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Async environment for mods to do concurrent tasks (#11131)
This commit is contained in:
parent
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46
builtin/async/game.lua
Normal file
46
builtin/async/game.lua
Normal file
@ -0,0 +1,46 @@
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core.log("info", "Initializing asynchronous environment (game)")
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local function pack2(...)
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return {n=select('#', ...), ...}
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end
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-- Entrypoint to run async jobs, called by C++
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function core.job_processor(func, params)
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local retval = pack2(func(unpack(params, 1, params.n)))
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return retval
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end
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-- Import a bunch of individual files from builtin/game/
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local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
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dofile(gamepath .. "constants.lua")
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dofile(gamepath .. "item_s.lua")
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dofile(gamepath .. "misc_s.lua")
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dofile(gamepath .. "features.lua")
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dofile(gamepath .. "voxelarea.lua")
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-- Transfer of globals
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do
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assert(core.transferred_globals)
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local all = core.deserialize(core.transferred_globals, true)
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core.transferred_globals = nil
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-- reassemble other tables
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all.registered_nodes = {}
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all.registered_craftitems = {}
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all.registered_tools = {}
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for k, v in pairs(all.registered_items) do
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if v.type == "node" then
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all.registered_nodes[k] = v
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elseif v.type == "craftitem" then
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all.registered_craftitems[k] = v
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elseif v.type == "tool" then
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all.registered_tools[k] = v
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end
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end
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for k, v in pairs(all) do
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core[k] = v
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end
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end
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@ -1,5 +1,4 @@
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core.log("info", "Initializing Asynchronous environment")
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core.log("info", "Initializing asynchronous environment")
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function core.job_processor(func, serialized_param)
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local param = core.deserialize(serialized_param)
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@ -8,4 +7,3 @@ function core.job_processor(func, serialized_param)
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return retval or core.serialize(nil)
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end
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22
builtin/game/async.lua
Normal file
22
builtin/game/async.lua
Normal file
@ -0,0 +1,22 @@
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core.async_jobs = {}
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function core.async_event_handler(jobid, retval)
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local callback = core.async_jobs[jobid]
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assert(type(callback) == "function")
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callback(unpack(retval, 1, retval.n))
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core.async_jobs[jobid] = nil
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end
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function core.handle_async(func, callback, ...)
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assert(type(func) == "function" and type(callback) == "function",
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"Invalid minetest.handle_async invocation")
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local args = {n = select("#", ...), ...}
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local mod_origin = core.get_last_run_mod()
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local jobid = core.do_async_callback(func, args, mod_origin)
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core.async_jobs[jobid] = callback
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return true
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end
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@ -34,5 +34,6 @@ dofile(gamepath .. "voxelarea.lua")
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dofile(gamepath .. "forceloading.lua")
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dofile(gamepath .. "statbars.lua")
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dofile(gamepath .. "knockback.lua")
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dofile(gamepath .. "async.lua")
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profiler = nil
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@ -235,3 +235,32 @@ end
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-- Used for callback handling with dynamic_add_media
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core.dynamic_media_callbacks = {}
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-- Transfer of certain globals into async environment
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-- see builtin/async/game.lua for the other side
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local function copy_filtering(t, seen)
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if type(t) == "userdata" or type(t) == "function" then
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return true -- don't use nil so presence can still be detected
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elseif type(t) ~= "table" then
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return t
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end
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local n = {}
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seen = seen or {}
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seen[t] = n
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for k, v in pairs(t) do
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local k_ = seen[k] or copy_filtering(k, seen)
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local v_ = seen[v] or copy_filtering(v, seen)
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n[k_] = v_
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end
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return n
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end
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function core.get_globals_to_transfer()
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local all = {
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registered_items = copy_filtering(core.registered_items),
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registered_aliases = core.registered_aliases,
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}
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return core.serialize(all)
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end
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@ -56,8 +56,10 @@ elseif INIT == "mainmenu" then
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if not custom_loaded then
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dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
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end
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elseif INIT == "async" then
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dofile(asyncpath .. "init.lua")
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elseif INIT == "async" then
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dofile(asyncpath .. "mainmenu.lua")
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elseif INIT == "async_game" then
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dofile(asyncpath .. "game.lua")
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elseif INIT == "client" then
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dofile(clientpath .. "init.lua")
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else
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@ -5767,6 +5767,68 @@ Timing
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* `job:cancel()`
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* Cancels the job function from being called
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Async environment
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-----------------
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The engine allows you to submit jobs to be ran in an isolated environment
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concurrently with normal server operation.
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A job consists of a function to be ran in the async environment, any amount of
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arguments (will be serialized) and a callback that will be called with the return
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value of the job function once it is finished.
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The async environment does *not* have access to the map, entities, players or any
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globals defined in the 'usual' environment. Consequently, functions like
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`minetest.get_node()` or `minetest.get_player_by_name()` simply do not exist in it.
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Arguments and return values passed through this can contain certain userdata
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objects that will be seamlessly copied (not shared) to the async environment.
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This allows you easy interoperability for delegating work to jobs.
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* `minetest.handle_async(func, callback, ...)`:
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* Queue the function `func` to be ran in an async environment.
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Note that there are multiple persistent workers and any of them may
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end up running a given job. The engine will scale the amount of
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worker threads automatically.
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* When `func` returns the callback is called (in the normal environment)
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with all of the return values as arguments.
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* Optional: Variable number of arguments that are passed to `func`
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* `minetest.register_async_dofile(path)`:
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* Register a path to a Lua file to be imported when an async environment
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is initialized. You can use this to preload code which you can then call
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later using `minetest.handle_async()`.
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### List of APIs available in an async environment
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Classes:
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* `ItemStack`
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* `PerlinNoise`
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* `PerlinNoiseMap`
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* `PseudoRandom`
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* `PcgRandom`
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* `SecureRandom`
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* `VoxelArea`
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* `VoxelManip`
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* only if transferred into environment; can't read/write to map
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* `Settings`
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Class instances that can be transferred between environments:
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* `ItemStack`
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* `PerlinNoise`
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* `PerlinNoiseMap`
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* `VoxelManip`
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Functions:
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* Standalone helpers such as logging, filesystem, encoding,
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hashing or compression APIs
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* `minetest.request_insecure_environment` (same restrictions apply)
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Variables:
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* `minetest.settings`
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* `minetest.registered_items`, `registered_nodes`, `registered_tools`,
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`registered_craftitems` and `registered_aliases`
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* with all functions and userdata values replaced by `true`, calling any
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callbacks here is obviously not possible
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Server
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------
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149
games/devtest/mods/unittests/async_env.lua
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149
games/devtest/mods/unittests/async_env.lua
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@ -0,0 +1,149 @@
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-- helper
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core.register_async_dofile(core.get_modpath(core.get_current_modname()) ..
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DIR_DELIM .. "inside_async_env.lua")
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local function deepequal(a, b)
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if type(a) == "function" then
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return type(b) == "function"
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elseif type(a) ~= "table" then
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return a == b
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elseif type(b) ~= "table" then
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return false
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end
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for k, v in pairs(a) do
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if not deepequal(v, b[k]) then
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return false
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end
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end
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for k, v in pairs(b) do
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if not deepequal(a[k], v) then
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return false
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end
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end
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return true
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end
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-- Object Passing / Serialization
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local test_object = {
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name = "stairs:stair_glass",
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type = "node",
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groups = {oddly_breakable_by_hand = 3, cracky = 3, stair = 1},
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description = "Glass Stair",
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sounds = {
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dig = {name = "default_glass_footstep", gain = 0.5},
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footstep = {name = "default_glass_footstep", gain = 0.3},
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dug = {name = "default_break_glass", gain = 1}
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},
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node_box = {
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5}
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},
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type = "fixed"
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},
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tiles = {
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{name = "stairs_glass_split.png", backface_culling = true},
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{name = "default_glass.png", backface_culling = true},
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{name = "stairs_glass_stairside.png^[transformFX", backface_culling = true}
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},
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on_place = function(itemstack, placer)
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return core.is_player(placer)
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end,
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 0,
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}
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local function test_object_passing()
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local tmp = core.serialize_roundtrip(test_object)
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assert(deepequal(test_object, tmp))
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-- Circular key, should error
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tmp = {"foo", "bar"}
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tmp[tmp] = true
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assert(not pcall(core.serialize_roundtrip, tmp))
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-- Circular value, should error
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tmp = {"foo"}
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tmp[2] = tmp
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assert(not pcall(core.serialize_roundtrip, tmp))
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end
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unittests.register("test_object_passing", test_object_passing)
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local function test_userdata_passing(_, pos)
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-- basic userdata passing
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local obj = table.copy(test_object.tiles[1])
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obj.test = ItemStack("default:cobble 99")
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local tmp = core.serialize_roundtrip(obj)
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assert(type(tmp.test) == "userdata")
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assert(obj.test:to_string() == tmp.test:to_string())
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-- object can't be passed, should error
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obj = core.raycast(pos, pos)
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assert(not pcall(core.serialize_roundtrip, obj))
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-- VManip
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local vm = core.get_voxel_manip(pos, pos)
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local expect = vm:get_node_at(pos)
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local vm2 = core.serialize_roundtrip(vm)
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assert(deepequal(vm2:get_node_at(pos), expect))
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end
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unittests.register("test_userdata_passing", test_userdata_passing, {map=true})
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-- Asynchronous jobs
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local function test_handle_async(cb)
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-- Basic test including mod name tracking and unittests.async_test()
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-- which is defined inside_async_env.lua
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local func = function(x)
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return core.get_last_run_mod(), _VERSION, unittests[x]()
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end
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local expect = {core.get_last_run_mod(), _VERSION, true}
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core.handle_async(func, function(...)
