2011-12-03 02:23:14 +01:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-12-03 02:23:14 +01:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-12-03 02:23:14 +01:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2011-12-03 02:23:14 +01:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-12-03 02:23:14 +01:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mods.h"
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#include "filesys.h"
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#include "strfnd.h"
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2011-12-03 02:32:30 +01:00
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#include "log.h"
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2012-12-08 18:10:54 +01:00
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#include "subgame.h"
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#include "settings.h"
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2013-03-21 17:48:21 +01:00
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#include "strfnd.h"
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2013-05-03 23:58:22 +02:00
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#include <cctype>
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2011-12-03 02:23:14 +01:00
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2013-05-03 23:58:22 +02:00
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static bool parseDependsLine(std::istream &is,
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std::string &dep, std::set<char> &symbols)
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2012-05-21 18:49:35 +02:00
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{
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2013-05-03 23:58:22 +02:00
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std::getline(is, dep);
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dep = trim(dep);
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symbols.clear();
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size_t pos = dep.size();
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while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
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// last character is a symbol, not part of the modname
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symbols.insert(dep[pos-1]);
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--pos;
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}
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dep = trim(dep.substr(0, pos));
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return dep != "";
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}
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void parseModContents(ModSpec &spec)
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{
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// NOTE: this function works in mutual recursion with getModsInPath
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spec.depends.clear();
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spec.optdepends.clear();
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spec.is_modpack = false;
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spec.modpack_content.clear();
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// Handle modpacks (defined by containing modpack.txt)
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std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
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if(modpack_is.good()){ //a modpack, recursively get the mods in it
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modpack_is.close(); // We don't actually need the file
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spec.is_modpack = true;
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spec.modpack_content = getModsInPath(spec.path, true);
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// modpacks have no dependencies; they are defined and
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// tracked separately for each mod in the modpack
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}
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else{ // not a modpack, parse the dependencies
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std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
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while(is.good()){
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std::string dep;
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std::set<char> symbols;
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if(parseDependsLine(is, dep, symbols)){
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if(symbols.count('?') != 0){
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spec.optdepends.insert(dep);
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}
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else{
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spec.depends.insert(dep);
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}
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}
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}
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// FIXME: optdepends.txt is deprecated
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// remove this code at some point in the future
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std::ifstream is2((spec.path+DIR_DELIM+"optdepends.txt").c_str());
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while(is2.good()){
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std::string dep;
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std::set<char> symbols;
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if(parseDependsLine(is2, dep, symbols))
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spec.optdepends.insert(dep);
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}
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}
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}
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std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
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{
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// NOTE: this function works in mutual recursion with parseModContents
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2012-12-08 18:10:54 +01:00
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std::map<std::string, ModSpec> result;
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
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2012-05-21 18:49:35 +02:00
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for(u32 j=0; j<dirlist.size(); j++){
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if(!dirlist[j].dir)
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continue;
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std::string modname = dirlist[j].name;
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2012-10-07 16:03:22 +02:00
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// Ignore all directories beginning with a ".", especially
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// VCS directories like ".git" or ".svn"
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if(modname[0] == '.')
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continue;
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2012-12-08 18:10:54 +01:00
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std::string modpath = path + DIR_DELIM + modname;
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2013-05-03 23:58:22 +02:00
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ModSpec spec(modname, modpath);
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spec.part_of_modpack = part_of_modpack;
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parseModContents(spec);
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result.insert(std::make_pair(modname, spec));
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}
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return result;
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}
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2012-12-08 18:10:54 +01:00
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2013-05-03 23:58:22 +02:00
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ModSpec findCommonMod(const std::string &modname)
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{
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// Try to find in {$user,$share}/games/common/$modname
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std::vector<std::string> find_paths;
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find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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for(u32 i=0; i<find_paths.size(); i++){
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const std::string &try_path = find_paths[i];
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if(fs::PathExists(try_path)){
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ModSpec spec(modname, try_path);
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parseModContents(spec);
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return spec;
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2012-05-21 18:49:35 +02:00
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}
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}
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2013-05-03 23:58:22 +02:00
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// Failed to find mod
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return ModSpec();
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2012-05-21 18:49:35 +02:00
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}
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2012-12-08 18:10:54 +01:00
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std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
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2011-12-03 02:23:14 +01:00
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{
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2012-12-08 18:10:54 +01:00
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std::map<std::string, ModSpec> result;
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for(std::map<std::string,ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec mod = (*it).second;
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2013-01-22 17:06:25 +01:00
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if(mod.is_modpack)
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2012-12-08 18:10:54 +01:00
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{
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std::map<std::string, ModSpec> content =
