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GLES fixes (#11205)
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
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623f0a8613
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@ -335,6 +335,10 @@ static bool getWindowHandle(irr::video::IVideoDriver *driver, HWND &hWnd)
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case video::EDT_DIRECT3D9:
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hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
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break;
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#if ENABLE_GLES
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case video::EDT_OGLES1:
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case video::EDT_OGLES2:
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#endif
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case video::EDT_OPENGL:
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hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
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break;
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@ -579,8 +579,10 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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if (use_gles) {
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shaders_header << R"(
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#version 100
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)";
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)";
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vertex_header = R"(
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precision mediump float;
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uniform highp mat4 mWorldView;
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uniform highp mat4 mWorldViewProj;
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uniform mediump mat4 mTexture;
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@ -592,17 +594,17 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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attribute mediump vec3 inVertexNormal;
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attribute mediump vec4 inVertexTangent;
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attribute mediump vec4 inVertexBinormal;
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)";
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)";
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fragment_header = R"(
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precision mediump float;
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)";
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)";
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} else {
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shaders_header << R"(
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#version 120
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#define lowp
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#define mediump
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#define highp
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)";
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)";
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vertex_header = R"(
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#define mWorldView gl_ModelViewMatrix
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#define mWorldViewProj gl_ModelViewProjectionMatrix
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@ -615,7 +617,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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#define inVertexNormal gl_Normal
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#define inVertexTangent gl_MultiTexCoord1
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#define inVertexBinormal gl_MultiTexCoord2
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)";
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)";
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}
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bool use_discard = use_gles;
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