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if not deepequal(expect, {...}) then
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cb("Values did not equal")
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end
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if core.get_last_run_mod() ~= expect[1] then
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cb("Mod name not tracked correctly")
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end
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-- Test passing of nil arguments and return values
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core.handle_async(function(a, b)
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return a, b
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end, function(a, b)
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if b ~= 123 then
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cb("Argument went missing")
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end
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cb()
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end, nil, 123)
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end, "async_test")
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end
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unittests.register("test_handle_async", test_handle_async, {async=true})
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local function test_userdata_passing2(cb, _, pos)
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-- VManip: check transfer into other env
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local vm = core.get_voxel_manip(pos, pos)
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local expect = vm:get_node_at(pos)
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core.handle_async(function(vm_, pos_)
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return vm_:get_node_at(pos_)
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end, function(ret)
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if not deepequal(expect, ret) then
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cb("Node data mismatch (one-way)")
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end
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-- VManip: test a roundtrip
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core.handle_async(function(vm_)
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return vm_
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end, function(vm2)
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if not deepequal(expect, vm2:get_node_at(pos)) then
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cb("Node data mismatch (roundtrip)")
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end
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cb()
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end, vm)
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end, vm, pos)
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end
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unittests.register("test_userdata_passing2", test_userdata_passing2, {map=true, async=true})
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@ -175,6 +175,7 @@ dofile(modpath .. "/misc.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/itemdescription.lua")
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dofile(modpath .. "/async_env.lua")
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--------------
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15
games/devtest/mods/unittests/inside_async_env.lua
Normal file
15
games/devtest/mods/unittests/inside_async_env.lua
Normal file
@ -0,0 +1,15 @@
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unittests = {}
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core.log("info", "Hello World")
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function unittests.async_test()
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assert(core == minetest)
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-- stuff that should not be here
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assert(not core.get_player_by_name)
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assert(not core.set_node)
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assert(not core.object_refs)
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-- stuff that should be here
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assert(ItemStack)
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assert(core.registered_items[""])
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return true
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end
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33
src/map.cpp
33
src/map.cpp
@ -1896,6 +1896,7 @@ MMVManip::MMVManip(Map *map):
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VoxelManipulator(),
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m_map(map)
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{
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assert(map);
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}
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void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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@ -1903,6 +1904,8 @@ void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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{
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TimeTaker timer1("initialEmerge", &emerge_time);
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assert(m_map);
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// Units of these are MapBlocks
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v3s16 p_min = blockpos_min;
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v3s16 p_max = blockpos_max;
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@ -1986,6 +1989,7 @@ void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
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{
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if(m_area.getExtent() == v3s16(0,0,0))
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return;
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assert(m_map);
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/*
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Copy data of all blocks
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@ -2006,4 +2010,33 @@ void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
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}
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}
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MMVManip *MMVManip::clone() const
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{
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MMVManip *ret = new MMVManip();
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const s32 size = m_area.getVolume();
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ret->m_area = m_area;
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if (m_data) {
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ret->m_data = new MapNode[size];
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memcpy(ret->m_data, m_data, size * sizeof(MapNode));
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}
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if (m_flags) {
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ret->m_flags = new u8[size];
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memcpy(ret->m_flags, m_flags, size * sizeof(u8));
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}
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ret->m_is_dirty = m_is_dirty;
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// Even if the copy is disconnected from a map object keep the information
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// needed to write it back to one
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ret->m_loaded_blocks = m_loaded_blocks;
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return ret;
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}
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void MMVManip::reparent(Map *map)
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{
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assert(map && !m_map);
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m_map = map;
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}
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//END
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17
src/map.h
17
src/map.h
@ -446,10 +446,25 @@ public:
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void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
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bool overwrite_generated = true);
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/*
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Creates a copy of this VManip including contents, the copy will not be
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associated with a Map.
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*/
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MMVManip *clone() const;
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// Reassociates a copied VManip to a map
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void reparent(Map *map);
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// Is it impossible to call initialEmerge / blitBackAll?
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inline bool isOrphan() const { return !m_map; }
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bool m_is_dirty = false;
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protected:
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Map *m_map;
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MMVManip() {};
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// may be null
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Map *m_map = nullptr;
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/*
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key = blockpos
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value = flags describing the block
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|
@ -3,6 +3,7 @@ set(common_SCRIPT_COMMON_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/c_converter.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/c_types.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/c_internal.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/c_packer.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/helper.cpp
|
||||
PARENT_SCOPE)
|
||||
|
||||
|
@ -166,3 +166,17 @@ void log_deprecated(lua_State *L, std::string message, int stack_depth)
|
||||
infostream << script_get_backtrace(L) << std::endl;
|
||||
}
|
||||
|
||||
void call_string_dump(lua_State *L, int idx)
|
||||
{
|
||||
// Retrieve string.dump from insecure env to avoid it being tampered with
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
|
||||
if (!lua_isnil(L, -1))
|
||||
lua_getfield(L, -1, "string");
|
||||
else
|
||||
lua_getglobal(L, "string");
|
||||
lua_getfield(L, -1, "dump");
|
||||
lua_remove(L, -2); // remove _G
|
||||
lua_remove(L, -2); // remove 'string' table
|
||||
lua_pushvalue(L, idx);
|
||||
lua_call(L, 1, 1);
|
||||
}
|
||||
|
@ -56,6 +56,7 @@ extern "C" {
|
||||
#define CUSTOM_RIDX_BACKTRACE (CUSTOM_RIDX_BASE + 3)
|
||||
#define CUSTOM_RIDX_HTTP_API_LUA (CUSTOM_RIDX_BASE + 4)
|
||||
#define CUSTOM_RIDX_VECTOR_METATABLE (CUSTOM_RIDX_BASE + 5)
|
||||
#define CUSTOM_RIDX_METATABLE_MAP (CUSTOM_RIDX_BASE + 6)
|
||||
|
||||
|
||||
// Determine if CUSTOM_RIDX_SCRIPTAPI will hold a light or full userdata
|
||||
@ -139,3 +140,7 @@ DeprecatedHandlingMode get_deprecated_handling_mode();
|
||||
* @param stack_depth How far on the stack to the first user function (ie: not builtin or core)
|
||||
*/
|
||||
void log_deprecated(lua_State *L, std::string message, int stack_depth = 1);
|
||||
|
||||
// Safely call string.dump on a function value
|
||||
// (does not pop, leaves one value on stack)
|
||||
void call_string_dump(lua_State *L, int idx);
|
||||
|
583
src/script/common/c_packer.cpp
Normal file
583
src/script/common/c_packer.cpp
Normal file
@ -0,0 +1,583 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2022 sfan5 <sfan5@live.de>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
#include <unordered_set>
|
||||
#include <unordered_map>
|
||||
#include "c_packer.h"
|
||||
#include "c_internal.h"
|
||||
#include "log.h"
|
||||
#include "debug.h"
|
||||
#include "threading/mutex_auto_lock.h"
|
||||
|
||||
extern "C" {
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
//
|
||||
// Helpers
|
||||
//
|
||||
|
||||
// convert negative index to absolute position on Lua stack
|
||||
static inline int absidx(lua_State *L, int idx)
|
||||
{
|
||||
assert(idx < 0);
|
||||
return lua_gettop(L) + idx + 1;
|
||||
}
|
||||
|
||||
// does the type put anything into PackedInstr::sdata?
|
||||
static inline bool uses_sdata(int type)
|
||||
{
|
||||
switch (type) {
|
||||
case LUA_TSTRING:
|
||||
case LUA_TFUNCTION:
|
||||
case LUA_TUSERDATA:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// does the type put anything into PackedInstr::<union>?
|
||||
static inline bool uses_union(int type)
|
||||
{
|
||||
switch (type) {
|
||||
case LUA_TNIL:
|
||||
case LUA_TSTRING:
|
||||
case LUA_TFUNCTION:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
static inline bool can_set_into(int ktype, int vtype)
|
||||
{
|
||||
switch (ktype) {
|
||||
case LUA_TNUMBER:
|
||||
return !uses_union(vtype);
|
||||
case LUA_TSTRING:
|
||||
return !uses_sdata(vtype);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// is the key suitable for use with set_into?
|
||||
static inline bool suitable_key(lua_State *L, int idx)
|
||||
{
|
||||
if (lua_type(L, idx) == LUA_TSTRING) {
|
||||
// strings may not have a NULL byte (-> lua_setfield)
|
||||
size_t len;
|
||||
const char *str = lua_tolstring(L, idx, &len);
|
||||
return strlen(str) == len;
|
||||
} else {
|
||||
assert(lua_type(L, idx) == LUA_TNUMBER);
|
||||
// numbers must fit into an s32 and be integers (-> lua_rawseti)
|
||||
lua_Number n = lua_tonumber(L, idx);
|
||||
return std::floor(n) == n && n >= S32_MIN && n <= S32_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
// checks if you left any values on the stack, for debugging
|
||||
class StackChecker {
|
||||
lua_State *L;
|
||||
int top;
|
||||
public:
|
||||
StackChecker(lua_State *L) : L(L), top(lua_gettop(L)) {}
|
||||
~StackChecker() {
|
||||
assert(lua_gettop(L) >= top);
|
||||
if (lua_gettop(L) > top) {
|
||||
rawstream << "Lua stack not cleaned up: "
|
||||
<< lua_gettop(L) << " != " << top
|
||||
<< " (false-positive if exception thrown)" << std::endl;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Since an std::vector may reallocate, this is the only safe way to keep
|
||||
// a reference to a particular element.