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flattenModTree(mod.modpack_content);
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result.insert(content.begin(),content.end());
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result.insert(std::make_pair(mod.name,mod));
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}
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else //not a modpack
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{
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result.insert(std::make_pair(mod.name,mod));
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}
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2011-12-03 02:23:14 +01:00
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}
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2012-12-08 18:10:54 +01:00
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return result;
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}
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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{
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std::vector<ModSpec> result;
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for(std::map<std::string,ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec mod = (*it).second;
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2013-01-22 17:06:25 +01:00
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if(mod.is_modpack)
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2012-12-08 18:10:54 +01:00
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{
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std::vector<ModSpec> content = flattenMods(mod.modpack_content);
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result.reserve(result.size() + content.size());
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result.insert(result.end(),content.begin(),content.end());
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}
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else //not a modpack
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{
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result.push_back(mod);
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2011-12-03 02:23:14 +01:00
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}
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}
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2012-12-08 18:10:54 +01:00
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return result;
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}
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ModConfiguration::ModConfiguration(std::string worldpath)
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{
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2013-03-21 17:48:21 +01:00
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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2013-05-03 23:58:22 +02:00
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// Add common mods
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std::map<std::string, ModSpec> common_mods;
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2013-03-21 17:48:21 +01:00
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std::vector<std::string> inexistent_common_mods;
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Settings gameconf;
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if(getGameConfig(gamespec.path, gameconf)){
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if(gameconf.exists("common_mods")){
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Strfnd f(gameconf.get("common_mods"));
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while(!f.atend()){
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std::string modname = trim(f.next(","));
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if(modname.empty())
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continue;
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ModSpec spec = findCommonMod(modname);
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if(spec.name.empty())
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inexistent_common_mods.push_back(modname);
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else
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2013-05-03 23:58:22 +02:00
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common_mods.insert(std::make_pair(modname, spec));
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2013-03-21 17:48:21 +01:00
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}
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}
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}
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if(!inexistent_common_mods.empty()){
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std::string s = "Required common mods ";
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for(u32 i=0; i<inexistent_common_mods.size(); i++){
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if(i != 0) s += ", ";
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s += std::string("\"") + inexistent_common_mods[i] + "\"";
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}
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s += " could not be found.";
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throw ModError(s);
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}
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2013-05-03 23:58:22 +02:00
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addMods(flattenMods(common_mods));
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2013-03-21 17:48:21 +01:00
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2013-05-03 23:58:22 +02:00
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// Add all game mods and all world mods
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2012-12-08 18:10:54 +01:00
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addModsInPath(gamespec.gamemods_path);
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2013-05-03 23:58:22 +02:00
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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2012-12-08 18:10:54 +01:00
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// check world.mt file for mods explicitely declared to be
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// loaded or not by a load_mod_<modname> = ... line.
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std::string worldmt = worldpath+DIR_DELIM+"world.mt";
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Settings worldmt_settings;
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> exclude_mod_names;
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for(std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it)
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{
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std::string name = *it;
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// for backwards compatibility: exclude only mods which are
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// explicitely excluded. if mod is not mentioned at all, it is
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// enabled. So by default, all installed mods are enabled.
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if (name.compare(0,9,"load_mod_") == 0 &&
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!worldmt_settings.getBool(name))
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{
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exclude_mod_names.insert(name.substr(9));
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}
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}
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2011-12-03 02:23:14 +01:00
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2013-05-03 23:58:22 +02:00
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// Collect all mods in gamespec.addon_mods_paths,
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// excluding those in the set exclude_mod_names
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std::vector<ModSpec> addon_mods;
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for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
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it_path != gamespec.addon_mods_paths.end(); ++it_path)
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{
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
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for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
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it != addon_mods_in_path.end(); ++it)
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{
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ModSpec& mod = *it;
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if(exclude_mod_names.count(mod.name) == 0)
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addon_mods.push_back(mod);
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}
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}
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addMods(addon_mods);
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// report on name conflicts
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if(!m_name_conflicts.empty()){
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std::string s = "Unresolved name conflicts for mods ";
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for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
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it != m_name_conflicts.end(); ++it)
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{
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if(it != m_name_conflicts.begin()) s += ", ";
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s += std::string("\"") + (*it) + "\"";
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}
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s += ".";
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throw ModError(s);
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}
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// get the mods in order
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resolveDependencies();
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}
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void ModConfiguration::addModsInPath(std::string path)
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{
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addMods(flattenMods(getModsInPath(path)));
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}
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void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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{
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// Maintain a map of all existing m_unsatisfied_mods.
