minetest/games/devtest/mods/chest/chest.lua

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local function print_to_everything(msg)
minetest.log("action", "[chest] " .. msg)
minetest.chat_send_all(msg)
end
minetest.register_node("chest:chest", {
description = "Chest" .. "\n" ..
"32 inventory slots",
tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
2022-10-09 14:52:36 +02:00
paramtype2 = "4dir",
groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1},
is_ground_content = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow put' (10) event for " .. stack:to_string())
return 10
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow take' (20) event for " .. stack:to_string())
return 20
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow move' (30) event")
return 30
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
print_to_everything("Chest: ".. player:get_player_name() .. " put " .. stack:to_string())
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
print_to_everything("Chest: ".. player:get_player_name() .. " took " .. stack:to_string())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
print_to_everything("Chest: ".. player:get_player_name() .. " moved " .. count)
end,
})