|
||||
template <typename T>
|
||||
class VectorRef {
|
||||
std::vector<T> *vec;
|
||||
size_t idx;
|
||||
VectorRef(std::vector<T> *vec, size_t idx) : vec(vec), idx(idx) {}
|
||||
public:
|
||||
static VectorRef<T> front(std::vector<T> &vec) {
|
||||
return VectorRef(&vec, 0);
|
||||
}
|
||||
static VectorRef<T> back(std::vector<T> &vec) {
|
||||
return VectorRef(&vec, vec.size() - 1);
|
||||
}
|
||||
T &operator*() { return (*vec)[idx]; }
|
||||
T *operator->() { return &(*vec)[idx]; }
|
||||
};
|
||||
|
||||
struct Packer {
|
||||
PackInFunc fin;
|
||||
PackOutFunc fout;
|
||||
};
|
||||
|
||||
typedef std::pair<std::string, Packer> PackerTuple;
|
||||
}
|
||||
|
||||
static inline auto emplace(PackedValue &pv, s16 type)
|
||||
{
|
||||
pv.i.emplace_back();
|
||||
auto ref = VectorRef<PackedInstr>::back(pv.i);
|
||||
ref->type = type;
|
||||
// Initialize fields that may be left untouched
|
||||
if (type == LUA_TTABLE) {
|
||||
ref->uidata1 = 0;
|
||||
ref->uidata2 = 0;
|
||||
} else if (type == LUA_TUSERDATA) {
|
||||
ref->ptrdata = nullptr;
|
||||
} else if (type == INSTR_POP) {
|
||||
ref->sidata2 = 0;
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
||||
//
|
||||
// Management of registered packers
|
||||
//
|
||||
|
||||
static std::unordered_map<std::string, Packer> g_packers;
|
||||
static std::mutex g_packers_lock;
|
||||
|
||||
void script_register_packer(lua_State *L, const char *regname,
|
||||
PackInFunc fin, PackOutFunc fout)
|
||||
{
|
||||
// Store away callbacks
|
||||
{
|
||||
MutexAutoLock autolock(g_packers_lock);
|
||||
auto it = g_packers.find(regname);
|
||||
if (it == g_packers.end()) {
|
||||
auto &ref = g_packers[regname];
|
||||
ref.fin = fin;
|
||||
ref.fout = fout;
|
||||
} else {
|
||||
FATAL_ERROR_IF(it->second.fin != fin || it->second.fout != fout,
|
||||
"Packer registered twice with mismatching callbacks");
|
||||
}
|
||||
}
|
||||
|
||||
// Save metatable so we can identify instances later
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_METATABLE_MAP);
|
||||
if (lua_isnil(L, -1)) {
|
||||
lua_newtable(L);
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_METATABLE_MAP);
|
||||
}
|
||||
|
||||
luaL_getmetatable(L, regname);
|
||||
FATAL_ERROR_IF(lua_isnil(L, -1), "No metatable registered with that name");
|
||||
|
||||
// CUSTOM_RIDX_METATABLE_MAP contains { [metatable] = "regname", ... }
|
||||
// check first
|
||||
lua_pushstring(L, regname);
|
||||
lua_rawget(L, -3);
|
||||
if (!lua_isnil(L, -1)) {
|
||||
FATAL_ERROR_IF(lua_topointer(L, -1) != lua_topointer(L, -2),
|
||||
"Packer registered twice with inconsistent metatable");
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
// then set
|
||||
lua_pushstring(L, regname);
|
||||
lua_rawset(L, -3);
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
static bool find_packer(const char *regname, PackerTuple &out)
|
||||
{
|
||||
MutexAutoLock autolock(g_packers_lock);
|
||||
auto it = g_packers.find(regname);
|
||||
if (it == g_packers.end())
|
||||
return false;
|
||||
// copy data for thread safety
|
||||
out.first = it->first;
|
||||
out.second = it->second;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool find_packer(lua_State *L, int idx, PackerTuple &out)
|
||||
{
|
||||
#ifndef NDEBUG
|
||||
StackChecker checker(L);
|
||||
#endif
|
||||
|
||||
// retrieve metatable of the object
|
||||
if (lua_getmetatable(L, idx) != 1)
|
||||
return false;
|
||||
|
||||
// use our global table to map it to the registry name
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_METATABLE_MAP);
|
||||
assert(lua_istable(L, -1));
|
||||
lua_pushvalue(L, -2);
|
||||
lua_rawget(L, -2);
|
||||
if (lua_isnil(L, -1)) {
|
||||
lua_pop(L, 3);
|
||||
return false;
|
||||
}
|
||||
|
||||
// load the associated data
|
||||
bool found = find_packer(lua_tostring(L, -1), out);
|
||||
FATAL_ERROR_IF(!found, "Inconsistent internal state");
|
||||
lua_pop(L, 3);
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Packing implementation
|
||||
//
|
||||
|
||||
// recursively goes through the structure and ensures there are no circular references
|
||||
static void pack_validate(lua_State *L, int idx, std::unordered_set<const void*> &seen)
|
||||
{
|
||||
#ifndef NDEBUG
|
||||
StackChecker checker(L);
|
||||
assert(idx > 0);
|
||||
#endif
|
||||
|
||||
if (lua_type(L, idx) != LUA_TTABLE)
|
||||
return;
|
||||
|
||||
const void *ptr = lua_topointer(L, idx);
|
||||
assert(ptr);
|
||||
|
||||
if (seen.find(ptr) != seen.end())
|
||||
throw LuaError("Circular references cannot be packed (yet)");
|
||||
seen.insert(ptr);
|
||||
|
||||
lua_checkstack(L, 5);
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, idx) != 0) {
|
||||
// key at -2, value at -1
|
||||
pack_validate(L, absidx(L, -2), seen);
|
||||
pack_validate(L, absidx(L, -1), seen);
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
seen.erase(ptr);
|
||||
}
|
||||
|
||||
static VectorRef<PackedInstr> pack_inner(lua_State *L, int idx, int vidx, PackedValue &pv)
|
||||
{
|
||||
#ifndef NDEBUG
|
||||
StackChecker checker(L);
|
||||
assert(idx > 0);
|
||||
assert(vidx > 0);
|
||||
#endif
|
||||
|
||||
switch (lua_type(L, idx)) {
|
||||
case LUA_TNONE:
|
||||
case LUA_TNIL:
|
||||
return emplace(pv, LUA_TNIL);
|
||||
case LUA_TBOOLEAN: {
|
||||
auto r = emplace(pv, LUA_TBOOLEAN);
|
||||
r->bdata = lua_toboolean(L, idx);
|
||||
return r;
|
||||
}
|
||||
case LUA_TNUMBER: {
|
||||
auto r = emplace(pv, LUA_TNUMBER);
|
||||
r->ndata = lua_tonumber(L, idx);
|
||||
return r;
|
||||
}
|
||||
case LUA_TSTRING: {
|
||||
auto r = emplace(pv, LUA_TSTRING);
|
||||
size_t len;
|
||||
const char *str = lua_tolstring(L, idx, &len);
|
||||
assert(str);
|
||||
r->sdata.assign(str, len);
|
||||
return r;
|
||||
}
|
||||
case LUA_TTABLE:
|
||||
break; // execution continues
|
||||
case LUA_TFUNCTION: {
|
||||
auto r = emplace(pv, LUA_TFUNCTION);
|
||||
call_string_dump(L, idx);
|
||||
size_t len;
|
||||
const char *str = lua_tolstring(L, -1, &len);
|
||||
assert(str);
|
||||
r->sdata.assign(str, len);
|
||||
lua_pop(L, 1);
|
||||
return r;
|
||||
}
|
||||
case LUA_TUSERDATA: {
|
||||
PackerTuple ser;
|
||||
if (!find_packer(L, idx, ser))
|
||||
throw LuaError("Cannot serialize unsupported userdata");
|
||||
pv.contains_userdata = true;
|
||||
auto r = emplace(pv, LUA_TUSERDATA);
|
||||
r->sdata = ser.first;
|
||||
r->ptrdata = ser.second.fin(L, idx);
|
||||
return r;
|
||||
}
|
||||
default: {
|
||||
std::string err = "Cannot serialize type ";
|
||||
err += lua_typename(L, lua_type(L, idx));
|
||||
throw LuaError(err);
|
||||
}
|
||||
}
|
||||
|
||||
// LUA_TTABLE
|
||||
lua_checkstack(L, 5);
|
||||
|
||||
auto rtable = emplace(pv, LUA_TTABLE);
|
||||
const int vi_table = vidx++;
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, idx) != 0) {
|
||||
// key at -2, value at -1
|
||||
const int ktype = lua_type(L, -2), vtype = lua_type(L, -1);
|
||||
if (ktype == LUA_TNUMBER)
|
||||
rtable->uidata1++; // narr
|
||||
else
|
||||
rtable->uidata2++; // nrec
|
||||
|
||||
// check if we can use a shortcut
|
||||
if (can_set_into(ktype, vtype) && suitable_key(L, -2)) {
|
||||
// push only the value
|
||||
auto rval = pack_inner(L, absidx(L, -1), vidx, pv);
|
||||
rval->pop = vtype != LUA_TTABLE;
|
||||
// and where to put it:
|
||||
rval->set_into = vi_table;
|
||||
if (ktype == LUA_TSTRING)
|
||||
rval->sdata = lua_tostring(L, -2);
|
||||
else
|
||||
rval->sidata1 = lua_tointeger(L, -2);
|
||||
// pop tables after the fact
|
||||
if (!rval->pop) {
|
||||
auto ri1 = emplace(pv, INSTR_POP);
|
||||
ri1->sidata1 = vidx;
|
||||
}
|
||||
} else {
|
||||
// push the key and value
|
||||
pack_inner(L, absidx(L, -2), vidx, pv);
|
||||
vidx++;
|
||||
pack_inner(L, absidx(L, -1), vidx, pv);
|
||||
vidx++;
|
||||
// push an instruction to set them
|
||||
auto ri1 = emplace(pv, INSTR_SETTABLE);
|
||||
ri1->set_into = vi_table;
|
||||
ri1->sidata1 = vidx - 2;
|
||||
ri1->sidata2 = vidx - 1;
|
||||
ri1->pop = true;
|
||||
vidx -= 2;
|
||||
}
