")
minetest.alias_node("apple", "default:apple")
minetest.register_alias("stone", "default:stone")
minetest.register_alias("dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
minetest.register_alias("dirt", "default:dirt")
minetest.register_alias("sand", "default:sand")
minetest.register_alias("gravel", "default:gravel")
minetest.register_alias("sandstone", "default:sandstone")
minetest.register_alias("clay", "default:clay")
minetest.register_alias("brick", "default:brick")
minetest.register_alias("tree", "default:tree")
minetest.register_alias("jungletree", "default:jungletree")
minetest.register_alias("junglegrass", "default:junglegrass")
minetest.register_alias("leaves", "default:leaves")
minetest.register_alias("cactus", "default:cactus")
minetest.register_alias("papyrus", "default:papyrus")
minetest.register_alias("bookshelf", "default:bookshelf")
minetest.register_alias("glass", "default:glass")
minetest.register_alias("wooden_fence", "default:fence_wood")
minetest.register_alias("rail", "default:rail")
minetest.register_alias("ladder", "default:ladder")
minetest.register_alias("wood", "default:wood")
minetest.register_alias("mese", "default:mese")
minetest.register_alias("cloud", "default:cloud")
minetest.register_alias("water_flowing", "default:water_flowing")
minetest.register_alias("water_source", "default:water_source")
minetest.register_alias("lava_flowing", "default:lava_flowing")
minetest.register_alias("lava_source", "default:lava_source")
minetest.register_alias("torch", "default:torch")
minetest.register_alias("sign_wall", "default:sign_wall")
minetest.register_alias("furnace", "default:furnace")
minetest.register_alias("chest", "default:chest")
minetest.register_alias("locked_chest", "default:chest_locked")
minetest.register_alias("cobble", "default:cobble")
minetest.register_alias("mossycobble", "default:mossycobble")
minetest.register_alias("steelblock", "default:steelblock")
minetest.register_alias("nyancat", "default:nyancat")
minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
minetest.register_alias("sapling", "default:sapling")
minetest.register_alias("apple", "default:apple")
minetest.alias_tool("WPick", "default:pick_wood")
minetest.alias_tool("STPick", "default:pick_stone")
minetest.alias_tool("SteelPick", "default:pick_steel")
minetest.alias_tool("MesePick", "default:pick_mese")
minetest.alias_tool("WShovel", "default:shovel_wood")
minetest.alias_tool("STShovel", "default:shovel_stone")
minetest.alias_tool("SteelShovel", "default:shovel_steel")
minetest.alias_tool("WAxe", "default:axe_wood")
minetest.alias_tool("STAxe", "default:axe_stone")
minetest.alias_tool("SteelAxe", "default:axe_steel")
minetest.alias_tool("WSword", "default:sword_wood")
minetest.alias_tool("STSword", "default:sword_stone")
minetest.alias_tool("SteelSword", "default:sword_steel")
minetest.register_alias("WPick", "default:pick_wood")
minetest.register_alias("STPick", "default:pick_stone")
minetest.register_alias("SteelPick", "default:pick_steel")
minetest.register_alias("MesePick", "default:pick_mese")
minetest.register_alias("WShovel", "default:shovel_wood")
minetest.register_alias("STShovel", "default:shovel_stone")
minetest.register_alias("SteelShovel", "default:shovel_steel")
minetest.register_alias("WAxe", "default:axe_wood")
minetest.register_alias("STAxe", "default:axe_stone")
minetest.register_alias("SteelAxe", "default:axe_steel")
minetest.register_alias("WSword", "default:sword_wood")
minetest.register_alias("STSword", "default:sword_stone")
minetest.register_alias("SteelSword", "default:sword_steel")
minetest.alias_craftitem("Stick", "default:stick")
minetest.alias_craftitem("paper", "default:paper")
minetest.alias_craftitem("book", "default:book")
minetest.alias_craftitem("lump_of_coal", "default:coal_lump")
minetest.alias_craftitem("lump_of_iron", "default:iron_lump")
minetest.alias_craftitem("lump_of_clay", "default:clay_lump")
minetest.alias_craftitem("steel_ingot", "default:steel_ingot")
minetest.alias_craftitem("clay_brick", "default:clay_brick")
minetest.alias_craftitem("scorched_stuff", "default:scorched_stuff")
minetest.alias_craftitem("apple", "default:apple")
minetest.register_alias("Stick", "default:stick")
minetest.register_alias("paper", "default:paper")
minetest.register_alias("book", "default:book")
minetest.register_alias("lump_of_coal", "default:coal_lump")
minetest.register_alias("lump_of_iron", "default:iron_lump")
minetest.register_alias("lump_of_clay", "default:clay_lump")
minetest.register_alias("steel_ingot", "default:steel_ingot")
minetest.register_alias("clay_brick", "default:clay_brick")
minetest.register_alias("scorched_stuff", "default:scorched_stuff")
--
-- Old items
--
minetest.register_craftitem(":rat", {
image = "rat.png",
cookresult_itemstring = 'craft "cooked_rat" 1',
description = "Rat",
inventory_image = "rat.png",
on_drop = function(item, dropper, pos)
minetest.env:add_rat(pos)
return true
item:take_item()
return item
end,
on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then
minetest.env:add_rat(pos)
item:take_item()
return item
end
end
})
minetest.register_craftitem(":cooked_rat", {
image = "cooked_rat.png",
cookresult_itemstring = 'craft "scorched_stuff" 1',
on_place_on_ground = minetest.craftitem_place_item,
on_use = minetest.craftitem_eat(6),
description = "Cooked rat",
inventory_image = "cooked_rat.png",
on_use = minetest.item_eat(6),
})
minetest.register_craftitem(":firefly", {
image = "firefly.png",
description = "Firefly",
inventory_image = "firefly.png",
on_drop = function(item, dropper, pos)
minetest.env:add_firefly(pos)
return true
item:take_item()
return item
end,
on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then
minetest.env:add_firefly(pos)
item:take_item()
return item
end
end
})
minetest.register_craft({
type = "cooking",
output = "cooked_rat",
recipe = "rat",
})
minetest.register_craft({
type = "cooking",
output = "scorched_stuff",
recipe = "cooked_rat",
})
-- END

@ -100,9 +100,8 @@ set(common_SRCS
content_abm.cpp
craftdef.cpp
nameidmapping.cpp
tooldef.cpp
itemdef.cpp
nodedef.cpp
craftitemdef.cpp
luaentity_common.cpp
scriptapi.cpp
script.cpp

@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#include <cmath>
#include "settings.h"
#include "nodedef.h" // For wield visualization
#include "itemdef.h" // For wield visualization
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_smgr(smgr),
@ -37,6 +37,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_wieldmgr(NULL),
m_wieldnode(NULL),
m_wieldlight(0),
m_draw_control(draw_control),
m_viewing_range_min(5.0),
@ -77,15 +78,15 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
// all other 3D scene nodes and before the GUI.
m_wieldmgr = smgr->createNewSceneManager();
m_wieldmgr->addCameraSceneNode();
m_wieldnode = new ExtrudedSpriteSceneNode(m_wieldmgr->getRootSceneNode(), m_wieldmgr);
m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh
updateSettings();
}
Camera::~Camera()
{
m_wieldnode->setMesh(NULL);
m_wieldmgr->drop();
m_wieldnode->drop();
}
bool Camera::successfullyCreated(std::wstring& error_message)
@ -292,7 +293,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
}
m_wieldnode->setPosition(wield_position);
m_wieldnode->setRotation(wield_rotation);
m_wieldnode->updateLight(player->light);
m_wieldlight = player->light;
// Render distance feedback loop
updateViewingRange(frametime);
@ -449,62 +450,38 @@ void Camera::updateSettings()
m_wanted_frametime = 1.0 / wanted_fps;
}
void Camera::wield(const InventoryItem* item, IGameDef *gamedef)
{
//ITextureSource *tsrc = gamedef->tsrc();
INodeDefManager *ndef = gamedef->ndef();
if (item != NULL)
{
bool isCube = false;
// Try to make a MaterialItem cube.
if (std::string(item->getName()) == "MaterialItem")
{
// A block-type material
MaterialItem* mat_item = (MaterialItem*) item;
content_t content = mat_item->getMaterial();
switch(ndef->get(content).drawtype){
case NDT_NORMAL:
case NDT_LIQUID:
case NDT_FLOWINGLIQUID:
case NDT_GLASSLIKE:
case NDT_ALLFACES:
case NDT_ALLFACES_OPTIONAL:
m_wieldnode->setCube(ndef->get(content).tiles);
isCube = true;
break;
default:
break;
}
}
// If that failed, make an extruded sprite.
if (!isCube)
{
m_wieldnode->setSprite(item->getImageRaw());
}
m_wieldnode->setVisible(true);
}
else
{
// Bare hands
m_wieldnode->setSprite(gamedef->tsrc()->getTextureRaw("wieldhand.png"));
m_wieldnode->setVisible(true);
}
}
void Camera::setDigging(s32 button)
{
if (m_digging_button == -1)
m_digging_button = button;
}
void Camera::wield(const ItemStack &item, IGameDef *gamedef)
{
IItemDefManager *idef = gamedef->idef();
scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh;
if(wield_mesh)
{
m_wieldnode->setMesh(wield_mesh);
m_wieldnode->setVisible(true);
}
else
{
m_wieldnode->setVisible(false);
}
}
void Camera::drawWieldedTool()
{
// Set vertex colors of wield mesh according to light level
u8 li = decode_light(m_wieldlight);
video::SColor color(255,li,li,li);
setMeshColor(m_wieldnode->getMesh(), color);
// Clear Z buffer
m_wieldmgr->getVideoDriver()->clearZBuffer();
// Draw the wielded node (in a separate scene manager)
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
cam->setAspectRatio(m_cameranode->getAspectRatio());
cam->setFOV(m_cameranode->getFOV());
@ -512,145 +489,3 @@ void Camera::drawWieldedTool()
cam->setFarValue(100);
m_wieldmgr->drawAll();
}
ExtrudedSpriteSceneNode::ExtrudedSpriteSceneNode(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
const v3f& position,
const v3f& rotation,
const v3f& scale
):
ISceneNode(parent, mgr, id, position, rotation, scale)
{
m_meshnode = mgr->addMeshSceneNode(NULL, this, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
m_cubemesh = NULL;
m_is_cube = false;
m_light = LIGHT_MAX;
}
ExtrudedSpriteSceneNode::~ExtrudedSpriteSceneNode()
{
removeChild(m_meshnode);
if (m_cubemesh)
m_cubemesh->drop();
}
void ExtrudedSpriteSceneNode::setSprite(video::ITexture* texture)
{
const v3f sprite_scale(40.0, 40.0, 4.0); // width, height, thickness
if (texture == NULL)
{
m_meshnode->setVisible(false);
return;
}
io::path name = getExtrudedName(texture);
scene::IMeshCache* cache = SceneManager->getMeshCache();
scene::IAnimatedMesh* mesh = cache->getMeshByName(name);
if (mesh != NULL)
{
// Extruded texture has been found in cache.
m_meshnode->setMesh(mesh);
}
else
{
// Texture was not yet extruded, do it now and save in cache
mesh = createExtrudedMesh(texture,
SceneManager->getVideoDriver(),
sprite_scale);
if (mesh == NULL)
{
dstream << "Warning: failed to extrude sprite" << std::endl;
m_meshnode->setVisible(false);
return;
}
cache->addMesh(name, mesh);
m_meshnode->setMesh(mesh);
mesh->drop();
}
m_meshnode->getMaterial(0).setTexture(0, texture);
m_meshnode->getMaterial(0).setFlag(video::EMF_LIGHTING, false);
m_meshnode->getMaterial(0).setFlag(video::EMF_BILINEAR_FILTER, false);
m_meshnode->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
m_meshnode->setVisible(true);
m_is_cube = false;
updateLight(m_light);
}
void ExtrudedSpriteSceneNode::setCube(const TileSpec tiles[6])
{
const v3f cube_scale(30.0, 30.0, 30.0);
if (m_cubemesh == NULL)
{
m_cubemesh = createCubeMesh(cube_scale);
}
m_meshnode->setMesh(m_cubemesh);
for (int i = 0; i < 6; ++i)
{
// Get the tile texture and atlas transformation
video::ITexture* atlas = tiles[i].texture.atlas;
v2f pos = tiles[i].texture.pos;
v2f size = tiles[i].texture.size;
// Set material flags and texture
video::SMaterial& material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
tiles[i].applyMaterialOptions(material);
material.setTexture(0, atlas);
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
}
m_meshnode->setVisible(true);
m_is_cube = true;
updateLight(m_light);
}
void ExtrudedSpriteSceneNode::updateLight(u8 light)
{
m_light = light;
u8 li = decode_light(light);
// Set brightness one lower than incoming light
diminish_light(li);
video::SColor color(255,li,li,li);
setMeshColor(m_meshnode->getMesh(), color);
}
void ExtrudedSpriteSceneNode::removeSpriteFromCache(video::ITexture* texture)
{
scene::IMeshCache* cache = SceneManager->getMeshCache();
scene::IAnimatedMesh* mesh = cache->getMeshByName(getExtrudedName(texture));
if (mesh != NULL)
cache->removeMesh(mesh);
}
const core::aabbox3d<f32>& ExtrudedSpriteSceneNode::getBoundingBox() const
{
return m_meshnode->getBoundingBox();
}
void ExtrudedSpriteSceneNode::OnRegisterSceneNode()
{
if (IsVisible)
SceneManager->registerNodeForRendering(this);
ISceneNode::OnRegisterSceneNode();
}
void ExtrudedSpriteSceneNode::render()
{
// do nothing
}
io::path ExtrudedSpriteSceneNode::getExtrudedName(video::ITexture* texture)
{
io::path path = texture->getName();
path.append("/[extruded]");
return path;
}

@ -26,12 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#include "utility.h"
#include <ICameraSceneNode.h>
#include <IMeshCache.h>
#include <IAnimatedMesh.h>
class LocalPlayer;
struct MapDrawControl;
class ExtrudedSpriteSceneNode;
class IGameDef;
/*
@ -116,13 +113,13 @@ public:
// Update settings from g_settings
void updateSettings();
// Replace the wielded item mesh
void wield(const InventoryItem* item, IGameDef *gamedef);
// Start digging animation
// Pass 0 for left click, 1 for right click
void setDigging(s32 button);
// Replace the wielded item mesh
void wield(const ItemStack &item, IGameDef *gamedef);
// Draw the wielded tool.
// This has to happen *after* the main scene is drawn.
// Warning: This clears the Z buffer.
@ -136,7 +133,8 @@ private:
scene::ICameraSceneNode* m_cameranode;
scene::ISceneManager* m_wieldmgr;
ExtrudedSpriteSceneNode* m_wieldnode;
scene::IMeshSceneNode* m_wieldnode;
u8 m_wieldlight;
// draw control
MapDrawControl& m_draw_control;
@ -182,46 +180,4 @@ private:
s32 m_digging_button;
};
/*
A scene node that displays a 2D mesh extruded into the third dimension,
to add an illusion of depth.
Since this class was created to display the wielded tool of the local
player, and only tools and items are rendered like this (but not solid
content like stone and mud, which are shown as cubes), the option to
draw a textured cube instead is provided.
*/
class ExtrudedSpriteSceneNode: public scene::ISceneNode
{
public:
ExtrudedSpriteSceneNode(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id = -1,
const v3f& position = v3f(0,0,0),
const v3f& rotation = v3f(0,0,0),
const v3f& scale = v3f(1,1,1));
~ExtrudedSpriteSceneNode();
void setSprite(video::ITexture* texture);
void setCube(const TileSpec tiles[6]);
void updateLight(u8 light);
void removeSpriteFromCache(video::ITexture* texture);
virtual const core::aabbox3d<f32>& getBoundingBox() const;
virtual void OnRegisterSceneNode();
virtual void render();
private:
scene::IMeshSceneNode* m_meshnode;
scene::IMesh* m_cubemesh;
bool m_is_cube;
u8 m_light;
io::path getExtrudedName(video::ITexture* texture);
};
#endif

@ -33,8 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "nodemetadata.h"
#include "nodedef.h"
#include "tooldef.h"
#include "craftitemdef.h"
#include "itemdef.h"
#include <IFileSystem.h>
#include "sha1.h"
#include "base64.h"
@ -207,14 +206,12 @@ Client::Client(
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableToolDefManager *tooldef,
IWritableNodeDefManager *nodedef,
IWritableCraftItemDefManager *craftitemdef
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef
):
m_tsrc(tsrc),
m_tooldef(tooldef),
m_itemdef(itemdef),
m_nodedef(nodedef),
m_craftitemdef(craftitemdef),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
@ -234,9 +231,8 @@ Client::Client(
m_access_denied(false),
m_texture_receive_progress(0),
m_textures_received(false),
m_tooldef_received(false),
m_nodedef_received(false),
m_craftitemdef_received(false)
m_itemdef_received(false),
m_nodedef_received(false)
{
m_packetcounter_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
@ -251,12 +247,6 @@ Client::Client(
else
infostream<<"Not building texture atlas."<<std::endl;
// Update node textures
m_nodedef->updateTextures(m_tsrc);
// Start threads after setting up content definitions
m_mesh_update_thread.Start();
/*
Add local player
*/
@ -266,9 +256,6 @@ Client::Client(
player->updateName(playername);
m_env.addPlayer(player);
// Initialize player in the inventory context
m_inventory_context.current_player = player;
}
}
@ -983,7 +970,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//t4.stop();
//TimeTaker t1("inventory.deSerialize()", m_device);
player->inventory.deSerialize(is, this);
player->inventory.deSerialize(is);
//t1.stop();
m_inventory_updated = true;
@ -1216,18 +1203,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
} else {
InventoryList *inv = player->inventory.getList("main");
std::string itemstring(deSerializeString(is));
if (itemstring.empty()) {
inv->deleteItem(0);
infostream
<<"Client: empty player item for peer "
<< peer_id << std::endl;
} else {
std::istringstream iss(itemstring);
delete inv->changeItem(0,
InventoryItem::deSerialize(iss, this));
infostream<<"Client: player item for peer " << peer_id << ": ";
player->getWieldItem()->serialize(infostream);
infostream<<std::endl;
ItemStack item;
item.deSerialize(itemstring, m_itemdef);
inv->changeItem(0, item);
if(itemstring.empty())
{
infostream<<"Client: empty player item for peer "
<<peer_id<<std::endl;
}
else
{
infostream<<"Client: player item for peer "
<<peer_id<<": "<<itemstring<<std::endl;
}
}
}
@ -1256,14 +1243,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Stop threads while updating content definitions
m_mesh_update_thread.setRun(false);
// Process the remaining TextureSource queue to let MeshUpdateThread
// get it's remaining textures and thus let it stop
while(m_mesh_update_thread.IsRunning()){
m_tsrc->processQueue();
}
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
int num_textures = readU16(is);
@ -1362,9 +1344,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
}
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
ClientEvent event;
event.type = CE_TEXTURES_UPDATED;
@ -1412,14 +1391,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Stop threads while updating content definitions
m_mesh_update_thread.setRun(false);
// Process the remaining TextureSource queue to let MeshUpdateThread
// get it's remaining textures and thus let it stop
while(m_mesh_update_thread.IsRunning()){
m_tsrc->processQueue();
}
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
/*
u16 command
u16 total number of texture bunches
@ -1484,22 +1459,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
img->drop();
rfile->drop();
}
if(m_nodedef_received && m_textures_received){
// Rebuild inherited images and recreate textures
m_tsrc->rebuildImagesAndTextures();
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
}
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
ClientEvent event;
event.type = CE_TEXTURES_UPDATED;
@ -1507,82 +1466,53 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
else if(command == TOCLIENT_TOOLDEF)
{
infostream<<"Client: Received tool definitions: packet size: "
<<datasize<<std::endl;
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_tooldef_received = true;
// Stop threads while updating content definitions
m_mesh_update_thread.setRun(false);
// Process the remaining TextureSource queue to let MeshUpdateThread
// get it's remaining textures and thus let it stop
while(m_mesh_update_thread.IsRunning()){
m_tsrc->processQueue();
}
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_tooldef->deSerialize(tmp_is);
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
}
else if(command == TOCLIENT_NODEDEF)
{
infostream<<"Client: Received node definitions: packet size: "
<<datasize<<std::endl;
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
// Decompress node definitions
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_nodedef_received = true;
// Stop threads while updating content definitions
m_mesh_update_thread.stop();
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_nodedef->deSerialize(tmp_is, this);
if(m_textures_received){
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
}
std::ostringstream tmp_os;
decompressZlib(tmp_is, tmp_os);
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
// Deserialize node definitions
std::istringstream tmp_is2(tmp_os.str());
m_nodedef->deSerialize(tmp_is2);
m_nodedef_received = true;
}
else if(command == TOCLIENT_CRAFTITEMDEF)
{
infostream<<"Client: Received CraftItem definitions: packet size: "
infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
}
else if(command == TOCLIENT_ITEMDEF)
{
infostream<<"Client: Received item definitions: packet size: "
<<datasize<<std::endl;
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
// Decompress item definitions
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_craftitemdef_received = true;
// Stop threads while updating content definitions
m_mesh_update_thread.setRun(false);
// Process the remaining TextureSource queue to let MeshUpdateThread
// get it's remaining textures and thus let it stop
while(m_mesh_update_thread.IsRunning()){
m_tsrc->processQueue();
}
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_craftitemdef->deSerialize(tmp_is);
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
std::ostringstream tmp_os;
decompressZlib(tmp_is, tmp_os);
// Deserialize node definitions
std::istringstream tmp_is2(tmp_os.str());
m_itemdef->deSerialize(tmp_is2);
m_itemdef_received = true;
}
else
{
@ -1943,11 +1873,6 @@ void Client::selectPlayerItem(u16 item)
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_playeritem = item;
m_inventory_updated = true;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->wieldItem(item);
sendPlayerItem(item);
}
@ -1971,17 +1896,19 @@ void Client::getLocalInventory(Inventory &dst)
dst = player->inventory;
}
InventoryContext *Client::getInventoryContext()
{
return &m_inventory_context;
}
Inventory* Client::getInventory(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
{}
break;
case InventoryLocation::CURRENT_PLAYER:
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return &player->inventory;
}
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env.getPlayer(loc.name.c_str());
@ -2003,36 +1930,6 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
}
return NULL;
}
#if 0
Inventory* Client::getInventory(InventoryContext *c, std::string id)
{
if(id == "current_player")
{
assert(c->current_player);
return &(c->current_player->inventory);
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata* meta = getNodeMetadata(p);
if(meta)
return meta->getInventory();
infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
<<"no metadata found"<<std::endl;
return NULL;
}
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
#endif
void Client::inventoryAction(InventoryAction *a)
{
sendInventoryAction(a);
@ -2234,6 +2131,32 @@ ClientEvent Client::getClientEvent()
return m_client_event_queue.pop_front();
}
void Client::afterContentReceived()
{
assert(m_itemdef_received);
assert(m_nodedef_received);
assert(m_textures_received);
// Rebuild inherited images and recreate textures
m_tsrc->rebuildImagesAndTextures();
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node aliases
m_nodedef->updateAliases(m_itemdef);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
// Update item textures and meshes
m_itemdef->updateTexturesAndMeshes(this);
// Start mesh update thread after setting up content definitions
m_mesh_update_thread.Start();
}
float Client::getRTT(void)
{
try{
@ -2245,9 +2168,9 @@ float Client::getRTT(void)
// IGameDef interface
// Under envlock
IToolDefManager* Client::getToolDefManager()
IItemDefManager* Client::getItemDefManager()
{
return m_tooldef;
return m_itemdef;
}
INodeDefManager* Client::getNodeDefManager()
{
@ -2258,10 +2181,6 @@ ICraftDefManager* Client::getCraftDefManager()
return NULL;
//return m_craftdef;
}
ICraftItemDefManager* Client::getCraftItemDefManager()
{
return m_craftitemdef;
}
ITextureSource* Client::getTextureSource()
{
return m_tsrc;

@ -36,10 +36,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct MeshMakeData;
class IGameDef;
class IWritableTextureSource;
class IWritableToolDefManager;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
class IWritableCraftItemDefManager;
class ClientNotReadyException : public BaseException
{
@ -167,9 +166,8 @@ public:
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableToolDefManager *tooldef,
IWritableNodeDefManager *nodedef,
IWritableCraftItemDefManager *craftitemdef
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef
);
~Client();
@ -245,11 +243,8 @@ public:
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
InventoryContext *getInventoryContext();
/* InventoryManager interface */
Inventory* getInventory(const InventoryLocation &loc);
//Inventory* getInventory(InventoryContext *c, std::string id);
void inventoryAction(InventoryAction *a);
// Gets closest object pointed by the shootline
@ -323,20 +318,19 @@ public:
bool texturesReceived()
{ return m_textures_received; }
bool tooldefReceived()
{ return m_tooldef_received; }
bool itemdefReceived()
{ return m_itemdef_received; }
bool nodedefReceived()
{ return m_nodedef_received; }
bool craftitemdefReceived()
{ return m_craftitemdef_received; }
void afterContentReceived();
float getRTT(void);
// IGameDef interface
virtual IToolDefManager* getToolDefManager();
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
virtual ICraftItemDefManager* getCraftItemDefManager();
virtual ITextureSource* getTextureSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
@ -363,9 +357,8 @@ private:
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
IWritableToolDefManager *m_tooldef;
IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
IWritableCraftItemDefManager *m_craftitemdef;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
con::Connection m_con;
@ -387,13 +380,11 @@ private:
std::string m_password;
bool m_access_denied;
std::wstring m_access_denied_reason;
InventoryContext m_inventory_context;
Queue<ClientEvent> m_client_event_queue;
float m_texture_receive_progress;
bool m_textures_received;
bool m_tooldef_received;
bool m_itemdef_received;
bool m_nodedef_received;
bool m_craftitemdef_received;
friend class FarMesh;
};

@ -39,9 +39,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Make players to be handled mostly as ActiveObjects
PROTOCOL_VERSION 6:
Only non-cached textures are sent
PROTOCOL_VERSION 7:
Add TOCLIENT_ITEMDEF
Obsolete TOCLIENT_TOOLDEF
Obsolete TOCLIENT_CRAFTITEMDEF
Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
*/
#define PROTOCOL_VERSION 6
#define PROTOCOL_VERSION 7
#define PROTOCOL_ID 0x4f457403
@ -252,6 +257,14 @@ enum ToClientCommand
string sha1_digest
}
*/
TOCLIENT_ITEMDEF = 0x3d,
/*
u16 command
u32 length of next item
serialized ItemDefManager
*/
};
enum ToServerCommand

@ -666,7 +666,7 @@ void Connection::send(float dtime)
// Receive packets from the network and buffers and create ConnectionEvents
void Connection::receive()
{
u32 datasize = 100000;
u32 datasize = m_max_packet_size * 2; // Double it just to be safe
// TODO: We can not know how many layers of header there are.
// For now, just assume there are no other than the base headers.
u32 packet_maxsize = datasize + BASE_HEADER_SIZE;
@ -854,10 +854,6 @@ void Connection::receive()
dout_con<<"ProcessPacket returned data of size "
<<resultdata.getSize()<<std::endl;
if(datasize < resultdata.getSize())
throw InvalidIncomingDataException
("Buffer too small for received data");
ConnectionEvent e;
e.dataReceived(peer_id, resultdata);
putEvent(e);

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_cao.h"
#include "tile.h"
#include "environment.h"
#include "collision.h"
#include "settings.h"
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
@ -172,6 +173,8 @@ public:
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void updateInfoText();
void updateTexture();
void step(float dtime, ClientEnvironment *env);
@ -191,7 +194,7 @@ private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
std::string m_inventorystring;
std::string m_itemstring;
std::string m_infotext;
};
@ -595,39 +598,13 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
/*
Update image of node
*/
// Create an inventory item to see what is its image
std::istringstream is(m_inventorystring, std::ios_base::binary);
video::ITexture *texture = NULL;
try{
InventoryItem *item = NULL;
item = InventoryItem::deSerialize(is, m_gamedef);
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
<<std::endl;
if(item)
{
texture = item->getImage();
delete item;
}
}
catch(SerializationError &e)
{
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": error deSerializing inventorystring \""
<<m_inventorystring<<"\""<<std::endl;
}
// Set meshbuffer texture
buf->getMaterial().setTexture(0, texture);
updateTexture();
}
void ItemCAO::removeFromScene()
@ -662,6 +639,51 @@ void ItemCAO::updateNodePos()
m_node->setPosition(m_position);
}
void ItemCAO::updateInfoText()
{
try{
IItemDefManager *idef = m_gamedef->idef();
ItemStack item;
item.deSerialize(m_itemstring, idef);
if(item.isKnown(idef))
m_infotext = item.getDefinition(idef).description;
else
m_infotext = "Unknown item: '" + m_itemstring + "'";
if(item.count >= 2)
m_infotext += " (" + itos(item.count) + ")";
}
catch(SerializationError &e)
{
m_infotext = "Unknown item: '" + m_itemstring + "'";
}
}
void ItemCAO::updateTexture()
{
if(m_node == NULL)
return;
// Create an inventory item to see what is its image
std::istringstream is(m_itemstring, std::ios_base::binary);
video::ITexture *texture = NULL;
try{
IItemDefManager *idef = m_gamedef->idef();
ItemStack item;
item.deSerialize(is, idef);
texture = item.getDefinition(idef).inventory_texture;
}
catch(SerializationError &e)
{
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": error deSerializing itemstring \""
<<m_itemstring<<std::endl;
}
// Set meshbuffer texture
m_node->getMaterial(0).setTexture(0, texture);
}
void ItemCAO::step(float dtime, ClientEnvironment *env)
{
if(m_node)
@ -689,6 +711,13 @@ void ItemCAO::processMessage(const std::string &data)
m_position = readV3F1000(is);
updateNodePos();
}
if(cmd == 1)
{
// itemstring
m_itemstring = deSerializeString(is);
updateInfoText();
updateTexture();
}
}
void ItemCAO::initialize(const std::string &data)
@ -704,28 +733,12 @@ void ItemCAO::initialize(const std::string &data)
return;
// pos
m_position = readV3F1000(is);
// inventorystring
m_inventorystring = deSerializeString(is);
// itemstring
m_itemstring = deSerializeString(is);
}
updateNodePos();
/*
Set infotext to item name if item cannot be deserialized
*/
try{
InventoryItem *item = NULL;
item = InventoryItem::deSerialize(m_inventorystring, m_gamedef);
if(item){
if(!item->isKnown())
m_infotext = "Unknown item: '" + m_inventorystring + "'";
}
delete item;
}
catch(SerializationError &e)
{
m_infotext = "Unknown item: '" + m_inventorystring + "'";
}
updateInfoText();
}
/*

