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New way of determining the outcome of digging
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5573142a2b
commit
00810408a8
@ -140,6 +140,7 @@ void init_mapnode()
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_GRASS;
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f = &g_content_features[i];
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@ -148,6 +149,7 @@ void init_mapnode()
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &g_content_features[i];
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@ -156,18 +158,21 @@ void init_mapnode()
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
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i = CONTENT_MUD;
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f = &g_content_features[i];
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f->setAllTextures("mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_SAND;
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f = &g_content_features[i];
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f->setAllTextures("sand.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_TREE;
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f = &g_content_features[i];
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@ -176,6 +181,7 @@ void init_mapnode()
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f->setTexture(1, "tree_top.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_LEAVES;
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f = &g_content_features[i];
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@ -186,11 +192,13 @@ void init_mapnode()
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if(new_style_leaves)
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{
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f->solidness = 0; // drawn separately, makes no faces
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
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}
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else
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{
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f->setAllTextures("[noalpha:leaves.png");
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}
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_COALSTONE;
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f = &g_content_features[i];
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@ -202,16 +210,19 @@ void init_mapnode()
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f = &g_content_features[i];
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f->setAllTextures("wood.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_MESE;
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f = &g_content_features[i];
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f->setAllTextures("mese.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_CLOUD;
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f = &g_content_features[i];
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f->setAllTextures("cloud.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_AIR;
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f = &g_content_features[i];
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@ -263,6 +274,7 @@ void init_mapnode()
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f->diggable = false;
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f->buildable_to = true;
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f->liquid_type = LIQUID_SOURCE;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_TORCH;
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f = &g_content_features[i];
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@ -272,6 +284,7 @@ void init_mapnode()
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->wall_mounted = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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}
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@ -154,7 +154,13 @@ struct ContentFeatures
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bool diggable;
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bool buildable_to;
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enum LiquidType liquid_type;
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bool wall_mounted; // If true, param2 is set to direction when placed
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// If true, param2 is set to direction when placed
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// NOTE: the direction format is quite inefficient and should be changed
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bool wall_mounted;
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// Inventory item string as which the node appears in inventory when dug.
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// Mineral overrides this.
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std::string dug_item;
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//TODO: Move more properties here
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@ -173,6 +179,7 @@ struct ContentFeatures
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buildable_to = false;
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liquid_type = LIQUID_NONE;
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wall_mounted = false;
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dug_item = "";
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}
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~ContentFeatures();
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@ -1854,6 +1854,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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0: start digging
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1: place block
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2: stop digging (all parameters ignored)
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3: digging completed
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*/
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u8 action = readU8(&data[2]);
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v3s16 p_under;
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@ -1996,23 +1997,33 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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/*
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Add digged item to inventory
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Add dug item to inventory
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*/
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InventoryItem *item = NULL;
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if(mineral != MINERAL_NONE)
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item = getDiggedMineralItem(mineral);
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// If not mineral
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if(item == NULL)
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item = new MaterialItem(material, 1);
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{
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std::string &dug_s = content_features(material).dug_item;
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if(dug_s != "")
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{
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std::istringstream is(dug_s, std::ios::binary);
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item = InventoryItem::deSerialize(is);
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}
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}
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if(item != NULL)
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{
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// Add a item to inventory
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player->inventory.addItem("main", item);
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player->inventory.addItem("main", item);
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/*
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Send inventory
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*/
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SendInventory(player->peer_id);
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// Send inventory
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SendInventory(player->peer_id);
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}
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}
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/*
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