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
assert(vidx == vi_table + 1);
|
||||
return rtable;
|
||||
}
|
||||
|
||||
PackedValue *script_pack(lua_State *L, int idx)
|
||||
{
|
||||
if (idx < 0)
|
||||
idx = absidx(L, idx);
|
||||
|
||||
std::unordered_set<const void*> seen;
|
||||
pack_validate(L, idx, seen);
|
||||
assert(seen.size() == 0);
|
||||
|
||||
// Actual serialization
|
||||
PackedValue pv;
|
||||
pack_inner(L, idx, 1, pv);
|
||||
|
||||
return new PackedValue(std::move(pv));
|
||||
}
|
||||
|
||||
//
|
||||
// Unpacking implementation
|
||||
//
|
||||
|
||||
void script_unpack(lua_State *L, PackedValue *pv)
|
||||
{
|
||||
const int top = lua_gettop(L);
|
||||
int ctr = 0;
|
||||
|
||||
for (auto &i : pv->i) {
|
||||
// If leaving values on stack make sure there's space (every 5th iteration)
|
||||
if (!i.pop && (ctr++) >= 5) {
|
||||
lua_checkstack(L, 5);
|
||||
ctr = 0;
|
||||
}
|
||||
|
||||
/* Instructions */
|
||||
switch (i.type) {
|
||||
case INSTR_SETTABLE:
|
||||
lua_pushvalue(L, top + i.sidata1); // key
|
||||
lua_pushvalue(L, top + i.sidata2); // value
|
||||
lua_rawset(L, top + i.set_into);
|
||||
if (i.pop) {
|
||||
if (i.sidata1 != i.sidata2) {
|
||||
// removing moves indices so pop higher index first
|
||||
lua_remove(L, top + std::max(i.sidata1, i.sidata2));
|
||||
lua_remove(L, top + std::min(i.sidata1, i.sidata2));
|
||||
} else {
|
||||
lua_remove(L, top + i.sidata1);
|
||||
}
|
||||
}
|
||||
continue;
|
||||
case INSTR_POP:
|
||||
lua_remove(L, top + i.sidata1);
|
||||
if (i.sidata2 > 0)
|
||||
lua_remove(L, top + i.sidata2);
|
||||
continue;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* Lua types */
|
||||
switch (i.type) {
|
||||
case LUA_TNIL:
|
||||
lua_pushnil(L);
|
||||
break;
|
||||
case LUA_TBOOLEAN:
|
||||
lua_pushboolean(L, i.bdata);
|
||||
break;
|
||||
case LUA_TNUMBER:
|
||||
lua_pushnumber(L, i.ndata);
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
lua_pushlstring(L, i.sdata.data(), i.sdata.size());
|
||||
break;
|
||||
case LUA_TTABLE:
|
||||
lua_createtable(L, i.uidata1, i.uidata2);
|
||||
break;
|
||||
case LUA_TFUNCTION:
|
||||
luaL_loadbuffer(L, i.sdata.data(), i.sdata.size(), nullptr);
|
||||
break;
|
||||
case LUA_TUSERDATA: {
|
||||
PackerTuple ser;
|
||||
sanity_check(find_packer(i.sdata.c_str(), ser));
|
||||
ser.second.fout(L, i.ptrdata);
|
||||
i.ptrdata = nullptr; // ownership taken by callback
|
||||
break;
|
||||
}
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (i.set_into) {
|
||||
if (!i.pop)
|
||||
lua_pushvalue(L, -1);
|
||||
if (uses_sdata(i.type))
|
||||
lua_rawseti(L, top + i.set_into, i.sidata1);
|
||||
else
|
||||
lua_setfield(L, top + i.set_into, i.sdata.c_str());
|
||||
} else {
|
||||
if (i.pop)
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// as part of the unpacking process we take ownership of all userdata
|
||||
pv->contains_userdata = false;
|
||||
// leave exactly one value on the stack
|
||||
lua_settop(L, top+1);
|
||||
}
|
||||
|
||||
//
|
||||
// PackedValue
|
||||
//
|
||||
|
||||
PackedValue::~PackedValue()
|
||||
{
|
||||
if (!contains_userdata)
|
||||
return;
|
||||
for (auto &i : this->i) {
|
||||
if (i.type == LUA_TUSERDATA && i.ptrdata) {
|
||||
PackerTuple ser;
|
||||
if (find_packer(i.sdata.c_str(), ser)) {
|
||||
// tell it to deallocate object
|
||||
ser.second.fout(nullptr, i.ptrdata);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// script_dump_packed
|
||||
//
|
||||
|
||||
#ifndef NDEBUG
|
||||
void script_dump_packed(const PackedValue *val)
|
||||
{
|
||||
printf("instruction stream: [\n");
|
||||
for (const auto &i : val->i) {
|
||||
printf("\t(");
|
||||
switch (i.type) {
|
||||
case INSTR_SETTABLE:
|
||||
printf("SETTABLE(%d, %d)", i.sidata1, i.sidata2);
|
||||
break;
|
||||
case INSTR_POP:
|
||||
printf(i.sidata2 ? "POP(%d, %d)" : "POP(%d)", i.sidata1, i.sidata2);
|
||||
break;
|
||||
case LUA_TNIL:
|
||||
printf("nil");
|
||||
break;
|
||||
case LUA_TBOOLEAN:
|
||||
printf(i.bdata ? "true" : "false");
|
||||
break;
|
||||
case LUA_TNUMBER:
|
||||
printf("%f", i.ndata);
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
printf("\"%s\"", i.sdata.c_str());
|
||||
break;
|
||||
case LUA_TTABLE:
|
||||
printf("table(%d, %d)", i.uidata1, i.uidata2);
|
||||
break;
|
||||
case LUA_TFUNCTION:
|
||||
printf("function(%d byte)", i.sdata.size());
|
||||
break;
|
||||
case LUA_TUSERDATA:
|
||||
printf("userdata %s %p", i.sdata.c_str(), i.ptrdata);
|
||||
break;
|
||||
default:
|
||||
printf("!!UNKNOWN!!");
|
||||
break;
|
||||
}
|
||||
if (i.set_into) {
|
||||
if (i.type >= 0 && uses_sdata(i.type))
|
||||
printf(", k=%d, into=%d", i.sidata1, i.set_into);
|
||||
else if (i.type >= 0)
|
||||
printf(", k=\"%s\", into=%d", i.sdata.c_str(), i.set_into);
|
||||
else
|
||||
printf(", into=%d", i.set_into);
|
||||
}
|
||||
if (i.pop)
|
||||
printf(", pop");
|
||||
printf(")\n");
|
||||
}
|
||||
printf("]\n");
|
||||
}
|
||||
#endif
|
123
src/script/common/c_packer.h
Normal file
123
src/script/common/c_packer.h
Normal file
@ -0,0 +1,123 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2022 sfan5 <sfan5@live.de>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "irrlichttypes.h"
|
||||
#include "util/basic_macros.h"
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
}
|
||||
|
||||
/*
|
||||
This file defines an in-memory representation of Lua objects including
|
||||
support for functions and userdata. It it used to move data between Lua
|
||||
states and cannot be used for persistence or network transfer.
|
||||
*/
|
||||
|
||||
#define INSTR_SETTABLE (-10)
|
||||
#define INSTR_POP (-11)
|
||||
|
||||
/**
|
||||
* Represents a single instruction that pushes a new value or works with existing ones.
|
||||
*/
|
||||
struct PackedInstr
|
||||
{
|
||||
s16 type; // LUA_T* or INSTR_*
|
||||
u16 set_into; // set into table on stack
|
||||
bool pop; // remove from stack?
|
||||
union {
|
||||
bool bdata; // boolean: value
|
||||
lua_Number ndata; // number: value
|
||||
struct {
|
||||
u16 uidata1, uidata2; // table: narr, nrec
|
||||
};
|
||||
struct {
|
||||
/*
|
||||
SETTABLE: key index, value index
|
||||
POP: indices to remove
|
||||
otherwise w/ set_into: numeric key, -
|
||||
*/
|
||||
s32 sidata1, sidata2;
|
||||
};
|
||||
void *ptrdata; // userdata: implementation defined
|
||||
};
|
||||
/*
|
||||
- string: value
|
||||
- function: buffer
|
||||
- w/ set_into: string key (no null bytes!)
|
||||
- userdata: name in registry
|
||||
*/
|
||||
std::string sdata;
|
||||
|
||||
PackedInstr() : type(0), set_into(0), pop(false) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* A packed value can be a primitive like a string or number but also a table
|
||||
* including all of its contents. It is made up of a linear stream of
|
||||
* 'instructions' that build the final value when executed.
|
||||
*/
|
||||
struct PackedValue
|
||||
{
|
||||
std::vector<PackedInstr> i;
|
||||
// Indicates whether there are any userdata pointers that need to be deallocated
|
||||
bool contains_userdata = false;
|
||||
|
||||
PackedValue() = default;
|
||||
~PackedValue();
|
||||
|
||||
DISABLE_CLASS_COPY(PackedValue)
|
||||
|
||||
ALLOW_CLASS_MOVE(PackedValue)
|
||||
};
|
||||
|
||||
/*
|
||||
* Packing callback: Turns a Lua value at given index into a void*
|
||||
*/
|
||||
typedef void *(*PackInFunc)(lua_State *L, int idx);
|
||||
/*
|
||||
* Unpacking callback: Turns a void* back into the Lua value (left on top of stack)
|
||||
*
|
||||
* Note that this function must take ownership of the pointer, so make sure
|
||||
* to free or keep the memory.
|
||||
* `L` can be nullptr to indicate that data should just be discarded.
|
||||
*/
|
||||
typedef void (*PackOutFunc)(lua_State *L, void *ptr);
|
||||
/*
|
||||
* Register a packable type with the name of its metatable.
|
||||
*
|
||||
* Even though the callbacks are global this must be called for every Lua state
|
||||
* that supports objects of this type.
|
||||
* This function is thread-safe.
