lua_api.txt: Various additions and improvements (#8245)

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Paramat 2019-02-17 02:52:53 +00:00 committed by GitHub
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@ -847,7 +847,10 @@ Examples of sound parameter tables:
}
Looped sounds must either be connected to an object or played locationless to
one player using `to_player = name,`
one player using `to_player = name,`.
A positional sound will only be heard by players that are within
`max_hear_distance` of the sound position, at the start of the sound.
`SimpleSoundSpec`
-----------------
@ -1184,9 +1187,10 @@ is drawn.
`0` draws from left to right, `1` draws from right to left, `2` draws from
top to bottom, and `3` draws from bottom to top.
The `alignment` field specifies how the item will be aligned. It ranges from
`-1` to `1`, with `0` being the center. `-1` is moved to the left/up, and `1`
is to the right/down. Fractional values can be used.
The `alignment` field specifies how the item will be aligned. It is a table
where `x` and `y` range from `-1` to `1`, with `0` being central. `-1` is
moved to the left/up, and `1` is to the right/down. Fractional values can be
used.
The `offset` field specifies a pixel offset from the position. Contrary to
position, the offset is not scaled to screen size. This allows for some
@ -3145,6 +3149,9 @@ Methods
`minetest.get_mapgen_object`.
* (`p1`, `p2`) is the area in which lighting is set, defaults to the whole
area if left out or nil.
* Setting `p1`, `p2` to `emin`, `emax` of the mapgen object voxelmanip (the
entire volume of the voxelmanip: the mapchunk plus a 1 mapblock thick
shell around it) will cause an error.
* `propagate_shadow` is an optional boolean deciding whether shadows in a
generated mapchunk above are propagated down into the mapchunk, defaults
to `true` if left out.
@ -3517,6 +3524,7 @@ Call these functions only at load time!
* `minetest.register_alias_force(name, convert_to)`
* `minetest.register_ore(ore definition)`
* Returns an integer uniquely identifying the registered ore on success.
* The order of ore registrations determines the order of ore generation.
* `minetest.register_biome(biome definition)`
* Returns an integer uniquely identifying the registered biome on success.
* `minetest.unregister_biome(name)`
@ -3525,6 +3533,8 @@ Call these functions only at load time!
* `minetest.register_decoration(decoration definition)`
* Returns an integer uniquely identifying the registered decoration on
success.
* The order of decoration registrations determines the order of decoration
generation.
* `minetest.register_schematic(schematic definition)`
* Returns an integer uniquely identifying the registered schematic on
success.
@ -5498,7 +5508,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
textures = {},
-- Number of required textures depends on visual.
-- "cube" uses 6 textures in the way a node does.
-- "cube" uses 6 textures just like a node, but all 6 must be defined.
-- "sprite" uses 1 texture.
-- "upright_sprite" uses 2 textures: {front, back}.
-- "wielditem" expects 'textures = {itemname}' (see 'visual' above).