@ -20,112 +20,105 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapblock.h"
#include "main.h" // For g_settings
#include "mineral.h"
#include "mapblock_mesh.h" // For MapBlock_LightColor()
#include "mapblock_mesh.h" // For MapBlock_LightColor() and MeshCollector
#include "settings.h"
#include "nodedef.h"
#include "tile.h"
#include "gamedef.h"
#ifndef SERVER
// Create a cuboid.
// material - the material to use (for all 6 faces)
// collector - the MeshCollector for the resulting polygons
// pa - texture atlas pointer for the material
// box - the position and size of the box
// materials - the materials to use (for all 6 faces)
// pa - texture atlas pointers for the materials
// matcount - number of entries in "materials" and "pa", 1<=matcount<=6
// c - vertex colour - used for all
// pos - the position of the centre of the cuboid
// rz,ry,rz - the radius of the cuboid in each dimension
// txc - texture coordinates - this is a list of texture coordinates
// for the opposite corners of each face - therefore, there
// should be (2+2)*6=24 values in the list. Alternatively, pass
// NULL to use the entire texture for each face. The order of
// the faces in the list is top-backi-right-front-left-bottom
// If you specified 0,0,1,1 for each face, that would be the
// same as passing NULL.
void makeCuboid(video::SMaterial &material, MeshCollector *collector,
AtlasPointer* pa, video::SColor &c,
v3f &pos, f32 rx, f32 ry, f32 rz, f32* txc)
// the faces in the list is up-down-right-left-back-front
// (compatible with ContentFeatures). If you specified 0,0,1,1
// for each face, that would be the same as passing NULL.
void makeCuboid(MeshCollector *collector, const aabb3f &box,
const video::SMaterial *materials, const AtlasPointer *pa, int matcount,
video::SColor &c, const f32* txc)
{
f32 tu0=pa->x0();
f32 tu1=pa->x1();
f32 tv0=pa->y0();
f32 tv1=pa->y1();
f32 txus=tu1-tu0;
f32 txvs=tv1-tv0;
assert(matcount >= 1);
video::S3DVertex v[4] =
v3f min = box.MinEdge;
v3f max = box.MaxEdge;
if(txc == NULL)
{
video::S3DVertex(0,0,0, 0,0,0, c, tu0, tv1),
video::S3DVertex(0,0,0, 0,0,0, c, tu1, tv1),
video::S3DVertex(0,0,0, 0,0,0, c, tu1, tv0),
video::S3DVertex(0,0,0, 0,0,0, c, tu0, tv0)
};
for(int i=0;i<6;i++)
{
switch(i)
{
case 0: // top
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz;
v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
break;
case 1: // back
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
break;
case 2: //right
v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
break;
case 3: // front
v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
break;
case 4: // left
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
break;
case 5: // bottom
v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
break;
}
if(txc!=NULL)
{
v[0].TCoords.X=tu0+txus*txc[0]; v[0].TCoords.Y=tv0+txvs*txc[3];
v[1].TCoords.X=tu0+txus*txc[2]; v[1].TCoords.Y=tv0+txvs*txc[3];
v[2].TCoords.X=tu0+txus*txc[2]; v[2].TCoords.Y=tv0+txvs*txc[1];
v[3].TCoords.X=tu0+txus*txc[0]; v[3].TCoords.Y=tv0+txvs*txc[1];
txc+=4;
}
for(u16 i=0; i<4; i++)
v[i].Pos += pos;
u16 indices[] = {0,1,2,2,3,0};
collector->append(material, v, 4, indices, 6);
static const f32 txc_default[24] = {
0,0,1,1,
0,0,1,1,
0,0,1,1,
0,0,1,1,
0,0,1,1,
0,0,1,1
};
txc = txc_default;
}
}
#endif
video::S3DVertex vertices[24] =
{
// up
video::S3DVertex(min.X,max.Y,max.Z, 0,1,0, c, txc[0],txc[1]),
video::S3DVertex(max.X,max.Y,max.Z, 0,1,0, c, txc[2],txc[1]),
video::S3DVertex(max.X,max.Y,min.Z, 0,1,0, c, txc[2],txc[3]),
video::S3DVertex(min.X,max.Y,min.Z, 0,1,0, c, txc[0],txc[3]),
// down
video::S3DVertex(min.X,min.Y,min.Z, 0,-1,0, c, txc[4],txc[5]),
video::S3DVertex(max.X,min.Y,min.Z, 0,-1,0, c, txc[6],txc[5]),
video::S3DVertex(max.X,min.Y,max.Z, 0,-1,0, c, txc[6],txc[7]),
video::S3DVertex(min.X,min.Y,max.Z, 0,-1,0, c, txc[4],txc[7]),
// right
video::S3DVertex(max.X,max.Y,min.Z, 1,0,0, c, txc[ 8],txc[9]),
video::S3DVertex(max.X,max.Y,max.Z, 1,0,0, c, txc[10],txc[9]),
video::S3DVertex(max.X,min.Y,max.Z, 1,0,0, c, txc[10],txc[11]),
video::S3DVertex(max.X,min.Y,min.Z, 1,0,0, c, txc[ 8],txc[11]),
// left
video::S3DVertex(min.X,max.Y,max.Z, -1,0,0, c, txc[12],txc[13]),
video::S3DVertex(min.X,max.Y,min.Z, -1,0,0, c, txc[14],txc[13]),
video::S3DVertex(min.X,min.Y,min.Z, -1,0,0, c, txc[14],txc[15]),
video::S3DVertex(min.X,min.Y,max.Z, -1,0,0, c, txc[12],txc[15]),
// back
video::S3DVertex(min.X,max.Y,min.Z, 0,0,-1, c, txc[16],txc[17]),
video::S3DVertex(max.X,max.Y,min.Z, 0,0,-1, c, txc[18],txc[17]),
video::S3DVertex(max.X,min.Y,min.Z, 0,0,-1, c, txc[18],txc[19]),
video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[16],txc[19]),
// front
video::S3DVertex(max.X,max.Y,max.Z, 0,0,1, c, txc[20],txc[21]),
video::S3DVertex(min.X,max.Y,max.Z, 0,0,1, c, txc[22],txc[21]),
video::S3DVertex(min.X,min.Y,max.Z, 0,0,1, c, txc[22],txc[23]),
video::S3DVertex(max.X,min.Y,max.Z, 0,0,1, c, txc[20],txc[23]),
};
for(s32 j=0; j<24; j++)
{
int matindex = MYMIN(j/4, matcount-1);
vertices[j].TCoords *= pa[matindex].size;
vertices[j].TCoords += pa[matindex].pos;
}
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
for(s32 j=0; j<24; j+=4)
{
int matindex = MYMIN(j/4, matcount-1);
collector->append(materials[matindex],
vertices+j, 4, indices, 6);
}
}
#ifndef SERVER
void mapblock_mesh_generate_special(MeshMakeData *data,
MeshCollector &collector, IGameDef *gamedef)
{
INodeDefManager *nodedef = gamedef->ndef();
ITextureSource *tsrc = gamedef->getTextureSource();
// 0ms
//TimeTaker timer("mapblock_mesh_generate_special()");
@ -521,7 +514,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
material_glass.setFlag(video::EMF_BILINEAR_FILTER, false);
material_glass.setFlag(video::EMF_FOG_ENABLE, true);
material_glass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
AtlasPointer pa_glass = f.tiles[0].texture;
TileSpec tile_glass = getNodeTile(n, p, v3s16(0,0,0),
&data->m_temp_mods, tsrc, nodedef);
AtlasPointer pa_glass = tile_glass.texture;
material_glass.setTexture(0, pa_glass.atlas);
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
@ -585,54 +580,21 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
AtlasPointer pa_leaves1 = f.tiles[0].texture;
TileSpec tile_leaves1 = getNodeTile(n, p, v3s16(0,0,0),
&data->m_temp_mods, tsrc, nodedef);
AtlasPointer pa_leaves1 = tile_leaves1.texture;
material_leaves1.setTexture(0, pa_leaves1.atlas);
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<6; j++)
{
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
pa_leaves1.x0(), pa_leaves1.y1()),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
pa_leaves1.x1(), pa_leaves1.y1()),
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c,
pa_leaves1.x1(), pa_leaves1.y0()),
video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c,
pa_leaves1.x0(), pa_leaves1.y0()),
};
// Rotations in the g_6dirs format
if(j == 0) // Z+
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(0);
else if(j == 1) // Y+
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateYZBy(-90);
else if(j == 2) // X+
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(-90);
else if(j == 3) // Z-
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(180);
else if(j == 4) // Y-
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateYZBy(90);
else if(j == 5) // X-
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(90);
for(u16 i=0; i<4; i++){
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
collector.append(material_leaves1, vertices, 4, indices, 6);
}
v3f pos = intToFloat(p+blockpos_nodes, BS);
aabb3f box(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2);
box.MinEdge += pos;
box.MaxEdge += pos;
makeCuboid(&collector, box,
&material_leaves1, &pa_leaves1, 1,
c, NULL);
break;}
case NDT_ALLFACES_OPTIONAL:
// This is always pre-converted to something else
@ -824,9 +786,22 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
material_wood.setFlag(video::EMF_BILINEAR_FILTER, false);
material_wood.setFlag(video::EMF_FOG_ENABLE, true);
material_wood.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
AtlasPointer pa_wood = f.tiles[0].texture;
TileSpec tile_wood = getNodeTile(n, p, v3s16(0,0,0),
&data->m_temp_mods, tsrc, nodedef);
AtlasPointer pa_wood = tile_wood.texture;
material_wood.setTexture(0, pa_wood.atlas);
video::SMaterial material_wood_nomod;
material_wood_nomod.setFlag(video::EMF_LIGHTING, false);
material_wood_nomod.setFlag(video::EMF_BILINEAR_FILTER, false);
material_wood_nomod.setFlag(video::EMF_FOG_ENABLE, true);
material_wood_nomod.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
TileSpec tile_wood_nomod = getNodeTile(n, p, v3s16(0,0,0),
NULL, tsrc, nodedef);
AtlasPointer pa_wood_nomod = tile_wood_nomod.texture;
material_wood_nomod.setTexture(0, pa_wood_nomod.atlas);
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
video::SColor c = MapBlock_LightColor(255, l);
@ -834,18 +809,21 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
const f32 bar_rad=(f32)BS/20;
const f32 bar_len=(f32)(BS/2)-post_rad;
// The post - always present
v3f pos = intToFloat(p+blockpos_nodes, BS);
// The post - always present
aabb3f post(-post_rad,-BS/2,-post_rad,post_rad,BS/2,post_rad);
post.MinEdge += pos;
post.MaxEdge += pos;
f32 postuv[24]={
0.4,0.4,0.6,0.6,
0.4,0.4,0.6,0.6,
0.35,0,0.65,1,
0.35,0,0.65,1,
0.35,0,0.65,1,
0.35,0,0.65,1,
0.4,0.4,0.6,0.6};
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
post_rad,BS/2,post_rad, postuv);
0.35,0,0.65,1};
makeCuboid(&collector, post, &material_wood,
&pa_wood, 1, c, postuv);
// Now a section of fence, +X, if there's a post there
v3s16 p2 = p;
@ -854,9 +832,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
const ContentFeatures *f2 = &nodedef->get(n2);
if(f2->drawtype == NDT_FENCELIKE)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.X += BS/2;
pos.Y += BS/4;
aabb3f bar(-bar_len+BS/2,-bar_rad+BS/4,-bar_rad,
bar_len+BS/2,bar_rad+BS/4,bar_rad);
bar.MinEdge += pos;
bar.MaxEdge += pos;
f32 xrailuv[24]={
0,0.4,1,0.6,
0,0.4,1,0.6,
@ -864,14 +843,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
0,0.4,1,0.6,
0,0.4,1,0.6,
0,0.4,1,0.6};
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
bar_len,bar_rad,bar_rad, xrailuv);
pos.Y -= BS/2;
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
bar_len,bar_rad,bar_rad, xrailuv);
makeCuboid(&collector, bar, &material_wood_nomod,
&pa_wood_nomod, 1, c, xrailuv);
bar.MinEdge.Y -= BS/2;
bar.MaxEdge.Y -= BS/2;
makeCuboid(&collector, bar, &material_wood_nomod,
&pa_wood_nomod, 1, c, xrailuv);
}
// Now a section of fence, +Z, if there's a post there
@ -881,9 +858,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
f2 = &nodedef->get(n2);
if(f2->drawtype == NDT_FENCELIKE)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.Z += BS/2;
pos.Y += BS/4;
aabb3f bar(-bar_rad,-bar_rad+BS/4,-bar_len+BS/2,
bar_rad,bar_rad+BS/4,bar_len+BS/2);
bar.MinEdge += pos;
bar.MaxEdge += pos;
f32 zrailuv[24]={
0,0.4,1,0.6,
0,0.4,1,0.6,
@ -891,14 +869,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
0,0.4,1,0.6,
0,0.4,1,0.6,
0,0.4,1,0.6};
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
bar_rad,bar_rad,bar_len, zrailuv);
pos.Y -= BS/2;
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
bar_rad,bar_rad,bar_len, zrailuv);
makeCuboid(&collector, bar, &material_wood_nomod,
&pa_wood_nomod, 1, c, zrailuv);
bar.MinEdge.Y -= BS/2;
bar.MaxEdge.Y -= BS/2;
makeCuboid(&collector, bar, &material_wood_nomod,
&pa_wood_nomod, 1, c, zrailuv);
}
break;}
case NDT_RAILLIKE:
@ -1011,5 +988,4 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
}
}
}
#endif

@ -26,75 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nameidmapping.h"
#include <map>
/*
Legacy node definitions
*/
#define WATER_ALPHA 160
#define WATER_VISC 1
#define LAVA_VISC 7
void setConstantMaterialProperties(MaterialProperties &mprop, float time)
{
mprop.diggability = DIGGABLE_CONSTANT;
mprop.constant_time = time;
}
void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
{
mprop.diggability = DIGGABLE_NORMAL;
mprop.weight = 5.0 * toughness;
mprop.crackiness = 1.0;
mprop.crumbliness = -0.1;
mprop.cuttability = -0.2;
}
void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
{
mprop.diggability = DIGGABLE_NORMAL;
mprop.weight = toughness * 1.2;
mprop.crackiness = 0;
mprop.crumbliness = 1.2;
mprop.cuttability = -0.4;
}
void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
{
mprop.diggability = DIGGABLE_NORMAL;
mprop.weight = toughness * 2.0;
mprop.crackiness = 0.2;
mprop.crumbliness = 1.5;
mprop.cuttability = -1.0;
}
void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
{
mprop.diggability = DIGGABLE_NORMAL;
mprop.weight = toughness * 1.0;
mprop.crackiness = 0.75;
mprop.crumbliness = -1.0;
mprop.cuttability = 1.5;
}
void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
{
mprop.diggability = DIGGABLE_NORMAL;
mprop.weight = -0.5 * toughness;
mprop.crackiness = 0;
mprop.crumbliness = 0;
mprop.cuttability = 2.0;
}
void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
{
mprop.diggability = DIGGABLE_NORMAL;
mprop.weight = 0.1 * toughness;
mprop.crackiness = 2.0;
mprop.crumbliness = -1.0;
mprop.cuttability = -1.0;
}
/*
Legacy node content type IDs
Ranges:
@ -209,46 +140,46 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
{
nimap->set(0, "stone");
nimap->set(2, "water_flowing");
nimap->set(3, "torch");
nimap->set(9, "water_source");
nimap->set(14, "sign_wall");
nimap->set(15, "chest");
nimap->set(16, "furnace");
nimap->set(17, "locked_chest");
nimap->set(21, "wooden_fence");
nimap->set(30, "rail");
nimap->set(31, "ladder");
nimap->set(32, "lava_flowing");
nimap->set(33, "lava_source");
nimap->set(0x800, "dirt_with_grass");
nimap->set(0x801, "tree");
nimap->set(0x802, "leaves");
nimap->set(0x803, "dirt_with_grass_footsteps");
nimap->set(0x804, "mese");
nimap->set(0x805, "dirt");
nimap->set(0x806, "cloud");
nimap->set(0x807, "coalstone");
nimap->set(0x808, "wood");
nimap->set(0x809, "sand");
nimap->set(0x80a, "cobble");
nimap->set(0x80b, "steel");
nimap->set(0x80c, "glass");
nimap->set(0x80d, "mossycobble");
nimap->set(0x80e, "gravel");
nimap->set(0x80f, "sandstone");
nimap->set(0x810, "cactus");
nimap->set(0x811, "brick");
nimap->set(0x812, "clay");
nimap->set(0x813, "papyrus");
nimap->set(0x814, "bookshelf");
nimap->set(0x815, "jungletree");
nimap->set(0x816, "junglegrass");
nimap->set(0x817, "nyancat");
nimap->set(0x818, "nyancat_rainbow");
nimap->set(0x819, "apple");
nimap->set(0x820, "sapling");
nimap->set(0, "default:stone");
nimap->set(2, "default:water_flowing");
nimap->set(3, "default:torch");
nimap->set(9, "default:water_source");
nimap->set(14, "default:sign_wall");
nimap->set(15, "default:chest");
nimap->set(16, "default:furnace");
nimap->set(17, "default:chest_locked");
nimap->set(21, "default:fence_wood");
nimap->set(30, "default:rail");
nimap->set(31, "default:ladder");
nimap->set(32, "default:lava_flowing");
nimap->set(33, "default:lava_source");
nimap->set(0x800, "default:dirt_with_grass");
nimap->set(0x801, "default:tree");
nimap->set(0x802, "default:leaves");
nimap->set(0x803, "default:dirt_with_grass_footsteps");
nimap->set(0x804, "default:mese");
nimap->set(0x805, "default:dirt");
nimap->set(0x806, "default:cloud");
nimap->set(0x807, "default:coalstone");
nimap->set(0x808, "default:wood");
nimap->set(0x809, "default:sand");
nimap->set(0x80a, "default:cobble");
nimap->set(0x80b, "default:steelblock");
nimap->set(0x80c, "default:glass");
nimap->set(0x80d, "default:mossycobble");
nimap->set(0x80e, "default:gravel");
nimap->set(0x80f, "default:sandstone");
nimap->set(0x810, "default:cactus");
nimap->set(0x811, "default:brick");
nimap->set(0x812, "default:clay");
nimap->set(0x813, "default:papyrus");
nimap->set(0x814, "default:bookshelf");
nimap->set(0x815, "default:jungletree");
nimap->set(0x816, "default:junglegrass");
nimap->set(0x817, "default:nyancat");
nimap->set(0x818, "default:nyancat_rainbow");
nimap->set(0x819, "default:apple");
nimap->set(0x820, "default:sapling");
// Static types
nimap->set(CONTENT_IGNORE, "ignore");
nimap->set(CONTENT_AIR, "air");
@ -259,46 +190,46 @@ class NewNameGetter
public:
NewNameGetter()
{
old_to_new["CONTENT_STONE"] = "stone";
old_to_new["CONTENT_WATER"] = "water_flowing";
old_to_new["CONTENT_TORCH"] = "torch";
old_to_new["CONTENT_WATERSOURCE"] = "water_source";
old_to_new["CONTENT_SIGN_WALL"] = "sign_wall";
old_to_new["CONTENT_CHEST"] = "chest";
old_to_new["CONTENT_FURNACE"] = "furnace";
old_to_new["CONTENT_LOCKABLE_CHEST"] = "locked_chest";
old_to_new["CONTENT_FENCE"] = "wooden_fence";
old_to_new["CONTENT_RAIL"] = "rail";
old_to_new["CONTENT_LADDER"] = "ladder";
old_to_new["CONTENT_LAVA"] = "lava_flowing";
old_to_new["CONTENT_LAVASOURCE"] = "lava_source";
old_to_new["CONTENT_GRASS"] = "dirt_with_grass";
old_to_new["CONTENT_TREE"] = "tree";
old_to_new["CONTENT_LEAVES"] = "leaves";
old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "dirt_with_grass_footsteps";
old_to_new["CONTENT_MESE"] = "mese";
old_to_new["CONTENT_MUD"] = "dirt";
old_to_new["CONTENT_CLOUD"] = "cloud";
old_to_new["CONTENT_COALSTONE"] = "coalstone";
old_to_new["CONTENT_WOOD"] = "wood";
old_to_new["CONTENT_SAND"] = "sand";
old_to_new["CONTENT_COBBLE"] = "cobble";
old_to_new["CONTENT_STEEL"] = "steel";
old_to_new["CONTENT_GLASS"] = "glass";
old_to_new["CONTENT_MOSSYCOBBLE"] = "mossycobble";
old_to_new["CONTENT_GRAVEL"] = "gravel";
old_to_new["CONTENT_SANDSTONE"] = "sandstone";
old_to_new["CONTENT_CACTUS"] = "cactus";
old_to_new["CONTENT_BRICK"] = "brick";
old_to_new["CONTENT_CLAY"] = "clay";
old_to_new["CONTENT_PAPYRUS"] = "papyrus";
old_to_new["CONTENT_BOOKSHELF"] = "bookshelf";
old_to_new["CONTENT_JUNGLETREE"] = "jungletree";
old_to_new["CONTENT_JUNGLEGRASS"] = "junglegrass";
old_to_new["CONTENT_NC"] = "nyancat";
old_to_new["CONTENT_NC_RB"] = "nyancat_rainbow";
old_to_new["CONTENT_APPLE"] = "apple";
old_to_new["CONTENT_SAPLING"] = "sapling";
old_to_new["CONTENT_STONE"] = "default:stone";
old_to_new["CONTENT_WATER"] = "default:water_flowing";
old_to_new["CONTENT_TORCH"] = "default:torch";
old_to_new["CONTENT_WATERSOURCE"] = "default:water_source";
old_to_new["CONTENT_SIGN_WALL"] = "default:sign_wall";
old_to_new["CONTENT_CHEST"] = "default:chest";
old_to_new["CONTENT_FURNACE"] = "default:furnace";
old_to_new["CONTENT_LOCKABLE_CHEST"] = "default:locked_chest";
old_to_new["CONTENT_FENCE"] = "default:wooden_fence";
old_to_new["CONTENT_RAIL"] = "default:rail";
old_to_new["CONTENT_LADDER"] = "default:ladder";
old_to_new["CONTENT_LAVA"] = "default:lava_flowing";
old_to_new["CONTENT_LAVASOURCE"] = "default:lava_source";
old_to_new["CONTENT_GRASS"] = "default:dirt_with_grass";
old_to_new["CONTENT_TREE"] = "default:tree";
old_to_new["CONTENT_LEAVES"] = "default:leaves";
old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "default:dirt_with_grass_footsteps";
old_to_new["CONTENT_MESE"] = "default:mese";
old_to_new["CONTENT_MUD"] = "default:dirt";
old_to_new["CONTENT_CLOUD"] = "default:cloud";
old_to_new["CONTENT_COALSTONE"] = "default:coalstone";
old_to_new["CONTENT_WOOD"] = "default:wood";
old_to_new["CONTENT_SAND"] = "default:sand";
old_to_new["CONTENT_COBBLE"] = "default:cobble";
old_to_new["CONTENT_STEEL"] = "default:steel";
old_to_new["CONTENT_GLASS"] = "default:glass";
old_to_new["CONTENT_MOSSYCOBBLE"] = "default:mossycobble";
old_to_new["CONTENT_GRAVEL"] = "default:gravel";
old_to_new["CONTENT_SANDSTONE"] = "default:sandstone";
old_to_new["CONTENT_CACTUS"] = "default:cactus";
old_to_new["CONTENT_BRICK"] = "default:brick";
old_to_new["CONTENT_CLAY"] = "default:clay";
old_to_new["CONTENT_PAPYRUS"] = "default:papyrus";
old_to_new["CONTENT_BOOKSHELF"] = "default:bookshelf";
old_to_new["CONTENT_JUNGLETREE"] = "default:jungletree";
old_to_new["CONTENT_JUNGLEGRASS"] = "default:junglegrass";
old_to_new["CONTENT_NC"] = "default:nyancat";
old_to_new["CONTENT_NC_RB"] = "default:nyancat_rainbow";
old_to_new["CONTENT_APPLE"] = "default:apple";
old_to_new["CONTENT_SAPLING"] = "default:sapling";
// Just in case
old_to_new["CONTENT_IGNORE"] = "ignore";
old_to_new["CONTENT_AIR"] = "air";
@ -334,605 +265,3 @@ content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef)
return id;
}
// Initialize default (legacy) node definitions
void content_mapnode_init(IWritableNodeDefManager *nodemgr)
{
content_t i;
ContentFeatures f;
i = CONTENT_STONE;
f = ContentFeatures();
f.name = "stone";
f.setAllTextures("stone.png");
f.setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.often_contains_mineral = true;
f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
setStoneLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_GRASS;
f = ContentFeatures();
f.name = "dirt_with_grass";
f.setAllTextures("mud.png^grass_side.png");
f.setTexture(0, "grass.png");
f.setTexture(1, "mud.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
setDirtLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_GRASS_FOOTSTEPS;
f = ContentFeatures();
f.name = "dirt_with_grass_footsteps";
f.setAllTextures("mud.png^grass_side.png");
f.setTexture(0, "grass_footsteps.png");
f.setTexture(1, "mud.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
setDirtLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_MUD;
f = ContentFeatures();
f.name = "dirt";
f.setAllTextures("mud.png");
f.setInventoryTextureCube("mud.png", "mud.png", "mud.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setDirtLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_SAND;
f = ContentFeatures();
f.name = "sand";
f.setAllTextures("sand.png");
f.setInventoryTextureCube("sand.png", "sand.png", "sand.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1";
setDirtLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_GRAVEL;
f = ContentFeatures();
f.name = "gravel";
f.setAllTextures("gravel.png");
f.setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setGravelLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_SANDSTONE;
f = ContentFeatures();
f.name = "sandstone";
f.setAllTextures("sandstone.png");
f.setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
setDirtLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_CLAY;
f = ContentFeatures();
f.name = "clay";
f.setAllTextures("clay.png");
f.setInventoryTextureCube("clay.png", "clay.png", "clay.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("CraftItem lump_of_clay 4");
setDirtLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_BRICK;
f = ContentFeatures();
f.name = "brick";
f.setAllTextures("brick.png");
f.setInventoryTextureCube("brick.png", "brick.png", "brick.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("CraftItem clay_brick 4");
setStoneLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_TREE;
f = ContentFeatures();
f.name = "tree";
f.setAllTextures("tree.png");
f.setTexture(0, "tree_top.png");
f.setTexture(1, "tree_top.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.cookresult_item = "CraftItem lump_of_coal 1";
f.furnace_burntime = 30;
setWoodLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_JUNGLETREE;
f = ContentFeatures();
f.name = "jungletree";
f.setAllTextures("jungletree.png");
f.setTexture(0, "jungletree_top.png");
f.setTexture(1, "jungletree_top.png");
f.param_type = CPT_MINERAL;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.furnace_burntime = 30;
setWoodLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_JUNGLEGRASS;
f = ContentFeatures();
f.name = "junglegrass";
f.drawtype = NDT_PLANTLIKE;
f.visual_scale = 1.3;
f.setAllTextures("junglegrass.png");
f.setInventoryTexture("junglegrass.png");
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.walkable = false;
setLeavesLikeMaterialProperties(f.material, 1.0);
f.furnace_burntime = 2;
nodemgr->set(i, f);
i = CONTENT_LEAVES;
f = ContentFeatures();
f.name = "leaves";
f.drawtype = NDT_ALLFACES_OPTIONAL;
f.setAllTextures("leaves.png");
//f.setAllTextures("[noalpha:leaves.png");
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
f.extra_dug_item_rarity = 20;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setLeavesLikeMaterialProperties(f.material, 1.0);
f.furnace_burntime = 1.0;
nodemgr->set(i, f);
i = CONTENT_CACTUS;
f = ContentFeatures();
f.name = "cactus";
f.setAllTextures("cactus_side.png");
f.setTexture(0, "cactus_top.png");
f.setTexture(1, "cactus_top.png");
f.setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeMaterialProperties(f.material, 0.75);
f.furnace_burntime = 15;
nodemgr->set(i, f);
i = CONTENT_PAPYRUS;
f = ContentFeatures();
f.name = "papyrus";
f.drawtype = NDT_PLANTLIKE;
f.setAllTextures("papyrus.png");
f.setInventoryTexture("papyrus.png");
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.walkable = false;
setLeavesLikeMaterialProperties(f.material, 0.5);
f.furnace_burntime = 1;
nodemgr->set(i, f);
i = CONTENT_BOOKSHELF;
f = ContentFeatures();
f.name = "bookshelf";
f.setAllTextures("bookshelf.png");
f.setTexture(0, "wood.png");
f.setTexture(1, "wood.png");
// FIXME: setInventoryTextureCube() only cares for the first texture
f.setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
//f.setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
setWoodLikeMaterialProperties(f.material, 0.75);
f.furnace_burntime = 30;
nodemgr->set(i, f);
i = CONTENT_GLASS;
f = ContentFeatures();
f.name = "glass";
f.drawtype = NDT_GLASSLIKE;
f.setAllTextures("glass.png");
f.light_propagates = true;
f.sunlight_propagates = true;
f.param_type = CPT_LIGHT;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setGlassLikeMaterialProperties(f.material, 1.0);
nodemgr->set(i, f);
i = CONTENT_FENCE;
f = ContentFeatures();
f.name = "wooden_fence";
f.drawtype = NDT_FENCELIKE;
f.setInventoryTexture("fence.png");
f.setTexture(0, "wood.png");
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.selection_box.type = NODEBOX_FIXED;
f.selection_box.fixed = core::aabbox3d<f32>(
-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
f.furnace_burntime = 30/2;
setWoodLikeMaterialProperties(f.material, 0.75);
nodemgr->set(i, f);
i = CONTENT_RAIL;
f = ContentFeatures();
f.name = "rail";
f.drawtype = NDT_RAILLIKE;
f.setInventoryTexture("rail.png");
f.setTexture(0, "rail.png");
f.setTexture(1, "rail_curved.png");
f.setTexture(2, "rail_t_junction.png");
f.setTexture(3, "rail_crossing.png");
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.walkable = false;
f.selection_box.type = NODEBOX_FIXED;
f.furnace_burntime = 5;
setDirtLikeMaterialProperties(f.material, 0.75);
nodemgr->set(i, f);
i = CONTENT_LADDER;
f = ContentFeatures();
f.name = "ladder";
f.drawtype = NDT_SIGNLIKE;
f.setAllTextures("ladder.png");
f.setInventoryTexture("ladder.png");
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f.wall_mounted = true;
f.walkable = false;
f.climbable = true;
f.selection_box.type = NODEBOX_WALLMOUNTED;
f.furnace_burntime = 5;
setWoodLikeMaterialProperties(f.material, 0.5);
nodemgr->set(i, f);
i = CONTENT_COALSTONE;
f = ContentFeatures();
f.name = "coalstone";
f.setAllTextures("stone.png^mineral_coal.png");
f.is_ground_content = true;
setStoneLikeMaterialProperties(f.material, 1.5);
nodemgr->set(i, f);
i = CONTENT_WOOD;
f = ContentFeatures();
f.name = "wood";
f.setAllTextures("wood.png");
f.setInventoryTextureCube("wood.png", "wood.png", "wood.png");
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.furnace_burntime = 30/4;
setWoodLikeMaterialProperties(f.material, 0.75);
nodemgr->set(i, f);
i = CONTENT_MESE;
f = ContentFeatures();
f.name = "mese";
f.setAllTextures("mese.png");
f.setInventoryTextureCube("mese.png", "mese.png", "mese.png");
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.furnace_burntime = 30;
setStoneLikeMaterialProperties(f.material, 0.5);
nodemgr->set(i, f);
i = CONTENT_CLOUD;
f = ContentFeatures();
f.name = "cloud";
f.setAllTextures("cloud.png");
f.setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
nodemgr->set(i, f);
i = CONTENT_AIR;
f = ContentFeatures();
f.name = "air";
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.sunlight_propagates = true;
f.walkable = false;
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
nodemgr->set(i, f);
i = CONTENT_WATER;
f = ContentFeatures();
f.name = "water_flowing";
f.drawtype = NDT_FLOWINGLIQUID;
f.setAllTextures("water.png");
f.alpha = WATER_ALPHA;
f.setInventoryTextureCube("water.png", "water.png", "water.png");
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.walkable = false;
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_FLOWING;
f.liquid_alternative_flowing = "water_flowing";
f.liquid_alternative_source = "water_source";
f.liquid_viscosity = WATER_VISC;
f.post_effect_color = video::SColor(64, 100, 100, 200);
f.setSpecialMaterial(0, MaterialSpec("water.png", false));
f.setSpecialMaterial(1, MaterialSpec("water.png", true));
nodemgr->set(i, f);
i = CONTENT_WATERSOURCE;
f = ContentFeatures();
f.name = "water_source";
f.drawtype = NDT_LIQUID;
f.setAllTextures("water.png");
f.alpha = WATER_ALPHA;
f.setInventoryTextureCube("water.png", "water.png", "water.png");
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.walkable = false;
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_SOURCE;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.liquid_alternative_flowing = "water_flowing";
f.liquid_alternative_source = "water_source";
f.liquid_viscosity = WATER_VISC;
f.post_effect_color = video::SColor(64, 100, 100, 200);
// New-style water source material (mostly unused)
f.setSpecialMaterial(0, MaterialSpec("water.png", false));
nodemgr->set(i, f);
i = CONTENT_LAVA;
f = ContentFeatures();
f.name = "lava_flowing";
f.drawtype = NDT_FLOWINGLIQUID;
f.setAllTextures("lava.png");
f.setInventoryTextureCube("lava.png", "lava.png", "lava.png");
f.param_type = CPT_LIGHT;
f.light_propagates = false;
f.light_source = LIGHT_MAX-1;
f.walkable = false;
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_FLOWING;
f.liquid_alternative_flowing = "lava_flowing";
f.liquid_alternative_source = "lava_source";
f.liquid_viscosity = LAVA_VISC;
f.damage_per_second = 4*2;
f.post_effect_color = video::SColor(192, 255, 64, 0);
f.setSpecialMaterial(0, MaterialSpec("lava.png", false));
f.setSpecialMaterial(1, MaterialSpec("lava.png", true));
nodemgr->set(i, f);
i = CONTENT_LAVASOURCE;
f = ContentFeatures();
f.name = "lava_source";
f.drawtype = NDT_LIQUID;
f.setAllTextures("lava.png");
f.setInventoryTextureCube("lava.png", "lava.png", "lava.png");
f.param_type = CPT_LIGHT;
f.light_propagates = false;
f.light_source = LIGHT_MAX-1;
f.walkable = false;
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_SOURCE;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.liquid_alternative_flowing = "lava_flowing";
f.liquid_alternative_source = "lava_source";
f.liquid_viscosity = LAVA_VISC;
f.damage_per_second = 4*2;
f.post_effect_color = video::SColor(192, 255, 64, 0);
// New-style lava source material (mostly unused)
f.setSpecialMaterial(0, MaterialSpec("lava.png", false));
f.furnace_burntime = 60;
nodemgr->set(i, f);
i = CONTENT_TORCH;
f = ContentFeatures();
f.name = "torch";
f.drawtype = NDT_TORCHLIKE;
f.setTexture(0, "torch_on_floor.png");
f.setTexture(1, "torch_on_ceiling.png");
f.setTexture(2, "torch.png");
f.setInventoryTexture("torch_on_floor.png");
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.sunlight_propagates = true;
f.walkable = false;
f.wall_mounted = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.light_source = LIGHT_MAX-1;
f.selection_box.type = NODEBOX_WALLMOUNTED;
f.selection_box.wall_top = core::aabbox3d<f32>(
-BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
f.selection_box.wall_bottom = core::aabbox3d<f32>(
-BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
f.selection_box.wall_side = core::aabbox3d<f32>(
-BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
setConstantMaterialProperties(f.material, 0.0);
f.furnace_burntime = 4;
nodemgr->set(i, f);
i = CONTENT_SIGN_WALL;
f = ContentFeatures();
f.name = "sign_wall";
f.drawtype = NDT_SIGNLIKE;
f.setAllTextures("sign_wall.png");
f.setInventoryTexture("sign_wall.png");
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.sunlight_propagates = true;
f.walkable = false;
f.wall_mounted = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.metadata_name = "sign";
setConstantMaterialProperties(f.material, 0.5);
f.selection_box.type = NODEBOX_WALLMOUNTED;
f.furnace_burntime = 10;
nodemgr->set(i, f);
i = CONTENT_CHEST;
f = ContentFeatures();
f.name = "chest";
f.param_type = CPT_FACEDIR_SIMPLE;
f.setAllTextures("chest_side.png");
f.setTexture(0, "chest_top.png");
f.setTexture(1, "chest_top.png");
f.setTexture(5, "chest_front.png"); // Z-
f.setInventoryTexture("chest_top.png");
//f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.metadata_name = "chest";
setWoodLikeMaterialProperties(f.material, 1.0);
f.furnace_burntime = 30;
nodemgr->set(i, f);
i = CONTENT_LOCKABLE_CHEST;
f = ContentFeatures();
f.name = "locked_chest";
f.param_type = CPT_FACEDIR_SIMPLE;
f.setAllTextures("chest_side.png");
f.setTexture(0, "chest_top.png");
f.setTexture(1, "chest_top.png");
f.setTexture(5, "chest_lock.png"); // Z-
f.setInventoryTexture("chest_lock.png");
//f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.metadata_name = "locked_chest";
setWoodLikeMaterialProperties(f.material, 1.0);
f.furnace_burntime = 30;
nodemgr->set(i, f);
i = CONTENT_FURNACE;
f = ContentFeatures();
f.name = "furnace";
f.param_type = CPT_FACEDIR_SIMPLE;
f.setAllTextures("furnace_side.png");
f.setTexture(5, "furnace_front.png"); // Z-
f.setInventoryTexture("furnace_front.png");
//f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
f.metadata_name = "furnace";
setStoneLikeMaterialProperties(f.material, 3.0);
nodemgr->set(i, f);
i = CONTENT_COBBLE;
f = ContentFeatures();
f.name = "cobble";
f.setAllTextures("cobble.png");
f.setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
f.param_type = CPT_NONE;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1";
setStoneLikeMaterialProperties(f.material, 0.9);
nodemgr->set(i, f);
i = CONTENT_MOSSYCOBBLE;
f = ContentFeatures();
f.name = "mossycobble";
f.setAllTextures("mossycobble.png");
f.setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
f.param_type = CPT_NONE;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f.material, 0.8);
nodemgr->set(i, f);
i = CONTENT_STEEL;
f = ContentFeatures();
f.name = "steelblock";
f.setAllTextures("steel_block.png");
f.setInventoryTextureCube("steel_block.png", "steel_block.png",
"steel_block.png");
f.param_type = CPT_NONE;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f.material, 5.0);
nodemgr->set(i, f);
i = CONTENT_NC;
f = ContentFeatures();
f.name = "nyancat";
f.param_type = CPT_FACEDIR_SIMPLE;
f.setAllTextures("nc_side.png");
f.setTexture(5, "nc_front.png"); // Z-
f.setTexture(4, "nc_back.png"); // Z+
f.setInventoryTexture("nc_front.png");
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f.material, 3.0);
f.furnace_burntime = 1;
nodemgr->set(i, f);
i = CONTENT_NC_RB;
f = ContentFeatures();
f.name = "nyancat_rainbow";
f.setAllTextures("nc_rb.png");
f.setInventoryTexture("nc_rb.png");
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f.material, 3.0);
f.furnace_burntime = 1;
nodemgr->set(i, f);
i = CONTENT_SAPLING;
f = ContentFeatures();
f.name = "sapling";
f.drawtype = NDT_PLANTLIKE;
f.visual_scale = 1.0;
f.setAllTextures("sapling.png");
f.setInventoryTexture("sapling.png");
f.param_type = CPT_LIGHT;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.light_propagates = true;
f.walkable = false;
setConstantMaterialProperties(f.material, 0.0);
f.furnace_burntime = 10;
nodemgr->set(i, f);
i = CONTENT_APPLE;
f = ContentFeatures();
f.name = "apple";
f.drawtype = NDT_PLANTLIKE;
f.visual_scale = 1.0;
f.setAllTextures("apple.png");
f.setInventoryTexture("apple.png");
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.sunlight_propagates = true;
f.walkable = false;
f.dug_item = std::string("CraftItem apple 1");
setConstantMaterialProperties(f.material, 0.0);
f.furnace_burntime = 3;
nodemgr->set(i, f);
}