|
||||
*/
|
||||
void script_register_packer(lua_State *L, const char *regname,
|
||||
PackInFunc fin, PackOutFunc fout);
|
||||
|
||||
// Pack a Lua value
|
||||
PackedValue *script_pack(lua_State *L, int idx);
|
||||
// Unpack a Lua value (left on top of stack)
|
||||
// Note that this may modify the PackedValue, you can't reuse it!
|
||||
void script_unpack(lua_State *L, PackedValue *val);
|
||||
|
||||
// Dump contents of PackedValue to stdout for debugging
|
||||
void script_dump_packed(const PackedValue *val);
|
@ -21,9 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <cstdlib>
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
#include <lualib.h>
|
||||
}
|
||||
|
||||
#include "server.h"
|
||||
@ -32,6 +32,7 @@ extern "C" {
|
||||
#include "filesys.h"
|
||||
#include "porting.h"
|
||||
#include "common/c_internal.h"
|
||||
#include "common/c_packer.h"
|
||||
#include "lua_api/l_base.h"
|
||||
|
||||
/******************************************************************************/
|
||||
@ -76,19 +77,34 @@ void AsyncEngine::initialize(unsigned int numEngines)
|
||||
{
|
||||
initDone = true;
|
||||
|
||||
for (unsigned int i = 0; i < numEngines; i++) {
|
||||
AsyncWorkerThread *toAdd = new AsyncWorkerThread(this,
|
||||
std::string("AsyncWorker-") + itos(i));
|
||||
workerThreads.push_back(toAdd);
|
||||
toAdd->start();
|
||||
if (numEngines == 0) {
|
||||
// Leave one core for the main thread and one for whatever else
|
||||
autoscaleMaxWorkers = Thread::getNumberOfProcessors();
|
||||
if (autoscaleMaxWorkers >= 2)
|
||||
autoscaleMaxWorkers -= 2;
|
||||
infostream << "AsyncEngine: using at most " << autoscaleMaxWorkers
|
||||
<< " threads with automatic scaling" << std::endl;
|
||||
|
||||
addWorkerThread();
|
||||
} else {
|
||||
for (unsigned int i = 0; i < numEngines; i++)
|
||||
addWorkerThread();
|
||||
}
|
||||
}
|
||||
|
||||
void AsyncEngine::addWorkerThread()
|
||||
{
|
||||
AsyncWorkerThread *toAdd = new AsyncWorkerThread(this,
|
||||
std::string("AsyncWorker-") + itos(workerThreads.size()));
|
||||
workerThreads.push_back(toAdd);
|
||||
toAdd->start();
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
u32 AsyncEngine::queueAsyncJob(std::string &&func, std::string &¶ms,
|
||||
const std::string &mod_origin)
|
||||
{
|
||||
jobQueueMutex.lock();
|
||||
MutexAutoLock autolock(jobQueueMutex);
|
||||
u32 jobId = jobIdCounter++;
|
||||
|
||||
jobQueue.emplace_back();
|
||||
@ -99,7 +115,23 @@ u32 AsyncEngine::queueAsyncJob(std::string &&func, std::string &¶ms,
|
||||
to_add.mod_origin = mod_origin;
|
||||
|
||||
jobQueueCounter.post();
|
||||
jobQueueMutex.unlock();
|
||||
return jobId;
|
||||
}
|
||||
|
||||
u32 AsyncEngine::queueAsyncJob(std::string &&func, PackedValue *params,
|
||||
const std::string &mod_origin)
|
||||
{
|
||||
MutexAutoLock autolock(jobQueueMutex);
|
||||
u32 jobId = jobIdCounter++;
|
||||
|
||||
jobQueue.emplace_back();
|
||||
auto &to_add = jobQueue.back();
|
||||
to_add.id = jobId;
|
||||
to_add.function = std::move(func);
|
||||
to_add.params_ext.reset(params);
|
||||
to_add.mod_origin = mod_origin;
|
||||
|
||||
jobQueueCounter.post();
|
||||
return jobId;
|
||||
}
|
||||
|
||||
@ -131,6 +163,12 @@ void AsyncEngine::putJobResult(LuaJobInfo &&result)
|
||||
|
||||
/******************************************************************************/
|
||||
void AsyncEngine::step(lua_State *L)
|
||||
{
|
||||
stepJobResults(L);
|
||||
stepAutoscale();
|
||||
}
|
||||
|
||||
void AsyncEngine::stepJobResults(lua_State *L)
|
||||
{
|
||||
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||
lua_getglobal(L, "core");
|
||||
@ -148,7 +186,10 @@ void AsyncEngine::step(lua_State *L)
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
|
||||
lua_pushinteger(L, j.id);
|
||||
lua_pushlstring(L, j.result.data(), j.result.size());
|
||||
if (j.result_ext)
|
||||
script_unpack(L, j.result_ext.get());
|
||||
else
|
||||
lua_pushlstring(L, j.result.data(), j.result.size());
|
||||
|
||||
// Call handler
|
||||
const char *origin = j.mod_origin.empty() ? nullptr : j.mod_origin.c_str();
|
||||
@ -161,12 +202,71 @@ void AsyncEngine::step(lua_State *L)
|
||||
lua_pop(L, 2); // Pop core and error handler
|
||||
}
|
||||
|
||||
void AsyncEngine::stepAutoscale()
|
||||
{
|
||||
if (workerThreads.size() >= autoscaleMaxWorkers)
|
||||
return;
|
||||
|
||||
MutexAutoLock autolock(jobQueueMutex);
|
||||
|
||||
// 2) If the timer elapsed, check again
|
||||
if (autoscaleTimer && porting::getTimeMs() >= autoscaleTimer) {
|
||||
autoscaleTimer = 0;
|
||||
// Determine overlap with previous snapshot
|
||||
unsigned int n = 0;
|
||||
for (const auto &it : jobQueue)
|
||||
n += autoscaleSeenJobs.count(it.id);
|
||||
autoscaleSeenJobs.clear();
|
||||
infostream << "AsyncEngine: " << n << " jobs were still waiting after 1s" << std::endl;
|
||||
// Start this many new threads
|
||||
while (workerThreads.size() < autoscaleMaxWorkers && n > 0) {
|
||||
addWorkerThread();
|
||||
n--;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// 1) Check if there's anything in the queue
|
||||
if (!autoscaleTimer && !jobQueue.empty()) {
|
||||
// Take a snapshot of all jobs we have seen
|
||||
for (const auto &it : jobQueue)
|
||||
autoscaleSeenJobs.emplace(it.id);
|
||||
// and set a timer for 1 second
|
||||
autoscaleTimer = porting::getTimeMs() + 1000;
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void AsyncEngine::prepareEnvironment(lua_State* L, int top)
|
||||
bool AsyncEngine::prepareEnvironment(lua_State* L, int top)
|
||||
{
|
||||
for (StateInitializer &stateInitializer : stateInitializers) {
|
||||
stateInitializer(L, top);
|
||||
}
|
||||
|
||||
auto *script = ModApiBase::getScriptApiBase(L);
|
||||
try {
|
||||
script->loadMod(Server::getBuiltinLuaPath() + DIR_DELIM + "init.lua",
|
||||
BUILTIN_MOD_NAME);
|
||||
} catch (const ModError &e) {
|
||||
errorstream << "Execution of async base environment failed: "
|
||||
<< e.what() << std::endl;
|
||||
FATAL_ERROR("Execution of async base environment failed");
|
||||
}
|
||||
|
||||
// Load per mod stuff
|
||||
if (server) {
|
||||
const auto &list = server->m_async_init_files;
|
||||
try {
|
||||
for (auto &it : list)
|
||||
script->loadMod(it.second, it.first);
|
||||
} catch (const ModError &e) {
|
||||
errorstream << "Failed to load mod script inside async environment." << std::endl;
|
||||
server->setAsyncFatalError(e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
@ -178,15 +278,25 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
|
||||
if (jobDispatcher->server) {
|
||||
setGameDef(jobDispatcher->server);
|
||||
|
||||
if (g_settings->getBool("secure.enable_security"))
|
||||
initializeSecurity();
|
||||
}
|
||||
|
||||
// Prepare job lua environment
|
||||
lua_getglobal(L, "core");
|
||||
int top = lua_gettop(L);
|
||||
|
||||
// Push builtin initialization type
|
||||
lua_pushstring(L, "async");
|
||||
lua_pushstring(L, jobDispatcher->server ? "async_game" : "async");
|
||||
lua_setglobal(L, "INIT");
|
||||
|
||||
jobDispatcher->prepareEnvironment(L, top);
|
||||
if (!jobDispatcher->prepareEnvironment(L, top)) {
|
||||
// can't throw from here so we're stuck with this
|
||||
isErrored = true;
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
@ -198,19 +308,20 @@ AsyncWorkerThread::~AsyncWorkerThread()
|
||||
/******************************************************************************/
|
||||
void* AsyncWorkerThread::run()
|
||||
{
|
||||
if (isErrored)
|
||||
return nullptr;
|
||||
|
||||
lua_State *L = getStack();
|
||||
|
||||
try {
|
||||
loadMod(getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua",
|
||||
BUILTIN_MOD_NAME);
|
||||
} catch (const ModError &e) {
|
||||
errorstream << "Execution of async base environment failed: "
|
||||
<< e.what() << std::endl;
|
||||
FATAL_ERROR("Execution of async base environment failed");
|
||||
}
|
||||
|
||||
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||
|
||||
auto report_error = [this] (const ModError &e) {
|
||||
if (jobDispatcher->server)
|
||||
jobDispatcher->server->setAsyncFatalError(e.what());
|
||||
else
|
||||
errorstream << e.what() << std::endl;
|
||||
};
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
if (lua_isnil(L, -1)) {
|
||||
FATAL_ERROR("Unable to find core within async environment!");
|
||||
@ -223,6 +334,8 @@ void* AsyncWorkerThread::run()
|
||||
if (!jobDispatcher->getJob(&j) || stopRequested())
|
||||
continue;
