[CSM] Add local node meta reference. (#5508)

This commit is contained in:
red-001 2017-04-04 06:41:37 +01:00 committed by Loïc Blot
parent 859141a0ce
commit 000ec26001
6 changed files with 91 additions and 12 deletions

@ -690,6 +690,8 @@ Call these functions only at load time!
for unloaded areas.
* `minetest.get_node_or_nil(pos)`
* Same as `get_node` but returns `nil` for unloaded areas.
* `minetest.get_meta(pos)`
* Get a `NodeMetaRef` at that position
### Player
* `minetest.get_wielded_item()`
@ -794,7 +796,18 @@ It can be created via `Settings(filename)`.
* write changes to file
* `to_table()`: returns `{[key1]=value1,...}`
Definition tables
### NodeMetaRef
Node metadata: reference extra data and functionality stored in a node.
Can be obtained via `minetest.get_meta(pos)`.
#### Methods
* `get_string(name)`
* `get_int(name)`
* `get_float(name)`
* `to_table()`: returns `nil` or a table with keys:
* `fields`: key-value storage
* `inventory`: `{list1 = {}, ...}}`
-----------------
### Chat command definition (`register_chatcommand`)

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
ClientScripting::ClientScripting(Client *client):
ScriptApiBase()
@ -68,4 +69,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
LuaItemStack::Register(L);
StorageRef::Register(L);
LuaMinimap::Register(L);
NodeMetaRef::RegisterClient(L);
}

@ -25,8 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gettext.h"
#include "l_internal.h"
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
#include "mainmenumanager.h"
#include "util/string.h"
#include "clientenvironment.h"
#include "map.h"
extern MainGameCallback *g_gamecallback;
@ -182,6 +185,15 @@ int ModApiClient::l_get_wielded_item(lua_State *L)
return 1;
}
// get_meta(pos)
int ModApiClient::l_get_meta(lua_State *L)
{
v3s16 p = read_v3s16(L, 1);
NodeMetadata *meta = getClient(L)->getEnv().getMap().getNodeMetadata(p);
NodeMetaRef::createClient(L, meta);
return 1;
}
void ModApiClient::Initialize(lua_State *L, int top)
{
API_FCT(get_current_modname);
@ -196,4 +208,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_node_or_nil);
API_FCT(get_wielded_item);
API_FCT(disconnect);
API_FCT(get_meta);
}

@ -62,6 +62,9 @@ private:
// get_wielded_item()
static int l_get_wielded_item(lua_State *L);
// get_meta(pos)
static int l_get_meta(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};

@ -38,6 +38,9 @@ NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
Metadata* NodeMetaRef::getmeta(bool auto_create)
{
if (m_is_local)
return m_meta;
NodeMetadata *meta = m_env->getMap().getNodeMetadata(m_p);
if (meta == NULL && auto_create) {
meta = new NodeMetadata(m_env->getGameDef()->idef());
@ -142,7 +145,14 @@ bool NodeMetaRef::handleFromTable(lua_State *L, int table, Metadata *_meta)
NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
m_p(p),
m_env(env)
m_env(env),
m_is_local(false)
{
}
NodeMetaRef::NodeMetaRef(Metadata *meta):
m_meta(meta),
m_is_local(true)
{
}
@ -161,7 +171,17 @@ void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
lua_setmetatable(L, -2);
}
void NodeMetaRef::Register(lua_State *L)
// Client-sided version of the above
void NodeMetaRef::createClient(lua_State *L, Metadata *meta)
{
NodeMetaRef *o = new NodeMetaRef(meta);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
const char NodeMetaRef::className[] = "NodeMetaRef";
void NodeMetaRef::RegisterCommon(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
@ -185,16 +205,17 @@ void NodeMetaRef::Register(lua_State *L)
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
void NodeMetaRef::Register(lua_State *L)
{
RegisterCommon(L);
luaL_openlib(L, 0, methodsServer, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
}
const luaL_reg NodeMetaRef::methodsServer[] = {
luamethod(MetaDataRef, get_string),
luamethod(MetaDataRef, set_string),
luamethod(MetaDataRef, get_int),
@ -206,3 +227,20 @@ const luaL_reg NodeMetaRef::methods[] = {
luamethod(NodeMetaRef, get_inventory),
{0,0}
};
void NodeMetaRef::RegisterClient(lua_State *L)
{
RegisterCommon(L);
luaL_openlib(L, 0, methodsClient, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
}
const luaL_reg NodeMetaRef::methodsClient[] = {
luamethod(MetaDataRef, get_string),
luamethod(MetaDataRef, get_int),
luamethod(MetaDataRef, get_float),
luamethod(MetaDataRef, to_table),
{0,0}
};

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
#include "lua_api/l_metadata.h"
#include "irrlichttypes_bloated.h"
#include "nodemetadata.h"
class ServerEnvironment;
class NodeMetadata;
@ -34,9 +35,12 @@ class NodeMetaRef : public MetaDataRef {
private:
v3s16 m_p;
ServerEnvironment *m_env;
Metadata *m_meta;
bool m_is_local;
static const char className[];
static const luaL_reg methods[];
static const luaL_reg methodsServer[];
static const luaL_reg methodsClient[];
static NodeMetaRef *checkobject(lua_State *L, int narg);
@ -71,6 +75,7 @@ private:
public:
NodeMetaRef(v3s16 p, ServerEnvironment *env);
NodeMetaRef(Metadata *meta);
~NodeMetaRef();
@ -78,7 +83,12 @@ public:
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
// Client-sided version of the above
static void createClient(lua_State *L, Metadata *meta);
static void RegisterCommon(lua_State *L);
static void Register(lua_State *L);
static void RegisterClient(lua_State *L);
};
#endif /* L_NODEMETA_H_ */