2010-11-29 19:13:04 +01:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 19:13:04 +01:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2010-11-29 19:13:04 +01:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2010-11-29 19:13:04 +01:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2010-11-29 19:13:04 +01:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2017-08-17 22:19:39 +02:00
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#pragma once
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2017-12-12 19:29:55 +01:00
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#include <cassert>
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2012-06-17 03:00:31 +02:00
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#include "irrlichttypes.h"
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2010-12-19 15:51:45 +01:00
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2010-12-18 16:46:00 +01:00
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/*
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Lower level lighting stuff
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*/
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2011-02-04 00:22:07 +01:00
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// This directly sets the range of light.
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2016-09-15 23:40:19 +02:00
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// Actually this is not the real maximum, and this is not the brightest, the
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// brightest is LIGHT_SUN.
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// If changed, this constant as defined in builtin/game/constants.lua must
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// also be changed.
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2010-11-27 00:02:21 +01:00
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#define LIGHT_MAX 14
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2010-12-18 12:10:37 +01:00
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// Light is stored as 4 bits, thus 15 is the maximum.
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2010-11-27 00:02:21 +01:00
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// This brightness is reserved for sunlight
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#define LIGHT_SUN 15
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2014-12-14 12:28:08 +01:00
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#ifndef SERVER
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/**
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* \internal
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*
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* \warning DO NOT USE this directly; it is here simply so that decode_light()
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* can be inlined.
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*
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* Array size is #LIGHTMAX+1
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*
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* The array is a lookup table to convert the internal representation of light
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* (brightness) to the display brightness.
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*
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*/
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extern const u8 *light_decode_table;
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2010-11-27 00:02:21 +01:00
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2012-01-21 00:11:44 +01:00
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// 0 <= light <= LIGHT_SUN
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// 0 <= return value <= 255
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2010-11-27 00:02:21 +01:00
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inline u8 decode_light(u8 light)
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{
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2017-12-12 19:29:55 +01:00
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// assert(light <= LIGHT_SUN);
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if (light > LIGHT_SUN)
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light = LIGHT_SUN;
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2010-11-27 00:02:21 +01:00
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return light_decode_table[light];
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}
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2012-12-02 17:02:04 +01:00
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// 0.0 <= light <= 1.0
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// 0.0 <= return value <= 1.0
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2018-09-16 18:59:42 +02:00
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float decode_light_f(float light_f);
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2012-12-02 17:02:04 +01:00
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2014-12-14 12:28:08 +01:00
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void set_light_table(float gamma);
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#endif // ifndef SERVER
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2012-01-21 00:11:44 +01:00
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// 0 <= daylight_factor <= 1000
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// 0 <= lightday, lightnight <= LIGHT_SUN
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// 0 <= return value <= LIGHT_SUN
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inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
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{
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u32 c = 1000;
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2017-04-23 09:52:40 +02:00
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u32 l = ((daylight_factor * lightday + (c - daylight_factor) * lightnight)) / c;
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if (l > LIGHT_SUN)
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2012-01-21 00:11:44 +01:00
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l = LIGHT_SUN;
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return l;
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}
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