|
||||
|
||||
const bool use_ext = !!j.params_ext;
|
||||
|
||||
lua_getfield(L, -1, "job_processor");
|
||||
if (lua_isnil(L, -1))
|
||||
FATAL_ERROR("Unable to get async job processor!");
|
||||
@ -232,7 +345,10 @@ void* AsyncWorkerThread::run()
|
||||
errorstream << "ASYNC WORKER: Unable to deserialize function" << std::endl;
|
||||
lua_pushnil(L);
|
||||
}
|
||||
lua_pushlstring(L, j.params.data(), j.params.size());
|
||||
if (use_ext)
|
||||
script_unpack(L, j.params_ext.get());
|
||||
else
|
||||
lua_pushlstring(L, j.params.data(), j.params.size());
|
||||
|
||||
// Call it
|
||||
setOriginDirect(j.mod_origin.empty() ? nullptr : j.mod_origin.c_str());
|
||||
@ -241,19 +357,28 @@ void* AsyncWorkerThread::run()
|
||||
try {
|
||||
scriptError(result, "<async>");
|
||||
} catch (const ModError &e) {
|
||||
errorstream << e.what() << std::endl;
|
||||
report_error(e);
|
||||
}
|
||||
} else {
|
||||
// Fetch result
|
||||
size_t length;
|
||||
const char *retval = lua_tolstring(L, -1, &length);
|
||||
j.result.assign(retval, length);
|
||||
if (use_ext) {
|
||||
try {
|
||||
j.result_ext.reset(script_pack(L, -1));
|
||||
} catch (const ModError &e) {
|
||||
report_error(e);
|
||||
result = LUA_ERRERR;
|
||||
}
|
||||
} else {
|
||||
size_t length;
|
||||
const char *retval = lua_tolstring(L, -1, &length);
|
||||
j.result.assign(retval, length);
|
||||
}
|
||||
}
|
||||
|
||||
lua_pop(L, 1); // Pop retval
|
||||
|
||||
// Put job result
|
||||
if (!j.result.empty())
|
||||
if (result == 0)
|
||||
jobDispatcher->putJobResult(std::move(j));
|
||||
}
|
||||
|
||||
|
@ -21,11 +21,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include <unordered_set>
|
||||
#include <memory>
|
||||
|
||||
#include <lua.h>
|
||||
#include "threading/semaphore.h"
|
||||
#include "threading/thread.h"
|
||||
#include "lua.h"
|
||||
#include "common/c_packer.h"
|
||||
#include "cpp_api/s_base.h"
|
||||
#include "cpp_api/s_security.h"
|
||||
|
||||
// Forward declarations
|
||||
class AsyncEngine;
|
||||
@ -42,8 +46,12 @@ struct LuaJobInfo
|
||||
std::string function;
|
||||
// Parameter to be passed to function (serialized)
|
||||
std::string params;
|
||||
// Alternative parameters
|
||||
std::unique_ptr<PackedValue> params_ext;
|
||||
// Result of function call (serialized)
|
||||
std::string result;
|
||||
// Alternative result
|
||||
std::unique_ptr<PackedValue> result_ext;
|
||||
// Name of the mod who invoked this call
|
||||
std::string mod_origin;
|
||||
// JobID used to identify a job and match it to callback
|
||||
@ -51,7 +59,8 @@ struct LuaJobInfo
|
||||
};
|
||||
|
||||
// Asynchronous working environment
|
||||
class AsyncWorkerThread : public Thread, virtual public ScriptApiBase {
|
||||
class AsyncWorkerThread : public Thread,
|
||||
virtual public ScriptApiBase, public ScriptApiSecurity {
|
||||
friend class AsyncEngine;
|
||||
public:
|
||||
virtual ~AsyncWorkerThread();
|
||||
@ -63,6 +72,7 @@ protected:
|
||||
|
||||
private:
|
||||
AsyncEngine *jobDispatcher = nullptr;
|
||||
bool isErrored = false;
|
||||
};
|
||||
|
||||
// Asynchornous thread and job management
|
||||
@ -71,6 +81,7 @@ class AsyncEngine {
|
||||
typedef void (*StateInitializer)(lua_State *L, int top);
|
||||
public:
|
||||
AsyncEngine() = default;
|
||||
AsyncEngine(Server *server) : server(server) {};
|
||||
~AsyncEngine();
|
||||
|
||||
/**
|
||||
@ -81,7 +92,7 @@ public:
|
||||
|
||||
/**
|
||||
* Create async engine tasks and lock function registration
|
||||
* @param numEngines Number of async threads to be started
|
||||
* @param numEngines Number of worker threads, 0 for automatic scaling
|
||||
*/
|
||||
void initialize(unsigned int numEngines);
|
||||
|
||||
@ -94,9 +105,17 @@ public:
|
||||
u32 queueAsyncJob(std::string &&func, std::string &¶ms,
|
||||
const std::string &mod_origin = "");
|
||||
|
||||
/**
|
||||
* Queue an async job
|
||||
* @param func Serialized lua function
|
||||
* @param params Serialized parameters (takes ownership!)
|
||||
* @return ID of queued job
|
||||
*/
|
||||
u32 queueAsyncJob(std::string &&func, PackedValue *params,
|
||||
const std::string &mod_origin = "");
|
||||
|
||||
/**
|
||||
* Engine step to process finished jobs
|
||||
* the engine step is one way to pass events back, PushFinishedJobs another
|
||||
* @param L The Lua stack
|
||||
*/
|
||||
void step(lua_State *L);
|
||||
@ -116,19 +135,44 @@ protected:
|
||||
*/
|
||||
void putJobResult(LuaJobInfo &&result);
|
||||
|
||||
/**
|
||||
* Start an additional worker thread
|
||||
*/
|
||||
void addWorkerThread();
|
||||
|
||||
/**
|
||||
* Process finished jobs callbacks
|
||||
*/
|
||||
void stepJobResults(lua_State *L);
|
||||
|
||||
/**
|
||||
* Handle automatic scaling of worker threads
|
||||
*/
|
||||
void stepAutoscale();
|
||||
|
||||
/**
|
||||
* Initialize environment with current registred functions
|
||||
* this function adds all functions registred by registerFunction to the
|
||||
* passed lua stack
|
||||
* @param L Lua stack to initialize
|
||||
* @param top Stack position
|
||||
* @return false if a mod error ocurred
|
||||
*/
|
||||
void prepareEnvironment(lua_State* L, int top);
|
||||
bool prepareEnvironment(lua_State* L, int top);
|
||||
|
||||
private:
|
||||
// Variable locking the engine against further modification
|
||||
bool initDone = false;
|
||||
|
||||
// Maximum number of worker threads for automatic scaling
|
||||
// 0 if disabled
|
||||
unsigned int autoscaleMaxWorkers = 0;
|
||||
u64 autoscaleTimer = 0;
|
||||
std::unordered_set<u32> autoscaleSeenJobs;
|
||||
|
||||
// Only set for the server async environment (duh)
|
||||
Server *server = nullptr;
|
||||
|
||||
// Internal store for registred state initializers
|
||||
std::vector<StateInitializer> stateInitializers;
|
||||
|
||||
|
@ -525,3 +525,11 @@ void ModApiCraft::Initialize(lua_State *L, int top)
|
||||
API_FCT(register_craft);
|
||||
API_FCT(clear_craft);
|
||||
}
|
||||
|
||||
void ModApiCraft::InitializeAsync(lua_State *L, int top)
|
||||
{
|
||||
// all read-only functions
|
||||
API_FCT(get_all_craft_recipes);
|
||||
API_FCT(get_craft_recipe);
|
||||
API_FCT(get_craft_result);
|
||||
}
|
||||
|
@ -45,4 +45,5 @@ private:
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
static void InitializeAsync(lua_State *L, int top);
|
||||
};
|
||||
|
@ -69,7 +69,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
// Retrieve Environment pointer as `env` (no map lock)
|
||||
#define GET_PLAIN_ENV_PTR_NO_MAP_LOCK \
|
||||
Environment *env = (Environment *)getEnv(L); \
|
||||
Environment *env = getEnv(L); \
|
||||
if (env == NULL) \
|
||||
return 0
|
||||
|
||||
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "common/c_packer.h"
|
||||
#include "itemdef.h"
|
||||
#include "nodedef.h"
|
||||
#include "server.h"
|
||||
@ -441,6 +442,7 @@ int LuaItemStack::create_object(lua_State *L)
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Not callable from Lua
|
||||
int LuaItemStack::create(lua_State *L, const ItemStack &item)
|
||||
{
|
||||
@ -457,6 +459,20 @@ LuaItemStack *LuaItemStack::checkobject(lua_State *L, int narg)
|
||||
return *(LuaItemStack **)luaL_checkudata(L, narg, className);
|
||||
}
|
||||
|
||||
void *LuaItemStack::packIn(lua_State *L, int idx)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, idx);
|
||||
return new ItemStack(o->getItem());
|
||||
}
|
||||
|
||||
void LuaItemStack::packOut(lua_State *L, void *ptr)
|
||||
{
|
||||
ItemStack *stack = reinterpret_cast<ItemStack*>(ptr);
|
||||
if (L)
|
||||
create(L, *stack);
|
||||
delete stack;
|
||||
}
|
||||
|
||||
void LuaItemStack::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@ -488,6 +504,8 @@ void LuaItemStack::Register(lua_State *L)
|
||||
|
||||
// Can be created from Lua (ItemStack(itemstack or itemstring or table or nil))
|
||||
lua_register(L, className, create_object);
|
||||
|
||||
script_register_packer(L, className, packIn, packOut);
|
||||
}
|
||||
|
||||
const char LuaItemStack::className[] = "ItemStack";
|
||||
@ -673,3 +691,10 @@ void ModApiItemMod::Initialize(lua_State *L, int top)
|
||||
API_FCT(get_content_id);
|
||||
API_FCT(get_name_from_content_id);
|
||||
}
|
||||
|
||||
void ModApiItemMod::InitializeAsync(lua_State *L, int top)
|
||||
{
|
||||
// all read-only functions
|
||||
API_FCT(get_content_id);
|
||||
API_FCT(get_name_from_content_id);
|
||||
}
|
||||
|
@ -141,8 +141,11 @@ public:
|
||||
// Not callable from Lua
|
||||