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// Keys are mod names and values are indices into m_unsatisfied_mods.
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std::map<std::string, u32> existing_mods;
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for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
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existing_mods[m_unsatisfied_mods[i].name] = i;
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}
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// Add new mods
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for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
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// First iteration:
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// Add all the mods that come from modpacks
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// Second iteration:
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// Add all the mods that didn't come from modpacks
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std::set<std::string> seen_this_iteration;
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for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
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it != new_mods.end(); ++it){
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const ModSpec &mod = *it;
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if(mod.part_of_modpack != want_from_modpack)
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continue;
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if(existing_mods.count(mod.name) == 0){
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// GOOD CASE: completely new mod.
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m_unsatisfied_mods.push_back(mod);
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existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
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}
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else if(seen_this_iteration.count(mod.name) == 0){
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// BAD CASE: name conflict in different levels.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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errorstream<<"WARNING: Mod name conflict detected: \""
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<<mod.name<<"\""<<std::endl
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<<"Will not load: "<<oldmod.path<<std::endl
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<<"Overridden by: "<<mod.path<<std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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// If there was a "VERY BAD CASE" name conflict
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// in an earlier level, ignore it.
|
|
|
|
m_name_conflicts.erase(mod.name);
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
// VERY BAD CASE: name conflict in the same level.
|
|
|
|
u32 oldindex = existing_mods[mod.name];
|
|
|
|
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
|
|
|
|
errorstream<<"WARNING: Mod name conflict detected: \""
|
|
|
|
<<mod.name<<"\""<<std::endl
|
|
|
|
<<"Will not load: "<<oldmod.path<<std::endl
|
|
|
|
<<"Will not load: "<<mod.path<<std::endl;
|
|
|
|
m_unsatisfied_mods[oldindex] = mod;
|
|
|
|
m_name_conflicts.insert(mod.name);
|
|
|
|
}
|
|
|
|
seen_this_iteration.insert(mod.name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ModConfiguration::resolveDependencies()
|
|
|
|
{
|
|
|
|
// Step 1: Compile a list of the mod names we're working with
|
|
|
|
std::set<std::string> modnames;
|
|
|
|
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
|
|
|
|
it != m_unsatisfied_mods.end(); ++it){
|
|
|
|
modnames.insert((*it).name);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Step 2: get dependencies (including optional dependencies)
|
|
|
|
// of each mod, split mods into satisfied and unsatisfied
|
|
|
|
std::list<ModSpec> satisfied;
|
|
|
|
std::list<ModSpec> unsatisfied;
|
|
|
|
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
|
|
|
|
it != m_unsatisfied_mods.end(); ++it){
|
|
|
|
ModSpec mod = *it;
|
|
|
|
mod.unsatisfied_depends = mod.depends;
|
|
|
|
// check which optional dependencies actually exist
|
|
|
|
for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
|
|
|
|
it_optdep != mod.optdepends.end(); ++it_optdep){
|
|
|
|
std::string optdep = *it_optdep;
|
|
|
|
if(modnames.count(optdep) != 0)
|
|
|
|
mod.unsatisfied_depends.insert(optdep);
|
|
|
|
}
|
|
|
|
// if a mod has no depends it is initially satisfied
|
|
|
|
if(mod.unsatisfied_depends.empty())
|
|
|
|
satisfied.push_back(mod);
|
|
|
|
else
|
|
|
|
unsatisfied.push_back(mod);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Step 3: mods without unmet dependencies can be appended to
|
|
|
|
// the sorted list.
|
|
|
|
while(!satisfied.empty()){
|
|
|
|
ModSpec mod = satisfied.back();
|
|
|
|
m_sorted_mods.push_back(mod);
|
|
|
|
satisfied.pop_back();
|
|
|
|
for(std::list<ModSpec>::iterator it = unsatisfied.begin();
|
|
|
|
it != unsatisfied.end(); ){
|
|
|
|
ModSpec& mod2 = *it;
|
|
|
|
mod2.unsatisfied_depends.erase(mod.name);
|
|
|
|
if(mod2.unsatisfied_depends.empty()){
|
|
|
|
satisfied.push_back(mod2);
|
|
|
|
it = unsatisfied.erase(it);
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
++it;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Step 4: write back list of unsatisfied mods
|
|
|
|
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
|
2012-12-08 18:10:54 +01:00
|
|
|
}
|