minetest/src/mods.cpp

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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cctype>
#include <fstream>
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#include "mods.h"
#include "filesys.h"
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#include "log.h"
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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#include "subgame.h"
#include "settings.h"
#include "convert_json.h"
#include "exceptions.h"
#include "porting.h"
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static bool parseDependsLine(std::istream &is,
std::string &dep, std::set<char> &symbols)
{
std::getline(is, dep);
dep = trim(dep);
symbols.clear();
size_t pos = dep.size();
while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
// last character is a symbol, not part of the modname
symbols.insert(dep[pos-1]);
--pos;
}
dep = trim(dep.substr(0, pos));
return dep != "";
}
void parseModContents(ModSpec &spec)
{
// NOTE: this function works in mutual recursion with getModsInPath
Settings info;
info.readConfigFile((spec.path+DIR_DELIM+"mod.conf").c_str());
if (info.exists("name"))
spec.name = info.get("name");
spec.depends.clear();
spec.optdepends.clear();
spec.is_modpack = false;
spec.modpack_content.clear();
// Handle modpacks (defined by containing modpack.txt)
std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
if(modpack_is.good()){ //a modpack, recursively get the mods in it
modpack_is.close(); // We don't actually need the file
spec.is_modpack = true;
spec.modpack_content = getModsInPath(spec.path, true);
// modpacks have no dependencies; they are defined and
// tracked separately for each mod in the modpack
}
else{ // not a modpack, parse the dependencies
std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
while(is.good()){
std::string dep;
std::set<char> symbols;
if(parseDependsLine(is, dep, symbols)){
if(symbols.count('?') != 0){
spec.optdepends.insert(dep);
}
else{
spec.depends.insert(dep);
}
}
}
}
}
std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
{
// NOTE: this function works in mutual recursion with parseModContents
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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std::map<std::string, ModSpec> result;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
std::string modname = dirlist[j].name;
// Ignore all directories beginning with a ".", especially
// VCS directories like ".git" or ".svn"
if(modname[0] == '.')
continue;
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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std::string modpath = path + DIR_DELIM + modname;
ModSpec spec(modname, modpath);
spec.part_of_modpack = part_of_modpack;
parseModContents(spec);
result.insert(std::make_pair(modname, spec));
}
return result;
}
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
{
std::vector<ModSpec> result;
for(std::map<std::string,ModSpec>::iterator it = mods.begin();
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(mod.is_modpack)
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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{
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());
result.insert(result.end(),content.begin(),content.end());
}
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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else //not a modpack
{
result.push_back(mod);
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}
}
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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return result;
}
ModConfiguration::ModConfiguration(const std::string &worldpath):
m_unsatisfied_mods(),
m_sorted_mods(),
m_name_conflicts()
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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{
}
void ModConfiguration::printUnsatisfiedModsError() const
{
for (std::vector<ModSpec>::const_iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); ++it) {
ModSpec mod = *it;
errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
for (UNORDERED_SET<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
dep_it != mod.unsatisfied_depends.end(); ++dep_it)
errorstream << " \"" << *dep_it << "\"";
errorstream << std::endl;
}
}
void ModConfiguration::addModsInPath(const std::string &path)
{
addMods(flattenMods(getModsInPath(path)));
}
void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
{
// Maintain a map of all existing m_unsatisfied_mods.
// Keys are mod names and values are indices into m_unsatisfied_mods.
std::map<std::string, u32> existing_mods;
for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
existing_mods[m_unsatisfied_mods[i].name] = i;
}
// Add new mods
for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
// First iteration:
// Add all the mods that come from modpacks
// Second iteration:
// Add all the mods that didn't come from modpacks
std::set<std::string> seen_this_iteration;
for (std::vector<ModSpec>::const_iterator it = new_mods.begin();
it != new_mods.end(); ++it) {
const ModSpec &mod = *it;
if(mod.part_of_modpack != (bool)want_from_modpack)
continue;
if(existing_mods.count(mod.name) == 0){
// GOOD CASE: completely new mod.
m_unsatisfied_mods.push_back(mod);
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
}
else if(seen_this_iteration.count(mod.name) == 0){
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
warningstream<<"Mod name conflict detected: \""
<<mod.name<<"\""<<std::endl
<<"Will not load: "<<oldmod.path<<std::endl
<<"Overridden by: "<<mod.path<<std::endl;
m_unsatisfied_mods[oldindex] = mod;
// If there was a "VERY BAD CASE" name conflict
// in an earlier level, ignore it.
m_name_conflicts.erase(mod.name);
}
else{
// VERY BAD CASE: name conflict in the same level.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
warningstream<<"Mod name conflict detected: \""
<<mod.name<<"\""<<std::endl
<<"Will not load: "<<oldmod.path<<std::endl
<<"Will not load: "<<mod.path<<std::endl;
m_unsatisfied_mods[oldindex] = mod;
m_name_conflicts.insert(mod.name);
}
seen_this_iteration.insert(mod.name);
}
}
}
void ModConfiguration::checkConflictsAndDeps()
{
// report on name conflicts
if (!m_name_conflicts.empty()) {
std::string s = "Unresolved name conflicts for mods ";
for (UNORDERED_SET<std::string>::const_iterator it = m_name_conflicts.begin();
it != m_name_conflicts.end(); ++it) {
if (it != m_name_conflicts.begin()) s += ", ";
s += std::string("\"") + (*it) + "\"";
}
s += ".";
throw ModError(s);
}
// get the mods in order
resolveDependencies();
}
void ModConfiguration::resolveDependencies()
{
// Step 1: Compile a list of the mod names we're working with
std::set<std::string> modnames;
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); ++it){
modnames.insert((*it).name);
}
// Step 2: get dependencies (including optional dependencies)
// of each mod, split mods into satisfied and unsatisfied
std::list<ModSpec> satisfied;
std::list<ModSpec> unsatisfied;
for (std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); ++it) {
ModSpec mod = *it;
mod.unsatisfied_depends = mod.depends;
// check which optional dependencies actually exist
for (UNORDERED_SET<std::string>::iterator it_optdep = mod.optdepends.begin();
it_optdep != mod.optdepends.end(); ++it_optdep) {
std::string optdep = *it_optdep;
if (modnames.count(optdep) != 0)
mod.unsatisfied_depends.insert(optdep);
}
// if a mod has no depends it is initially satisfied
if (mod.unsatisfied_depends.empty())
satisfied.push_back(mod);
else
unsatisfied.push_back(mod);
}
// Step 3: mods without unmet dependencies can be appended to
// the sorted list.