@ -26,12 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Legacy node definitions
*/
class IWritableNodeDefManager;
// Initialize legacy node definitions
// Not used used anywhere else than in test.cpp (and SHALL NOT BE)
void content_mapnode_init(IWritableNodeDefManager *nodemgr);
// Backwards compatibility for non-extended content types in v19
extern content_t trans_table_19[21][2];
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);

@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventory.h"
#include "log.h"
#include "utility.h"
#include "craftdef.h"
#include "gamedef.h"
class Inventory;
@ -125,9 +127,14 @@ public:
virtual bool step(float dtime);
virtual bool nodeRemovalDisabled();
virtual std::string getInventoryDrawSpecString();
protected:
bool getCookResult(bool remove, std::string &cookresult, float &cooktime);
bool getBurnResult(bool remove, float &burntime);
private:
Inventory *m_inventory;
std::string m_infotext;
float m_step_accumulator;
float m_fuel_totaltime;
float m_fuel_time;
@ -185,9 +192,7 @@ ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
m_inventory = NULL;
}
ChestNodeMetadata::~ChestNodeMetadata()
{
@ -200,18 +205,21 @@ u16 ChestNodeMetadata::typeId() const
NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
d->m_inventory->deSerialize(is, gamedef);
d->m_inventory = new Inventory(gamedef->idef());
d->m_inventory->deSerialize(is);
return d;
}
NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
d->m_inventory = new Inventory(gamedef->idef());
d->m_inventory->addList("0", 8*4);
return d;
}
NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
*d->m_inventory = *m_inventory;
d->m_inventory = new Inventory(*m_inventory);
return d;
}
void ChestNodeMetadata::serializeBody(std::ostream &os)
@ -253,9 +261,7 @@ LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
m_inventory = NULL;
}
LockingChestNodeMetadata::~LockingChestNodeMetadata()
{
@ -269,18 +275,21 @@ NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamed
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
d->setOwner(deSerializeString(is));
d->m_inventory->deSerialize(is, gamedef);
d->m_inventory = new Inventory(gamedef->idef());
d->m_inventory->deSerialize(is);
return d;
}
NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
d->m_inventory = new Inventory(gamedef->idef());
d->m_inventory->addList("0", 8*4);
return d;
}
NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
*d->m_inventory = *m_inventory;
d->m_inventory = new Inventory(*m_inventory);
return d;
}
void LockingChestNodeMetadata::serializeBody(std::ostream &os)
@ -324,10 +333,9 @@ FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
{
NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("fuel", 1);
m_inventory->addList("src", 1);
m_inventory->addList("dst", 4);
m_inventory = NULL;
m_infotext = "Furnace is inactive";
m_step_accumulator = 0;
m_fuel_totaltime = 0;
@ -346,26 +354,52 @@ u16 FurnaceNodeMetadata::typeId() const
NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
{
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
*d->m_inventory = *m_inventory;
d->m_inventory = new Inventory(*m_inventory);
return d;
}
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
d->m_inventory->deSerialize(is, gamedef);
d->m_inventory = new Inventory(gamedef->idef());
d->m_inventory->deSerialize(is);
int temp;
int temp = 0;
is>>temp;
d->m_fuel_totaltime = (float)temp/10;
temp = 0;
is>>temp;
d->m_fuel_time = (float)temp/10;
temp = 0;
is>>temp;
d->m_src_totaltime = (float)temp/10;
temp = 0;
is>>temp;
d->m_src_time = (float)temp/10;
if(is.eof())
{
// Old furnaces didn't serialize src_totaltime and src_time
d->m_src_totaltime = 0;
d->m_src_time = 0;
d->m_infotext = "";
}
else
{
// New furnaces also serialize the infotext (so that the
// client doesn't need to have the list of cooking recipes).
d->m_infotext = deSerializeJsonString(is);
}
return d;
}
NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
{
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
d->m_inventory = new Inventory(gamedef->idef());
d->m_inventory->addList("fuel", 1);
d->m_inventory->addList("src", 1);
d->m_inventory->addList("dst", 4);
return d;
}
void FurnaceNodeMetadata::serializeBody(std::ostream &os)
@ -373,36 +407,13 @@ void FurnaceNodeMetadata::serializeBody(std::ostream &os)
m_inventory->serialize(os);
os<<itos(m_fuel_totaltime*10)<<" ";
os<<itos(m_fuel_time*10)<<" ";
os<<itos(m_src_totaltime*10)<<" ";
os<<itos(m_src_time*10)<<" ";
os<<serializeJsonString(m_infotext);
}
std::string FurnaceNodeMetadata::infoText()
{
//return "Furnace";
if(m_fuel_time >= m_fuel_totaltime)
{
const InventoryList *src_list = m_inventory->getList("src");
assert(src_list);
const InventoryItem *src_item = src_list->getItem(0);
if(src_item && src_item->isCookable()) {
InventoryList *dst_list = m_inventory->getList("dst");
if(!dst_list->roomForCookedItem(src_item))
return "Furnace is overloaded";
return "Furnace is out of fuel";
}
else
return "Furnace is inactive";
}
else
{
std::string s = "Furnace is active";
// Do this so it doesn't always show (0%) for weak fuel
if(m_fuel_totaltime > 3) {
s += " (";
s += itos(m_fuel_time/m_fuel_totaltime*100);
s += "%)";
}
return s;
}
return m_infotext;
}
bool FurnaceNodeMetadata::nodeRemovalDisabled()
{
@ -440,86 +451,107 @@ bool FurnaceNodeMetadata::step(float dtime)
dtime = interval;
//infostream<<"Furnace step dtime="<<dtime<<std::endl;
InventoryList *dst_list = m_inventory->getList("dst");
assert(dst_list);
InventoryList *src_list = m_inventory->getList("src");
assert(src_list);
InventoryItem *src_item = src_list->getItem(0);
// Check
// 1. if the source item is cookable
// 2. if there is room for the cooked item
std::string cookresult;
float cooktime;
bool cookable = getCookResult(false, cookresult, cooktime);
ItemStack cookresult_item;
bool room_available = false;
if(src_item && src_item->isCookable())
room_available = dst_list->roomForCookedItem(src_item);
// Start only if there are free slots in dst, so that it can
// accomodate any result item
if(cookable)
{
cookresult_item.deSerialize(cookresult, m_gamedef->idef());
room_available = dst_list->roomForItem(cookresult_item);
}
// Step fuel time
bool burning = (m_fuel_time < m_fuel_totaltime);
if(burning)
{
changed = true;
m_fuel_time += dtime;
}
std::string infotext;
if(room_available)
{
m_src_totaltime = src_item->getCookTime();
float burntime;
if(burning)
{
changed = true;
m_src_time += dtime;
m_src_totaltime = cooktime;
infotext = "Furnace is cooking";
}
else if(getBurnResult(true, burntime))
{
// Fuel inserted
changed = true;
m_fuel_time = 0;
m_fuel_totaltime = burntime;
//m_src_time += dtime;
//m_src_totaltime = cooktime;
infotext = "Furnace is cooking";
}
else
{
m_src_time = 0;
m_src_totaltime = 0;
infotext = "Furnace is out of fuel";
}
if(m_src_totaltime > 0.001 && m_src_time >= m_src_totaltime)
{
// One item fully cooked
changed = true;
dst_list->addItem(cookresult_item);
getCookResult(true, cookresult, cooktime); // decrement source
m_src_totaltime = 0;
m_src_time = 0;
}
}
else
{
m_src_time = 0;
// Not cookable or no room available
m_src_totaltime = 0;
}
/*
If fuel is burning, increment the burn counters.
If item finishes cooking, move it to result.
*/
if(m_fuel_time < m_fuel_totaltime)
{
//infostream<<"Furnace is active"<<std::endl;
m_fuel_time += dtime;
m_src_time += dtime;
if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
&& src_item)
m_src_time = 0;
if(cookable)
infotext = "Furnace is overloaded";
else if(burning)
infotext = "Furnace is active";
else
{
InventoryItem *cookresult = src_item->createCookResult();
dst_list->addItem(cookresult);
src_list->decrementMaterials(1);
m_src_time = 0;
m_src_totaltime = 0;
infotext = "Furnace is inactive";
m_fuel_totaltime = 0;
m_fuel_time = 0;
}
changed = true;
// If the fuel was not used up this step, just keep burning it
if(m_fuel_time < m_fuel_totaltime)
continue;
}
/*
Get the source again in case it has all burned
*/
src_item = src_list->getItem(0);
/*
If there is no source item, or the source item is not cookable,
or the furnace is still cooking, or the furnace became overloaded, stop loop.
*/
if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
dst_list->roomForCookedItem(src_item) == false)
// Do this so it doesn't always show (0%) for weak fuel
if(m_fuel_totaltime > 3) {
infotext += " (";
infotext += itos(m_fuel_time/m_fuel_totaltime*100);
infotext += "%)";
}
if(infotext != m_infotext)
{
m_step_accumulator = 0;
break;
}
//infostream<<"Furnace is out of fuel"<<std::endl;
InventoryList *fuel_list = m_inventory->getList("fuel");
assert(fuel_list);
const InventoryItem *fuel_item = fuel_list->getItem(0);
if(fuel_item && fuel_item->getBurnTime() >= 0){
m_fuel_totaltime = fuel_item->getBurnTime();
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
m_infotext = infotext;
changed = true;
} else {
//infostream<<"No fuel found"<<std::endl;
// No fuel, stop loop.
}
if(burning && m_fuel_time >= m_fuel_totaltime)
{
m_fuel_time = 0;
m_fuel_totaltime = 0;
}
if(!changed)
{
m_step_accumulator = 0;
break;
}
@ -535,6 +567,43 @@ std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
"list[current_name;dst;5,1;2,2;]"
"list[current_player;main;0,5;8,4;]";
}
bool FurnaceNodeMetadata::getCookResult(bool remove,
std::string &cookresult, float &cooktime)
{
std::vector<ItemStack> items;
InventoryList *src_list = m_inventory->getList("src");
assert(src_list);
items.push_back(src_list->getItem(0));
CraftInput ci(CRAFT_METHOD_COOKING, 1, items);
CraftOutput co;
bool found = m_gamedef->getCraftDefManager()->getCraftResult(
ci, co, remove, m_gamedef);
if(remove)
src_list->changeItem(0, ci.items[0]);
cookresult = co.item;
cooktime = co.time;
return found;
}
bool FurnaceNodeMetadata::getBurnResult(bool remove, float &burntime)
{
std::vector<ItemStack> items;
InventoryList *fuel_list = m_inventory->getList("fuel");
assert(fuel_list);
items.push_back(fuel_list->getItem(0));
CraftInput ci(CRAFT_METHOD_FUEL, 1, items);
CraftOutput co;
bool found = m_gamedef->getCraftDefManager()->getCraftResult(
ci, co, remove, m_gamedef);
if(remove)
fuel_list->changeItem(0, ci.items[0]);
burntime = co.time;
return found;
}
/*
GenericNodeMetadata
@ -571,7 +640,7 @@ public:
GenericNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef),
m_inventory(new Inventory()),
m_inventory(NULL),
m_text(""),
m_owner(""),
@ -594,7 +663,7 @@ public:
{
GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef);
*d->m_inventory = *m_inventory;
d->m_inventory = new Inventory(*m_inventory);
d->m_text = m_text;
d->m_owner = m_owner;
@ -610,13 +679,15 @@ public:
static NodeMetadata* create(IGameDef *gamedef)
{
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
d->m_inventory = new Inventory(gamedef->idef());
return d;
}
static NodeMetadata* create(std::istream &is, IGameDef *gamedef)
{
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
d->m_inventory->deSerialize(is, gamedef);
d->m_inventory = new Inventory(gamedef->idef());
d->m_inventory->deSerialize(is);
d->m_text = deSerializeLongString(is);
d->m_owner = deSerializeString(is);

@ -24,8 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For g_profiler
#include "profiler.h"
#include "serialization.h" // For compressZlib
#include "materials.h" // For MaterialProperties
#include "tooldef.h" // ToolDiggingProperties
#include "materials.h" // For MaterialProperties and ToolDiggingProperties
#include "gamedef.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@ -114,9 +114,10 @@ void TestSAO::step(float dtime, bool send_recommended)
ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring):
const std::string itemstring):
ServerActiveObject(env, pos),
m_inventorystring(inventorystring),
m_itemstring(itemstring),
m_itemstring_changed(false),
m_speed_f(0,0,0),
m_last_sent_position(0,0,0)
{
@ -134,10 +135,10 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
// check if version is supported
if(version != 0)
return NULL;
std::string inventorystring = deSerializeString(is);
std::string itemstring = deSerializeString(is);
infostream<<"ItemSAO::create(): Creating item \""
<<inventorystring<<"\""<<std::endl;
return new ItemSAO(env, pos, inventorystring);
<<itemstring<<"\""<<std::endl;
return new ItemSAO(env, pos, itemstring);
}
void ItemSAO::step(float dtime, bool send_recommended)
@ -175,17 +176,23 @@ void ItemSAO::step(float dtime, bool send_recommended)
m_last_sent_position = pos_f;
std::ostringstream os(std::ios::binary);
char buf[6];
// command (0 = update position)
buf[0] = 0;
os.write(buf, 1);
writeU8(os, 0);
// pos
writeS32((u8*)buf, m_base_position.X*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Y*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Z*1000);
os.write(buf, 4);
writeV3F1000(os, m_base_position);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
if(m_itemstring_changed)
{
m_itemstring_changed = false;
std::ostringstream os(std::ios::binary);
// command (1 = update itemstring)
writeU8(os, 1);
// itemstring
os<<serializeString(m_itemstring);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
@ -195,19 +202,12 @@ void ItemSAO::step(float dtime, bool send_recommended)
std::string ItemSAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
char buf[6];
// version
buf[0] = 0;
os.write(buf, 1);
writeU8(os, 0);
// pos
writeS32((u8*)buf, m_base_position.X*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Y*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Z*1000);
os.write(buf, 4);
// inventorystring
os<<serializeString(m_inventorystring);
writeV3F1000(os, m_base_position);
// itemstring
os<<serializeString(m_itemstring);
return os.str();
}
@ -215,42 +215,58 @@ std::string ItemSAO::getStaticData()
{
infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
char buf[1];
// version
buf[0] = 0;
os.write(buf, 1);
// inventorystring
os<<serializeString(m_inventorystring);
writeU8(os, 0);
// itemstring
os<<serializeString(m_itemstring);
return os.str();
}
InventoryItem * ItemSAO::createInventoryItem()
ItemStack ItemSAO::createItemStack()
{
try{
std::istringstream is(m_inventorystring, std::ios_base::binary);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack item;
item.deSerialize(m_itemstring, idef);
infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
<<"\" -> item=\""<<item.getItemString()<<"\""
<<std::endl;
return item;
}
catch(SerializationError &e)
{
infostream<<__FUNCTION_NAME<<": serialization error: "
<<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
return NULL;
<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
return ItemStack();
}
}
void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
InventoryItem *item = createInventoryItem();
bool fits = puncher->addToInventory(item);
if(fits)
// Allow removing items in creative mode
if(g_settings->getBool("creative_mode") == true)
{
m_removed = true;
else
delete item;
return;
}
ItemStack item = createItemStack();
Inventory *inv = puncher->getInventory();
if(inv != NULL)
{
std::string wieldlist = puncher->getWieldList();
ItemStack leftover = inv->addItem(wieldlist, item);
puncher->setInventoryModified();
if(leftover.empty())
{
m_removed = true;
}
else
{
m_itemstring = leftover.getItemString();
m_itemstring_changed = true;
}
}
}
/*
@ -436,14 +452,24 @@ std::string RatSAO::getStaticData()
void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
bool fits = puncher->addToInventory(item);
if(fits)
// Allow removing rats in creative mode
if(g_settings->getBool("creative_mode") == true)
{
m_removed = true;
else
delete item;
return;
}
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack item("rat", 1, 0, "", idef);
Inventory *inv = puncher->getInventory();
if(inv != NULL)
{
std::string wieldlist = puncher->getWieldList();
ItemStack leftover = inv->addItem(wieldlist, item);
puncher->setInventoryModified();
if(leftover.empty())
m_removed = true;
}
}
/*
@ -703,14 +729,20 @@ void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
mp.crackiness = -1.0;
mp.cuttability = 1.0;
ToolDiggingProperties tp;
puncher->getWieldDiggingProperties(&tp);
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack punchitem = puncher->getWieldedItem();
ToolDiggingProperties tp =
punchitem.getToolDiggingProperties(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
puncher->damageWieldedItem(hitprop.wear);
if(g_settings->getBool("creative_mode") == false)
{
punchitem.addWear(hitprop.wear, idef);
puncher->setWieldedItem(punchitem);
}
}
void Oerkki1SAO::doDamage(u16 d)
@ -1393,14 +1425,20 @@ void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
mp.crackiness = -1.0;
mp.cuttability = 1.0;
ToolDiggingProperties tp;
puncher->getWieldDiggingProperties(&tp);
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack punchitem = puncher->getWieldedItem();
ToolDiggingProperties tp =
punchitem.getToolDiggingProperties(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
puncher->damageWieldedItem(hitprop.wear);
if(g_settings->getBool("creative_mode") == false)
{
punchitem.addWear(hitprop.wear, idef);
puncher->setWieldedItem(punchitem);
}
}
bool MobV2SAO::isPeaceful()

@ -40,8 +40,7 @@ private:
class ItemSAO : public ServerActiveObject
{
public:
ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring);
ItemSAO(ServerEnvironment *env, v3f pos, const std::string itemstring);
u8 getType() const
{return ACTIVEOBJECT_TYPE_ITEM;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
@ -49,11 +48,12 @@ public:
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createInventoryItem();
ItemStack createItemStack();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
float getMinimumSavedMovement(){ return 0.1*BS; }
private:
std::string m_inventorystring;
std::string m_itemstring;
bool m_itemstring_changed;
v3f m_speed_f;
v3f m_last_sent_position;
IntervalLimiter m_move_interval;

@ -22,88 +22,738 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include "log.h"
#include <sstream>
#include <set>
#include "utility.h"
#include "gamedef.h"
#include "inventory.h"
#include "inventorymanager.h" // checkItemCombination
CraftPointerInput::~CraftPointerInput()
// Deserialize an itemstring then return the name of the item
static std::string craftGetItemName(const std::string &itemstring, IGameDef *gamedef)
{
for(u32 i=0; i<items.size(); i++)
delete items[i];
ItemStack item;
item.deSerialize(itemstring, gamedef->idef());
return item.name;
}
CraftPointerInput createPointerInput(const CraftInput &ci, IGameDef *gamedef)
// (mapcar craftGetItemName itemstrings)
static std::vector<std::string> craftGetItemNames(
const std::vector<std::string> &itemstrings, IGameDef *gamedef)
{
std::vector<InventoryItem*> items;
for(u32 i=0; i<ci.items.size(); i++){
InventoryItem *item = NULL;
if(ci.items[i] != ""){
std::istringstream iss(ci.items[i], std::ios::binary);
item = InventoryItem::deSerialize(iss, gamedef);
}
items.push_back(item);
std::vector<std::string> result;
for(std::vector<std::string>::const_iterator
i = itemstrings.begin();
i != itemstrings.end(); i++)
{
result.push_back(craftGetItemName(*i, gamedef));
}
return CraftPointerInput(ci.width, items);
return result;
}
CraftInput createInput(const CraftPointerInput &cpi)
// Get name of each item, and return them as a new list.
static std::vector<std::string> craftGetItemNames(
const std::vector<ItemStack> &items, IGameDef *gamedef)
{
std::vector<std::string> items;
for(u32 i=0; i<cpi.items.size(); i++){
if(cpi.items[i] == NULL)
items.push_back("");
else{
std::ostringstream oss(std::ios::binary);
cpi.items[i]->serialize(oss);
items.push_back(oss.str());
std::vector<std::string> result;
for(std::vector<ItemStack>::const_iterator
i = items.begin();
i != items.end(); i++)
{
result.push_back(i->name);
}
return result;
}
// Compute bounding rectangle given a matrix of items
// Returns false if every item is ""
static bool craftGetBounds(const std::vector<std::string> &items, unsigned int width,
unsigned int &min_x, unsigned int &max_x,
unsigned int &min_y, unsigned int &max_y)
{
bool success = false;
unsigned int x = 0;
unsigned int y = 0;
for(std::vector<std::string>::const_iterator
i = items.begin();
i != items.end(); i++)
{
if(*i != "") // Is this an actual item?
{
if(!success)
{
// This is the first nonempty item
min_x = max_x = x;
min_y = max_y = y;
success = true;
}
else
{
if(x < min_x) min_x = x;
if(x > max_x) max_x = x;
if(y < min_y) min_y = y;
if(y > max_y) max_y = y;
}
}
// Step coordinate
x++;
if(x == width)
{
x = 0;
y++;
}
}
return CraftInput(cpi.width, items);
return success;
}
// Convert a list of item names to a multiset
static std::multiset<std::string> craftMakeMultiset(const std::vector<std::string> &names)
{
std::multiset<std::string> set;
for(std::vector<std::string>::const_iterator
i = names.begin();
i != names.end(); i++)
{
if(*i != "")
set.insert(*i);
}
return set;
}
// Removes 1 from each item stack
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
{
for(std::vector<ItemStack>::iterator
i = input.items.begin();
i != input.items.end(); i++)
{
if(i->count != 0)
i->remove(1);
}
}
// Removes 1 from each item stack with replacement support
// Example: if replacements contains the pair ("bucket:bucket_water", "bucket:bucket_empty"),
// a water bucket will not be removed but replaced by an empty bucket.
static void craftDecrementOrReplaceInput(CraftInput &input,
const CraftReplacements &replacements,
IGameDef *gamedef)
{
if(replacements.pairs.empty())
{
craftDecrementInput(input, gamedef);
return;
}
// Make a copy of the replacements pair list
std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
for(std::vector<ItemStack>::iterator
i = input.items.begin();
i != input.items.end(); i++)
{
if(i->count == 1)
{
// Find an appropriate replacement
bool found_replacement = false;
for(std::vector<std::pair<std::string, std::string> >::iterator
j = pairs.begin();
j != pairs.end(); j++)
{
ItemStack from_item;
from_item.deSerialize(j->first, gamedef->idef());
if(i->name == from_item.name)
{
i->deSerialize(j->second, gamedef->idef());
found_replacement = true;
pairs.erase(j);
break;
}
}
// No replacement was found, simply decrement count to zero
if(!found_replacement)
i->remove(1);
}
else if(i->count >= 2)
{
// Ignore replacements for items with count >= 2
i->remove(1);
}
}
}
// Dump an itemstring matrix
static std::string craftDumpMatrix(const std::vector<std::string> &items,
unsigned int width)
{
std::ostringstream os(std::ios::binary);
os<<"{ ";
unsigned int x = 0;
for(std::vector<std::string>::const_iterator
i = items.begin();
i != items.end(); i++, x++)
{
if(x == width)
{
os<<"; ";
x = 0;
}
else if(x != 0)
{
os<<",";
}
os<<"\""<<(*i)<<"\"";
}
os<<" }";
return os.str();
}
// Dump an item matrix
std::string craftDumpMatrix(const std::vector<ItemStack> &items,
unsigned int width)
{
std::ostringstream os(std::ios::binary);
os<<"{ ";
unsigned int x = 0;
for(std::vector<ItemStack>::const_iterator
i = items.begin();
i != items.end(); i++, x++)
{
if(x == width)
{
os<<"; ";
x = 0;
}
else if(x != 0)
{
os<<",";
}
os<<"\""<<(i->getItemString())<<"\"";
}
os<<" }";
return os.str();
}
/*
CraftInput
*/
std::string CraftInput::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"(width="<<width<<"){";
for(u32 i=0; i<items.size(); i++)
os<<"\""<<items[i]<<"\",";
os<<"(method="<<((int)method)<<", items="<<craftDumpMatrix(items, width)<<")";
return os.str();
}
/*
CraftOutput
*/
std::string CraftOutput::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"(item=\""<<item<<"\", time="<<time<<")";
return os.str();
}
/*
CraftReplacements
*/
std::string CraftReplacements::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"{";
const char *sep = "";
for(std::vector<std::pair<std::string, std::string> >::const_iterator
i = pairs.begin();
i != pairs.end(); i++)
{
os<<sep<<"\""<<(i->first)<<"\"=>\""<<(i->second)<<"\"";
sep = ",";
}
os<<"}";
return os.str();
}
std::string CraftDefinition::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"{output=\""<<output<<"\", input={";
for(u32 i=0; i<input.items.size(); i++)
os<<"\""<<input.items[i]<<"\",";
os<<"}, (input.width="<<input.width<<")}";
return os.str();
}
/*
CraftDefinition
*/
void CraftDefinition::serialize(std::ostream &os) const
{
writeU8(os, 0); // version
os<<serializeString(output);
writeU8(os, input.width);
writeU16(os, input.items.size());
for(u32 i=0; i<input.items.size(); i++)
os<<serializeString(input.items[i]);
writeU8(os, 1); // version
os<<serializeString(getName());
serializeBody(os);
}
void CraftDefinition::deSerialize(std::istream &is)
CraftDefinition* CraftDefinition::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 0) throw SerializationError(
if(version != 1) throw SerializationError(
"unsupported CraftDefinition version");
std::string name = deSerializeString(is);
CraftDefinition *def = NULL;
if(name == "shaped")
{
def = new CraftDefinitionShaped;
}
else if(name == "shapeless")
{
def = new CraftDefinitionShapeless;
}
else if(name == "toolrepair")
{
def = new CraftDefinitionToolRepair;
}
else if(name == "cooking")
{
def = new CraftDefinitionCooking;
}
else if(name == "fuel")
{
def = new CraftDefinitionFuel;
}
else
{
infostream<<"Unknown CraftDefinition name=\""<<name<<"\""<<std::endl;
throw SerializationError("Unknown CraftDefinition name");
}
def->deSerializeBody(is, version);
return def;
}
/*
CraftDefinitionShaped
*/
std::string CraftDefinitionShaped::getName() const
{
return "shaped";
}
bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) const
{
if(input.method != CRAFT_METHOD_NORMAL)
return false;
// Get input item matrix
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
unsigned int inp_width = input.width;
if(inp_width == 0)
return false;
while(inp_names.size() % inp_width != 0)
inp_names.push_back("");
// Get input bounds
unsigned int inp_min_x=0, inp_max_x=0, inp_min_y=0, inp_max_y=0;
if(!craftGetBounds(inp_names, inp_width, inp_min_x, inp_max_x, inp_min_y, inp_max_y))
return false; // it was empty
// Get recipe item matrix
std::vector<std::string> rec_names = craftGetItemNames(recipe, gamedef);
unsigned int rec_width = width;
if(rec_width == 0)
return false;
while(rec_names.size() % rec_width != 0)
rec_names.push_back("");
// Get recipe bounds
unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0;
if(!craftGetBounds(rec_names, rec_width, rec_min_x, rec_max_x, rec_min_y, rec_max_y))
return false; // it was empty
// Different sizes?
if(inp_max_x - inp_min_x != rec_max_x - rec_min_x)
return false;
if(inp_max_y - inp_min_y != rec_max_y - rec_min_y)
return false;
// Verify that all item names in the bounding box are equal
unsigned int w = inp_max_x - inp_min_x + 1;
unsigned int h = inp_max_y - inp_min_y + 1;
for(unsigned int y=0; y<h; y++)
for(unsigned int x=0; x<w; x++)
{
unsigned int inp_x = inp_min_x + x;
unsigned int inp_y = inp_min_y + y;
unsigned int rec_x = rec_min_x + x;
unsigned int rec_y = rec_min_y + y;
if(
inp_names[inp_y * inp_width + inp_x] !=
rec_names[rec_y * rec_width + rec_x]
){
return false;
}
}
return true;
}
CraftOutput CraftDefinitionShaped::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
return CraftOutput(output, 0);
}
void CraftDefinitionShaped::decrementInput(CraftInput &input, IGameDef *gamedef) const
{
craftDecrementOrReplaceInput(input, replacements, gamedef);
}
std::string CraftDefinitionShaped::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"(shaped, output=\""<<output
<<"\", recipe="<<craftDumpMatrix(recipe, width)
<<", replacements="<<replacements.dump()<<")";
return os.str();
}
void CraftDefinitionShaped::serializeBody(std::ostream &os) const
{
os<<serializeString(output);
writeU16(os, width);
writeU16(os, recipe.size());
for(u32 i=0; i<recipe.size(); i++)
os<<serializeString(recipe[i]);
writeU16(os, replacements.pairs.size());
for(u32 i=0; i<replacements.pairs.size(); i++)
{
os<<serializeString(replacements.pairs[i].first);
os<<serializeString(replacements.pairs[i].second);
}
}
void CraftDefinitionShaped::deSerializeBody(std::istream &is, int version)
{
if(version != 1) throw SerializationError(
"unsupported CraftDefinitionShaped version");
output = deSerializeString(is);
input.width = readU8(is);
width = readU16(is);
recipe.clear();
u32 count = readU16(is);
for(u32 i=0; i<count; i++)
input.items.push_back(deSerializeString(is));
recipe.push_back(deSerializeString(is));
replacements.pairs.clear();
count = readU16(is);
for(u32 i=0; i<count; i++)
{
std::string first = deSerializeString(is);
std::string second = deSerializeString(is);
replacements.pairs.push_back(std::make_pair(first, second));
}
}
/*
CraftDefinitionShapeless
*/
std::string CraftDefinitionShapeless::getName() const
{
return "shapeless";
}
bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef) const
{
if(input.method != CRAFT_METHOD_NORMAL)
return false;
// Get input item multiset
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
// Get recipe item multiset
std::vector<std::string> rec_names = craftGetItemNames(recipe, gamedef);
std::multiset<std::string> rec_names_multiset = craftMakeMultiset(rec_names);
// Recipe is matched when the multisets coincide
return inp_names_multiset == rec_names_multiset;
}
CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
return CraftOutput(output, 0);
}
void CraftDefinitionShapeless::decrementInput(CraftInput &input, IGameDef *gamedef) const
{
craftDecrementOrReplaceInput(input, replacements, gamedef);
}
std::string CraftDefinitionShapeless::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"(shapeless, output=\""<<output
<<"\", recipe="<<craftDumpMatrix(recipe, recipe.size())
<<", replacements="<<replacements.dump()<<")";
return os.str();
}
void CraftDefinitionShapeless::serializeBody(std::ostream &os) const
{
os<<serializeString(output);
writeU16(os, recipe.size());
for(u32 i=0; i<recipe.size(); i++)
os<<serializeString(recipe[i]);
writeU16(os, replacements.pairs.size());
for(u32 i=0; i<replacements.pairs.size(); i++)
{
os<<serializeString(replacements.pairs[i].first);
os<<serializeString(replacements.pairs[i].second);
}
}
void CraftDefinitionShapeless::deSerializeBody(std::istream &is, int version)
{
if(version != 1) throw SerializationError(
"unsupported CraftDefinitionShapeless version");
output = deSerializeString(is);
recipe.clear();
u32 count = readU16(is);
for(u32 i=0; i<count; i++)
recipe.push_back(deSerializeString(is));
replacements.pairs.clear();
count = readU16(is);
for(u32 i=0; i<count; i++)
{
std::string first = deSerializeString(is);
std::string second = deSerializeString(is);
replacements.pairs.push_back(std::make_pair(first, second));
}
}
/*
CraftDefinitionToolRepair
*/
static ItemStack craftToolRepair(
const ItemStack &item1,
const ItemStack &item2,
float additional_wear,
IGameDef *gamedef)
{
IItemDefManager *idef = gamedef->idef();
if(item1.count != 1 || item2.count != 1 || item1.name != item2.name
|| idef->get(item1.name).type != ITEM_TOOL
|| idef->get(item2.name).type != ITEM_TOOL)
{
// Failure
return ItemStack();
}
s32 item1_uses = 65536 - (u32) item1.wear;
s32 item2_uses = 65536 - (u32) item2.wear;
s32 new_uses = item1_uses + item2_uses;
s32 new_wear = 65536 - new_uses + floor(additional_wear * 65536 + 0.5);
if(new_wear >= 65536)
return ItemStack();
if(new_wear < 0)
new_wear = 0;
ItemStack repaired = item1;
repaired.wear = new_wear;
return repaired;
}
std::string CraftDefinitionToolRepair::getName() const
{
return "toolrepair";
}
bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef) const
{
if(input.method != CRAFT_METHOD_NORMAL)
return false;
ItemStack item1;
ItemStack item2;
for(std::vector<ItemStack>::const_iterator
i = input.items.begin();
i != input.items.end(); i++)
{
if(!i->empty())
{
if(item1.empty())
item1 = *i;
else if(item2.empty())
item2 = *i;
else
return false;
}
}
ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
return !repaired.empty();
}
CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
ItemStack item1;
ItemStack item2;
for(std::vector<ItemStack>::const_iterator
i = input.items.begin();
i != input.items.end(); i++)
{
if(!i->empty())
{
if(item1.empty())
item1 = *i;
else if(item2.empty())
item2 = *i;
}
}
ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
return CraftOutput(repaired.getItemString(), 0);
}
void CraftDefinitionToolRepair::decrementInput(CraftInput &input, IGameDef *gamedef) const
{
craftDecrementInput(input, gamedef);
}
std::string CraftDefinitionToolRepair::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"(toolrepair, additional_wear="<<additional_wear<<")";
return os.str();
}
void CraftDefinitionToolRepair::serializeBody(std::ostream &os) const
{
writeF1000(os, additional_wear);
}
void CraftDefinitionToolRepair::deSerializeBody(std::istream &is, int version)
{
if(version != 1) throw SerializationError(
"unsupported CraftDefinitionToolRepair version");
additional_wear = readF1000(is);
}
/*
CraftDefinitionCooking
*/
std::string CraftDefinitionCooking::getName() const
{
return "cooking";
}
bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) const
{
if(input.method != CRAFT_METHOD_COOKING)
return false;
// Get input item multiset
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
// Get recipe item multiset
std::multiset<std::string> rec_names_multiset;
rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
// Recipe is matched when the multisets coincide
return inp_names_multiset == rec_names_multiset;
}
CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
return CraftOutput(output, cooktime);
}
void CraftDefinitionCooking::decrementInput(CraftInput &input, IGameDef *gamedef) const
{
craftDecrementInput(input, gamedef);
}
std::string CraftDefinitionCooking::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"(cooking, output=\""<<output
<<"\", recipe=\""<<recipe
<<"\", cooktime="<<cooktime<<")";
return os.str();
}
void CraftDefinitionCooking::serializeBody(std::ostream &os) const
{
os<<serializeString(output);
os<<serializeString(recipe);
writeF1000(os, cooktime);
}
void CraftDefinitionCooking::deSerializeBody(std::istream &is, int version)
{
if(version != 1) throw SerializationError(
"unsupported CraftDefinitionCooking version");
output = deSerializeString(is);
recipe = deSerializeString(is);
cooktime = readF1000(is);
}
/*
CraftDefinitionFuel
*/
std::string CraftDefinitionFuel::getName() const
{
return "fuel";
}
bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) const
{
if(input.method != CRAFT_METHOD_FUEL)
return false;
// Get input item multiset
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
// Get recipe item multiset
std::multiset<std::string> rec_names_multiset;
rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
// Recipe is matched when the multisets coincide
return inp_names_multiset == rec_names_multiset;
}
CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
return CraftOutput("", burntime);
}
void CraftDefinitionFuel::decrementInput(CraftInput &input, IGameDef *gamedef) const
{
craftDecrementInput(input, gamedef);
}
std::string CraftDefinitionFuel::dump() const
{
std::ostringstream os(std::ios::binary);
os<<"(fuel, recipe=\""<<recipe
<<"\", burntime="<<burntime<<")";
return os.str();
}
void CraftDefinitionFuel::serializeBody(std::ostream &os) const
{
os<<serializeString(recipe);
writeF1000(os, burntime);
}
void CraftDefinitionFuel::deSerializeBody(std::istream &is, int version)
{
if(version != 1) throw SerializationError(
"unsupported CraftDefinitionFuel version");
recipe = deSerializeString(is);
burntime = readF1000(is);
}
/*
Craft definition manager
*/
class CCraftDefManager: public IWritableCraftDefManager
{
public:
@ -111,58 +761,46 @@ public:
{
clear();
}
virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi,
IGameDef *gamedef) const
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
bool decrementInput, IGameDef *gamedef) const
{
if(input_cpi.width > 3){
errorstream<<"getCraftResult(): ERROR: "
<<"input_cpi.width > 3; Failing to craft."<<std::endl;
return NULL;
}
InventoryItem *input_items[9];
for(u32 y=0; y<3; y++)
for(u32 x=0; x<3; x++)
output.item = "";
output.time = 0;
// If all input items are empty, abort.
bool all_empty = true;
for(std::vector<ItemStack>::const_iterator
i = input.items.begin();
i != input.items.end(); i++)
{
u32 i=y*3+x;
if(x >= input_cpi.width || y >= input_cpi.height())
input_items[i] = NULL;
else
input_items[i] = input_cpi.items[y*input_cpi.width+x];
if(!i->empty())
{
all_empty = false;
break;
}
}
for(core::list<CraftDefinition*>::ConstIterator
i = m_craft_definitions.begin();
i != m_craft_definitions.end(); i++)
if(all_empty)
return false;
// Walk crafting definitions from back to front, so that later
// definitions can override earlier ones.
for(std::vector<CraftDefinition*>::const_reverse_iterator
i = m_craft_definitions.rbegin();
i != m_craft_definitions.rend(); i++)
{
CraftDefinition *def = *i;
/*infostream<<"Checking "<<createInput(input_cpi).dump()<<std::endl
<<" against "<<def->input.dump()
<<" (output=\""<<def->output<<"\")"<<std::endl;*/
/*infostream<<"Checking "<<input.dump()<<std::endl
<<" against "<<def->dump()<<std::endl;*/
try {
CraftPointerInput spec_cpi = createPointerInput(def->input, gamedef);
if(spec_cpi.width > 3){
errorstream<<"getCraftResult: ERROR: "
<<"spec_cpi.width > 3 in recipe "
<<def->dump()<<std::endl;
continue;
}
InventoryItem *spec_items[9];
for(u32 y=0; y<3; y++)
for(u32 x=0; x<3; x++)
if(def->check(input, gamedef))
{
u32 i=y*3+x;
if(x >= spec_cpi.width || y >= spec_cpi.height())
spec_items[i] = NULL;
else
spec_items[i] = spec_cpi.items[y*spec_cpi.width+x];
}
bool match = checkItemCombination(input_items, spec_items);
if(match){
std::istringstream iss(def->output, std::ios::binary);
return InventoryItem::deSerialize(iss, gamedef);
// Get output, then decrement input (if requested)
output = def->getOutput(input, gamedef);
if(decrementInput)
def->decrementInput(input, gamedef);
return true;
}
}
catch(SerializationError &e)
@ -173,34 +811,41 @@ public:
// then go on with the next craft definition
}
}
return NULL;
return false;
}
virtual void registerCraft(const CraftDefinition &def)
virtual std::string dump() const
{
std::ostringstream os(std::ios::binary);
os<<"Crafting definitions:\n";
for(std::vector<CraftDefinition*>::const_iterator
i = m_craft_definitions.begin();
i != m_craft_definitions.end(); i++)
{
os<<(*i)->dump()<<"\n";
}
return os.str();
}
virtual void registerCraft(CraftDefinition *def)
{
infostream<<"registerCraft: registering craft definition: "
<<def.dump()<<std::endl;
if(def.input.width > 3 || def.input.height() > 3){
errorstream<<"registerCraft: input size is larger than 3x3,"
<<" ignoring"<<std::endl;
return;
}
m_craft_definitions.push_back(new CraftDefinition(def));
<<def->dump()<<std::endl;
m_craft_definitions.push_back(def);
}
virtual void clear()
{
for(core::list<CraftDefinition*>::Iterator
for(std::vector<CraftDefinition*>::iterator
i = m_craft_definitions.begin();
i != m_craft_definitions.end(); i++){
delete *i;
}
m_craft_definitions.clear();
}
virtual void serialize(std::ostream &os)
virtual void serialize(std::ostream &os) const
{
writeU8(os, 0); // version
u16 count = m_craft_definitions.size();
writeU16(os, count);
for(core::list<CraftDefinition*>::Iterator
for(std::vector<CraftDefinition*>::const_iterator
i = m_craft_definitions.begin();
i != m_craft_definitions.end(); i++){
CraftDefinition *def = *i;
@ -222,14 +867,13 @@ public:
for(u16 i=0; i<count; i++){
// Deserialize a string and grab a CraftDefinition from it
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
CraftDefinition def;
def.deSerialize(tmp_is);
CraftDefinition *def = CraftDefinition::deSerialize(tmp_is);
// Register
registerCraft(def);
}
}
private:
core::list<CraftDefinition*> m_craft_definitions;
std::vector<CraftDefinition*> m_craft_definitions;
};
IWritableCraftDefManager* createCraftDefManager()

