mirror of
https://github.com/minetest/minetest.git
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64 lines
2.2 KiB
CMake
64 lines
2.2 KiB
CMake
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# This is only one working solution I found to be working for normal and Archive builds under Xcode 15.4
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# I expect higger sensitivity to Xcode version.
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if(DEFINED ENV{INSTALL_ROOT} AND EXISTS "$ENV{INSTALL_ROOT}")
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set(RESOURCES_DIR "$ENV{INSTALL_ROOT}/Applications/$ENV{PRODUCT_NAME}.app/Contents/Resources")
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else()
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set(RESOURCES_DIR "$ENV{TARGET_BUILD_DIR}/$ENV{UNLOCALIZED_RESOURCES_FOLDER_PATH}")
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endif()
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# Write debug information to a file
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#file(WRITE "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "INSTALL_ROOT: $ENV{INSTALL_ROOT}\n")
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#file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "RESOURCES_DIR: ${RESOURCES_DIR}\n")
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#file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "TARGET_BUILD_DIR: $ENV{TARGET_BUILD_DIR}\n")
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#file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "BUILT_PRODUCTS_DIR: $ENV{BUILT_PRODUCTS_DIR}\n")
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#file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "SOURCE_ROOT: $ENV{SOURCE_ROOT}\n")
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#file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "PRODUCT_NAME: $ENV{PRODUCT_NAME}\n")
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"$ENV{SOURCE_ROOT}/builtin"
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"${RESOURCES_DIR}/builtin"
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)
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"$ENV{SOURCE_ROOT}/client/shaders"
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"${RESOURCES_DIR}/client/shaders"
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)
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"$ENV{SOURCE_ROOT}/fonts"
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"${RESOURCES_DIR}/fonts"
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)
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"$ENV{PROJECT_FILE_PATH}/../locale"
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"${RESOURCES_DIR}/locale"
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)
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E make_directory
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"${RESOURCES_DIR}/$ENV{PRODUCT_NAME}"
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)
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set(RESOURCE_LUANTI_FILES
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"$ENV{SOURCE_ROOT}/README.md"
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"$ENV{SOURCE_ROOT}/doc/client_lua_api.md"
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"$ENV{SOURCE_ROOT}/doc/lua_api.md"
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"$ENV{SOURCE_ROOT}/doc/menu_lua_api.md"
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"$ENV{SOURCE_ROOT}/minetest.conf.example"
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"$ENV{SOURCE_ROOT}/doc/texture_packs.md"
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"$ENV{SOURCE_ROOT}/doc/world_format.md"
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)
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foreach (file ${RESOURCE_LUANTI_FILES})
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy
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"${file}"
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"${RESOURCES_DIR}/$ENV{PRODUCT_NAME}/"
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)
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endforeach()
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"$ENV{SOURCE_ROOT}/textures/base/pack"
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"${RESOURCES_DIR}/textures/base/pack"
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)
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