static int create(lua_State *L, const ItemStack &item);
|
||||
static LuaItemStack* checkobject(lua_State *L, int narg);
|
||||
static void Register(lua_State *L);
|
||||
|
||||
static void *packIn(lua_State *L, int idx);
|
||||
static void packOut(lua_State *L, void *ptr);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
class ModApiItemMod : public ModApiBase {
|
||||
@ -152,6 +155,8 @@ private:
|
||||
static int l_register_alias_raw(lua_State *L);
|
||||
static int l_get_content_id(lua_State *L);
|
||||
static int l_get_name_from_content_id(lua_State *L);
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
static void InitializeAsync(lua_State *L, int top);
|
||||
};
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "common/c_packer.h"
|
||||
#include "log.h"
|
||||
#include "porting.h"
|
||||
#include "util/numeric.h"
|
||||
@ -101,6 +102,25 @@ LuaPerlinNoise *LuaPerlinNoise::checkobject(lua_State *L, int narg)
|
||||
}
|
||||
|
||||
|
||||
void *LuaPerlinNoise::packIn(lua_State *L, int idx)
|
||||
{
|
||||
LuaPerlinNoise *o = checkobject(L, idx);
|
||||
return new NoiseParams(o->np);
|
||||
}
|
||||
|
||||
void LuaPerlinNoise::packOut(lua_State *L, void *ptr)
|
||||
{
|
||||
NoiseParams *np = reinterpret_cast<NoiseParams*>(ptr);
|
||||
if (L) {
|
||||
LuaPerlinNoise *o = new LuaPerlinNoise(np);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
delete np;
|
||||
}
|
||||
|
||||
|
||||
void LuaPerlinNoise::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@ -126,6 +146,8 @@ void LuaPerlinNoise::Register(lua_State *L)
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_register(L, className, create_object);
|
||||
|
||||
script_register_packer(L, className, packIn, packOut);
|
||||
}
|
||||
|
||||
|
||||
@ -357,6 +379,35 @@ LuaPerlinNoiseMap *LuaPerlinNoiseMap::checkobject(lua_State *L, int narg)
|
||||
}
|
||||
|
||||
|
||||
struct NoiseMapParams {
|
||||
NoiseParams np;
|
||||
s32 seed;
|
||||
v3s16 size;
|
||||
};
|
||||
|
||||
void *LuaPerlinNoiseMap::packIn(lua_State *L, int idx)
|
||||
{
|
||||
LuaPerlinNoiseMap *o = checkobject(L, idx);
|
||||
NoiseMapParams *ret = new NoiseMapParams();
|
||||
ret->np = o->noise->np;
|
||||
ret->seed = o->noise->seed;
|
||||
ret->size = v3s16(o->noise->sx, o->noise->sy, o->noise->sz);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void LuaPerlinNoiseMap::packOut(lua_State *L, void *ptr)
|
||||
{
|
||||
NoiseMapParams *p = reinterpret_cast<NoiseMapParams*>(ptr);
|
||||
if (L) {
|
||||
LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(&p->np, p->seed, p->size);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
delete p;
|
||||
}
|
||||
|
||||
|
||||
void LuaPerlinNoiseMap::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@ -382,6 +433,8 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_register(L, className, create_object);
|
||||
|
||||
script_register_packer(L, className, packIn, packOut);
|
||||
}
|
||||
|
||||
|
||||
|
@ -52,6 +52,9 @@ public:
|
||||
|
||||
static LuaPerlinNoise *checkobject(lua_State *L, int narg);
|
||||
|
||||
static void *packIn(lua_State *L, int idx);
|
||||
static void packOut(lua_State *L, void *ptr);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
@ -91,6 +94,9 @@ public:
|
||||
|
||||
static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg);
|
||||
|
||||
static void *packIn(lua_State *L, int idx);
|
||||
static void packOut(lua_State *L, void *ptr);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "common/c_packer.h"
|
||||
#include "cpp_api/s_base.h"
|
||||
#include "cpp_api/s_security.h"
|
||||
#include "scripting_server.h"
|
||||
@ -526,6 +527,76 @@ int ModApiServer::l_notify_authentication_modified(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// do_async_callback(func, params, mod_origin)
|
||||
int ModApiServer::l_do_async_callback(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ServerScripting *script = getScriptApi<ServerScripting>(L);
|
||||
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
luaL_checktype(L, 2, LUA_TTABLE);
|
||||
luaL_checktype(L, 3, LUA_TSTRING);
|
||||
|
||||
call_string_dump(L, 1);
|
||||
size_t func_length;
|
||||
const char *serialized_func_raw = lua_tolstring(L, -1, &func_length);
|
||||
|
||||
PackedValue *param = script_pack(L, 2);
|
||||
|
||||
std::string mod_origin = readParam<std::string>(L, 3);
|
||||
|
||||
u32 jobId = script->queueAsync(
|
||||
std::string(serialized_func_raw, func_length),
|
||||
param, mod_origin);
|
||||
|
||||
lua_settop(L, 0);
|
||||
lua_pushinteger(L, jobId);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// register_async_dofile(path)
|
||||
int ModApiServer::l_register_async_dofile(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
std::string path = readParam<std::string>(L, 1);
|
||||
CHECK_SECURE_PATH(L, path.c_str(), false);
|
||||
|
||||
// Find currently running mod name (only at init time)
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
|
||||
if (!lua_isstring(L, -1))
|
||||
return 0;
|
||||
std::string modname = readParam<std::string>(L, -1);
|
||||
|
||||
getServer(L)->m_async_init_files.emplace_back(modname, path);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// serialize_roundtrip(value)
|
||||
// Meant for unit testing the packer from Lua
|
||||
int ModApiServer::l_serialize_roundtrip(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
int top = lua_gettop(L);
|
||||
auto *pv = script_pack(L, 1);
|
||||
if (top != lua_gettop(L))
|
||||
throw LuaError("stack values leaked");
|
||||
|
||||
#ifndef NDEBUG
|
||||
script_dump_packed(pv);
|
||||
#endif
|
||||
|
||||
top = lua_gettop(L);
|
||||
script_unpack(L, pv);
|
||||
delete pv;
|
||||
if (top + 1 != lua_gettop(L))
|
||||
throw LuaError("stack values leaked");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void ModApiServer::Initialize(lua_State *L, int top)
|
||||
{
|
||||
API_FCT(request_shutdown);
|
||||
@ -559,4 +630,18 @@ void ModApiServer::Initialize(lua_State *L, int top)
|
||||
API_FCT(remove_player);
|
||||
API_FCT(unban_player_or_ip);
|
||||
API_FCT(notify_authentication_modified);
|
||||
|
||||
API_FCT(do_async_callback);
|
||||
API_FCT(register_async_dofile);
|
||||
API_FCT(serialize_roundtrip);
|
||||
}
|
||||
|
||||
void ModApiServer::InitializeAsync(lua_State *L, int top)
|
||||
{
|
||||
API_FCT(get_worldpath);
|
||||
API_FCT(is_singleplayer);
|
||||
|
||||
API_FCT(get_current_modname);
|
||||
API_FCT(get_modpath);
|
||||
API_FCT(get_modnames);
|
||||
}
|
||||
|
@ -106,6 +106,16 @@ private:
|
||||
// notify_authentication_modified(name)
|
||||
static int l_notify_authentication_modified(lua_State *L);
|
||||
|
||||
// do_async_callback(func, params, mod_origin)
|
||||
static int l_do_async_callback(lua_State *L);
|
||||
|
||||
// register_async_dofile(path)
|
||||
static int l_register_async_dofile(lua_State *L);
|
||||
|
||||
// serialize_roundtrip(obj)
|
||||
static int l_serialize_roundtrip(lua_State *L);
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
static void InitializeAsync(lua_State *L, int top);
|
||||
};
|
||||
|
@ -671,6 +671,9 @@ void ModApiUtil::InitializeAsync(lua_State *L, int top)
|
||||
API_FCT(cpdir);
|
||||
API_FCT(mvdir);
|
||||
API_FCT(get_dir_list);
|
||||
API_FCT(safe_file_write);
|
||||
|
||||
API_FCT(request_insecure_environment);
|
||||
|
||||
API_FCT(encode_base64);
|
||||
API_FCT(decode_base64);
|
||||
@ -680,6 +683,8 @@ void ModApiUtil::InitializeAsync(lua_State *L, int top)
|
||||
API_FCT(colorspec_to_colorstring);
|
||||
API_FCT(colorspec_to_bytes);
|
||||
|
||||
API_FCT(encode_png);
|
||||
|
||||
API_FCT(get_last_run_mod);
|
||||
API_FCT(set_last_run_mod);
|
||||
|
||||
|
@ -129,6 +129,4 @@ public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
static void InitializeAsync(lua_State *L, int top);
|
||||
static void InitializeClient(lua_State *L, int top);
|
||||
|
||||
static void InitializeAsync(AsyncEngine &engine);
|
||||
};
|
||||
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_content.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_packer.h"
|
||||
#include "emerge.h"
|
||||
#include "environment.h"
|
||||
#include "map.h"
|
||||
@ -45,6 +46,8 @@ int LuaVoxelManip::l_read_from_map(lua_State *L)
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
MMVManip *vm = o->vm;
|
||||
if (vm->isOrphan())
|
||||
return 0;
|
||||
|
||||
v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 2));
|
||||
v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 3));