@ -23,71 +23,328 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <iostream>
#include <vector>
class IGameDef;
class InventoryItem;
#include <utility>
#include "gamedef.h"
#include "inventory.h"
struct CraftPointerInput
/*
Crafting methods.
The crafting method depends on the inventory list
that the crafting input comes from.
*/
enum CraftMethod
{
unsigned int width;
std::vector<InventoryItem*> items;
CraftPointerInput(unsigned int width_, const std::vector<InventoryItem*> &items_):
width(width_),
items(items_)
{}
CraftPointerInput():
width(0)
{}
~CraftPointerInput();
unsigned int height() const{
return (items.size() + width - 1) / width;
}
// Crafting grid
CRAFT_METHOD_NORMAL,
// Cooking something in a furnace
CRAFT_METHOD_COOKING,
// Using something as fuel for a furnace
CRAFT_METHOD_FUEL,
};
/*
Input: The contents of the crafting slots, arranged in matrix form
*/
struct CraftInput
{
CraftMethod method;
unsigned int width;
std::vector<std::string> items;
std::vector<ItemStack> items;
CraftInput(unsigned int width_, const std::vector<std::string> &items_):
width(width_),
items(items_)
{}
CraftInput():
width(0)
method(CRAFT_METHOD_NORMAL), width(0), items()
{}
CraftInput(CraftMethod method_, unsigned int width_,
const std::vector<ItemStack> &items_):
method(method_), width(width_), items(items_)
{}
unsigned int height() const{
return (items.size() + width - 1) / width;
}
std::string dump() const;
};
struct CraftDefinition
/*
Output: Result of crafting operation
*/
struct CraftOutput
{
std::string output;
CraftInput input;
// Used for normal crafting and cooking, itemstring
std::string item;
// Used for cooking (cook time) and fuel (burn time), seconds
float time;
CraftDefinition(){}
CraftDefinition(const std::string &output_, unsigned int width_,
const std::vector<std::string> &input_):
output(output_),
input(width_, input_)
CraftOutput():
item(""), time(0)
{}
CraftOutput(std::string item_, float time_):
item(item_), time(time_)
{}
std::string dump() const;
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
};
/*
A list of replacements. A replacement indicates that a specific
input item should not be deleted (when crafting) but replaced with
a different item. Each replacements is a pair (itemstring to remove,
itemstring to replace with)
Example: If ("bucket:bucket_water", "bucket:bucket_empty") is a
replacement pair, the crafting input slot that contained a water
bucket will contain an empty bucket after crafting.
Note: replacements only work correctly when stack_max of the item
to be replaced is 1. It is up to the mod writer to ensure this.
*/
struct CraftReplacements
{
// List of replacements
std::vector<std::pair<std::string, std::string> > pairs;
CraftReplacements():
pairs()
{}
CraftReplacements(std::vector<std::pair<std::string, std::string> > pairs_):
pairs(pairs_)
{}
std::string dump() const;
};
/*
Crafting definition base class
*/
class CraftDefinition
{
public:
CraftDefinition(){}
virtual ~CraftDefinition(){}
void serialize(std::ostream &os) const;
static CraftDefinition* deSerialize(std::istream &is);
// Returns type of crafting definition
virtual std::string getName() const=0;
// Checks whether the recipe is applicable
virtual bool check(const CraftInput &input, IGameDef *gamedef) const=0;
// Returns the output structure, meaning depends on crafting method
// The implementation can assume that check(input) returns true
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const=0;
// Decreases count of every input item
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const=0;
virtual std::string dump() const=0;
protected:
virtual void serializeBody(std::ostream &os) const=0;
virtual void deSerializeBody(std::istream &is, int version)=0;
};
/*
A plain-jane (shaped) crafting definition
Supported crafting method: CRAFT_METHOD_NORMAL.
Requires the input items to be arranged exactly like in the recipe.
*/
class CraftDefinitionShaped: public CraftDefinition
{
public:
CraftDefinitionShaped():
output(""), width(1), recipe(), replacements()
{}
CraftDefinitionShaped(
const std::string &output_,
unsigned int width_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_):
output(output_), width(width_), recipe(recipe_), replacements(replacements_)
{}
virtual ~CraftDefinitionShaped(){}
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual std::string dump() const;
protected:
virtual void serializeBody(std::ostream &os) const;
virtual void deSerializeBody(std::istream &is, int version);
private:
// Output itemstring
std::string output;
// Width of recipe
unsigned int width;
// Recipe matrix (itemstrings)
std::vector<std::string> recipe;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
/*
A shapeless crafting definition
Supported crafting method: CRAFT_METHOD_NORMAL.
Input items can arranged in any way.
*/
class CraftDefinitionShapeless: public CraftDefinition
{
public:
CraftDefinitionShapeless():
output(""), recipe(), replacements()
{}
CraftDefinitionShapeless(
const std::string &output_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_):
output(output_), recipe(recipe_), replacements(replacements_)
{}
virtual ~CraftDefinitionShapeless(){}
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual std::string dump() const;
protected:
virtual void serializeBody(std::ostream &os) const;
virtual void deSerializeBody(std::istream &is, int version);
private:
// Output itemstring
std::string output;
// Recipe list (itemstrings)
std::vector<std::string> recipe;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
/*
Tool repair crafting definition
Supported crafting method: CRAFT_METHOD_NORMAL.
Put two damaged tools into the crafting grid, get one tool back.
There should only be one crafting definition of this type.
*/
class CraftDefinitionToolRepair: public CraftDefinition
{
public:
CraftDefinitionToolRepair():
additional_wear(0)
{}
CraftDefinitionToolRepair(float additional_wear_):
additional_wear(additional_wear_)
{}
virtual ~CraftDefinitionToolRepair(){}
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual std::string dump() const;
protected:
virtual void serializeBody(std::ostream &os) const;
virtual void deSerializeBody(std::istream &is, int version);
private:
// This is a constant that is added to the wear of the result.
// May be positive or negative, allowed range [-1,1].
// 1 = new tool is completely broken
// 0 = simply add remaining uses of both input tools
// -1 = new tool is completely pristine
float additional_wear;
};
/*
A cooking (in furnace) definition
Supported crafting method: CRAFT_METHOD_COOKING.
*/
class CraftDefinitionCooking: public CraftDefinition
{
public:
CraftDefinitionCooking():
output(""), recipe(""), cooktime()
{}
CraftDefinitionCooking(
const std::string &output_,
const std::string &recipe_,
float cooktime_):
output(output_), recipe(recipe_), cooktime(cooktime_)
{}
virtual ~CraftDefinitionCooking(){}
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual std::string dump() const;
protected:
virtual void serializeBody(std::ostream &os) const;
virtual void deSerializeBody(std::istream &is, int version);
private:
// Output itemstring
std::string output;
// Recipe itemstring
std::string recipe;
// Time in seconds
float cooktime;
};
/*
A fuel (for furnace) definition
Supported crafting method: CRAFT_METHOD_FUEL.
*/
class CraftDefinitionFuel: public CraftDefinition
{
public:
CraftDefinitionFuel():
recipe(""), burntime()
{}
CraftDefinitionFuel(std::string recipe_, float burntime_):
recipe(recipe_), burntime(burntime_)
{}
virtual ~CraftDefinitionFuel(){}
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual std::string dump() const;
protected:
virtual void serializeBody(std::ostream &os) const;
virtual void deSerializeBody(std::istream &is, int version);
private:
// Recipe itemstring
std::string recipe;
// Time in seconds
float burntime;
};
/*
Crafting definition manager
*/
class ICraftDefManager
{
public:
ICraftDefManager(){}
virtual ~ICraftDefManager(){}
virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi,
IGameDef *gamedef) const=0;
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
bool decrementInput, IGameDef *gamedef) const=0;
virtual void serialize(std::ostream &os)=0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;
virtual void serialize(std::ostream &os) const=0;
};
class IWritableCraftDefManager : public ICraftDefManager
@ -95,13 +352,21 @@ class IWritableCraftDefManager : public ICraftDefManager
public:
IWritableCraftDefManager(){}
virtual ~IWritableCraftDefManager(){}
virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi,
IGameDef *gamedef) const=0;
virtual void registerCraft(const CraftDefinition &def)=0;
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
bool decrementInput, IGameDef *gamedef) const=0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;
// Add a crafting definition.
// After calling this, the pointer belongs to the manager.
virtual void registerCraft(CraftDefinition *def)=0;
// Delete all crafting definitions
virtual void clear()=0;
virtual void serialize(std::ostream &os)=0;
virtual void serialize(std::ostream &os) const=0;
virtual void deSerialize(std::istream &is)=0;
};

@ -1,214 +0,0 @@
/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "craftitemdef.h"
#include "irrlichttypes.h"
#include "log.h"
#include <sstream>
#include "utility.h"
#include <map>
CraftItemDefinition::CraftItemDefinition():
imagename(""),
cookresult_item(""),
furnace_cooktime(3.0),
furnace_burntime(-1.0),
usable(false),
liquids_pointable(false),
dropcount(-1),
stack_max(99)
{}
std::string CraftItemDefinition::dump()
{
std::ostringstream os(std::ios::binary);
os<<"imagename="<<imagename;
os<<", cookresult_item="<<cookresult_item;
os<<", furnace_cooktime="<<furnace_cooktime;
os<<", furnace_burntime="<<furnace_burntime;
os<<", usable="<<usable;
os<<", liquids_pointable="<<liquids_pointable;
os<<", dropcount="<<dropcount;
os<<", stack_max="<<stack_max;
return os.str();
}
void CraftItemDefinition::serialize(std::ostream &os)
{
writeU8(os, 0); // version
os<<serializeString(imagename);
os<<serializeString(cookresult_item);
writeF1000(os, furnace_cooktime);
writeF1000(os, furnace_burntime);
writeU8(os, usable);
writeU8(os, liquids_pointable);
writeS16(os, dropcount);
writeS16(os, stack_max);
}
void CraftItemDefinition::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 0) throw SerializationError(
"unsupported CraftItemDefinition version");
imagename = deSerializeString(is);
cookresult_item = deSerializeString(is);
furnace_cooktime = readF1000(is);
furnace_burntime = readF1000(is);
usable = readU8(is);
liquids_pointable = readU8(is);
dropcount = readS16(is);
stack_max = readS16(is);
}
class CCraftItemDefManager: public IWritableCraftItemDefManager
{
public:
virtual ~CCraftItemDefManager()
{
clear();
}
virtual const CraftItemDefinition* getCraftItemDefinition(const std::string &itemname_) const
{
// Convert name according to possible alias
std::string itemname = getAlias(itemname_);
// Get the definition
core::map<std::string, CraftItemDefinition*>::Node *n;
n = m_item_definitions.find(itemname);
if(n == NULL)
return NULL;
return n->getValue();
}
virtual std::string getImagename(const std::string &itemname) const
{
const CraftItemDefinition *def = getCraftItemDefinition(itemname);
if(def == NULL)
return "";
return def->imagename;
}
virtual std::string getAlias(const std::string &name) const
{
std::map<std::string, std::string>::const_iterator i;
i = m_aliases.find(name);
if(i != m_aliases.end())
return i->second;
return name;
}
virtual bool registerCraftItem(std::string itemname, const CraftItemDefinition &def)
{
infostream<<"registerCraftItem: registering CraftItem \""<<itemname<<"\""<<std::endl;
m_item_definitions[itemname] = new CraftItemDefinition(def);
// Remove conflicting alias if it exists
bool alias_removed = (m_aliases.erase(itemname) != 0);
if(alias_removed)
infostream<<"cidef: erased alias "<<itemname
<<" because item was defined"<<std::endl;
return true;
}
virtual void clear()
{
for(core::map<std::string, CraftItemDefinition*>::Iterator
i = m_item_definitions.getIterator();
i.atEnd() == false; i++){
delete i.getNode()->getValue();
}
m_item_definitions.clear();
m_aliases.clear();
}
virtual void setAlias(const std::string &name,
const std::string &convert_to)
{
if(getCraftItemDefinition(name) != NULL){
infostream<<"nidef: not setting alias "<<name<<" -> "<<convert_to
<<": "<<name<<" is already defined"<<std::endl;
return;
}
infostream<<"nidef: setting alias "<<name<<" -> "<<convert_to
<<std::endl;
m_aliases[name] = convert_to;
}
virtual void serialize(std::ostream &os)
{
writeU8(os, 0); // version
u16 count = m_item_definitions.size();
writeU16(os, count);
for(core::map<std::string, CraftItemDefinition*>::Iterator
i = m_item_definitions.getIterator();
i.atEnd() == false; i++){
std::string name = i.getNode()->getKey();
CraftItemDefinition *def = i.getNode()->getValue();
// Serialize name
os<<serializeString(name);
// Serialize CraftItemDefinition and write wrapped in a string
std::ostringstream tmp_os(std::ios::binary);
def->serialize(tmp_os);
os<<serializeString(tmp_os.str());
}
writeU16(os, m_aliases.size());
for(std::map<std::string, std::string>::const_iterator
i = m_aliases.begin(); i != m_aliases.end(); i++)
{
os<<serializeString(i->first);
os<<serializeString(i->second);
}
}
virtual void deSerialize(std::istream &is)
{
// Clear everything
clear();
// Deserialize
int version = readU8(is);
if(version != 0) throw SerializationError(
"unsupported CraftItemDefManager version");
u16 count = readU16(is);
for(u16 i=0; i<count; i++){
// Deserialize name
std::string name = deSerializeString(is);
// Deserialize a string and grab a CraftItemDefinition from it
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
CraftItemDefinition def;
def.deSerialize(tmp_is);
// Register
registerCraftItem(name, def);
}
u16 num_aliases = readU16(is);
if(!is.eof()){
for(u16 i=0; i<num_aliases; i++){
std::string name = deSerializeString(is);
std::string convert_to = deSerializeString(is);
m_aliases[name] = convert_to;
}
}
}
private:
// Key is name
core::map<std::string, CraftItemDefinition*> m_item_definitions;
// Aliases
std::map<std::string, std::string> m_aliases;
};
IWritableCraftItemDefManager* createCraftItemDefManager()
{
return new CCraftItemDefManager();
}

@ -1,79 +0,0 @@
/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CRAFTITEMDEF_HEADER
#define CRAFTITEMDEF_HEADER
#include "common_irrlicht.h"
#include <string>
#include <iostream>
struct CraftItemDefinition
{
std::string imagename;
std::string cookresult_item;
float furnace_cooktime;
float furnace_burntime;
bool usable;
bool liquids_pointable;
s16 dropcount;
s16 stack_max;
CraftItemDefinition();
std::string dump();
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
};
class ICraftItemDefManager
{
public:
ICraftItemDefManager(){}
virtual ~ICraftItemDefManager(){}
virtual const CraftItemDefinition* getCraftItemDefinition(const std::string &itemname) const=0;
virtual std::string getImagename(const std::string &itemname) const =0;
virtual std::string getAlias(const std::string &name) const =0;
virtual void serialize(std::ostream &os)=0;
};
class IWritableCraftItemDefManager : public ICraftItemDefManager
{
public:
IWritableCraftItemDefManager(){}
virtual ~IWritableCraftItemDefManager(){}
virtual const CraftItemDefinition* getCraftItemDefinition(const std::string &itemname) const=0;
virtual std::string getImagename(const std::string &itemname) const =0;
virtual bool registerCraftItem(std::string itemname, const CraftItemDefinition &def)=0;
virtual void clear()=0;
// Set an alias so that entries named <name> will load as <convert_to>.
// Alias is not set if <name> has already been defined.
// Alias will be removed if <name> is defined at a later point of time.
virtual void setAlias(const std::string &name,
const std::string &convert_to)=0;
virtual void serialize(std::ostream &os)=0;
virtual void deSerialize(std::istream &is)=0;
};
IWritableCraftItemDefManager* createCraftItemDefManager();
#endif

@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "activeobject.h"
class Server;
class ServerEnvironment;
class ActiveBlockModifier;
class ServerActiveObject;
typedef struct lua_State lua_State;

@ -40,7 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "profiler.h"
#include "mainmenumanager.h"
#include "craftitemdef.h"
#include "gettext.h"
#include "log.h"
#include "filesys.h"
@ -48,7 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "nodemetadata.h"
#include "main.h" // For g_settings
#include "tooldef.h"
#include "itemdef.h"
#include "tile.h" // For TextureSource
#include "logoutputbuffer.h"
@ -79,15 +78,6 @@ struct ChatLine
std::wstring text;
};
/*
Inventory stuff
*/
// Inventory actions from the menu are buffered here before sending
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
/*
Text input system
*/
@ -156,7 +146,7 @@ private:
Hotbar draw routine
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
ITextureSource *tsrc,
IGameDef *gamedef,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
Inventory *inventory, s32 halfheartcount, u16 playeritem)
{
@ -184,7 +174,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
for(s32 i=0; i<itemcount; i++)
{
InventoryItem *item = mainlist->getItem(i);
const ItemStack &item = mainlist->getItem(i);
core::rect<s32> rect = imgrect + pos
+ v2s32(padding+i*(imgsize+padding*2), padding);
@ -245,17 +235,14 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
video::SColor bgcolor2(128,0,0,0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
if(item != NULL)
{
drawInventoryItem(driver, font, item, rect, NULL, tsrc);
}
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
/*
Draw hearts
*/
video::ITexture *heart_texture = tsrc->getTextureRaw("heart.png");
video::ITexture *heart_texture =
gamedef->getTextureSource()->getTextureRaw("heart.png");
if(heart_texture)
{
v2s32 p = pos + v2s32(0, -20);
@ -691,12 +678,10 @@ void the_game(
IWritableTextureSource *tsrc = createTextureSource(device);
// These will be filled by data received from the server
// Create tool definition manager
IWritableToolDefManager *tooldef = createToolDefManager();
// Create item definition manager
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
// Create CraftItem definition manager
IWritableCraftItemDefManager *craftitemdef = createCraftItemDefManager();
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@ -725,7 +710,7 @@ void the_game(
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
tsrc, tooldef, nodedef, craftitemdef);
tsrc, itemdef, nodedef);
// Client acts as our GameDef
IGameDef *gamedef = &client;
@ -835,9 +820,8 @@ void the_game(
// End condition
if(client.texturesReceived() &&
client.tooldefReceived() &&
client.nodedefReceived() &&
client.craftitemdefReceived()){
client.itemdefReceived() &&
client.nodedefReceived()){
got_content = true;
break;
}
@ -853,12 +837,10 @@ void the_game(
ss<<(int)(timeout - time_counter + 1.0);
ss<<L" seconds)\n";
ss<<(client.tooldefReceived()?L"[X]":L"[ ]");
ss<<L" Tool definitions\n";
ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
ss<<L" Item definitions\n";
ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
ss<<L" Node definitions\n";
ss<<(client.craftitemdefReceived()?L"[X]":L"[ ]");
ss<<L" Item definitions\n";
//ss<<(client.texturesReceived()?L"[X]":L"[ ]");
ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
ss<<L" Textures\n";
@ -871,6 +853,12 @@ void the_game(
}
}
/*
After all content has been received:
Update cached textures, meshes and materials
*/
client.afterContentReceived();
/*
Create skybox
*/
@ -910,6 +898,11 @@ void the_game(
farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
}
/*
A copy of the local inventory
*/
Inventory local_inventory(itemdef);
/*
Move into game
*/
@ -1289,7 +1282,7 @@ void the_game(
// drop selected item
IDropAction *a = new IDropAction();
a->count = 0;
a->from_inv = "current_player";
a->from_inv.setCurrentPlayer();
a->from_list = "main";
a->from_i = client.getPlayerItem();
client.inventoryAction(a);
@ -1302,18 +1295,20 @@ void the_game(
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
&g_menumgr, v2s16(8,7),
client.getInventoryContext(),
&client, tsrc);
&client, gamedef);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "main",
"list", inventoryloc, "main",
v2s32(0, 3), v2s32(8, 4)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "craft",
"list", inventoryloc, "craft",
v2s32(3, 0), v2s32(3, 3)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "craftresult",
"list", inventoryloc, "craftresult",
v2s32(7, 1), v2s32(1, 1)));
menu->setDrawSpec(draw_spec);
@ -1691,31 +1686,20 @@ void the_game(
/*
For interaction purposes, get info about the held item
- Is it a tool, and what is the toolname?
- What item is it?
- Is it a usable item?
- Can it point to liquids?
*/
std::string playeritem_toolname = "";
ItemStack playeritem;
bool playeritem_usable = false;
bool playeritem_liquids_pointable = false;
{
InventoryList *mlist = local_inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(client.getPlayerItem());
if(item)
{
if((std::string)item->getName() == "ToolItem")
{
ToolItem *titem = (ToolItem*)item;
playeritem_toolname = titem->getToolName();
}
playeritem_usable = item->isUsable();
playeritem_liquids_pointable =
item->areLiquidsPointable();
}
playeritem = mlist->getItem(client.getPlayerItem());
playeritem_usable = playeritem.getDefinition(itemdef).usable;
playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
}
}
@ -1845,7 +1829,7 @@ void the_game(
// Get digging properties for material and tool
content_t material = n.getContent();
ToolDiggingProperties tp =
tooldef->getDiggingProperties(playeritem_toolname);
playeritem.getToolDiggingProperties(itemdef);
DiggingProperties prop =
getDiggingProperties(material, &tp, nodedef);
@ -1853,9 +1837,6 @@ void the_game(
if(prop.diggable == false)
{
/*infostream<<"Material "<<(int)material
<<" not diggable with \""
<<playeritem_toolname<<"\""<<std::endl;*/
// I guess nobody will wait for this long
dig_time_complete = 10000000.0;
}
@ -1922,17 +1903,11 @@ void the_game(
if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
{
infostream<<"Launching custom inventory view"<<std::endl;
/*
Construct the unique identification string of the node
*/
std::string current_name;
current_name += "nodemeta:";
current_name += itos(nodepos.X);
current_name += ",";
current_name += itos(nodepos.Y);
current_name += ",";
current_name += itos(nodepos.Z);
InventoryLocation inventoryloc;
inventoryloc.setNodeMeta(nodepos);
/*
Create menu
*/
@ -1942,13 +1917,12 @@ void the_game(
GUIInventoryMenu::makeDrawSpecArrayFromString(
draw_spec,
meta->getInventoryDrawSpecString(),
current_name);
inventoryloc);
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
&g_menumgr, invsize,
client.getInventoryContext(),
&client, tsrc);
&client, gamedef);
menu->setDrawSpec(draw_spec);
menu->drop();
}
@ -2001,7 +1975,7 @@ void the_game(
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
bool disable_send = selected_object->directReportPunch(playeritem_toolname, dir);
bool disable_send = selected_object->directReportPunch(playeritem.name, dir);
if(!disable_send)
client.interact(0, pointed);
}
@ -2285,24 +2259,12 @@ void the_game(
update_wielded_item_trigger = false;
// Update wielded tool
InventoryList *mlist = local_inventory.getList("main");
InventoryItem *item = NULL;
ItemStack item;
if(mlist != NULL)
item = mlist->getItem(client.getPlayerItem());
camera.wield(item, gamedef);
}
/*
Send actions returned by the inventory menu
*/
while(inventory_action_queue.size() != 0)
{
InventoryAction *a = inventory_action_queue.pop_front();
client.sendInventoryAction(a);
// Eat it
delete a;
}
/*
Drawing begins
*/
@ -2411,7 +2373,7 @@ void the_game(
Draw hotbar
*/
{
draw_hotbar(driver, font, tsrc,
draw_hotbar(driver, font, gamedef,
v2s32(displaycenter.X, screensize.Y),
hotbar_imagesize, hotbar_itemcount, &local_inventory,
client.getHP(), client.getPlayerItem());
@ -2482,9 +2444,9 @@ void the_game(
} // Client scope (must be destructed before destructing *def and tsrc
delete tooldef;
delete tsrc;
delete nodedef;
delete itemdef;
}

