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Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes. Correct placement direction for colorfacedir and colorwallmounted nodes. Correct detatch mechanism for attached colorwallmounted nodes.
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@ -134,7 +134,8 @@ end
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function builtin_shared.check_attached_node(p, n)
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local def = core.registered_nodes[n.name]
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local d = {x = 0, y = 0, z = 0}
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if def.paramtype2 == "wallmounted" then
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if def.paramtype2 == "wallmounted" or
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def.paramtype2 == "colorwallmounted" then
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-- The fallback vector here is in case 'wallmounted to dir' is nil due
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-- to voxelmanip placing a wallmounted node without resetting a
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-- pre-existing param2 value that is out-of-range for wallmounted.
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@ -262,7 +262,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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-- Calculate direction for wall mounted stuff like torches and signs
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if def.place_param2 ~= nil then
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newnode.param2 = def.place_param2
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elseif def.paramtype2 == 'wallmounted' and not param2 then
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elseif (def.paramtype2 == 'wallmounted' or
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def.paramtype2 == 'colorwallmounted') and not param2 then
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local dir = {
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x = under.x - above.x,
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y = under.y - above.y,
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@ -270,7 +271,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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}
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newnode.param2 = core.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
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elseif def.paramtype2 == 'facedir' and not param2 then
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elseif (def.paramtype2 == 'facedir' or
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def.paramtype2 == 'colorfacedir') and not param2 then
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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@ -884,7 +884,8 @@ bool nodePlacementPrediction(Client &client,
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};
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v3s16 pp;
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if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
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if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
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nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED)
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pp = p + wallmounted_dirs[param2];
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else
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pp = p + v3s16(0, -1, 0);
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