minetest/games/devtest/mods/unittests/inside_async_env.lua

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unittests = {}
core.log("info", "Hello World")
local function do_tests()
assert(core == minetest)
-- stuff that should not be here
assert(not core.get_player_by_name)
assert(not core.set_node)
assert(not core.object_refs)
-- stuff that should be here
assert(ItemStack)
local meta = ItemStack():get_meta()
assert(type(meta) == "userdata")
assert(type(meta.set_tool_capabilities) == "function")
assert(core.registered_items[""])
assert(next(core.registered_nodes) ~= nil)
assert(core.registered_craftitems["unittests:stick"])
-- alias handling
assert(core.registered_items["unittests:steel_ingot_alias"].name ==
"unittests:steel_ingot")
-- fallback to item defaults
assert(core.registered_items["unittests:description_test"].on_place == true)
end
function unittests.async_test()
local ok, err = pcall(do_tests)
if not ok then
core.log("error", err)
end
return ok
end