@ -21,11 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GAMEDEF_HEADER
#include <string>
#include "irrlichttypes.h"
class IToolDefManager;
class IItemDefManager;
class INodeDefManager;
class ICraftDefManager;
class ICraftItemDefManager;
// Mineral too?
class ITextureSource;
@ -39,10 +39,9 @@ class IGameDef
public:
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IToolDefManager* getToolDefManager()=0;
virtual IItemDefManager* getItemDefManager()=0;
virtual INodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
virtual ICraftItemDefManager* getCraftItemDefManager()=0;
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
@ -52,10 +51,9 @@ public:
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Shorthands
IToolDefManager* tdef(){return getToolDefManager();}
IItemDefManager* idef(){return getItemDefManager();}
INodeDefManager* ndef(){return getNodeDefManager();}
ICraftDefManager* cdef(){return getCraftDefManager();}
ICraftItemDefManager* cidef(){return getCraftItemDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
};

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiInventoryMenu.h"
#include "constants.h"
#include "gamedef.h"
#include "keycode.h"
#include "strfnd.h"
#include <IGUICheckBox.h>
@ -28,20 +29,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "log.h"
#include "inventorymanager.h"
void drawInventoryItem(video::IVideoDriver *driver,
void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
InventoryItem *item, core::rect<s32> rect,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
ITextureSource *tsrc)
IGameDef *gamedef)
{
if(item == NULL)
if(item.empty())
return;
video::ITexture *texture = NULL;
texture = item->getImage();
const ItemDefinition &def = item.getDefinition(gamedef->idef());
video::ITexture *texture = def.inventory_texture;
// Draw the inventory texture
if(texture != NULL)
{
const video::SColor color(255,255,255,255);
@ -51,34 +53,59 @@ void drawInventoryItem(video::IVideoDriver *driver,
core::dimension2di(texture->getOriginalSize())),
clip, colors, true);
}
else
if(def.type == ITEM_TOOL && item.wear != 0)
{
video::SColor bgcolor(255,50,50,128);
driver->draw2DRectangle(bgcolor, rect, clip);
// Draw a progressbar
float barheight = rect.getHeight()/16;
float barpad_x = rect.getWidth()/16;
float barpad_y = rect.getHeight()/16;
core::rect<s32> progressrect(
rect.UpperLeftCorner.X + barpad_x,
rect.LowerRightCorner.Y - barpad_y - barheight,
rect.LowerRightCorner.X - barpad_x,
rect.LowerRightCorner.Y - barpad_y);
// Shrink progressrect by amount of tool damage
float wear = item.wear / 65535.0;
progressrect.LowerRightCorner.X =
wear * progressrect.UpperLeftCorner.X +
(1-wear) * progressrect.LowerRightCorner.X;
// Compute progressbar color
// wear = 0.0: green
// wear = 0.5: yellow
// wear = 1.0: red
video::SColor color(255,255,255,255);
int wear_i = floor(wear * 511);
wear_i = MYMIN(wear_i + 10, 511);
if(wear_i <= 255)
color.set(255, wear_i, 255, 0);
else
color.set(255, 255, 511-wear_i, 0);
driver->draw2DRectangle(color, progressrect, clip);
}
if(font != NULL)
if(font != NULL && item.count >= 2)
{
std::string text = item->getText();
if(font && text != "")
{
v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
v2s32 sdim(dim.X,dim.Y);
// Get the item count as a string
std::string text = itos(item.count);
v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
v2s32 sdim(dim.X,dim.Y);
core::rect<s32> rect2(
/*rect.UpperLeftCorner,
core::dimension2d<u32>(rect.getWidth(), 15)*/
rect.LowerRightCorner - sdim,
sdim
);
core::rect<s32> rect2(
/*rect.UpperLeftCorner,
core::dimension2d<u32>(rect.getWidth(), 15)*/
rect.LowerRightCorner - sdim,
sdim
);
video::SColor bgcolor(128,0,0,0);
driver->draw2DRectangle(bgcolor, rect2, clip);
font->draw(text.c_str(), rect2,
video::SColor(255,255,255,255), false, false,
clip);
}
video::SColor bgcolor(128,0,0,0);
driver->draw2DRectangle(bgcolor, rect2, clip);
video::SColor color(255,255,255,255);
font->draw(text.c_str(), rect2, color, false, false, clip);
}
}
@ -90,15 +117,13 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
v2s16 menu_size,
InventoryContext *c,
InventoryManager *invmgr,
ITextureSource *tsrc
IGameDef *gamedef
):
GUIModalMenu(env, parent, id, menumgr),
m_menu_size(menu_size),
m_c(c),
m_invmgr(invmgr),
m_tsrc(tsrc)
m_gamedef(gamedef)
{
m_selected_item = NULL;
}
@ -214,15 +239,15 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
core::rect<s32> rect = imgrect + s.pos + p0;
if(rect.isPointInside(p))
{
return ItemSpec(s.inventoryname, s.listname, i);
return ItemSpec(s.inventoryloc, s.listname, i);
}
}
}
return ItemSpec("", "", -1);
return ItemSpec(InventoryLocation(), "", -1);
}
void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
void GUIInventoryMenu::drawList(const ListDrawSpec &s)
{
video::IVideoDriver* driver = Environment->getVideoDriver();
@ -232,7 +257,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
if (skin)
font = skin->getFont();
Inventory *inv = m_invmgr->getInventory(m_c, s.inventoryname);
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
assert(inv);
InventoryList *ilist = inv->getList(s.listname);
@ -244,7 +269,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
s32 y = (i/s.geom.X) * spacing.Y;
v2s32 p(x,y);
core::rect<s32> rect = imgrect + s.pos + p;
InventoryItem *item = NULL;
ItemStack item;
if(ilist)
item = ilist->getItem(i);
@ -278,10 +303,10 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
if(item)
if(!item.empty())
{
drawInventoryItem(driver, font, item,
rect, &AbsoluteClippingRect, tsrc);
drawItemStack(driver, font, item,
rect, &AbsoluteClippingRect, m_gamedef);
}
}
@ -303,8 +328,7 @@ void GUIInventoryMenu::drawMenu()
for(u32 i=0; i<m_draw_spec.size(); i++)
{
ListDrawSpec &s = m_draw_spec[i];
drawList(s, m_tsrc);
drawList(m_draw_spec[i]);
}
/*
@ -352,14 +376,14 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
//infostream<<"Mouse action at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
if(s.isValid())
{
infostream<<"Mouse action on "<<s.inventoryname
infostream<<"Mouse action on "<<s.inventoryloc.dump()
<<"/"<<s.listname<<" "<<s.i<<std::endl;
if(m_selected_item)
{
Inventory *inv_from = m_invmgr->getInventory(m_c,
m_selected_item->inventoryname);
Inventory *inv_to = m_invmgr->getInventory(m_c,
s.inventoryname);
Inventory *inv_from = m_invmgr->getInventory(
m_selected_item->inventoryloc);
Inventory *inv_to = m_invmgr->getInventory(
s.inventoryloc);
assert(inv_from);
assert(inv_to);
InventoryList *list_from =
@ -373,21 +397,21 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
// Indicates whether source slot completely empties
bool source_empties = false;
if(list_from && list_to
&& list_from->getItem(m_selected_item->i) != NULL)
&& !list_from->getItem(m_selected_item->i).empty())
{
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
IMoveAction *a = new IMoveAction();
a->count = amount;
a->from_inv = m_selected_item->inventoryname;
a->from_inv = m_selected_item->inventoryloc;
a->from_list = m_selected_item->listname;
a->from_i = m_selected_item->i;
a->to_inv = s.inventoryname;
a->to_inv = s.inventoryloc;
a->to_list = s.listname;
a->to_i = s.i;
//ispec.actions->push_back(a);
m_invmgr->inventoryAction(a);
if(list_from->getItem(m_selected_item->i)->getCount()<=amount)
if(list_from->getItem(m_selected_item->i).count<=amount)
source_empties = true;
}
// Remove selection if target was left-clicked or source
@ -401,13 +425,13 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
else
{
/*
Select if non-NULL
Select if nonempty
*/
Inventory *inv = m_invmgr->getInventory(m_c,
s.inventoryname);
Inventory *inv = m_invmgr->getInventory(
s.inventoryloc);
assert(inv);
InventoryList *list = inv->getList(s.listname);
if(list->getItem(s.i) != NULL)
if(!list->getItem(s.i).empty())
{
m_selected_item = new ItemSpec(s);
}
@ -489,7 +513,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
const std::string &data,
const std::string &current_name)
const InventoryLocation &current_location)
{
v2s16 invsize(8,9);
Strfnd f(data);
@ -500,8 +524,11 @@ v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
if(type == "list")
{
std::string name = f.next(";");
InventoryLocation loc;
if(name == "current_name")
name = current_name;
loc = current_location;
else
loc.deSerialize(name);
std::string subname = f.next(";");
s32 pos_x = stoi(f.next(","));
s32 pos_y = stoi(f.next(";"));
@ -512,7 +539,7 @@ v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
<<", geom=("<<geom_x<<","<<geom_y<<")"
<<std::endl;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
type, name, subname,
type, loc, subname,
v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
f.next("]");
}

@ -23,18 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "inventory.h"
#include "inventorymanager.h"
#include "utility.h"
#include "modalMenu.h"
class ITextureSource;
class InventoryContext;
class IGameDef;
class InventoryManager;
void drawInventoryItem(video::IVideoDriver *driver,
void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
InventoryItem *item, core::rect<s32> rect,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
ITextureSource *tsrc);
IGameDef *gamedef);
class GUIInventoryMenu : public GUIModalMenu
{
@ -44,11 +45,11 @@ class GUIInventoryMenu : public GUIModalMenu
{
i = -1;
}
ItemSpec(const std::string &a_inventoryname,
ItemSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
s32 a_i)
{
inventoryname = a_inventoryname;
inventoryloc = a_inventoryloc;
listname = a_listname;
i = a_i;
}
@ -57,7 +58,7 @@ class GUIInventoryMenu : public GUIModalMenu
return i != -1;
}
std::string inventoryname;
InventoryLocation inventoryloc;
std::string listname;
s32 i;
};
@ -67,17 +68,17 @@ class GUIInventoryMenu : public GUIModalMenu
ListDrawSpec()
{
}
ListDrawSpec(const std::string &a_inventoryname,
ListDrawSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
v2s32 a_pos, v2s32 a_geom)
{
inventoryname = a_inventoryname;
inventoryloc = a_inventoryloc;
listname = a_listname;
pos = a_pos;
geom = a_geom;
}
std::string inventoryname;
InventoryLocation inventoryloc;
std::string listname;
v2s32 pos;
v2s32 geom;
@ -89,7 +90,7 @@ public:
{
}
DrawSpec(const std::string &a_type,
const std::string &a_name,
const InventoryLocation &a_name,
const std::string &a_subname,
v2s32 a_pos,
v2s32 a_geom)
@ -102,7 +103,7 @@ public:
}
std::string type;
std::string name;
InventoryLocation name;
std::string subname;
v2s32 pos;
v2s32 geom;
@ -112,15 +113,14 @@ public:
static v2s16 makeDrawSpecArrayFromString(
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
const std::string &data,
const std::string &current_name);
const InventoryLocation &current_location);
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
v2s16 menu_size,
InventoryContext *c,
InventoryManager *invmgr,
ITextureSource *tsrc
IGameDef *gamedef
);
~GUIInventoryMenu();
@ -136,7 +136,7 @@ public:
void regenerateGui(v2u32 screensize);
ItemSpec getItemAtPos(v2s32 p) const;
void drawList(const ListDrawSpec &s, ITextureSource *tsrc);
void drawList(const ListDrawSpec &s);
void drawMenu();
bool OnEvent(const SEvent& event);
@ -153,9 +153,8 @@ protected:
v2s32 spacing;
v2s32 imgsize;
InventoryContext *m_c;
InventoryManager *m_invmgr;
ITextureSource *m_tsrc;
IGameDef *m_gamedef;
core::array<DrawSpec> m_init_draw_spec;
core::array<ListDrawSpec> m_draw_spec;

File diff suppressed because it is too large Load Diff

@ -23,460 +23,221 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
#include "common_irrlicht.h"
#include "debug.h"
#include "mapnode.h" // For content_t
#include "itemdef.h"
#define QUANTITY_ITEM_MAX_COUNT 99
struct ToolDiggingProperties;
class ServerActiveObject;
class ServerEnvironment;
struct PointedThing;
class ITextureSource;
class IGameDef;
class InventoryItem
struct ItemStack
{
public:
InventoryItem(IGameDef *gamedef, u16 count);
virtual ~InventoryItem();
static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef);
static InventoryItem* deSerialize(const std::string &str,
IGameDef *gamedef);
virtual const char* getName() const = 0;
// Shall write the name and the parameters
virtual void serialize(std::ostream &os) const = 0;
// Shall make an exact clone of the item
virtual InventoryItem* clone() = 0;
// Return the name of the image for this item
virtual std::string getImageBasename() const { return ""; }
#ifndef SERVER
// Shall return an image of the item (or NULL)
virtual video::ITexture * getImage() const
{ return NULL; }
// Shall return an image of the item without embellishments (or NULL)
virtual video::ITexture * getImageRaw() const
{ return getImage(); }
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
ItemStack(): name(""), count(0), wear(0), metadata("") {}
ItemStack(std::string name_, u16 count_,
u16 wear, std::string metadata_,
IItemDefManager *itemdef);
~ItemStack() {}
// Serialization
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is, IItemDefManager *itemdef);
void deSerialize(const std::string &s, IItemDefManager *itemdef);
// Returns the string used for inventory
virtual std::string getItemString();
// Shall return false if item is not known and cannot be used
virtual bool isKnown() const { return true; }
std::string getItemString() const;
/*
Quantity methods
*/
// Return true if the item can be add()ed to the other
virtual bool addableTo(const InventoryItem *other) const
{ return false; }
// Return true if the other item contains this item
virtual bool isSubsetOf(const InventoryItem *other) const
{ return false; }
// Remove the other item from this one if possible and return true
// Return false if not possible
virtual bool removeOther(const InventoryItem *other)
{ return false; }
u16 getCount() const
{ return m_count; }
void setCount(u16 count)
{ m_count = count; }
u16 freeSpace() const
bool empty() const
{
u16 max = getStackMax();
if(m_count > max)
return 0;
return max - m_count;
return count == 0;
}
void add(u16 count)
void clear()
{
m_count += count;
}
void remove(u16 count)
{
assert(m_count >= count);
m_count -= count;
name = "";
count = 0;
wear = 0;
metadata = "";
}
/*
Other properties
*/
void add(u16 n)
{
count += n;
}
void remove(u16 n)
{
assert(count >= n);
count -= n;
if(count == 0)
clear(); // reset name, wear and metadata too
}
// Maximum size of a stack
virtual u16 getStackMax() const {return 1;}
// Whether it can be used
virtual bool isUsable() const {return false;}
// Whether it can be cooked
virtual bool isCookable() const {return false;}
// Result of cooking (can randomize)
virtual InventoryItem *createCookResult() const {return NULL;}
// Time of cooking
virtual float getCookTime() const {return 3.0;}
// Whether it can be burned (<0 = cannot be burned)
virtual float getBurnTime() const {return -1;}
// Gets amount of items that dropping one ItemSAO will decrement
// -1 means as many as possible
virtual s16 getDropCount() const { return -1; }
// Whether this item can point to liquids
virtual bool areLiquidsPointable() const { return false; }
// Creates an object from the item and places it in the world.
// If return value is true, item should be removed.
virtual bool dropOrPlace(ServerEnvironment *env,
ServerActiveObject *dropper,
v3f pos, bool place, s16 count);
// Eat, press, activate, whatever.
// Called when item is left-clicked while in hand.
// If returns true, item shall be deleted.
virtual bool use(ServerEnvironment *env,
ServerActiveObject *user,
const PointedThing& pointed){return false;}
protected:
IGameDef *m_gamedef;
u16 m_count;
};
class MaterialItem : public InventoryItem
{
public:
MaterialItem(IGameDef *gamedef, std::string nodename, u16 count);
// Legacy constructor
MaterialItem(IGameDef *gamedef, content_t content, u16 count);
/*
Implementation interface
*/
virtual const char* getName() const
u16 getStackMax(IItemDefManager *itemdef) const
{
return "MaterialItem";
}
virtual void serialize(std::ostream &os) const
{
os<<"node";
os<<" \"";
os<<m_nodename;
os<<"\" ";
os<<m_count;
}
virtual InventoryItem* clone()
{
return new MaterialItem(m_gamedef, m_nodename, m_count);
}
#ifndef SERVER
video::ITexture * getImage() const;
#endif
std::string getText()
{
std::ostringstream os;
os<<m_count;
return os.str();
s16 max = itemdef->get(name).stack_max;
return (max >= 0) ? max : 0;
}
virtual bool addableTo(const InventoryItem *other) const
// Number of items that can be added to this stack
u16 freeSpace(IItemDefManager *itemdef) const
{
if(std::string(other->getName()) != "MaterialItem")
return false;
MaterialItem *m = (MaterialItem*)other;
if(m->m_nodename != m_nodename)
return false;
return true;
}
virtual bool isSubsetOf(const InventoryItem *other) const
{
if(std::string(other->getName()) != "MaterialItem")
return false;
MaterialItem *m = (MaterialItem*)other;
if(m->m_nodename != m_nodename)
return false;
return m_count <= m->m_count;
}
virtual bool removeOther(const InventoryItem *other)
{
if(!other->isSubsetOf(this))
return false;
MaterialItem *m = (MaterialItem*)other;
m_count += m->m_count;
return true;
u16 max = getStackMax(itemdef);
if(count > max)
return 0;
return max - count;
}
u16 getStackMax() const
// Returns false if item is not known and cannot be used
bool isKnown(IItemDefManager *itemdef) const
{
return QUANTITY_ITEM_MAX_COUNT;
return itemdef->isKnown(name);
}
/*
Other properties
*/
bool isCookable() const;
InventoryItem *createCookResult() const;
float getCookTime() const;
float getBurnTime() const;
/*
Special properties (not part of virtual interface)
*/
std::string getNodeName() const
{ return m_nodename; }
content_t getMaterial() const;
private:
std::string m_nodename;
};
/*
An item that is used as a mid-product when crafting.
Subnames:
- Stick
*/
class CraftItem : public InventoryItem
{
public:
CraftItem(IGameDef *gamedef, std::string subname, u16 count);
/*
Implementation interface
*/
virtual const char* getName() const
// Returns a pointer to the item definition struct,
// or a fallback one (name="unknown") if the item is unknown.
const ItemDefinition& getDefinition(
IItemDefManager *itemdef) const
{
return "CraftItem";
}
virtual void serialize(std::ostream &os) const
{
os<<"craft";
os<<" \"";
os<<m_subname;
os<<"\" ";
os<<m_count;
}
virtual InventoryItem* clone()
{
return new CraftItem(m_gamedef, m_subname, m_count);
}
#ifndef SERVER
video::ITexture * getImage() const;
#endif
std::string getText()
{
std::ostringstream os;
os<<m_count;
return os.str();
return itemdef->get(name);
}
virtual bool isKnown() const;
virtual bool addableTo(const InventoryItem *other) const
// Get tool digging properties, or those of the hand if not a tool
const ToolDiggingProperties& getToolDiggingProperties(
IItemDefManager *itemdef) const
{
if(std::string(other->getName()) != "CraftItem")
return false;
CraftItem *m = (CraftItem*)other;
if(m->m_subname != m_subname)
return false;
return true;
}
virtual bool isSubsetOf(const InventoryItem *other) const
{
if(std::string(other->getName()) != "CraftItem")
return false;
CraftItem *m = (CraftItem*)other;
if(m->m_subname != m_subname)
return false;
return m_count <= m->m_count;
}
virtual bool removeOther(const InventoryItem *other)
{
if(!other->isSubsetOf(this))
return false;
CraftItem *m = (CraftItem*)other;
m_count += m->m_count;
return true;
ToolDiggingProperties *prop;
prop = itemdef->get(name).tool_digging_properties;
if(prop == NULL)
prop = itemdef->get("").tool_digging_properties;
assert(prop != NULL);
return *prop;
}
/*
Other properties
*/
u16 getStackMax() const;
bool isUsable() const;
bool isCookable() const;
InventoryItem *createCookResult() const;
float getCookTime() const;
float getBurnTime() const;
s16 getDropCount() const;
bool areLiquidsPointable() const;
bool dropOrPlace(ServerEnvironment *env,
ServerActiveObject *dropper,
v3f pos, bool place, s16 count);
bool use(ServerEnvironment *env,
ServerActiveObject *user,
const PointedThing& pointed);
/*
Special methods
*/
std::string getSubName()
// Wear out (only tools)
// Returns true if the item is (was) a tool
bool addWear(s32 amount, IItemDefManager *itemdef)
{
return m_subname;
}
private:
std::string m_subname;
};
class ToolItem : public InventoryItem
{
public:
ToolItem(IGameDef *gamedef, std::string toolname, u16 wear);
/*
Implementation interface
*/
virtual const char* getName() const
{
return "ToolItem";
}
virtual void serialize(std::ostream &os) const
{
os<<"tool";
os<<" \"";
os<<m_toolname;
os<<"\" ";
os<<m_wear;
}
virtual InventoryItem* clone()
{
return new ToolItem(m_gamedef, m_toolname, m_wear);
}
std::string getImageBasename() const;
#ifndef SERVER
video::ITexture * getImage() const;
video::ITexture * getImageRaw() const;
#endif
std::string getText()
{
return "";
}
virtual bool isKnown() const;
virtual bool isSubsetOf(const InventoryItem *other) const
{
if(std::string(other->getName()) != "ToolItem")
return false;
ToolItem *m = (ToolItem*)other;
if(m->m_toolname != m_toolname)
return false;
return m_wear <= m->m_wear;
}
virtual bool removeOther(const InventoryItem *other)
{
if(!other->isSubsetOf(this))
return false;
ToolItem *m = (ToolItem*)other;
m_wear -= m->m_wear;
return true;
}
/*
Special methods
*/
std::string getToolName()
{
return m_toolname;
}
u16 getWear()
{
return m_wear;
}
// Returns true if weared out
bool addWear(u16 add)
{
if(m_wear >= 65535 - add)
if(getDefinition(itemdef).type == ITEM_TOOL)
{
m_wear = 65535;
if(amount > 65535 - wear)
clear();
else if(amount < -wear)
wear = 0;
else
wear += amount;
return true;
}
else
{
m_wear += add;
return false;
}
}
private:
std::string m_toolname;
u16 m_wear;
// If possible, adds newitem to this item.
// If cannot be added at all, returns the item back.
// If can be added partly, decremented item is returned back.
// If can be added fully, empty item is returned.
ItemStack addItem(const ItemStack &newitem,
IItemDefManager *itemdef);
// Checks whether newitem could be added.
// If restitem is non-NULL, it receives the part of newitem that
// would be left over after adding.
bool itemFits(const ItemStack &newitem,
ItemStack *restitem, // may be NULL
IItemDefManager *itemdef) const;
// Takes some items.
// If there are not enough, takes as many as it can.
// Returns empty item if couldn't take any.
ItemStack takeItem(u32 takecount);
// Similar to takeItem, but keeps this ItemStack intact.
ItemStack peekItem(u32 peekcount) const;
/*
Properties
*/
std::string name;
u16 count;
u16 wear;
std::string metadata;
};
class InventoryList
{
public:
InventoryList(std::string name, u32 size);
InventoryList(std::string name, u32 size, IItemDefManager *itemdef);
~InventoryList();
void clearItems();
void setSize(u32 newsize);
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is, IGameDef *gamedef);
void deSerialize(std::istream &is);
InventoryList(const InventoryList &other);
InventoryList & operator = (const InventoryList &other);
const std::string &getName() const;
u32 getSize();
u32 getSize() const;
// Count used slots
u32 getUsedSlots();
u32 getFreeSlots();
u32 getUsedSlots() const;
u32 getFreeSlots() const;
/*bool getDirty(){ return m_dirty; }
void setDirty(bool dirty=true){ m_dirty = dirty; }*/
// Get pointer to item
const InventoryItem * getItem(u32 i) const;
InventoryItem * getItem(u32 i);
// Returns old item (or NULL). Parameter can be NULL.
InventoryItem * changeItem(u32 i, InventoryItem *newitem);
// Get reference to item
const ItemStack& getItem(u32 i) const;
ItemStack& getItem(u32 i);
// Returns old item. Parameter can be an empty item.
ItemStack changeItem(u32 i, const ItemStack &newitem);
// Delete item
void deleteItem(u32 i);
// Adds an item to a suitable place. Returns leftover item.
// If all went into the list, returns NULL.
InventoryItem * addItem(InventoryItem *newitem);
// Adds an item to a suitable place. Returns leftover item (possibly empty).
ItemStack addItem(const ItemStack &newitem);
// If possible, adds item to given slot.
// If cannot be added at all, returns the item back.
// If can be added partly, decremented item is returned back.
// If can be added fully, NULL is returned.
InventoryItem * addItem(u32 i, InventoryItem *newitem);
// If can be added fully, empty item is returned.
ItemStack addItem(u32 i, const ItemStack &newitem);
// Checks whether the item could be added to the given slot
bool itemFits(const u32 i, const InventoryItem *newitem);
// If restitem is non-NULL, it receives the part of newitem that
// would be left over after adding.
bool itemFits(const u32 i, const ItemStack &newitem,
ItemStack *restitem = NULL) const;
// Checks whether there is room for a given item
bool roomForItem(const InventoryItem *item);
bool roomForItem(const ItemStack &item) const;
// Checks whether there is room for a given item aftr it has been cooked
bool roomForCookedItem(const InventoryItem *item);
// Checks whether the given count of the given item name
// exists in this inventory list.
bool containsItem(const ItemStack &item) const;
// Removes the given count of the given item name from
// this inventory list. Walks the list in reverse order.
// If not as many items exist as requested, removes as
// many as possible.
// Returns the items that were actually removed.
ItemStack removeItem(const ItemStack &item);
// Takes some items from a slot.
// If there are not enough, takes as many as it can.
// Returns NULL if couldn't take any.
InventoryItem * takeItem(u32 i, u32 count);
// Returns empty item if couldn't take any.
ItemStack takeItem(u32 i, u32 takecount);
// Decrements amount of every material item
void decrementMaterials(u16 count);
// Similar to takeItem, but keeps the slot intact.
ItemStack peekItem(u32 i, u32 peekcount) const;
void print(std::ostream &o);
private:
core::array<InventoryItem*> m_items;
std::vector<ItemStack> m_items;
u32 m_size;
std::string m_name;
//bool m_dirty;
IItemDefManager *m_itemdef;
};
class Inventory
@ -486,20 +247,19 @@ public:
void clear();
Inventory();
Inventory(IItemDefManager *itemdef);
Inventory(const Inventory &other);
Inventory & operator = (const Inventory &other);
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is, IGameDef *gamedef);
void deSerialize(std::istream &is);
InventoryList * addList(const std::string &name, u32 size);
InventoryList * getList(const std::string &name);
const InventoryList * getList(const std::string &name) const;
bool deleteList(const std::string &name);
// A shorthand for adding items.
// Returns NULL if the item was fully added, leftover otherwise.
InventoryItem * addItem(const std::string &listname, InventoryItem *newitem)
// A shorthand for adding items. Returns leftover item (possibly empty).
ItemStack addItem(const std::string &listname, const ItemStack &newitem)
{
InventoryList *list = getList(listname);
if(list == NULL)
@ -511,7 +271,8 @@ private:
// -1 if not found
const s32 getListIndex(const std::string &name) const;
core::array<InventoryList*> m_lists;
std::vector<InventoryList*> m_lists;
IItemDefManager *m_itemdef;
};
#endif

