minetest/games/devtest/mods/soundstuff/sound_event_items.lua

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local simple_nodes = {
footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png", "Plays sound when you step on it" },
dig = { "Dig Sound Node", "soundstuff_node_dig.png", "Plays sound when you dig it" },
dug = { "Dug Sound Node", "soundstuff_node_dug.png", "Plays sound when you've dug it" },
place = { "Place Sound Node", "soundstuff_node_place.png", "Plays sound when you place it" },
place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png", "Plays sound when you try to place it but failed" },
}
for k,v in pairs(simple_nodes) do
core.register_node("soundstuff:"..k, {
description = v[1].."\n"..v[3],
tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]},
groups = {dig_immediate=2},
sounds = {
[k] = { name = "soundstuff_mono", gain = 1.0 },
}
})
end
core.register_node("soundstuff:place_failed_attached", {
description = "Attached Place Failed Sound Node".."\n"..
"Attached to the floor; plays a sound when you try to place it but failed",
tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"},
groups = {dig_immediate=2, attached_node=1},
drawtype = "nodebox",
paramtype = "light",
node_box = { type = "fixed", fixed = {
{ -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
{ -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
}},
sounds = {
place_failed = { name = "soundstuff_mono", gain = 1.0 },
},
})
core.register_node("soundstuff:fall", {
description = "Fall Sound Node".."\n"..
"Falls and plays sound if node below is gone",
tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
groups = {dig_immediate=2, falling_node=1},
sounds = {
fall = { name = "soundstuff_mono", gain = 1.0 },
}
})
core.register_node("soundstuff:fall_attached", {
description = "Attached Fall Sound Node".."\n"..
"Drops as item and plays sound if node below is gone",
tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
groups = {dig_immediate=2, attached_node=1},
drawtype = "nodebox",
paramtype = "light",
node_box = { type = "fixed", fixed = {
{ -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
{ -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
}},
sounds = {
fall = { name = "soundstuff_mono", gain = 1.0 },
}
})
core.register_node("soundstuff:footstep_liquid", {
description = "Liquid Footstep Sound Node".."\n"..
"Plays sound when moving inside it; swimmable",
drawtype = "liquid",
tiles = {
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"soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
},
special_tiles = {
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{name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
backface_culling = false},
{name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
backface_culling = true},
},
liquids_pointable = true,
liquidtype = "source",
liquid_alternative_flowing = "soundstuff:footstep_liquid",
liquid_alternative_source = "soundstuff:footstep_liquid",
liquid_renewable = false,
liquid_range = 0,
liquid_viscosity = 0,
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use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
post_effect_color = {a = 64, r = 0, g = 0, b = 200},
sounds = {
footstep = { name = "soundstuff_mono", gain = 1.0 },
}
})
core.register_node("soundstuff:footstep_climbable", {
description = "Climbable Footstep Sound Node".."\n"..
"Plays sound when moving inside it; can climb up and down here",
drawtype = "allfaces",
tiles = {
"soundstuff_node_climbable.png",
},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
groups = { dig_immediate = 2 },
sounds = {
footstep = { name = "soundstuff_mono", gain = 1.0 },
}
})
core.register_craftitem("soundstuff:eat", {
description = "Eat Sound Item".."\n"..
"Makes a sound when 'eaten' (with punch key)",
inventory_image = "soundstuff_eat.png",
on_use = core.item_eat(0),
sound = {
eat = { name = "soundstuff_mono", gain = 1.0 },
}
})
core.register_tool("soundstuff:breaks", {
description = "Break Sound Tool".."\n"..
"Digs cracky=3 and more".."\n"..
"Makes a sound when it breaks",
inventory_image = "soundstuff_node_dug.png",
sound = {
breaks = { name = "soundstuff_mono", gain = 1.0 },
},
tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
},
},
})
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core.register_tool("soundstuff:punch_use", {
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description = "Punch Use Sound Tool\n"..
"Digs cracky=3 and more\n"..
"Makes a sound when used on node or entity",
inventory_image = "soundstuff_node_dig.png",
sound = {
punch_use = { name = "soundstuff_mono", gain = 1.0 },
},
tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
},
},
})
core.register_tool("soundstuff:punch_use_air", {
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description = "Punch Use (Air) Sound Tool\n"..
"Makes a sound when used pointing at nothing",
inventory_image = "soundstuff_node_dig.png",
sound = {
punch_use_air = { name = "soundstuff_mono", gain = 1.0 },
},
})
-- Plays sound repeatedly
core.register_node("soundstuff:positional", {
description = "Positional Sound Node".."\n"..
"Repeatedly plays a sound at the node location",
on_construct = function(pos)
local timer = core.get_node_timer(pos)
timer:start(0)
end,
on_timer = function(pos, elapsed)
local node = core.get_node(pos)
local dist = node.param2
if dist == 0 then
dist = nil
end
core.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist })
local timer = core.get_node_timer(pos)
timer:start(0.7)
end,
on_rightclick = function(pos, node, clicker)
node.param2 = (node.param2 + 1) % 64
core.set_node(pos, node)
if clicker and clicker:is_player() then
local dist = node.param2
local diststr
if dist == 0 then
diststr = "<default>"
else
diststr = tostring(dist)
end
core.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr)
end
end,
groups = { dig_immediate = 2 },
tiles = { "soundstuff_node_sound.png" },
})