while(!satisfied.empty()){
ModSpec mod = satisfied.back();
m_sorted_mods.push_back(mod);
satisfied.pop_back();
for(std::list<ModSpec>::iterator it = unsatisfied.begin();
it != unsatisfied.end(); ){
ModSpec& mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
if(mod2.unsatisfied_depends.empty()){
satisfied.push_back(mod2);
it = unsatisfied.erase(it);
}
else{
++it;
}
}
}
// Step 4: write back list of unsatisfied mods
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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}
ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
ModConfiguration(worldpath)
{
SubgameSpec gamespec = findWorldSubgame(worldpath);
// Add all game mods and all world mods
addModsInPath(gamespec.gamemods_path);
addModsInPath(worldpath + DIR_DELIM + "worldmods");
// check world.mt file for mods explicitely declared to be
// loaded or not by a load_mod_<modname> = ... line.
std::string worldmt = worldpath+DIR_DELIM+"world.mt";
Settings worldmt_settings;
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> include_mod_names;
for (std::vector<std::string>::const_iterator it = names.begin();
it != names.end(); ++it) {
std::string name = *it;
// for backwards compatibility: exclude only mods which are
// explicitely excluded. if mod is not mentioned at all, it is
// enabled. So by default, all installed mods are enabled.
if (name.compare(0,9,"load_mod_") == 0 &&
worldmt_settings.getBool(name)) {
include_mod_names.insert(name.substr(9));
}
}
// Collect all mods that are also in include_mod_names
std::vector<ModSpec> addon_mods;
for (std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
it_path != gamespec.addon_mods_paths.end(); ++it_path) {
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
it != addon_mods_in_path.end(); ++it) {
const ModSpec& mod = *it;
if (include_mod_names.count(mod.name) != 0)
addon_mods.push_back(mod);
else
worldmt_settings.setBool("load_mod_" + mod.name, false);
}
}
worldmt_settings.updateConfigFile(worldmt.c_str());
addMods(addon_mods);
checkConflictsAndDeps();
}
#ifndef SERVER
ClientModConfiguration::ClientModConfiguration(const std::string &path):
ModConfiguration(path)
{
addModsInPath(path);
addModsInPath(porting::path_user + DIR_DELIM + "clientmods");
checkConflictsAndDeps();
}
#endif
#if USE_CURL
Json::Value getModstoreUrl(const std::string &url)
{
std::vector<std::string> extra_headers;
bool special_http_header = true;
try {
special_http_header = g_settings->getBool("modstore_disable_special_http_header");
} catch (SettingNotFoundException) {}
if (special_http_header) {
extra_headers.push_back("Accept: application/vnd.minetest.mmdb-v1+json");
}
return fetchJsonValue(url, special_http_header ? &extra_headers : NULL);
}
#endif
ModMetadata::ModMetadata(const std::string &mod_name):
m_mod_name(mod_name),
m_modified(false)
{
m_stringvars.clear();
}
void ModMetadata::clear()
{
Metadata::clear();
m_modified = true;
}
bool ModMetadata::save(const std::string &root_path)
{
Json::Value json;
for (StringMap::const_iterator it = m_stringvars.begin();
it != m_stringvars.end(); ++it) {
json[it->first] = it->second;
}
if (!fs::PathExists(root_path)) {
if (!fs::CreateAllDirs(root_path)) {
errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
<< root_path << "' tree cannot be created." << std::endl;
return false;
}
} else if (!fs::IsDir(root_path)) {
errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
<< root_path << "' is not a directory." << std::endl;
return false;
}
bool w_ok = fs::safeWriteToFile(root_path + DIR_DELIM + m_mod_name,
Json::FastWriter().write(json));
if (w_ok) {
m_modified = false;
} else {
errorstream << "ModMetadata[" << m_mod_name << "]: failed write file." << std::endl;
}
return w_ok;
}
bool ModMetadata::load(const std::string &root_path)
{
m_stringvars.clear();
std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(), std::ios_base::binary);
if (!is.good()) {
return false;
}
Json::Reader reader;
Json::Value root;
if (!reader.parse(is, root)) {
errorstream << "ModMetadata[" << m_mod_name << "]: failed read data "
"(Json decoding failure)." << std::endl;
return false;
}
const Json::Value::Members attr_list = root.getMemberNames();
for (Json::Value::Members::const_iterator it = attr_list.begin();
it != attr_list.end(); ++it) {
Json::Value attr_value = root[*it];
m_stringvars[*it] = attr_value.asString();
}
return true;
}
bool ModMetadata::setString(const std::string &name, const std::string &var)
{
m_modified = Metadata::setString(name, var);
return m_modified;
}