minetest/src/script/lua_api/l_settings.h

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/*
Minetest
Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
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#include "common/c_content.h"
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#include "lua_api/l_base.h"
class Settings;
class LuaSettings : public ModApiBase
{
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private:
static const char className[];
static const luaL_Reg methods[];
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// garbage collector
static int gc_object(lua_State *L);
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// get(self, key) -> value
static int l_get(lua_State *L);
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// get_bool(self, key) -> boolean
static int l_get_bool(lua_State *L);
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// get_np_group(self, key) -> noiseparam
static int l_get_np_group(lua_State *L);
// get_flags(self, key) -> key/value table
static int l_get_flags(lua_State *L);
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// set(self, key, value)
static int l_set(lua_State *L);
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// set_bool(self, key, value)
static int l_set_bool(lua_State *L);
// set_np_group(self, key, value)
static int l_set_np_group(lua_State *L);
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// remove(self, key) -> success
static int l_remove(lua_State *L);
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// get_names(self) -> {key1, ...}
static int l_get_names(lua_State *L);
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// write(self) -> success
static int l_write(lua_State *L);
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// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State *L);
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Settings *m_settings = nullptr;
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std::string m_filename;
bool m_is_own_settings = false;
bool m_write_allowed = true;
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public:
LuaSettings(Settings *settings, const std::string &filename);
LuaSettings(const std::string &filename, bool write_allowed);
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~LuaSettings();
static void create(lua_State *L, Settings *settings, const std::string &filename);
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// LuaSettings(filename)
// Creates a LuaSettings and leaves it on top of the stack
static int create_object(lua_State *L);
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static LuaSettings *checkobject(lua_State *L, int narg);
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static void Register(lua_State *L);
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};