@ -18,73 +18,91 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "inventorymanager.h"
#include "serverremoteplayer.h"
#include "log.h"
#include "mapblock.h" // getNodeBlockPos
#include "environment.h"
#include "scriptapi.h"
#include "serverobject.h"
#include "main.h" // for g_settings
#include "settings.h"
#include "utility.h"
/*
InventoryManager
InventoryLocation
*/
// Wrapper for old code
Inventory* InventoryManager::getInventory(InventoryContext *c, std::string id)
std::string InventoryLocation::dump() const
{
if(id == "current_player")
{
assert(c->current_player);
InventoryLocation loc;
loc.setPlayer(c->current_player->getName());
return getInventory(loc);
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
InventoryLocation loc;
loc.setNodeMeta(p);
return getInventory(loc);
}
errorstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
std::ostringstream os(std::ios::binary);
serialize(os);
return os.str();
}
// Wrapper for old code
void InventoryManager::inventoryModified(InventoryContext *c, std::string id)
{
if(id == "current_player")
{
assert(c->current_player);
InventoryLocation loc;
loc.setPlayer(c->current_player->getName());
setInventoryModified(loc);
return;
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
void InventoryLocation::serialize(std::ostream &os) const
{
switch(type){
case InventoryLocation::UNDEFINED:
{
os<<"undefined";
}
break;
case InventoryLocation::CURRENT_PLAYER:
{
os<<"current_player";
}
break;
case InventoryLocation::PLAYER:
{
os<<"player:"<<name;
}
break;
case InventoryLocation::NODEMETA:
{
os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
}
break;
default:
assert(0);
}
}
void InventoryLocation::deSerialize(std::istream &is)
{
std::string tname;
std::getline(is, tname, ':');
if(tname == "undefined")
{
v3s16 p;
type = InventoryLocation::UNDEFINED;
}
else if(tname == "current_player")
{
type = InventoryLocation::CURRENT_PLAYER;
}
else if(tname == "player")
{
type = InventoryLocation::PLAYER;
std::getline(is, name, '\n');
}
else if(tname == "nodemeta")
{
type = InventoryLocation::NODEMETA;
std::string pos;
std::getline(is, pos, '\n');
Strfnd fn(pos);
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
v3s16 blockpos = getNodeBlockPos(p);
InventoryLocation loc;
loc.setNodeMeta(p);
setInventoryModified(loc);
return;
}
else
{
infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
throw SerializationError("Unknown InventoryLocation type");
}
}
errorstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
void InventoryLocation::deSerialize(std::string s)
{
std::istringstream is(s, std::ios::binary);
deSerialize(is);
}
/*
@ -110,14 +128,6 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
return a;
}
static std::string describeC(const struct InventoryContext *c)
{
if(c->current_player == NULL)
return "current_player=NULL";
else
return std::string("current_player=") + c->current_player->getName();
}
IMoveAction::IMoveAction(std::istream &is)
{
std::string ts;
@ -125,14 +135,16 @@ IMoveAction::IMoveAction(std::istream &is)
std::getline(is, ts, ' ');
count = stoi(ts);
std::getline(is, from_inv, ' ');
std::getline(is, ts, ' ');
from_inv.deSerialize(ts);
std::getline(is, from_list, ' ');
std::getline(is, ts, ' ');
from_i = stoi(ts);
std::getline(is, to_inv, ' ');
std::getline(is, ts, ' ');
to_inv.deSerialize(ts);
std::getline(is, to_list, ' ');
@ -140,22 +152,21 @@ IMoveAction::IMoveAction(std::istream &is)
to_i = stoi(ts);
}
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env)
void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player)
{
Inventory *inv_from = mgr->getInventory(c, from_inv);
Inventory *inv_to = mgr->getInventory(c, to_inv);
Inventory *inv_from = mgr->getInventory(from_inv);
Inventory *inv_to = mgr->getInventory(to_inv);
if(!inv_from){
infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", to_inv=\""<<to_inv<<"\""<<std::endl;
<<"from_inv=\""<<from_inv.dump()<<"\""
<<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
return;
}
if(!inv_to){
infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", to_inv=\""<<to_inv<<"\""<<std::endl;
<<"from_inv=\""<<from_inv.dump()<<"\""
<<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
return;
}
@ -167,20 +178,20 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
*/
if(!list_from){
infostream<<"IMoveAction::apply(): FAIL: source list not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\""<<std::endl;
return;
}
if(!list_to){
infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
<<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
<<"to_inv=\""<<to_inv.dump()<<"\""
<<", to_list=\""<<to_list<<"\""<<std::endl;
return;
}
if(list_from->getItem(from_i) == NULL)
if(list_from->getItem(from_i).empty())
{
infostream<<"IMoveAction::apply(): FAIL: source item not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\""
<<" from_i="<<from_i<<std::endl;
return;
@ -191,27 +202,28 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
if(inv_from == inv_to && list_from == list_to && from_i == to_i)
{
infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
<<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
<<"are the same: inv=\""<<from_inv.dump()
<<"\" list=\""<<from_list
<<"\" i="<<from_i<<std::endl;
return;
}
// Take item from source list
InventoryItem *item1 = NULL;
ItemStack item1;
if(count == 0)
item1 = list_from->changeItem(from_i, NULL);
item1 = list_from->changeItem(from_i, ItemStack());
else
item1 = list_from->takeItem(from_i, count);
// Try to add the item to destination list
InventoryItem *olditem = item1;
int oldcount = item1.count;
item1 = list_to->addItem(to_i, item1);
// If something is returned, the item was not fully added
if(item1 != NULL)
if(!item1.empty())
{
// If olditem is returned, nothing was added.
bool nothing_added = (item1 == olditem);
bool nothing_added = (item1.count == oldcount);
// If something else is returned, part of the item was left unadded.
// Add the other part back to the source item
@ -222,24 +234,24 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
if(nothing_added)
{
// Take item from source list
item1 = list_from->changeItem(from_i, NULL);
item1 = list_from->changeItem(from_i, ItemStack());
// Adding was not possible, swap the items.
InventoryItem *item2 = list_to->changeItem(to_i, item1);
ItemStack item2 = list_to->changeItem(to_i, item1);
// Put item from destination list to the source list
list_from->changeItem(from_i, item2);
}
}
mgr->inventoryModified(c, from_inv);
if(from_inv != to_inv)
mgr->inventoryModified(c, to_inv);
mgr->setInventoryModified(from_inv);
if(inv_from != inv_to)
mgr->setInventoryModified(to_inv);
infostream<<"IMoveAction::apply(): moved at "
<<"["<<describeC(c)<<"]"
<<" from inv=\""<<from_inv<<"\""
<<" count="<<count<<"\""
<<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<" to inv=\""<<to_inv<<"\""
<<" to inv=\""<<to_inv.dump()<<"\""
<<" list=\""<<to_list<<"\""
<<" i="<<to_i
<<std::endl;
@ -252,7 +264,8 @@ IDropAction::IDropAction(std::istream &is)
std::getline(is, ts, ' ');
count = stoi(ts);
std::getline(is, from_inv, ' ');
std::getline(is, ts, ' ');
from_inv.deSerialize(ts);
std::getline(is, from_list, ' ');
@ -260,27 +273,13 @@ IDropAction::IDropAction(std::istream &is)
from_i = stoi(ts);
}
void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env)
void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player)
{
if(c->current_player == NULL){
infostream<<"IDropAction::apply(): FAIL: current_player is NULL"<<std::endl;
return;
}
// Do NOT cast directly to ServerActiveObject*, it breaks
// because of multiple inheritance.
ServerActiveObject *dropper =
static_cast<ServerActiveObject*>(
static_cast<ServerRemotePlayer*>(
c->current_player
));
Inventory *inv_from = mgr->getInventory(c, from_inv);
Inventory *inv_from = mgr->getInventory(from_inv);
if(!inv_from){
infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return;
}
@ -291,254 +290,35 @@ void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
*/
if(!list_from){
infostream<<"IDropAction::apply(): FAIL: source list not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", from_list=\""<<from_list<<"\""<<std::endl;
<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return;
}
InventoryItem *item = list_from->getItem(from_i);
if(item == NULL)
if(list_from->getItem(from_i).empty())
{
infostream<<"IDropAction::apply(): FAIL: source item not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\""
<<" from_i="<<from_i<<std::endl;
return;
}
v3f pos = dropper->getBasePosition();
pos.Y += 0.5*BS;
s16 count2 = count;
if(count2 == 0)
count2 = -1;
/*
Drop the item
*/
bool remove = item->dropOrPlace(env, dropper, pos, false, count2);
if(remove)
list_from->deleteItem(from_i);
mgr->inventoryModified(c, from_inv);
ItemStack item = list_from->getItem(from_i);
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item, player,
player->getBasePosition() + v3f(0,1,0)))
{
// Apply returned ItemStack
if(g_settings->getBool("creative_mode") == false
|| from_inv.type != InventoryLocation::PLAYER)
list_from->changeItem(from_i, item);
mgr->setInventoryModified(from_inv);
}
infostream<<"IDropAction::apply(): dropped "
<<"["<<describeC(c)<<"]"
<<" from inv=\""<<from_inv<<"\""
<<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<std::endl;
}
/*
Craft checking system
*/
bool ItemSpec::checkItem(const InventoryItem *item) const
{
if(type == ITEM_NONE)
{
// Has to be no item
if(item != NULL)
return false;
return true;
}
// There should be an item
if(item == NULL)
return false;
std::string itemname = item->getName();
if(type == ITEM_MATERIAL)
{
if(itemname != "MaterialItem")
return false;
MaterialItem *mitem = (MaterialItem*)item;
if(num != 65535){
if(mitem->getMaterial() != num)
return false;
} else {
if(mitem->getNodeName() != name)
return false;
}
}
else if(type == ITEM_CRAFT)
{
if(itemname != "CraftItem")
return false;
CraftItem *mitem = (CraftItem*)item;
if(mitem->getSubName() != name)
return false;
}
else if(type == ITEM_TOOL)
{
// Not supported yet
assert(0);
}
else if(type == ITEM_MBO)
{
// Not supported yet
assert(0);
}
else
{
// Not supported yet
assert(0);
}
return true;
}
bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
{
u16 items_min_x = 100;
u16 items_max_x = 100;
u16 items_min_y = 100;
u16 items_max_y = 100;
for(u16 y=0; y<3; y++)
for(u16 x=0; x<3; x++)
{
if(items[y*3 + x] == NULL)
continue;
if(items_min_x == 100 || x < items_min_x)
items_min_x = x;
if(items_min_y == 100 || y < items_min_y)
items_min_y = y;
if(items_max_x == 100 || x > items_max_x)
items_max_x = x;
if(items_max_y == 100 || y > items_max_y)
items_max_y = y;
}
// No items at all, just return false
if(items_min_x == 100)
return false;
u16 items_w = items_max_x - items_min_x + 1;
u16 items_h = items_max_y - items_min_y + 1;
u16 specs_min_x = 100;
u16 specs_max_x = 100;
u16 specs_min_y = 100;
u16 specs_max_y = 100;
for(u16 y=0; y<3; y++)
for(u16 x=0; x<3; x++)
{
if(specs[y*3 + x].type == ITEM_NONE)
continue;
if(specs_min_x == 100 || x < specs_min_x)
specs_min_x = x;
if(specs_min_y == 100 || y < specs_min_y)
specs_min_y = y;
if(specs_max_x == 100 || x > specs_max_x)
specs_max_x = x;
if(specs_max_y == 100 || y > specs_max_y)
specs_max_y = y;
}
// No specs at all, just return false
if(specs_min_x == 100)
return false;
u16 specs_w = specs_max_x - specs_min_x + 1;
u16 specs_h = specs_max_y - specs_min_y + 1;
// Different sizes
if(items_w != specs_w || items_h != specs_h)
return false;
for(u16 y=0; y<specs_h; y++)
for(u16 x=0; x<specs_w; x++)
{
u16 items_x = items_min_x + x;
u16 items_y = items_min_y + y;
u16 specs_x = specs_min_x + x;
u16 specs_y = specs_min_y + y;
const InventoryItem *item = items[items_y * 3 + items_x];
const ItemSpec &spec = specs[specs_y * 3 + specs_x];
if(spec.checkItem(item) == false)
return false;
}
return true;
}
bool checkItemCombination(const InventoryItem * const * items,
const InventoryItem * const * specs)
{
u16 items_min_x = 100;
u16 items_max_x = 100;
u16 items_min_y = 100;
u16 items_max_y = 100;
for(u16 y=0; y<3; y++)
for(u16 x=0; x<3; x++)
{
if(items[y*3 + x] == NULL)
continue;
if(items_min_x == 100 || x < items_min_x)
items_min_x = x;
if(items_min_y == 100 || y < items_min_y)
items_min_y = y;
if(items_max_x == 100 || x > items_max_x)
items_max_x = x;
if(items_max_y == 100 || y > items_max_y)
items_max_y = y;
}
// No items at all, just return false
if(items_min_x == 100)
return false;
u16 items_w = items_max_x - items_min_x + 1;
u16 items_h = items_max_y - items_min_y + 1;
u16 specs_min_x = 100;
u16 specs_max_x = 100;
u16 specs_min_y = 100;
u16 specs_max_y = 100;
for(u16 y=0; y<3; y++)
for(u16 x=0; x<3; x++)
{
if(specs[y*3 + x] == NULL)
continue;
if(specs_min_x == 100 || x < specs_min_x)
specs_min_x = x;
if(specs_min_y == 100 || y < specs_min_y)
specs_min_y = y;
if(specs_max_x == 100 || x > specs_max_x)
specs_max_x = x;
if(specs_max_y == 100 || y > specs_max_y)
specs_max_y = y;
}
// No specs at all, just return false
if(specs_min_x == 100)
return false;
u16 specs_w = specs_max_x - specs_min_x + 1;
u16 specs_h = specs_max_y - specs_min_y + 1;
// Different sizes
if(items_w != specs_w || items_h != specs_h)
return false;
for(u16 y=0; y<specs_h; y++)
for(u16 x=0; x<specs_w; x++)
{
u16 items_x = items_min_x + x;
u16 items_y = items_min_y + y;
u16 specs_x = specs_min_x + x;
u16 specs_y = specs_min_y + y;
const InventoryItem *item = items[items_y * 3 + items_x];
const InventoryItem *spec = specs[specs_y * 3 + specs_x];
if(item == NULL && spec == NULL)
continue;
if(item == NULL && spec != NULL)
return false;
if(item != NULL && spec == NULL)
return false;
if(!spec->isSubsetOf(item))
return false;
}
return true;
}

@ -21,19 +21,34 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define INVENTORYMANAGER_HEADER
#include "inventory.h"
#include <iostream>
#include <string>
class ServerActiveObject;
// Should probably somehow replace InventoryContext over time
struct InventoryLocation
{
enum Type{
UNDEFINED,
CURRENT_PLAYER,
PLAYER,
NODEMETA
NODEMETA,
} type;
std::string name; // PLAYER
v3s16 p; // NODEMETA
InventoryLocation()
{
setUndefined();
}
void setUndefined()
{
type = UNDEFINED;
}
void setCurrentPlayer()
{
type = CURRENT_PLAYER;
}
void setPlayer(const std::string &name_)
{
type = PLAYER;
@ -44,17 +59,17 @@ struct InventoryLocation
type = NODEMETA;
p = p_;
}
};
class Player;
void applyCurrentPlayer(const std::string &name_)
{
if(type == CURRENT_PLAYER)
setPlayer(name_);
}
struct InventoryContext
{
Player *current_player;
InventoryContext():
current_player(NULL)
{}
std::string dump() const;
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
void deSerialize(std::string s);
};
struct InventoryAction;
@ -68,18 +83,11 @@ public:
// Get an inventory or set it modified (so it will be updated over
// network or so)
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
virtual void setInventoryModified(const InventoryLocation &loc){}
// Used on the client to send an action to the server
virtual void inventoryAction(InventoryAction *a){}
// (Deprecated; these wrap to the latter ones)
// Get a pointer to an inventory specified by id. id can be:
// - "current_player"
// - "nodemeta:X,Y,Z"
Inventory* getInventory(InventoryContext *c, std::string id);
// Used on the server by InventoryAction::apply and other stuff
void inventoryModified(InventoryContext *c, std::string id);
};
#define IACTION_MOVE 0
@ -91,18 +99,17 @@ struct InventoryAction
virtual u16 getType() const = 0;
virtual void serialize(std::ostream &os) const = 0;
virtual void apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env) = 0;
virtual void apply(InventoryManager *mgr, ServerActiveObject *player) = 0;
};
struct IMoveAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
std::string from_inv;
InventoryLocation from_inv;
std::string from_list;
s16 from_i;
std::string to_inv;
InventoryLocation to_inv;
std::string to_list;
s16 to_i;
@ -124,23 +131,22 @@ struct IMoveAction : public InventoryAction
{
os<<"Move ";
os<<count<<" ";
os<<from_inv<<" ";
os<<from_inv.dump()<<" ";
os<<from_list<<" ";
os<<from_i<<" ";
os<<to_inv<<" ";
os<<to_inv.dump()<<" ";
os<<to_list<<" ";
os<<to_i;
}
void apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env);
void apply(InventoryManager *mgr, ServerActiveObject *player);
};
struct IDropAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
std::string from_inv;
InventoryLocation from_inv;
std::string from_list;
s16 from_i;
@ -161,68 +167,13 @@ struct IDropAction : public InventoryAction
{
os<<"Drop ";
os<<count<<" ";
os<<from_inv<<" ";
os<<from_inv.dump()<<" ";
os<<from_list<<" ";
os<<from_i;
}
void apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env);
void apply(InventoryManager *mgr, ServerActiveObject *player);
};
/*
Craft checking system
*/
enum ItemSpecType
{
ITEM_NONE,
ITEM_MATERIAL,
ITEM_CRAFT,
ITEM_TOOL,
ITEM_MBO
};
struct ItemSpec
{
enum ItemSpecType type;
// Only other one of these is used
std::string name;
u16 num;
ItemSpec():
type(ITEM_NONE)
{
}
ItemSpec(enum ItemSpecType a_type, std::string a_name):
type(a_type),
name(a_name),
num(65535)
{
}
ItemSpec(enum ItemSpecType a_type, u16 a_num):
type(a_type),
name(""),
num(a_num)
{
}
bool checkItem(const InventoryItem *item) const;
};
/*
items: a pointer to an array of 9 pointers to items
specs: a pointer to an array of 9 ItemSpecs
*/
bool checkItemCombination(const InventoryItem * const*items, const ItemSpec *specs);
/*
items: a pointer to an array of 9 pointers to items
specs: a pointer to an array of 9 pointers to items
*/
bool checkItemCombination(const InventoryItem * const * items,
const InventoryItem * const * specs);
#endif

@ -39,6 +39,8 @@ typedef core::vector2d<s32> v2s32;
typedef core::vector2d<u32> v2u32;
typedef core::vector2d<f32> v2f32;
typedef core::aabbox3d<f32> aabb3f;
#ifdef _MSC_VER
// Windows
typedef unsigned long long u64;

502
src/itemdef.cpp Normal file

@ -0,0 +1,502 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "itemdef.h"
#include "gamedef.h"
#include "nodedef.h"
#include "materials.h"
#include "inventory.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#include "mesh.h"
#include "tile.h"
#endif
#include "log.h"
#include "utility.h"
#include <map>
#include <set>
/*
ItemDefinition
*/
ItemDefinition::ItemDefinition()
{
resetInitial();
}
ItemDefinition::ItemDefinition(const ItemDefinition &def)
{
resetInitial();
*this = def;
}
ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
{
if(this == &def)
return *this;
reset();
type = def.type;
name = def.name;
description = def.description;
inventory_image = def.inventory_image;
wield_image = def.wield_image;
wield_scale = def.wield_scale;
stack_max = def.stack_max;
usable = def.usable;
liquids_pointable = def.liquids_pointable;
if(def.tool_digging_properties)
{
tool_digging_properties = new ToolDiggingProperties(
*def.tool_digging_properties);
}
#ifndef SERVER
inventory_texture = def.inventory_texture;
if(def.wield_mesh)
{
wield_mesh = def.wield_mesh;
wield_mesh->grab();
}
#endif
return *this;
}
ItemDefinition::~ItemDefinition()
{
reset();
}
void ItemDefinition::resetInitial()
{
// Initialize pointers to NULL so reset() does not delete undefined pointers
tool_digging_properties = NULL;
#ifndef SERVER
inventory_texture = NULL;
wield_mesh = NULL;
#endif
reset();
}
void ItemDefinition::reset()
{
type = ITEM_NONE;
name = "";
description = "";
inventory_image = "";
wield_image = "";
wield_scale = v3f(1.0, 1.0, 1.0);
stack_max = 99;
usable = false;
liquids_pointable = false;
if(tool_digging_properties)
{
delete tool_digging_properties;
tool_digging_properties = NULL;
}
#ifndef SERVER
inventory_texture = NULL;
if(wield_mesh)
{
wield_mesh->drop();
wield_mesh = NULL;
}
#endif
}
void ItemDefinition::serialize(std::ostream &os) const
{
writeU8(os, 0); // version
writeU8(os, type);
os<<serializeString(name);
os<<serializeString(description);
os<<serializeString(inventory_image);
os<<serializeString(wield_image);
writeV3F1000(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
writeU8(os, liquids_pointable);
std::string tool_digging_properties_s = "";
if(tool_digging_properties)
{
std::ostringstream tmp_os(std::ios::binary);
tool_digging_properties->serialize(tmp_os);
tool_digging_properties_s = tmp_os.str();
}
os<<serializeString(tool_digging_properties_s);
}
void ItemDefinition::deSerialize(std::istream &is)
{
// Reset everything
reset();
// Deserialize
int version = readU8(is);
if(version != 0)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
name = deSerializeString(is);
description = deSerializeString(is);
inventory_image = deSerializeString(is);
wield_image = deSerializeString(is);
wield_scale = readV3F1000(is);
stack_max = readS16(is);
usable = readU8(is);
liquids_pointable = readU8(is);
std::string tool_digging_properties_s = deSerializeString(is);
if(!tool_digging_properties_s.empty())
{
std::istringstream tmp_is(tool_digging_properties_s, std::ios::binary);
tool_digging_properties = new ToolDiggingProperties;
tool_digging_properties->deSerialize(tmp_is);
}
}
/*
CItemDefManager
*/
// SUGG: Support chains of aliases?
class CItemDefManager: public IWritableItemDefManager
{
public:
CItemDefManager()
{
clear();
}
virtual ~CItemDefManager()
{
}
virtual const ItemDefinition& get(const std::string &name_) const
{
// Convert name according to possible alias
std::string name = getAlias(name_);
// Get the definition
std::map<std::string, ItemDefinition*>::const_iterator i;
i = m_item_definitions.find(name);
if(i == m_item_definitions.end())
i = m_item_definitions.find("unknown");
assert(i != m_item_definitions.end());
return *(i->second);
}
virtual std::string getAlias(const std::string &name) const
{
std::map<std::string, std::string>::const_iterator i;
i = m_aliases.find(name);
if(i != m_aliases.end())
return i->second;
return name;
}
virtual std::set<std::string> getAll() const
{
std::set<std::string> result;
for(std::map<std::string, ItemDefinition*>::const_iterator
i = m_item_definitions.begin();
i != m_item_definitions.end(); i++)
{
result.insert(i->first);
}
for(std::map<std::string, std::string>::const_iterator
i = m_aliases.begin();
i != m_aliases.end(); i++)
{
result.insert(i->first);
}
return result;
}
virtual bool isKnown(const std::string &name_) const
{
// Convert name according to possible alias
std::string name = getAlias(name_);
// Get the definition
std::map<std::string, ItemDefinition*>::const_iterator i;
return m_item_definitions.find(name) != m_item_definitions.end();
}
void clear()
{
for(std::map<std::string, ItemDefinition*>::const_iterator
i = m_item_definitions.begin();
i != m_item_definitions.end(); i++)
{
delete i->second;
}
m_item_definitions.clear();
m_aliases.clear();
// Add the four builtin items:
// "" is the hand
// "unknown" is returned whenever an undefined item is accessed
// "air" is the air node
// "ignore" is the ignore node
ItemDefinition* hand_def = new ItemDefinition;
hand_def->name = "";
hand_def->wield_image = "wieldhand.png";
hand_def->tool_digging_properties = new ToolDiggingProperties;
m_item_definitions.insert(std::make_pair("", hand_def));
ItemDefinition* unknown_def = new ItemDefinition;
unknown_def->name = "unknown";
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
ItemDefinition* air_def = new ItemDefinition;
air_def->type = ITEM_NODE;
air_def->name = "air";
m_item_definitions.insert(std::make_pair("air", air_def));
ItemDefinition* ignore_def = new ItemDefinition;
ignore_def->type = ITEM_NODE;
ignore_def->name = "ignore";
m_item_definitions.insert(std::make_pair("ignore", ignore_def));
}
virtual void registerItem(const ItemDefinition &def)
{
infostream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
// Ensure that the "" item (the hand) always has ToolDiggingProperties
if(def.name == "")
assert(def.tool_digging_properties != NULL);
m_item_definitions[def.name] = new ItemDefinition(def);
// Remove conflicting alias if it exists
bool alias_removed = (m_aliases.erase(def.name) != 0);
if(alias_removed)
infostream<<"ItemDefManager: erased alias "<<def.name
<<" because item was defined"<<std::endl;
}
virtual void registerAlias(const std::string &name,
const std::string &convert_to)
{
if(m_item_definitions.find(name) == m_item_definitions.end())
{
infostream<<"ItemDefManager: setting alias "<<name
<<" -> "<<convert_to<<std::endl;
m_aliases[name] = convert_to;
}
}
virtual void updateTexturesAndMeshes(IGameDef *gamedef)
{
#ifndef SERVER
infostream<<"ItemDefManager::updateTexturesAndMeshes(): Updating "
<<"textures and meshes in item definitions"<<std::endl;
ITextureSource *tsrc = gamedef->getTextureSource();
INodeDefManager *nodedef = gamedef->getNodeDefManager();
IrrlichtDevice *device = tsrc->getDevice();
video::IVideoDriver *driver = device->getVideoDriver();
for(std::map<std::string, ItemDefinition*>::iterator
i = m_item_definitions.begin();
i != m_item_definitions.end(); i++)
{
ItemDefinition *def = i->second;
bool need_node_mesh = false;
// Create an inventory texture
def->inventory_texture = NULL;
if(def->inventory_image != "")
{
def->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
}
else if(def->type == ITEM_NODE)
{
need_node_mesh = true;
}
// Create a wield mesh
if(def->wield_mesh != NULL)
{
def->wield_mesh->drop();
def->wield_mesh = NULL;
}
if(def->type == ITEM_NODE && def->wield_image == "")
{
need_node_mesh = true;
}
else if(def->wield_image != "" || def->inventory_image != "")
{
// Extrude the wield image into a mesh
std::string imagename;
if(def->wield_image != "")
imagename = def->wield_image;
else
imagename = def->inventory_image;
def->wield_mesh = createExtrudedMesh(
tsrc->getTextureRaw(imagename),
driver,
def->wield_scale * v3f(40.0, 40.0, 4.0));
if(def->wield_mesh == NULL)
{
infostream<<"ItemDefManager: WARNING: "
<<"updateTexturesAndMeshes(): "
<<"Unable to create extruded mesh for item "
<<def->name<<std::endl;
}
}
if(need_node_mesh)
{
/*
Get node properties
*/
content_t id = nodedef->getId(def->name);
const ContentFeatures &f = nodedef->get(id);
/*
Make a mesh from the node
*/
MeshMakeData mesh_make_data;
MapNode mesh_make_node(
id,
(f.param_type == CPT_LIGHT) ? 0xee : 0,
0);
mesh_make_data.fillSingleNode(1000, &mesh_make_node);
scene::IMesh *node_mesh =
makeMapBlockMesh(&mesh_make_data, gamedef);
setMeshColor(node_mesh, video::SColor(255, 255, 255, 255));
/*
Scale and translate the mesh so it's a unit cube
centered on the origin
*/
scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
/*
Draw node mesh into a render target texture
*/
if(def->inventory_texture == NULL && node_mesh != NULL)
{
core::dimension2d<u32> dim(64,64);
std::string rtt_texture_name = "INVENTORY_"
+ def->name + "_RTT";
v3f camera_position(0, 1.0, -1.5);
camera_position.rotateXZBy(45);
v3f camera_lookat(0, 0, 0);
core::CMatrix4<f32> camera_projection_matrix;
// Set orthogonal projection
camera_projection_matrix.buildProjectionMatrixOrthoLH(
1.65, 1.65, 0, 100);
video::SColorf ambient_light(0.2,0.2,0.2);
v3f light_position(10, 100, -50);
video::SColorf light_color(0.5,0.5,0.5);
f32 light_radius = 1000;
def->inventory_texture = generateTextureFromMesh(
node_mesh, device, dim, rtt_texture_name,
camera_position,
camera_lookat,
camera_projection_matrix,
ambient_light,
light_position,
light_color,
light_radius);
// Note: might have returned NULL
}
/*
Use the node mesh as the wield mesh
*/
if(def->wield_mesh == NULL && node_mesh != NULL)
{
// Scale to proper wield mesh proportions
scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
* def->wield_scale);
def->wield_mesh = node_mesh;
def->wield_mesh->grab();
}
if(node_mesh != NULL)
node_mesh->drop();
}
}
#endif
}
void serialize(std::ostream &os)
{
writeU8(os, 0); // version
u16 count = m_item_definitions.size();
writeU16(os, count);
for(std::map<std::string, ItemDefinition*>::const_iterator
i = m_item_definitions.begin();
i != m_item_definitions.end(); i++)
{
ItemDefinition *def = i->second;
// Serialize ItemDefinition and write wrapped in a string
std::ostringstream tmp_os(std::ios::binary);
def->serialize(tmp_os);
os<<serializeString(tmp_os.str());
}
writeU16(os, m_aliases.size());
for(std::map<std::string, std::string>::const_iterator
i = m_aliases.begin(); i != m_aliases.end(); i++)
{
os<<serializeString(i->first);
os<<serializeString(i->second);
}
}
void deSerialize(std::istream &is)
{
// Clear everything
clear();
// Deserialize
int version = readU8(is);
if(version != 0)
throw SerializationError("unsupported ItemDefManager version");
u16 count = readU16(is);
for(u16 i=0; i<count; i++)
{
// Deserialize a string and grab an ItemDefinition from it
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
ItemDefinition def;
def.deSerialize(tmp_is);
// Register
registerItem(def);
}
u16 num_aliases = readU16(is);
for(u16 i=0; i<num_aliases; i++)
{
std::string name = deSerializeString(is);
std::string convert_to = deSerializeString(is);
registerAlias(name, convert_to);
}
}
private:
// Key is name
std::map<std::string, ItemDefinition*> m_item_definitions;
// Aliases
std::map<std::string, std::string> m_aliases;
};
IWritableItemDefManager* createItemDefManager()
{
return new CItemDefManager();
}

147
src/itemdef.h Normal file

@ -0,0 +1,147 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ITEMDEF_HEADER
#define ITEMDEF_HEADER
#include "common_irrlicht.h"
#include <string>
#include <iostream>
#include <set>
class IGameDef;
struct ToolDiggingProperties;
/*
Base item definition
*/
enum ItemType
{
ITEM_NONE,
ITEM_NODE,
ITEM_CRAFT,
ITEM_TOOL,
};
struct ItemDefinition
{
/*
Basic item properties
*/
ItemType type;
std::string name; // "" = hand
std::string description; // Shown in tooltip.
/*
Visual properties
*/
std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems
std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used
v3f wield_scale;
/*
Item stack and interaction properties
*/
s16 stack_max;
bool usable;
bool liquids_pointable;
// May be NULL. If non-NULL, deleted by destructor
ToolDiggingProperties *tool_digging_properties;
/*
Cached stuff
*/
#ifndef SERVER
video::ITexture *inventory_texture;
scene::IMesh *wield_mesh;
#endif
/*
Some helpful methods
*/
ItemDefinition();
ItemDefinition(const ItemDefinition &def);
ItemDefinition& operator=(const ItemDefinition &def);
~ItemDefinition();
void reset();
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
private:
void resetInitial();
};
class IItemDefManager
{
public:
IItemDefManager(){}
virtual ~IItemDefManager(){}
// Get item definition
virtual const ItemDefinition& get(const std::string &name) const=0;
// Get alias definition
virtual std::string getAlias(const std::string &name) const=0;
// Get set of all defined item names and aliases
virtual std::set<std::string> getAll() const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
virtual void serialize(std::ostream &os)=0;
};
class IWritableItemDefManager : public IItemDefManager
{
public:
IWritableItemDefManager(){}
virtual ~IWritableItemDefManager(){}
// Get item definition
virtual const ItemDefinition& get(const std::string &name) const=0;
// Get alias definition
virtual std::string getAlias(const std::string &name) const=0;
// Get set of all defined item names and aliases
virtual std::set<std::string> getAll() const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
// Remove all registered item and node definitions and aliases
// Then re-add the builtin item definitions
virtual void clear()=0;
// Register item definition
virtual void registerItem(const ItemDefinition &def)=0;
// Set an alias so that items named <name> will load as <convert_to>.
// Alias is not set if <name> has already been defined.
// Alias will be removed if <name> is defined at a later point of time.
virtual void registerAlias(const std::string &name,
const std::string &convert_to)=0;
/*
Update inventory textures and wield meshes to latest
return values of ITextureSource and INodeDefManager.
Call after updating the texture atlas of a texture source.
*/
virtual void updateTexturesAndMeshes(IGameDef *gamedef)=0;
virtual void serialize(std::ostream &os)=0;
virtual void deSerialize(std::istream &is)=0;
};
IWritableItemDefManager* createItemDefManager();
#endif

@ -30,6 +30,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "nameidmapping.h"
#include "content_mapnode.h" // For legacy name-id mapping
#ifndef SERVER
#include "mapblock_mesh.h"
#endif
/*
MapBlock

@ -32,9 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxel.h"
#include "staticobject.h"
#include "mapblock_nodemod.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#endif
#include "modifiedstate.h"
class Map;

@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "profiler.h"
#include "nodedef.h"
#include "tile.h"
#include "gamedef.h"
#include "content_mapblock.h"
#include "mineral.h" // For mineral_block_texture
@ -83,6 +82,39 @@ void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
}
}
void MeshMakeData::fillSingleNode(u32 daynight_ratio, MapNode *node)
{
m_daynight_ratio = daynight_ratio;
m_blockpos = v3s16(0,0,0);
m_temp_mods.clear();
v3s16 blockpos_nodes = v3s16(0,0,0);
VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1));
s32 volume = area.getVolume();
s32 our_node_index = area.index(1,1,1);
// Allocate this block + neighbors
m_vmanip.clear();
m_vmanip.addArea(area);
// Fill in data
MapNode *data = new MapNode[volume];
for(s32 i = 0; i < volume; i++)
{
if(i == our_node_index)
{
data[i] = *node;
}
else
{
data[i] = MapNode(CONTENT_AIR, LIGHT_MAX, 0);
}
}
m_vmanip.copyFrom(data, area, area.MinEdge, area.MinEdge, area.getExtent());
delete[] data;
}
/*
vertex_dirs: v3s16[4]
*/
@ -207,8 +239,8 @@ static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y;
else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z;
v3f zerovector = v3f(0,0,0);
v3f normal(dir.X, dir.Y, dir.Z);
u8 alpha = tile.alpha;
/*u8 alpha = 255;
if(tile.id == TILE_WATER)
@ -230,16 +262,16 @@ static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), c,
core::vector2d<f32>(x0+w*abs_scale, y0));*/
face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0),
face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
MapBlock_LightColor(alpha, li0),
core::vector2d<f32>(x0+w*abs_scale, y0+h));
face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0),
face.vertices[1] = video::S3DVertex(vertex_pos[1], normal,
MapBlock_LightColor(alpha, li1),
core::vector2d<f32>(x0, y0+h));
face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0),
face.vertices[2] = video::S3DVertex(vertex_pos[2], normal,
MapBlock_LightColor(alpha, li2),
core::vector2d<f32>(x0, y0));
face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0),
face.vertices[3] = video::S3DVertex(vertex_pos[3], normal,
MapBlock_LightColor(alpha, li3),
core::vector2d<f32>(x0+w*abs_scale, y0));
@ -309,8 +341,8 @@ static TileSpec getTile(const MapNode &node, v3s16 dir,
Gets node tile from any place relative to block.
Returns TILE_NODE if doesn't exist or should not be drawn.
*/
static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
NodeModMap &temp_mods, ITextureSource *tsrc, INodeDefManager *ndef)
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
NodeModMap *temp_mods, ITextureSource *tsrc, INodeDefManager *ndef)
{
TileSpec spec;
spec = getTile(mn, face_dir, tsrc, ndef);
@ -325,13 +357,15 @@ static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
{
struct NodeMod mod = n->getValue();*/
NodeMod mod;
if(temp_mods.get(p, &mod))
if(temp_mods && temp_mods->get(p, &mod))
{
#if 0 // NODEMOD_CHANGECONTENT isn't used at the moment
if(mod.type == NODEMOD_CHANGECONTENT)
{
MapNode mn2(mod.param);
spec = getTile(mn2, face_dir, tsrc, ndef);
}
#endif
if(mod.type == NODEMOD_CRACK)
{
/*
@ -361,19 +395,14 @@ static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
return spec;
}
static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap *temp_mods)
{
/*
Check temporary modifications on this node
*/
/*core::map<v3s16, NodeMod>::Node *n;
n = m_temp_mods.find(p);
// If modified
if(n != NULL)
{
struct NodeMod mod = n->getValue();*/
#if 0 // NODEMOD_CHANGECONTENT isn't used at the moment
NodeMod mod;
if(temp_mods.get(p, &mod))
if(temp_mods && temp_mods->get(p, &mod))
{
if(mod.type == NODEMOD_CHANGECONTENT)
{
@ -395,6 +424,7 @@ static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
*/
}
}
#endif
return mn.getContent();
}
@ -469,7 +499,7 @@ static void getTileInfo(
v3s16 face_dir,
u32 daynight_ratio,
VoxelManipulator &vmanip,
NodeModMap &temp_mods,
NodeModMap *temp_mods,
bool smooth_lighting,
IGameDef *gamedef,
// Output:
@ -553,7 +583,7 @@ static void updateFastFaceRow(
v3s16 face_dir,
v3f face_dir_f,
core::array<FastFace> &dest,
NodeModMap &temp_mods,
NodeModMap *temp_mods,
VoxelManipulator &vmanip,
v3s16 blockpos_nodes,
bool smooth_lighting,
@ -749,7 +779,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef)
v3s16(0,1,0), //face dir
v3f (0,1,0),
fastfaces_new,
data->m_temp_mods,
&data->m_temp_mods,
data->m_vmanip,
blockpos_nodes,
smooth_lighting,
@ -768,7 +798,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef)
v3s16(1,0,0),
v3f (1,0,0),
fastfaces_new,
data->m_temp_mods,
&data->m_temp_mods,
data->m_vmanip,
blockpos_nodes,
smooth_lighting,
@ -787,7 +817,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef)
v3s16(0,0,1),
v3f (0,0,1),
fastfaces_new,
data->m_temp_mods,
&data->m_temp_mods,
data->m_vmanip,
blockpos_nodes,
smooth_lighting,