|
||||
@ -429,6 +432,34 @@ LuaVoxelManip *LuaVoxelManip::checkobject(lua_State *L, int narg)
|
||||
return *(LuaVoxelManip **)ud; // unbox pointer
|
||||
}
|
||||
|
||||
void *LuaVoxelManip::packIn(lua_State *L, int idx)
|
||||
{
|
||||
LuaVoxelManip *o = checkobject(L, idx);
|
||||
|
||||
if (o->is_mapgen_vm)
|
||||
throw LuaError("nope");
|
||||
return o->vm->clone();
|
||||
}
|
||||
|
||||
void LuaVoxelManip::packOut(lua_State *L, void *ptr)
|
||||
{
|
||||
MMVManip *vm = reinterpret_cast<MMVManip*>(ptr);
|
||||
if (!L) {
|
||||
delete vm;
|
||||
return;
|
||||
}
|
||||
|
||||
// Associate vmanip with map if the Lua env has one
|
||||
Environment *env = getEnv(L);
|
||||
if (env)
|
||||
vm->reparent(&(env->getMap()));
|
||||
|
||||
LuaVoxelManip *o = new LuaVoxelManip(vm, false);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
void LuaVoxelManip::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@ -455,6 +486,8 @@ void LuaVoxelManip::Register(lua_State *L)
|
||||
|
||||
// Can be created from Lua (VoxelManip())
|
||||
lua_register(L, className, create_object);
|
||||
|
||||
script_register_packer(L, className, packIn, packOut);
|
||||
}
|
||||
|
||||
const char LuaVoxelManip::className[] = "VoxelManip";
|
||||
|
@ -75,5 +75,8 @@ public:
|
||||
|
||||
static LuaVoxelManip *checkobject(lua_State *L, int narg);
|
||||
|
||||
static void *packIn(lua_State *L, int idx);
|
||||
static void packOut(lua_State *L, void *ptr);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
@ -47,11 +47,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_storage.h"
|
||||
|
||||
extern "C" {
|
||||
#include "lualib.h"
|
||||
#include <lualib.h>
|
||||
}
|
||||
|
||||
ServerScripting::ServerScripting(Server* server):
|
||||
ScriptApiBase(ScriptingType::Server)
|
||||
ScriptApiBase(ScriptingType::Server),
|
||||
asyncEngine(server)
|
||||
{
|
||||
setGameDef(server);
|
||||
|
||||
@ -88,6 +89,47 @@ ServerScripting::ServerScripting(Server* server):
|
||||
infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
|
||||
}
|
||||
|
||||
void ServerScripting::initAsync()
|
||||
{
|
||||
// Save globals to transfer
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
lua_getglobal(L, "core");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, "get_globals_to_transfer");
|
||||
lua_call(L, 0, 1);
|
||||
luaL_checktype(L, -1, LUA_TSTRING);
|
||||
getServer()->m_async_globals_data.set(readParam<std::string>(L, -1));
|
||||
lua_pushnil(L);
|
||||
lua_setfield(L, -3, "get_globals_to_transfer"); // unset function too
|
||||
lua_pop(L, 2); // pop 'core', return value
|
||||
}
|
||||
|
||||
infostream << "SCRIPTAPI: Initializing async engine" << std::endl;
|
||||
asyncEngine.registerStateInitializer(InitializeAsync);
|
||||
asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
|
||||
asyncEngine.registerStateInitializer(ModApiCraft::InitializeAsync);
|
||||
asyncEngine.registerStateInitializer(ModApiItemMod::InitializeAsync);
|
||||
asyncEngine.registerStateInitializer(ModApiServer::InitializeAsync);
|
||||
// not added: ModApiMapgen is a minefield for thread safety
|
||||
// not added: ModApiHttp async api can't really work together with our jobs
|
||||
// not added: ModApiStorage is probably not thread safe(?)
|
||||
|
||||
asyncEngine.initialize(0);
|
||||
}
|
||||
|
||||
void ServerScripting::stepAsync()
|
||||
{
|
||||
asyncEngine.step(getStack());
|
||||
}
|
||||
|
||||
u32 ServerScripting::queueAsync(std::string &&serialized_func,
|
||||
PackedValue *param, const std::string &mod_origin)
|
||||
{
|
||||
return asyncEngine.queueAsyncJob(std::move(serialized_func),
|
||||
param, mod_origin);
|
||||
}
|
||||
|
||||
void ServerScripting::InitializeModApi(lua_State *L, int top)
|
||||
{
|
||||
// Register reference classes (userdata)
|
||||
@ -125,3 +167,24 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
|
||||
ModApiStorage::Initialize(L, top);
|
||||
ModApiChannels::Initialize(L, top);
|
||||
}
|
||||
|
||||
void ServerScripting::InitializeAsync(lua_State *L, int top)
|
||||
{
|
||||
// classes
|
||||
LuaItemStack::Register(L);
|
||||
LuaPerlinNoise::Register(L);
|
||||
LuaPerlinNoiseMap::Register(L);
|
||||
LuaPseudoRandom::Register(L);
|
||||
LuaPcgRandom::Register(L);
|
||||
LuaSecureRandom::Register(L);
|
||||
LuaVoxelManip::Register(L);
|
||||
LuaSettings::Register(L);
|
||||
|
||||
// globals data
|
||||
lua_getglobal(L, "core");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
std::string s = ModApiBase::getServer(L)->m_async_globals_data.get();
|
||||
lua_pushlstring(L, s.c_str(), s.size());
|
||||
lua_setfield(L, -2, "transferred_globals");
|
||||
lua_pop(L, 1); // pop 'core'
|
||||
}
|
||||
|
@ -27,6 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "cpp_api/s_player.h"
|
||||
#include "cpp_api/s_server.h"
|
||||
#include "cpp_api/s_security.h"
|
||||
#include "cpp_api/s_async.h"
|
||||
|
||||
struct PackedValue;
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Scripting <-> Server Game Interface */
|
||||
@ -48,6 +51,20 @@ public:
|
||||
|
||||
// use ScriptApiBase::loadMod() to load mods
|
||||
|
||||
// Initialize async engine, call this AFTER loading all mods
|
||||
void initAsync();
|
||||
|
||||
// Global step handler to collect async results
|
||||
void stepAsync();
|
||||
|
||||
// Pass job to async threads
|
||||
u32 queueAsync(std::string &&serialized_func,
|
||||
PackedValue *param, const std::string &mod_origin);
|
||||
|
||||
private:
|
||||
void InitializeModApi(lua_State *L, int top);
|
||||
|
||||
static void InitializeAsync(lua_State *L, int top);
|
||||
|
||||
AsyncEngine asyncEngine;
|
||||
};
|
||||
|
@ -243,6 +243,7 @@ Server::Server(
|
||||
m_clients(m_con),
|
||||
m_admin_chat(iface),
|
||||
m_on_shutdown_errmsg(on_shutdown_errmsg),
|
||||
m_async_globals_data(""),
|
||||
m_modchannel_mgr(new ModChannelMgr())
|
||||
{
|
||||
if (m_path_world.empty())
|
||||
@ -480,6 +481,9 @@ void Server::init()
|
||||
// Give environment reference to scripting api
|
||||
m_script->initializeEnvironment(m_env);
|
||||
|
||||
// Do this after regular script init is done
|
||||
m_script->initAsync();
|
||||
|
||||
// Register us to receive map edit events
|
||||
servermap->addEventReceiver(this);
|
||||
|
||||
|
@ -292,7 +292,7 @@ public:
|
||||
|
||||
virtual const std::vector<ModSpec> &getMods() const;
|
||||
virtual const ModSpec* getModSpec(const std::string &modname) const;
|
||||
std::string getBuiltinLuaPath();
|
||||
static std::string getBuiltinLuaPath();
|
||||
virtual std::string getWorldPath() const { return m_path_world; }
|
||||
|
||||
inline bool isSingleplayer() const
|
||||
@ -385,6 +385,12 @@ public:
|
||||
static bool migrateModStorageDatabase(const GameParams &game_params,
|
||||
const Settings &cmd_args);
|
||||
|
||||
// Lua files registered for init of async env, pair of modname + path
|
||||
std::vector<std::pair<std::string, std::string>> m_async_init_files;
|
||||
|
||||
// Serialized data transferred into async envs at init time
|
||||
MutexedVariable<std::string> m_async_globals_data;
|
||||
|
||||
// Bind address
|
||||
Address m_bind_addr;
|
||||
|
||||
|
@ -1481,6 +1481,8 @@ void ServerEnvironment::step(float dtime)
|
||||
*/
|
||||
m_script->environment_Step(dtime);
|
||||
|
||||
m_script->stepAsync();
|
||||
|
||||
/*
|
||||
Step active objects
|
||||
*/
|
||||
|
@ -29,13 +29,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define CONTAINS(c, v) (std::find((c).begin(), (c).end(), (v)) != (c).end())
|
||||
|
||||
// To disable copy constructors and assignment operations for some class
|
||||
// 'Foobar', add the macro DISABLE_CLASS_COPY(Foobar) as a private member.
|
||||
// 'Foobar', add the macro DISABLE_CLASS_COPY(Foobar) in the class definition.
|
||||
// Note this also disables copying for any classes derived from 'Foobar' as well
|
||||
// as classes having a 'Foobar' member.
|
||||
#define DISABLE_CLASS_COPY(C) \
|
||||
C(const C &) = delete; \
|
||||
C &operator=(const C &) = delete;
|
||||
|
||||
// If you have used DISABLE_CLASS_COPY with a class but still want to permit moving
|
||||
// use this macro to add the default move constructors back.
|
||||
#define ALLOW_CLASS_MOVE(C) \
|
||||
C(C &&other) = default; \
|
||||
C &operator=(C &&) = default;
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#define UNUSED_ATTRIBUTE __attribute__ ((unused))
|
||||
#else
|
||||
|
Loading…
Reference in New Issue
Block a user