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "mapblock_nodemod.h"
#include "tile.h"
#include "voxel.h"
class IGameDef;
@ -125,6 +126,8 @@ private:
// Helper functions
video::SColor MapBlock_LightColor(u8 alpha, u8 light);
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
NodeModMap *temp_mods, ITextureSource *tsrc, INodeDefManager *ndef);
class MapBlock;
@ -140,6 +143,11 @@ struct MeshMakeData
parent of block.
*/
void fill(u32 daynight_ratio, MapBlock *block);
/*
Set up with only a single node at (1,1,1)
*/
void fillSingleNode(u32 daynight_ratio, MapNode *node);
};
// This is the highest-level function in here

@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "materials.h"
#include "mapnode.h"
#include "nodedef.h"
#include "tooldef.h"
#include "utility.h"
void MaterialProperties::serialize(std::ostream &os)
@ -49,6 +48,56 @@ void MaterialProperties::deSerialize(std::istream &is)
flammability = readF1000(is);
}
ToolDiggingProperties::ToolDiggingProperties(float full_punch_interval_,
float a, float b, float c, float d, float e,
float f, float g, float h, float i, float j):
full_punch_interval(full_punch_interval_),
basetime(a),
dt_weight(b),
dt_crackiness(c),
dt_crumbliness(d),
dt_cuttability(e),
basedurability(f),
dd_weight(g),
dd_crackiness(h),
dd_crumbliness(i),
dd_cuttability(j)
{}
void ToolDiggingProperties::serialize(std::ostream &os)
{
writeU8(os, 0); // version
writeF1000(os, full_punch_interval);
writeF1000(os, basetime);
writeF1000(os, dt_weight);
writeF1000(os, dt_crackiness);
writeF1000(os, dt_crumbliness);
writeF1000(os, dt_cuttability);
writeF1000(os, basedurability);
writeF1000(os, dd_weight);
writeF1000(os, dd_crackiness);
writeF1000(os, dd_crumbliness);
writeF1000(os, dd_cuttability);
}
void ToolDiggingProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 0) throw SerializationError(
"unsupported ToolDiggingProperties version");
full_punch_interval = readF1000(is);
basetime = readF1000(is);
dt_weight = readF1000(is);
dt_crackiness = readF1000(is);
dt_crumbliness = readF1000(is);
dt_cuttability = readF1000(is);
basedurability = readF1000(is);
dd_weight = readF1000(is);
dd_crackiness = readF1000(is);
dd_crumbliness = readF1000(is);
dd_cuttability = readF1000(is);
}
DiggingProperties getDiggingProperties(const MaterialProperties *mp,
const ToolDiggingProperties *tp, float time_from_last_punch)
{

@ -72,6 +72,29 @@ struct MaterialProperties
void deSerialize(std::istream &is);
};
struct ToolDiggingProperties
{
// time = basetime + sum(feature here * feature in MaterialProperties)
float full_punch_interval;
float basetime;
float dt_weight;
float dt_crackiness;
float dt_crumbliness;
float dt_cuttability;
float basedurability;
float dd_weight;
float dd_crackiness;
float dd_crumbliness;
float dd_cuttability;
ToolDiggingProperties(float full_punch_interval_=2.0,
float a=0.75, float b=0, float c=0, float d=0, float e=0,
float f=50, float g=0, float h=0, float i=0, float j=0);
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
};
struct DiggingProperties
{
bool diggable;
@ -87,7 +110,6 @@ struct DiggingProperties
{}
};
struct ToolDiggingProperties;
class INodeDefManager;
DiggingProperties getDiggingProperties(const MaterialProperties *mp,

@ -18,8 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "mesh.h"
#include "log.h"
#include <cassert>
#include <iostream>
#include <IAnimatedMesh.h>
#include <SAnimatedMesh.h>
#include <ICameraSceneNode.h>
// In Irrlicht 1.8 the signature of ITexture::lock was changed from
// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
@ -73,9 +77,15 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
// Set default material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add mesh buffer to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box
@ -280,6 +290,13 @@ scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
}
img1->drop();
}
// Set default material
mesh->getMeshBuffer(0)->getMaterial().setTexture(0, texture);
mesh->getMeshBuffer(0)->getMaterial().setFlag(video::EMF_LIGHTING, false);
mesh->getMeshBuffer(0)->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
mesh->getMeshBuffer(0)->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
scaleMesh(mesh, scale); // also recalculates bounding box
return mesh;
}
@ -313,6 +330,35 @@ void scaleMesh(scene::IMesh *mesh, v3f scale)
mesh->setBoundingBox(bbox);
}
void translateMesh(scene::IMesh *mesh, v3f vec)
{
if(mesh == NULL)
return;
core::aabbox3d<f32> bbox;
bbox.reset(0,0,0);
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
u16 vc = buf->getVertexCount();
for(u16 i=0; i<vc; i++)
{
vertices[i].Pos += vec;
}
buf->recalculateBoundingBox();
// calculate total bounding box
if(j == 0)
bbox = buf->getBoundingBox();
else
bbox.addInternalBox(buf->getBoundingBox());
}
mesh->setBoundingBox(bbox);
}
void setMeshColor(scene::IMesh *mesh, const video::SColor &color)
{
if(mesh == NULL)
@ -360,3 +406,74 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
}
}
}
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
IrrlichtDevice *device,
core::dimension2d<u32> dim,
std::string texture_name,
v3f camera_position,
v3f camera_lookat,
core::CMatrix4<f32> camera_projection_matrix,
video::SColorf ambient_light,
v3f light_position,
video::SColorf light_color,
f32 light_radius)
{
video::IVideoDriver *driver = device->getVideoDriver();
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
errorstream<<"generateTextureFromMesh(): EVDF_RENDER_TO_TARGET"
" not supported."<<std::endl;
return NULL;
}
// Create render target texture
video::ITexture *rtt = driver->addRenderTargetTexture(
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
if(rtt == NULL)
{
errorstream<<"generateTextureFromMesh(): addRenderTargetTexture"
" returned NULL."<<std::endl;
return NULL;
}
// Set render target
driver->setRenderTarget(rtt, true, true, video::SColor(0,0,0,0));
// Get a scene manager
scene::ISceneManager *smgr_main = device->getSceneManager();
assert(smgr_main);
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true);
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
camera_position, camera_lookat);
// second parameter of setProjectionMatrix (isOrthogonal) is ignored
camera->setProjectionMatrix(camera_projection_matrix, false);
smgr->setAmbientLight(ambient_light);
smgr->addLightSceneNode(0, light_position, light_color, light_radius);
// Render scene
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
driver->endScene();
// NOTE: The scene nodes should not be dropped, otherwise
// smgr->drop() segfaults
/*cube->drop();
camera->drop();
light->drop();*/
// Drop scene manager
smgr->drop();
// Unset render target
driver->setRenderTarget(0, true, true, 0);
return rtt;
}

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MESH_HEADER
#include "common_irrlicht.h"
#include <string>
/*
Create a new cube mesh.
@ -47,6 +48,11 @@ scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
*/
void scaleMesh(scene::IMesh *mesh, v3f scale);
/*
Translate each vertex coordinate by the specified vector.
*/
void translateMesh(scene::IMesh *mesh, v3f vec);
/*
Set a constant color for all vertices in the mesh
*/
@ -63,4 +69,20 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
const video::SColor &colorY,
const video::SColor &colorZ);
/*
Render a mesh to a texture.
Returns NULL if render-to-texture failed.
*/
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
IrrlichtDevice *device,
core::dimension2d<u32> dim,
std::string texture_name,
v3f camera_position,
v3f camera_lookat,
core::CMatrix4<f32> camera_projection_matrix,
video::SColorf ambient_light,
v3f light_position,
video::SColorf light_color,
f32 light_radius);
#endif

@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "mineral.h"
#include "gamedef.h"
const char *mineral_filenames[MINERAL_COUNT] =
@ -47,5 +48,15 @@ std::string mineral_block_texture(u8 mineral)
return mineral_textures[mineral];
}
ItemStack getDiggedMineralItem(u8 mineral, IGameDef *gamedef)
{
if(mineral == MINERAL_COAL)
return ItemStack("default:coal_lump", 1, 0, "", gamedef->idef());
else if(mineral == MINERAL_IRON)
return ItemStack("default:iron_lump", 1, 0, "", gamedef->idef());
else
return ItemStack();
}

@ -38,19 +38,10 @@ void init_mineral();
#define MINERAL_COUNT 3
std::string mineral_block_texture(u8 mineral);
class IGameDef;
inline CraftItem * getDiggedMineralItem(u8 mineral, IGameDef *gamedef)
{
if(mineral == MINERAL_COAL)
return new CraftItem(gamedef, "lump_of_coal", 1);
else if(mineral == MINERAL_IRON)
return new CraftItem(gamedef, "lump_of_iron", 1);
return NULL;
}
std::string mineral_block_texture(u8 mineral);
ItemStack getDiggedMineralItem(u8 mineral, IGameDef *gamedef);
#endif

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "main.h" // For g_settings
#include "nodemetadata.h"
#include "itemdef.h"
#ifndef SERVER
#include "tile.h"
#endif
@ -103,8 +103,6 @@ void ContentFeatures::reset()
Cached stuff
*/
#ifndef SERVER
inventory_texture = NULL;
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
special_materials[j] = NULL;
special_aps[j] = NULL;
@ -113,7 +111,6 @@ void ContentFeatures::reset()
visual_solidness = 0;
backface_culling = true;
#endif
used_texturenames.clear();
/*
Actual data
@ -127,7 +124,6 @@ void ContentFeatures::reset()
tname_tiles[i] = "";
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
mspec_special[j] = MaterialSpec();
tname_inventory = "";
alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
param_type = CPT_NONE;
@ -140,7 +136,6 @@ void ContentFeatures::reset()
climbable = false;
buildable_to = false;
wall_mounted = false;
often_contains_mineral = false;
dug_item = "";
extra_dug_item = "";
extra_dug_item_rarity = 2;
@ -153,21 +148,20 @@ void ContentFeatures::reset()
damage_per_second = 0;
selection_box = NodeBox();
material = MaterialProperties();
cookresult_item = ""; // Cannot be cooked
furnace_cooktime = 3.0;
furnace_burntime = -1.0; // Cannot be burned
// Make unknown blocks diggable
material.diggability = DIGGABLE_CONSTANT;
material.constant_time = 0.5;
}
void ContentFeatures::serialize(std::ostream &os)
{
writeU8(os, 0); // version
writeU8(os, 1); // version
os<<serializeString(name);
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
for(u32 i=0; i<6; i++)
os<<serializeString(tname_tiles[i]);
os<<serializeString(tname_inventory);
writeU8(os, CF_SPECIAL_COUNT);
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
mspec_special[i].serialize(os);
@ -187,7 +181,6 @@ void ContentFeatures::serialize(std::ostream &os)
writeU8(os, climbable);
writeU8(os, buildable_to);
writeU8(os, wall_mounted);
writeU8(os, often_contains_mineral);
os<<serializeString(dug_item);
os<<serializeString(extra_dug_item);
writeS32(os, extra_dug_item_rarity);
@ -200,15 +193,12 @@ void ContentFeatures::serialize(std::ostream &os)
writeU32(os, damage_per_second);
selection_box.serialize(os);
material.serialize(os);
os<<serializeString(cookresult_item);
writeF1000(os, furnace_cooktime);
writeF1000(os, furnace_burntime);
}
void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
void ContentFeatures::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 0)
if(version != 1)
throw SerializationError("unsupported ContentFeatures version");
name = deSerializeString(is);
drawtype = (enum NodeDrawType)readU8(is);
@ -216,9 +206,7 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
for(u32 i=0; i<6; i++)
setTexture(i, deSerializeString(is));
//tname_tiles[i] = deSerializeString(is);
tname_inventory = deSerializeString(is);
tname_tiles[i] = deSerializeString(is);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
@ -239,7 +227,6 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
climbable = readU8(is);
buildable_to = readU8(is);
wall_mounted = readU8(is);
often_contains_mineral = readU8(is);
dug_item = deSerializeString(is);
extra_dug_item = deSerializeString(is);
extra_dug_item_rarity = readS32(is);
@ -252,53 +239,6 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
damage_per_second = readU32(is);
selection_box.deSerialize(is);
material.deSerialize(is);
cookresult_item = deSerializeString(is);
furnace_cooktime = readF1000(is);
furnace_burntime = readF1000(is);
}
void ContentFeatures::setTexture(u16 i, std::string name)
{
used_texturenames.insert(name);
tname_tiles[i] = name;
if(tname_inventory == "")
tname_inventory = name;
}
void ContentFeatures::setAllTextures(std::string name)
{
for(u16 i=0; i<6; i++)
setTexture(i, name);
// Force inventory texture too
setInventoryTexture(name);
}
void ContentFeatures::setSpecialMaterial(u16 i, const MaterialSpec &mspec)
{
assert(i < CF_SPECIAL_COUNT);
mspec_special[i] = mspec;
}
void ContentFeatures::setInventoryTexture(std::string imgname)
{
tname_inventory = imgname;
}
void ContentFeatures::setInventoryTextureCube(std::string top,
std::string left, std::string right)
{
str_replace_char(top, '^', '&');
str_replace_char(left, '^', '&');
str_replace_char(right, '^', '&');
std::string imgname_full;
imgname_full += "[inventorycube{";
imgname_full += top;
imgname_full += "{";
imgname_full += left;
imgname_full += "{";
imgname_full += right;
tname_inventory = imgname_full;
}
/*
@ -311,14 +251,12 @@ public:
void clear()
{
m_name_id_mapping.clear();
m_name_id_mapping_with_aliases.clear();
m_aliases.clear();
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures &f = m_content_features[i];
f.reset(); // Reset to defaults
f.setAllTextures("unknown_block.png");
}
// Set CONTENT_AIR
@ -336,7 +274,7 @@ public:
// Insert directly into containers
content_t c = CONTENT_AIR;
m_content_features[c] = f;
m_name_id_mapping.set(c, f.name);
addNameIdMapping(c, f.name);
}
// Set CONTENT_IGNORE
{
@ -354,7 +292,7 @@ public:
// Insert directly into containers
content_t c = CONTENT_IGNORE;
m_content_features[c] = f;
m_name_id_mapping.set(c, f.name);
addNameIdMapping(c, f.name);
}
}
// CONTENT_IGNORE = not found
@ -401,12 +339,14 @@ public:
{
return get(n.getContent());
}
virtual bool getId(const std::string &name_, content_t &result) const
virtual bool getId(const std::string &name, content_t &result) const
{
// Convert name according to possible alias
std::string name = getAlias(name_);
// Get id
return m_name_id_mapping.getId(name, result);
std::map<std::string, content_t>::const_iterator
i = m_name_id_mapping_with_aliases.find(name);
if(i == m_name_id_mapping_with_aliases.end())
return false;
result = i->second;
return true;
}
virtual content_t getId(const std::string &name) const
{
@ -420,14 +360,6 @@ public:
getId(name, id);
return get(id);
}
virtual std::string getAlias(const std::string &name) const
{
std::map<std::string, std::string>::const_iterator i;
i = m_aliases.find(name);
if(i != m_aliases.end())
return i->second;
return name;
}
// IWritableNodeDefManager
virtual void set(content_t c, const ContentFeatures &def)
{
@ -451,20 +383,14 @@ public:
}
m_content_features[c] = def;
if(def.name != "")
m_name_id_mapping.set(c, def.name);
// Remove conflicting alias if it exists
bool alias_removed = (m_aliases.erase(def.name) != 0);
if(alias_removed)
infostream<<"ndef: erased alias "<<def.name
<<" because node was defined"<<std::endl;
addNameIdMapping(c, def.name);
}
virtual content_t set(const std::string &name,
const ContentFeatures &def)
{
assert(name == def.name);
u16 id = CONTENT_IGNORE;
bool found = m_name_id_mapping.getId(name, id);
bool found = m_name_id_mapping.getId(name, id); // ignore aliases
if(!found){
// Determine if full param2 is required
bool require_full_param2 = (
@ -481,7 +407,7 @@ public:
if(id == CONTENT_IGNORE)
return CONTENT_IGNORE;
if(name != "")
m_name_id_mapping.set(id, name);
addNameIdMapping(id, name);
}
set(id, def);
return id;
@ -491,23 +417,27 @@ public:
assert(name != "");
ContentFeatures f;
f.name = name;
f.setAllTextures("unknown_block.png");
// Make unknown blocks diggable
f.material.diggability = DIGGABLE_NORMAL;
f.material.diggability = DIGGABLE_CONSTANT;
f.material.constant_time = 0.5;
return set(name, f);
}
virtual void setAlias(const std::string &name,
const std::string &convert_to)
virtual void updateAliases(IItemDefManager *idef)
{
content_t id;
if(getId(name, id)){
infostream<<"ndef: not setting alias "<<name<<" -> "<<convert_to
<<": "<<name<<" is already defined"<<std::endl;
return;
std::set<std::string> all = idef->getAll();
m_name_id_mapping_with_aliases.clear();
for(std::set<std::string>::iterator
i = all.begin(); i != all.end(); i++)
{
std::string name = *i;
std::string convert_to = idef->getAlias(name);
content_t id;
if(m_name_id_mapping.getId(convert_to, id))
{
m_name_id_mapping_with_aliases.insert(
std::make_pair(name, id));
}
}
infostream<<"ndef: setting alias "<<name<<" -> "<<convert_to
<<std::endl;
m_aliases[name] = convert_to;
}
virtual void updateTextures(ITextureSource *tsrc)
{
@ -523,6 +453,14 @@ public:
{
ContentFeatures *f = &m_content_features[i];
std::string tname_tiles[6];
for(u32 j=0; j<6; j++)
{
tname_tiles[j] = f->tname_tiles[j];
if(tname_tiles[j] == "")
tname_tiles[j] = "unknown_block.png";
}
switch(f->drawtype){
default:
case NDT_NORMAL:
@ -567,8 +505,7 @@ public:
f->drawtype = NDT_NORMAL;
f->solidness = 2;
for(u32 i=0; i<6; i++){
f->setTexture(i, f->tname_tiles[i]
+ std::string("^[noalpha"));
tname_tiles[i] += std::string("^[noalpha");
}
}
break;
@ -581,16 +518,9 @@ public:
break;
}
// Inventory texture
if(f->tname_inventory != "")
f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
else
f->inventory_texture = NULL;
// Tile textures
for(u16 j=0; j<6; j++){
if(f->tname_tiles[j] == "")
continue;
f->tiles[j].texture = tsrc->getTexture(f->tname_tiles[j]);
f->tiles[j].texture = tsrc->getTexture(tname_tiles[j]);
f->tiles[j].alpha = f->alpha;
if(f->alpha == 255)
f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
@ -649,16 +579,8 @@ public:
}
writeU16(os, count);
os<<serializeLongString(tmp_os.str());
writeU16(os, m_aliases.size());
for(std::map<std::string, std::string>::const_iterator
i = m_aliases.begin(); i != m_aliases.end(); i++)
{
os<<serializeString(i->first);
os<<serializeString(i->second);
}
}
void deSerialize(std::istream &is, IGameDef *gamedef)
void deSerialize(std::istream &is)
{
clear();
u16 count = readU16(is);
@ -674,27 +596,26 @@ public:
if(i == CONTENT_IGNORE || i == CONTENT_AIR)
continue;*/
ContentFeatures *f = &m_content_features[i];
f->deSerialize(tmp_is, gamedef);
f->deSerialize(tmp_is);
if(f->name != "")
m_name_id_mapping.set(i, f->name);
}
u16 num_aliases = readU16(is);
if(!is.eof()){
for(u16 i=0; i<num_aliases; i++){
std::string name = deSerializeString(is);
std::string convert_to = deSerializeString(is);
m_aliases[name] = convert_to;
}
addNameIdMapping(i, f->name);
}
}
private:
void addNameIdMapping(content_t i, std::string name)
{
m_name_id_mapping.set(i, name);
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
}
private:
// Features indexed by id
ContentFeatures m_content_features[MAX_CONTENT+1];
// A mapping for fast converting back and forth between names and ids
NameIdMapping m_name_id_mapping;
// Aliases
std::map<std::string, std::string> m_aliases;
// Like m_name_id_mapping, but only from names to ids, and includes
// item aliases too. Updated by updateAliases()
// Note: Not serialized.
std::map<std::string, content_t> m_name_id_mapping_with_aliases;
};
IWritableNodeDefManager* createNodeDefManager()

@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#endif
#include "materials.h" // MaterialProperties
class IItemDefManager;
class ITextureSource;
class IGameDef;
@ -124,7 +125,6 @@ struct ContentFeatures
// 0 1 2 3 4 5
// up down right left back front
TileSpec tiles[6];
video::ITexture *inventory_texture;
// Special material/texture
// - Currently used for flowing liquids
video::SMaterial *special_materials[CF_SPECIAL_COUNT];
@ -133,11 +133,7 @@ struct ContentFeatures
u8 visual_solidness; // When solidness=0, this tells how it looks like
bool backface_culling;
#endif
// List of textures that are used and are wanted to be included in
// the texture atlas
std::set<std::string> used_texturenames;
/*
Actual data
*/
@ -148,7 +144,6 @@ struct ContentFeatures
enum NodeDrawType drawtype;
float visual_scale; // Misc. scale parameter
std::string tname_tiles[6];
std::string tname_inventory;
MaterialSpec mspec_special[CF_SPECIAL_COUNT]; // Use setter methods
u8 alpha;
@ -174,10 +169,6 @@ struct ContentFeatures
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
bool wall_mounted;
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.
bool often_contains_mineral;
// Inventory item string as which the node appears in inventory when dug.
// Mineral overrides this.
std::string dug_item;
@ -202,9 +193,6 @@ struct ContentFeatures
u32 damage_per_second;
NodeBox selection_box;
MaterialProperties material;
std::string cookresult_item;
float furnace_cooktime;
float furnace_burntime;
/*
Methods
@ -214,22 +202,8 @@ struct ContentFeatures
~ContentFeatures();
void reset();
void serialize(std::ostream &os);
void deSerialize(std::istream &is, IGameDef *gamedef);
void deSerialize(std::istream &is);
/*
Texture setters.
*/
// Texture setters. They also add stuff to used_texturenames.
void setTexture(u16 i, std::string name);
void setAllTextures(std::string name);
void setSpecialMaterial(u16 i, const MaterialSpec &mspec);
void setInventoryTexture(std::string imgname);
void setInventoryTextureCube(std::string top,
std::string left, std::string right);
/*
Some handy methods
*/
@ -253,7 +227,6 @@ public:
virtual bool getId(const std::string &name, content_t &result) const=0;
virtual content_t getId(const std::string &name) const=0;
virtual const ContentFeatures& get(const std::string &name) const=0;
virtual std::string getAlias(const std::string &name) const =0;
virtual void serialize(std::ostream &os)=0;
};
@ -271,8 +244,7 @@ public:
virtual content_t getId(const std::string &name) const=0;
// If not found, returns the features of CONTENT_IGNORE
virtual const ContentFeatures& get(const std::string &name) const=0;
virtual std::string getAlias(const std::string &name) const =0;
// Register node definition
virtual void set(content_t c, const ContentFeatures &def)=0;
// Register node definition by name (allocate an id)
@ -281,11 +253,12 @@ public:
const ContentFeatures &def)=0;
// If returns CONTENT_IGNORE, could not allocate id
virtual content_t allocateDummy(const std::string &name)=0;
// Set an alias so that nodes named <name> will load as <convert_to>.
// Alias is not set if <name> has already been defined.
// Alias will be removed if <name> is defined at a later point of time.
virtual void setAlias(const std::string &name,
const std::string &convert_to)=0;
/*
Update item alias mapping.
Call after updating item definitions.
*/
virtual void updateAliases(IItemDefManager *idef)=0;
/*
Update tile textures to latest return values of TextueSource.
@ -294,7 +267,7 @@ public:
virtual void updateTextures(ITextureSource *tsrc)=0;
virtual void serialize(std::ostream &os)=0;
virtual void deSerialize(std::istream &is, IGameDef *gamedef)=0;
virtual void deSerialize(std::istream &is)=0;
};
IWritableNodeDefManager* createNodeDefManager();

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For g_settings
#include "settings.h"
#include "nodedef.h"
#include "collision.h"
#include "environment.h"
#include "gamedef.h"
@ -37,13 +38,13 @@ Player::Player(IGameDef *gamedef):
in_water_stable(false),
is_climbing(false),
swimming_up(false),
inventory(gamedef->idef()),
inventory_backup(NULL),
craftresult_is_preview(true),
hp(20),
peer_id(PEER_ID_INEXISTENT),
// protected
m_gamedef(gamedef),
m_selected_item(0),
m_pitch(0),
m_yaw(0),
m_speed(0,0,0),
@ -58,11 +59,6 @@ Player::~Player()
delete inventory_backup;
}
void Player::wieldItem(u16 item)
{
m_selected_item = item;
}
void Player::resetInventory()
{
inventory.clear();
@ -172,7 +168,7 @@ void Player::deSerialize(std::istream &is)
hp = 20;
}
inventory.deSerialize(is, m_gamedef);
inventory.deSerialize(is);
}
#ifndef SERVER

@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "inventory.h"
#include "collision.h"
#define PLAYERNAME_SIZE 20
@ -31,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Map;
class IGameDef;
class CollisionInfo;
class Player
{
@ -117,16 +117,7 @@ public:
snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
}
virtual void wieldItem(u16 item);
virtual const InventoryItem *getWieldItem() const
{
const InventoryList *list = inventory.getList("main");
if (list)
return list->getItem(m_selected_item);
return NULL;
}
const char * getName()
const char * getName() const
{
return m_name;
}
@ -174,7 +165,6 @@ protected:
IGameDef *m_gamedef;
char m_name[PLAYERNAME_SIZE];
u16 m_selected_item;
f32 m_pitch;
f32 m_yaw;
v3f m_speed;

File diff suppressed because it is too large Load Diff

@ -27,11 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Server;
class ServerEnvironment;
class ServerActiveObject;
class ServerRemotePlayer;
typedef struct lua_State lua_State;
struct LuaEntityProperties;
class ItemStack;
struct PointedThing;
//class IGameDef;
class ServerRemotePlayer;
void scriptapi_export(lua_State *L, Server *server);
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
@ -66,17 +67,13 @@ void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
/* craftitem */
void scriptapi_add_craftitem(lua_State *L, const char *name);
bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
ServerActiveObject *dropper, v3f pos,
bool &callback_exists);
bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
ServerActiveObject *placer, v3f pos,
bool &callback_exists);
bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
ServerActiveObject *user, const PointedThing& pointed,
bool &callback_exists);
/* item callbacks */
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
ServerActiveObject *dropper, v3f pos);
bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed);
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed);
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.

File diff suppressed because it is too large Load Diff

@ -36,10 +36,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventorymanager.h"
struct LuaState;
typedef struct lua_State lua_State;
class IWritableToolDefManager;
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
class IWritableCraftItemDefManager;
/*
Some random functions
@ -437,6 +436,7 @@ public:
Shall be called with the environment and the connection locked.
*/
Inventory* getInventory(const InventoryLocation &loc);
std::string getInventoryOwner(const InventoryLocation &loc);
void setInventoryModified(const InventoryLocation &loc);
// Connection must be locked when called
@ -514,17 +514,15 @@ public:
// IGameDef interface
// Under envlock
virtual IToolDefManager* getToolDefManager();
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
virtual ICraftItemDefManager* getCraftItemDefManager();
virtual ITextureSource* getTextureSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
IWritableToolDefManager* getWritableToolDefManager();
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
IWritableCraftItemDefManager* getWritableCraftItemDefManager();
const ModSpec* getModSpec(const std::string &modname);
@ -545,12 +543,10 @@ private:
const std::wstring &reason);
static void SendDeathscreen(con::Connection &con, u16 peer_id,
bool set_camera_point_target, v3f camera_point_target);
static void SendToolDef(con::Connection &con, u16 peer_id,
IToolDefManager *tooldef);
static void SendItemDef(con::Connection &con, u16 peer_id,
IItemDefManager *itemdef);
static void SendNodeDef(con::Connection &con, u16 peer_id,
INodeDefManager *nodedef);
static void SendCraftItemDef(con::Connection &con, u16 peer_id,
ICraftItemDefManager *nodedef);
/*
Non-static send methods.
@ -562,7 +558,7 @@ private:
// Envlock and conlock should be locked when calling these
void SendInventory(u16 peer_id);
// send wielded item info about player to all
void SendWieldedItem(const Player *player);
void SendWieldedItem(const ServerRemotePlayer *srp);
// send wielded item info about all players to all players
void SendPlayerItems();
void SendChatMessage(u16 peer_id, const std::wstring &message);
@ -599,6 +595,7 @@ private:
void HandlePlayerHP(Player *player, s16 damage);
void RespawnPlayer(Player *player);
bool GetCraftingResult(u16 peer_id, ItemStack &result, bool decrementInput);
void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked
@ -664,8 +661,8 @@ private:
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;
// Tool definition manager
IWritableToolDefManager *m_toolmgr;
// Item definition manager
IWritableItemDefManager *m_itemdef;
// Node definition manager
IWritableNodeDefManager *m_nodedef;
@ -673,9 +670,6 @@ private:
// Craft definition manager
IWritableCraftDefManager *m_craftdef;
// CraftItem definition manager
IWritableCraftItemDefManager *m_craftitemdef;
// Mods
core::list<ModSpec> m_mods;
@ -740,7 +734,7 @@ private:
core::list<std::string> m_modspaths;
bool m_shutdown_requested;
/*
Map edit event queue. Automatically receives all map edits.
The constructor of this class registers us to receive them through

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h"
#include <fstream>
#include "inventory.h"
#include "tooldef.h"
#include "materials.h"
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
ActiveObject(0),
@ -67,10 +67,31 @@ void ServerActiveObject::registerType(u16 type, Factory f)
m_types.insert(type, f);
}
void ServerActiveObject::getWieldDiggingProperties(ToolDiggingProperties *dst)
ItemStack ServerActiveObject::getWieldedItem() const
{
*dst = ToolDiggingProperties();
const Inventory *inv = getInventory();
if(inv)
{
const InventoryList *list = inv->getList(getWieldList());
if(list)
return list->getItem(getWieldIndex());
}
return ItemStack();
}
bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
Inventory *inv = getInventory();
if(inv)
{
InventoryList *list = inv->getList(getWieldList());
if (list)
{
list->changeItem(getWieldIndex(), item);
setInventoryModified();
return true;
}
}
return false;
}

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include "activeobject.h"
#include "utility.h"
#include "inventorymanager.h"
/*
@ -41,7 +42,7 @@ Some planning
*/
class ServerEnvironment;
class InventoryItem;
class ItemStack;
class Player;
struct ToolDiggingProperties;
@ -138,19 +139,27 @@ public:
{}
virtual void rightClick(ServerActiveObject *clicker)
{}
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
virtual void damageWieldedItem(u16 amount)
{}
// If all fits, eats item and returns true. Otherwise returns false.
virtual bool addToInventory(InventoryItem *item)
{ return false; }
virtual void addToInventoryLater(InventoryItem *item)
{}
virtual void setHP(s16 hp)
{}
virtual s16 getHP()
{ return 0; }
// Inventory and wielded item
virtual Inventory* getInventory()
{ return NULL; }
virtual const Inventory* getInventory() const
{ return NULL; }
virtual InventoryLocation getInventoryLocation() const
{ return InventoryLocation(); }
virtual void setInventoryModified()
{}
virtual std::string getWieldList() const
{ return ""; }
virtual int getWieldIndex() const
{ return 0; }
virtual ItemStack getWieldedItem() const;
virtual bool setWieldedItem(const ItemStack &item);
/*
Number of players which know about this object. Object won't be
deleted until this is 0 to keep the id preserved for the right

@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "log.h"
#include "gamedef.h"
#include "tooldef.h"
#include "inventory.h"
#include "environment.h"
#include "materials.h"
@ -31,6 +31,7 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
ServerActiveObject(env, v3f(0,0,0)),
m_last_good_position(0,0,0),
m_last_good_position_age(0),
m_wield_index(0),
m_inventory_not_sent(false),
m_hp_not_sent(false),
m_respawn_active(false),
@ -57,7 +58,6 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 pee
}
ServerRemotePlayer::~ServerRemotePlayer()
{
clearAddToInventoryLater();
}
void ServerRemotePlayer::setPosition(const v3f &position)
@ -67,12 +67,41 @@ void ServerRemotePlayer::setPosition(const v3f &position)
m_position_not_sent = true;
}
InventoryItem* ServerRemotePlayer::getWieldedItem()
Inventory* ServerRemotePlayer::getInventory()
{
InventoryList *list = inventory.getList("main");
if (list)
return list->getItem(m_selected_item);
return NULL;
return &inventory;
}
const Inventory* ServerRemotePlayer::getInventory() const
{
return &inventory;
}
InventoryLocation ServerRemotePlayer::getInventoryLocation() const
{
InventoryLocation loc;
loc.setPlayer(getName());
return loc;
}
void ServerRemotePlayer::setInventoryModified()
{
m_inventory_not_sent = true;
}
std::string ServerRemotePlayer::getWieldList() const
{
return "main";
}
int ServerRemotePlayer::getWieldIndex() const
{
return m_wield_index;
}
void ServerRemotePlayer::setWieldIndex(int i)
{
m_wield_index = i;
}
/* ServerActiveObject interface */
@ -156,8 +185,10 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
mp.crackiness = -0.5;
mp.cuttability = 0.5;
ToolDiggingProperties tp;
puncher->getWieldDiggingProperties(&tp);
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack punchitem = puncher->getWieldedItem();
ToolDiggingProperties tp =
punchitem.getToolDiggingProperties(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
@ -167,7 +198,8 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
<<" HP"<<std::endl;
setHP(getHP() - hitprop.hp);
puncher->damageWieldedItem(hitprop.wear);
punchitem.addWear(hitprop.wear, idef);
puncher->setWieldedItem(punchitem);
if(hitprop.hp != 0)
{
@ -201,109 +233,6 @@ void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
m_last_good_position_age = 0;
}
void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
{
IGameDef *gamedef = m_env->getGameDef();
IToolDefManager *tdef = gamedef->tdef();
InventoryItem *item = getWieldedItem();
if(item == NULL || std::string(item->getName()) != "ToolItem"){
*dst = ToolDiggingProperties();
return;
}
ToolItem *titem = (ToolItem*)item;
*dst = tdef->getDiggingProperties(titem->getToolName());
}
void ServerRemotePlayer::damageWieldedItem(u16 amount)
{
infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
<<amount<<std::endl;
InventoryList *list = inventory.getList("main");
if(!list)
return;
InventoryItem *item = list->getItem(m_selected_item);
if(item && (std::string)item->getName() == "ToolItem"){
ToolItem *titem = (ToolItem*)item;
bool weared_out = titem->addWear(amount);
if(weared_out)
list->deleteItem(m_selected_item);
}
}
bool ServerRemotePlayer::addToInventory(InventoryItem *item)
{
infostream<<"Adding "<<item->getName()<<" into "<<getName()
<<"'s inventory"<<std::endl;
InventoryList *ilist = inventory.getList("main");
if(ilist == NULL)
return false;
// In creative mode, just delete the item
if(g_settings->getBool("creative_mode")){
return false;
}
// Skip if inventory has no free space
if(ilist->roomForItem(item) == false)
{
infostream<<"Player inventory has no free space"<<std::endl;
return false;
}
// Add to inventory
InventoryItem *leftover = ilist->addItem(item);
assert(!leftover);
m_inventory_not_sent = true;
return true;
}
void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
{
infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
<<"'s inventory"<<std::endl;
m_additional_items.push_back(item);
}
void ServerRemotePlayer::clearAddToInventoryLater()
{
for (std::vector<InventoryItem*>::iterator
i = m_additional_items.begin();
i != m_additional_items.end(); i++)
{
delete *i;
}
m_additional_items.clear();
}
void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
{
InventoryList *ilist = inventory.getList("main");
if(ilist == NULL)
{
clearAddToInventoryLater();
return;
}
// In creative mode, just delete the items
if(g_settings->getBool("creative_mode"))
{
clearAddToInventoryLater();
return;
}
for (std::vector<InventoryItem*>::iterator
i = m_additional_items.begin();
i != m_additional_items.end(); i++)
{
InventoryItem *item = *i;
InventoryItem *leftover = item;
leftover = ilist->addItem(preferred_index, leftover);
leftover = ilist->addItem(leftover);
delete leftover;
}
m_additional_items.clear();
m_inventory_not_sent = true;
}
void ServerRemotePlayer::setHP(s16 hp_)
{
s16 oldhp = hp;

@ -46,9 +46,6 @@ public:
virtual void setPosition(const v3f &position);
// Returns a reference
virtual InventoryItem* getWieldedItem();
/* ServerActiveObject interface */
u8 getType() const
@ -77,19 +74,20 @@ public:
virtual std::string getDescription()
{return std::string("player ")+getName();}
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
virtual void damageWieldedItem(u16 amount);
// If all fits, eats item and returns true. Otherwise returns false.
virtual bool addToInventory(InventoryItem *item);
virtual void addToInventoryLater(InventoryItem *item);
void clearAddToInventoryLater();
void completeAddToInventoryLater(u16 preferred_index);
virtual Inventory* getInventory();
virtual const Inventory* getInventory() const;
virtual InventoryLocation getInventoryLocation() const;
virtual void setInventoryModified();
virtual std::string getWieldList() const;
virtual int getWieldIndex() const;
virtual void setWieldIndex(int i);
virtual void setHP(s16 hp_);
virtual s16 getHP();
v3f m_last_good_position;
float m_last_good_position_age;
std::vector<InventoryItem*> m_additional_items;
int m_wield_index;
bool m_inventory_not_sent;
bool m_hp_not_sent;
bool m_respawn_active;

@ -47,6 +47,75 @@ with this program; if not, write to the Free Software Foundation, Inc.,
assert(exception_thrown);\
}
/*
A few item and node definitions for those tests that need them
*/
#define CONTENT_STONE 0
#define CONTENT_GRASS 0x800
void define_some_nodes(IWritableItemDefManager *idef, IWritableNodeDefManager *ndef)
{
content_t i;
ItemDefinition itemdef;
ContentFeatures f;
/*
Stone
*/
i = CONTENT_STONE;
itemdef = ItemDefinition();
itemdef.type = ITEM_NODE;
itemdef.name = "default:stone";
itemdef.description = "Stone";
itemdef.inventory_image = "[inventorycube"
"{default_stone.png"
"{default_stone.png"
"{default_stone.png";
f = ContentFeatures();
f.name = itemdef.name;
for(int i = 0; i < 6; i++)
f.tname_tiles[i] = "default_stone.png";
f.param_type = CPT_MINERAL;
f.is_ground_content = true;
f.dug_item = itemdef.name;
f.material.diggability = DIGGABLE_NORMAL;
f.material.weight = 5.0;
f.material.crackiness = 1.0;
f.material.crumbliness = -0.1;
f.material.cuttability = -0.2;
idef->registerItem(itemdef);
ndef->set(i, f);
/*
Grass
*/
i = CONTENT_GRASS;
itemdef = ItemDefinition();
itemdef.type = ITEM_NODE;
itemdef.name = "default:dirt_with_grass";
itemdef.description = "Dirt with grass";
itemdef.inventory_image = "[inventorycube"
"{default_grass.png"
"{default_dirt.png&default_grass_side.png"
"{default_dirt.png&default_grass_side.png";
f = ContentFeatures();
f.name = itemdef.name;
f.tname_tiles[0] = "default_grass.png";
f.tname_tiles[1] = "default_dirt.png";
for(int i = 2; i < 6; i++)
f.tname_tiles[i] = "default_dirt.png^default_grass_side.png";
f.is_ground_content = true;
f.dug_item = itemdef.name;
f.material.diggability = DIGGABLE_NORMAL;
f.material.weight = 1.2;
f.material.crackiness = 0.0;
f.material.crumbliness = 1.2;
f.material.cuttability = -0.4;
idef->registerItem(itemdef);
ndef->set(i, f);
}
struct TestUtilities
{
void Run()
@ -96,7 +165,118 @@ struct TestSettings
assert(fabs(s.getV3F("coord2").Z - 3.3) < 0.001);
}
};
struct TestSerialization
{
// To be used like this:
// mkstr("Some\0string\0with\0embedded\0nuls")
// since std::string("...") doesn't work as expected in that case.
template<size_t N> std::string mkstr(const char (&s)[N])
{
return std::string(s, N - 1);
}
void Run()
{
// Tests some serialization primitives
assert(serializeString("") == mkstr("\0\0"));
assert(serializeWideString(L"") == mkstr("\0\0"));
assert(serializeLongString("") == mkstr("\0\0\0\0"));
assert(serializeJsonString("") == "\"\"");
std::string teststring = "Hello world!";
assert(serializeString(teststring) ==
mkstr("\0\14Hello world!"));
assert(serializeWideString(narrow_to_wide(teststring)) ==
mkstr("\0\14\0H\0e\0l\0l\0o\0 \0w\0o\0r\0l\0d\0!"));
assert(serializeLongString(teststring) ==
mkstr("\0\0\0\14Hello world!"));
assert(serializeJsonString(teststring) ==
"\"Hello world!\"");
std::string teststring2;
std::wstring teststring2_w;
std::string teststring2_w_encoded;
{
std::ostringstream tmp_os;
std::wostringstream tmp_os_w;
std::ostringstream tmp_os_w_encoded;
for(int i = 0; i < 256; i++)
{
tmp_os<<(char)i;
tmp_os_w<<(wchar_t)i;
tmp_os_w_encoded<<(char)0<<(char)i;
}
teststring2 = tmp_os.str();
teststring2_w = tmp_os_w.str();
teststring2_w_encoded = tmp_os_w_encoded.str();
}
assert(serializeString(teststring2) ==
mkstr("\1\0") + teststring2);
assert(serializeWideString(teststring2_w) ==
mkstr("\1\0") + teststring2_w_encoded);
assert(serializeLongString(teststring2) ==
mkstr("\0\0\1\0") + teststring2);
assert(serializeJsonString(teststring2) ==
mkstr("\"") +
"\\u0000\\u0001\\u0002\\u0003\\u0004\\u0005\\u0006\\u0007" +
"\\b\\t\\n\\u000b\\f\\r\\u000e\\u000f" +
"\\u0010\\u0011\\u0012\\u0013\\u0014\\u0015\\u0016\\u0017" +
"\\u0018\\u0019\\u001a\\u001b\\u001c\\u001d\\u001e\\u001f" +
" !\\\"" + teststring2.substr(0x23, 0x2f-0x23) +
"\\/" + teststring2.substr(0x30, 0x5c-0x30) +
"\\\\" + teststring2.substr(0x5d, 0x7f-0x5d) + "\\u007f" +
"\\u0080\\u0081\\u0082\\u0083\\u0084\\u0085\\u0086\\u0087" +
"\\u0088\\u0089\\u008a\\u008b\\u008c\\u008d\\u008e\\u008f" +
"\\u0090\\u0091\\u0092\\u0093\\u0094\\u0095\\u0096\\u0097" +
"\\u0098\\u0099\\u009a\\u009b\\u009c\\u009d\\u009e\\u009f" +
"\\u00a0\\u00a1\\u00a2\\u00a3\\u00a4\\u00a5\\u00a6\\u00a7" +
"\\u00a8\\u00a9\\u00aa\\u00ab\\u00ac\\u00ad\\u00ae\\u00af" +
"\\u00b0\\u00b1\\u00b2\\u00b3\\u00b4\\u00b5\\u00b6\\u00b7" +
"\\u00b8\\u00b9\\u00ba\\u00bb\\u00bc\\u00bd\\u00be\\u00bf" +
"\\u00c0\\u00c1\\u00c2\\u00c3\\u00c4\\u00c5\\u00c6\\u00c7" +
"\\u00c8\\u00c9\\u00ca\\u00cb\\u00cc\\u00cd\\u00ce\\u00cf" +
"\\u00d0\\u00d1\\u00d2\\u00d3\\u00d4\\u00d5\\u00d6\\u00d7" +
"\\u00d8\\u00d9\\u00da\\u00db\\u00dc\\u00dd\\u00de\\u00df" +
"\\u00e0\\u00e1\\u00e2\\u00e3\\u00e4\\u00e5\\u00e6\\u00e7" +
"\\u00e8\\u00e9\\u00ea\\u00eb\\u00ec\\u00ed\\u00ee\\u00ef" +
"\\u00f0\\u00f1\\u00f2\\u00f3\\u00f4\\u00f5\\u00f6\\u00f7" +
"\\u00f8\\u00f9\\u00fa\\u00fb\\u00fc\\u00fd\\u00fe\\u00ff" +
"\"");
{
std::istringstream is(serializeString(teststring2), std::ios::binary);
assert(deSerializeString(is) == teststring2);
assert(!is.eof());
is.get();
assert(is.eof());
}
{
std::istringstream is(serializeWideString(teststring2_w), std::ios::binary);
assert(deSerializeWideString(is) == teststring2_w);
assert(!is.eof());
is.get();
assert(is.eof());
}
{
std::istringstream is(serializeLongString(teststring2), std::ios::binary);
assert(deSerializeLongString(is) == teststring2);
assert(!is.eof());
is.get();
assert(is.eof());
}
{
std::istringstream is(serializeJsonString(teststring2), std::ios::binary);
//dstream<<serializeJsonString(deSerializeJsonString(is));
assert(deSerializeJsonString(is) == teststring2);
assert(!is.eof());
is.get();
assert(is.eof());
}
}
};
struct TestCompress
{
void Run()
@ -283,11 +463,11 @@ struct TestVoxelManipulator
infostream<<"*** Setting (-1,0,-1)=2 ***"<<std::endl;
v.setNodeNoRef(v3s16(-1,0,-1), MapNode(2));
v.setNodeNoRef(v3s16(-1,0,-1), MapNode(CONTENT_GRASS));
v.print(infostream, nodedef);
assert(v.getNode(v3s16(-1,0,-1)).getContent() == 2);
assert(v.getNode(v3s16(-1,0,-1)).getContent() == CONTENT_GRASS);
infostream<<"*** Reading from inexistent (0,0,-1) ***"<<std::endl;
@ -301,7 +481,7 @@ struct TestVoxelManipulator
v.print(infostream, nodedef);
assert(v.getNode(v3s16(-1,0,-1)).getContent() == 2);
assert(v.getNode(v3s16(-1,0,-1)).getContent() == CONTENT_GRASS);
EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
}
};
@ -1086,16 +1266,18 @@ void run_tests()
{
DSTACK(__FUNCTION_NAME);
// Create node definitions
IWritableNodeDefManager *nodedef = createNodeDefManager();
content_mapnode_init(nodedef);
// Create item and node definitions
IWritableItemDefManager *idef = createItemDefManager();
IWritableNodeDefManager *ndef = createNodeDefManager();
define_some_nodes(idef, ndef);
infostream<<"run_tests() started"<<std::endl;
TEST(TestUtilities);
TEST(TestSettings);
TEST(TestCompress);
TESTPARAMS(TestMapNode, nodedef);
TESTPARAMS(TestVoxelManipulator, nodedef);
TEST(TestSerialization);
TESTPARAMS(TestMapNode, ndef);
TESTPARAMS(TestVoxelManipulator, ndef);
//TEST(TestMapBlock);
//TEST(TestMapSector);
if(INTERNET_SIMULATOR == false){

@ -337,6 +337,12 @@ public:
return ap.atlas;
}
// Returns a pointer to the irrlicht device
virtual IrrlichtDevice* getDevice()
{
return m_device;
}
// Update new texture pointer and texture coordinates to an
// AtlasPointer based on it's texture id
void updateAP(AtlasPointer &ap);
@ -469,8 +475,6 @@ u32 TextureSource::getTextureId(const std::string &name)
return 0;
}
// Draw a progress bar on the image
void make_progressbar(float value, video::IImage *image);
// Brighten image
void brighten(video::IImage *image);
@ -816,14 +820,12 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
if(j == CONTENT_IGNORE || j == CONTENT_AIR)
continue;
const ContentFeatures &f = ndef->get(j);
for(std::set<std::string>::const_iterator
i = f.used_texturenames.begin();
i != f.used_texturenames.end(); i++)
for(u32 i=0; i<6; i++)
{
std::string name = *i;
std::string name = f.tname_tiles[i];
sourcelist[name] = true;
if(f.often_contains_mineral){
if(f.param_type == CPT_MINERAL){
for(int k=1; k<MINERAL_COUNT; k++){
std::string mineraltexture = mineral_block_texture(k);
std::string fulltexture = name + "^" + mineraltexture;
@ -1316,23 +1318,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
}
}
}
/*
[progressbarN
Adds a progress bar, 0.0 <= N <= 1.0
*/
else if(part_of_name.substr(0,12) == "[progressbar")
{
if(baseimg == NULL)
{
errorstream<<"generate_image(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
}
float value = stof(part_of_name.substr(12));
make_progressbar(value, baseimg);
}
/*
"[brighten"
*/
@ -1442,23 +1427,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
std::string imagename_left = sf.next("{");
std::string imagename_right = sf.next("{");
#if 1
// TODO: Create cube with different textures on different sides
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
errorstream<<"generate_image(): EVDF_RENDER_TO_TARGET"
" not supported. Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
imagename_top, device, sourcecache);
return true;
}
u32 w0 = 64;
u32 h0 = 64;
//infostream<<"inventorycube w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
// Generate images for the faces of the cube
video::IImage *img_top = generate_image_from_scratch(
imagename_top, device, sourcecache);
@ -1482,84 +1450,65 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
img_left->drop();
img_right->drop();
// Create render target texture
video::ITexture *rtt = NULL;
std::string rtt_name = part_of_name + "_RTT";
rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
video::ECF_A8R8G8B8);
assert(rtt);
// Set render target
driver->setRenderTarget(rtt, true, true,
video::SColor(0,0,0,0));
// Get a scene manager
scene::ISceneManager *smgr_main = device->getSceneManager();
assert(smgr_main);
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
/*
Create scene:
- An unit cube is centered at 0,0,0
- Camera looks at cube from Y+, Z- towards Y-, Z+
Draw a cube mesh into a render target texture
*/
scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1));
setMeshColor(cube, video::SColor(255, 255, 255, 255));
cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top);
cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top);
cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right);
cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right);
cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left);
cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left);
scene::IMeshSceneNode* cubenode = smgr->addMeshSceneNode(cube, NULL, -1, v3f(0,0,0), v3f(0,45,0), v3f(1,1,1), true);
cube->drop();
core::dimension2d<u32> dim(64,64);
std::string rtt_texture_name = part_of_name + "_RTT";
// Set texture of cube
cubenode->getMaterial(0).setTexture(0, texture_top);
cubenode->getMaterial(1).setTexture(0, texture_top);
cubenode->getMaterial(2).setTexture(0, texture_right);
cubenode->getMaterial(3).setTexture(0, texture_right);
cubenode->getMaterial(4).setTexture(0, texture_left);
cubenode->getMaterial(5).setTexture(0, texture_left);
cubenode->setMaterialFlag(video::EMF_LIGHTING, true);
cubenode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
cubenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true);
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
v3f(0, 1.0, -1.5), v3f(0, 0, 0));
v3f camera_position(0, 1.0, -1.5);
camera_position.rotateXZBy(45);
v3f camera_lookat(0, 0, 0);
core::CMatrix4<f32> camera_projection_matrix;
// Set orthogonal projection
core::CMatrix4<f32> pm;
pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
camera->setProjectionMatrix(pm, true);
camera_projection_matrix.buildProjectionMatrixOrthoLH(
1.65, 1.65, 0, 100);
/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
v3f(-50, 100, -75), video::SColorf(0.5,0.5,0.5), 1000);
video::SColorf ambient_light(0.2,0.2,0.2);
v3f light_position(10, 100, -50);
video::SColorf light_color(0.5,0.5,0.5);
f32 light_radius = 1000;
smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
// Render scene
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
driver->endScene();
video::ITexture *rtt = generateTextureFromMesh(
cube, device, dim, rtt_texture_name,
camera_position,
camera_lookat,
camera_projection_matrix,
ambient_light,
light_position,
light_color,
light_radius);
// NOTE: The scene nodes should not be dropped, otherwise
// smgr->drop() segfaults
/*cube->drop();
camera->drop();
light->drop();*/
// Drop scene manager
smgr->drop();
// Unset render target
driver->setRenderTarget(0, true, true, 0);
// Drop mesh
cube->drop();
// Free textures of images
driver->removeTexture(texture_top);
driver->removeTexture(texture_left);
driver->removeTexture(texture_right);
if(rtt == NULL)
{
errorstream<<"generate_image(): render to texture failed."
" Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
imagename_top, device, sourcecache);
return true;
}
// Create image of render target
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
assert(image);
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
if(image)
@ -1567,7 +1516,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
image->copyTo(baseimg);
image->drop();
}
#endif
}
else
{
@ -1579,38 +1527,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
return true;
}
void make_progressbar(float value, video::IImage *image)
{
if(image == NULL)
return;
core::dimension2d<u32> size = image->getDimension();
u32 barheight = size.Height/16;
u32 barpad_x = size.Width/16;
u32 barpad_y = size.Height/16;
u32 barwidth = size.Width - barpad_x*2;
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
video::SColor active(255,255,0,0);
video::SColor inactive(255,0,0,0);
for(u32 x0=0; x0<barwidth; x0++)
{
video::SColor *c;
if(x0 < barvalue_i)
c = &active;
else
c = &inactive;
u32 x = x0 + barpos.X;
for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
{
image->setPixel(x,y, *c);
}
}
}
void brighten(video::IImage *image)
{
if(image == NULL)

@ -110,6 +110,8 @@ public:
{return AtlasPointer(0);}
virtual video::ITexture* getTextureRaw(const std::string &name)
{return NULL;}
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
};
@ -126,6 +128,8 @@ public:
{return AtlasPointer(0);}
virtual video::ITexture* getTextureRaw(const std::string &name)
{return NULL;}
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
virtual void processQueue()=0;

@ -1,238 +0,0 @@
/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "tooldef.h"
#include "irrlichttypes.h"
#include "log.h"
#include <sstream>
#include "utility.h"
#include <map>
ToolDiggingProperties::ToolDiggingProperties(float full_punch_interval_,
float a, float b, float c, float d, float e,
float f, float g, float h, float i, float j):
full_punch_interval(full_punch_interval_),
basetime(a),
dt_weight(b),
dt_crackiness(c),
dt_crumbliness(d),
dt_cuttability(e),
basedurability(f),
dd_weight(g),
dd_crackiness(h),
dd_crumbliness(i),
dd_cuttability(j)
{}
std::string ToolDefinition::dump()
{
std::ostringstream os(std::ios::binary);
os<<"[ToolDefinition::dump() not implemented due to lazyness]"
<<std::endl;
return os.str();
}
void ToolDefinition::serialize(std::ostream &os)
{
writeU8(os, 0); // version
os<<serializeString(imagename);
writeF1000(os, properties.basetime);
writeF1000(os, properties.dt_weight);
writeF1000(os, properties.dt_crackiness);
writeF1000(os, properties.dt_crumbliness);
writeF1000(os, properties.dt_cuttability);
writeF1000(os, properties.basedurability);
writeF1000(os, properties.dd_weight);
writeF1000(os, properties.dd_crackiness);
writeF1000(os, properties.dd_crumbliness);
writeF1000(os, properties.dd_cuttability);
writeF1000(os, properties.full_punch_interval);
}
void ToolDefinition::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 0) throw SerializationError(
"unsupported ToolDefinition version");
imagename = deSerializeString(is);
properties.basetime = readF1000(is);
properties.dt_weight = readF1000(is);
properties.dt_crackiness = readF1000(is);
properties.dt_crumbliness = readF1000(is);
properties.dt_cuttability = readF1000(is);
properties.basedurability = readF1000(is);
properties.dd_weight = readF1000(is);
properties.dd_crackiness = readF1000(is);
properties.dd_crumbliness = readF1000(is);
properties.dd_cuttability = readF1000(is);
try{
properties.full_punch_interval = readF1000(is);
}catch(SerializationError &e){} // Temporary for 0.4.dev
}
class CToolDefManager: public IWritableToolDefManager
{
public:
virtual ~CToolDefManager()
{
clear();
}
virtual const ToolDefinition* getToolDefinition(const std::string &toolname_) const
{
// Convert name according to possible alias
std::string toolname = getAlias(toolname_);
// Get the definition
core::map<std::string, ToolDefinition*>::Node *n;
n = m_tool_definitions.find(toolname);
if(n == NULL)
return NULL;
return n->getValue();
}
virtual std::string getImagename(const std::string &toolname) const
{
const ToolDefinition *def = getToolDefinition(toolname);
if(def == NULL)
return "";
return def->imagename;
}
virtual ToolDiggingProperties getDiggingProperties(
const std::string &toolname) const
{
const ToolDefinition *def = getToolDefinition(toolname);
// If tool does not exist, just return an impossible
if(def == NULL){
// If tool does not exist, try empty name
const ToolDefinition *def = getToolDefinition("");
if(def == NULL) // If that doesn't exist either, return default
return ToolDiggingProperties();
return def->properties;
}
return def->properties;
}
virtual std::string getAlias(const std::string &name) const
{
std::map<std::string, std::string>::const_iterator i;
i = m_aliases.find(name);
if(i != m_aliases.end())
return i->second;
return name;
}
// IWritableToolDefManager
virtual bool registerTool(std::string toolname, const ToolDefinition &def)
{
infostream<<"registerTool: registering tool \""<<toolname<<"\""<<std::endl;
m_tool_definitions[toolname] = new ToolDefinition(def);
// Remove conflicting alias if it exists
bool alias_removed = (m_aliases.erase(toolname) != 0);
if(alias_removed)
infostream<<"tdef: erased alias "<<toolname
<<" because tool was defined"<<std::endl;
return true;
}
virtual void clear()
{
for(core::map<std::string, ToolDefinition*>::Iterator
i = m_tool_definitions.getIterator();
i.atEnd() == false; i++){
delete i.getNode()->getValue();
}
m_tool_definitions.clear();
m_aliases.clear();
}
virtual void setAlias(const std::string &name,
const std::string &convert_to)
{
if(getToolDefinition(name) != NULL){
infostream<<"tdef: not setting alias "<<name<<" -> "<<convert_to
<<": "<<name<<" is already defined"<<std::endl;
return;
}
infostream<<"tdef: setting alias "<<name<<" -> "<<convert_to
<<std::endl;
m_aliases[name] = convert_to;
}
virtual void serialize(std::ostream &os)
{
writeU8(os, 0); // version
u16 count = m_tool_definitions.size();
writeU16(os, count);
for(core::map<std::string, ToolDefinition*>::Iterator
i = m_tool_definitions.getIterator();
i.atEnd() == false; i++){
std::string name = i.getNode()->getKey();
ToolDefinition *def = i.getNode()->getValue();
// Serialize name
os<<serializeString(name);
// Serialize ToolDefinition and write wrapped in a string
std::ostringstream tmp_os(std::ios::binary);
def->serialize(tmp_os);
os<<serializeString(tmp_os.str());
}
writeU16(os, m_aliases.size());
for(std::map<std::string, std::string>::const_iterator
i = m_aliases.begin(); i != m_aliases.end(); i++)
{
os<<serializeString(i->first);
os<<serializeString(i->second);
}
}
virtual void deSerialize(std::istream &is)
{
// Clear everything
clear();
// Deserialize
int version = readU8(is);
if(version != 0) throw SerializationError(
"unsupported ToolDefManager version");
u16 count = readU16(is);
for(u16 i=0; i<count; i++){
// Deserialize name
std::string name = deSerializeString(is);
// Deserialize a string and grab a ToolDefinition from it
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
ToolDefinition def;
def.deSerialize(tmp_is);
// Register
registerTool(name, def);
}
u16 num_aliases = readU16(is);
if(!is.eof()){
for(u16 i=0; i<num_aliases; i++){
std::string name = deSerializeString(is);
std::string convert_to = deSerializeString(is);
m_aliases[name] = convert_to;
}
}
}
private:
// Key is name
core::map<std::string, ToolDefinition*> m_tool_definitions;
// Aliases
std::map<std::string, std::string> m_aliases;
};
IWritableToolDefManager* createToolDefManager()
{
return new CToolDefManager();
}

@ -1,103 +0,0 @@
/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef TOOLDEF_HEADER
#define TOOLDEF_HEADER
#include <string>
#include <iostream>
struct ToolDiggingProperties
{
// time = basetime + sum(feature here * feature in MaterialProperties)
float full_punch_interval;
float basetime;
float dt_weight;
float dt_crackiness;
float dt_crumbliness;
float dt_cuttability;
float basedurability;
float dd_weight;
float dd_crackiness;
float dd_crumbliness;
float dd_cuttability;
ToolDiggingProperties(float full_punch_interval_=2.0,
float a=0.75, float b=0, float c=0, float d=0, float e=0,
float f=50, float g=0, float h=0, float i=0, float j=0);
};
struct ToolDefinition
{
std::string imagename;
ToolDiggingProperties properties;
ToolDefinition(){}
ToolDefinition(const std::string &imagename_,
ToolDiggingProperties properties_):
imagename(imagename_),
properties(properties_)
{}
std::string dump();
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
};
class IToolDefManager
{
public:
IToolDefManager(){}
virtual ~IToolDefManager(){}
virtual const ToolDefinition* getToolDefinition(const std::string &toolname) const=0;
virtual std::string getImagename(const std::string &toolname) const =0;
virtual ToolDiggingProperties getDiggingProperties(
const std::string &toolname) const =0;
virtual std::string getAlias(const std::string &name) const =0;
virtual void serialize(std::ostream &os)=0;
};
class IWritableToolDefManager : public IToolDefManager
{
public:
IWritableToolDefManager(){}
virtual ~IWritableToolDefManager(){}
virtual const ToolDefinition* getToolDefinition(const std::string &toolname) const=0;
virtual std::string getImagename(const std::string &toolname) const =0;
virtual ToolDiggingProperties getDiggingProperties(
const std::string &toolname) const =0;
virtual std::string getAlias(const std::string &name) const =0;
virtual bool registerTool(std::string toolname, const ToolDefinition &def)=0;
virtual void clear()=0;
// Set an alias so that entries named <name> will load as <convert_to>.
// Alias is not set if <name> has already been defined.
// Alias will be removed if <name> is defined at a later point of time.
virtual void setAlias(const std::string &name,
const std::string &convert_to)=0;
virtual void serialize(std::ostream &os)=0;
virtual void deSerialize(std::istream &is)=0;
};
IWritableToolDefManager* createToolDefManager();
#endif

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sha1.h"
#include "base64.h"
#include "log.h"
#include <iomanip>
TimeTaker::TimeTaker(const char *name, u32 *result)
{
@ -234,6 +235,100 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
return true;
}
// Creates a string encoded in JSON format (almost equivalent to a C string literal)
std::string serializeJsonString(const std::string &plain)
{
std::ostringstream os(std::ios::binary);
os<<"\"";
for(size_t i = 0; i < plain.size(); i++)
{
char c = plain[i];
switch(c)
{
case '"': os<<"\\\""; break;
case '\\': os<<"\\\\"; break;
case '/': os<<"\\/"; break;
case '\b': os<<"\\b"; break;
case '\f': os<<"\\f"; break;
case '\n': os<<"\\n"; break;
case '\r': os<<"\\r"; break;
case '\t': os<<"\\t"; break;
default:
{
if(c >= 32 && c <= 126)
{
os<<c;
}
else
{
u32 cnum = (u32) (u8) c;
os<<"\\u"<<std::hex<<std::setw(4)<<std::setfill('0')<<cnum;
}
break;
}
}
}
os<<"\"";
return os.str();
}
// Reads a string encoded in JSON format
std::string deSerializeJsonString(std::istream &is)
{
std::ostringstream os(std::ios::binary);
char c, c2;
// Parse initial doublequote
is >> c;
if(c != '"')
throw SerializationError("JSON string must start with doublequote");
// Parse characters
for(;;)
{
c = is.get();
if(is.eof())
throw SerializationError("JSON string ended prematurely");
if(c == '"')
{
return os.str();
}
else if(c == '\\')
{
c2 = is.get();
if(is.eof())
throw SerializationError("JSON string ended prematurely");
switch(c2)
{
default: os<<c2; break;
case 'b': os<<'\b'; break;
case 'f': os<<'\f'; break;
case 'n': os<<'\n'; break;
case 'r': os<<'\r'; break;
case 't': os<<'\t'; break;
case 'u':
{
char hexdigits[4+1];
is.read(hexdigits, 4);
if(is.eof())
throw SerializationError("JSON string ended prematurely");
hexdigits[4] = 0;
std::istringstream tmp_is(hexdigits, std::ios::binary);
int hexnumber;
tmp_is >> std::hex >> hexnumber;
os<<((char)hexnumber);
break;
}
}
}
else
{
os<<c;
}
}
return os.str();
}
// Get an sha-1 hash of the player's name combined with
// the password entered. That's what the server uses as
// their password. (Exception : if the password field is

@ -1694,6 +1694,12 @@ inline std::string deSerializeLongString(std::istream &is)
return s;
}
// Creates a string encoded in JSON format (almost equivalent to a C string literal)
std::string serializeJsonString(const std::string &plain);
// Reads a string encoded in JSON format
std::string deSerializeJsonString(std::istream &is);
//
inline u32 time_to_daynight_ratio(u32 time_of_day)