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DevTest: Refactor testhud features
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@ -1,6 +1,6 @@
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local player_huds = {}
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local player_font_huds = {}
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local states = {
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local font_states = {
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{0, "Normal font"},
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{1, "Bold font"},
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{2, "Italic font"},
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@ -11,79 +11,75 @@ local states = {
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}
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local default_def = {
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local font_default_def = {
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hud_elem_type = "text",
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position = {x = 0.5, y = 0.5},
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scale = {x = 2, y = 2},
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alignment = { x = 0, y = 0 },
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number = 0xFFFFFF,
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}
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local function add_hud(player, state)
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local def = table.copy(default_def)
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local statetbl = states[state]
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local function add_font_hud(player, state)
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local def = table.copy(font_default_def)
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local statetbl = font_states[state]
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def.offset = {x = 0, y = 32 * state}
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def.style = statetbl[1]
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def.text = statetbl[2]
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return player:hud_add(def)
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end
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minetest.register_on_leaveplayer(function(player)
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player_huds[player:get_player_name()] = nil
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player_waypoints[player:get_player_name()] = nil
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end)
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local etime = 0
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local state = 0
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local font_etime = 0
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local font_state = 0
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minetest.register_globalstep(function(dtime)
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etime = etime + dtime
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if etime < 1 then
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font_etime = font_etime + dtime
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if font_etime < 1 then
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return
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end
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etime = 0
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font_etime = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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local huds = player_huds[player:get_player_name()]
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local huds = player_font_huds[player:get_player_name()]
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if huds then
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for i, hud_id in ipairs(huds) do
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local statetbl = states[(state + i) % #states + 1]
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local statetbl = font_states[(font_state + i) % #font_states + 1]
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player:hud_change(hud_id, "style", statetbl[1])
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player:hud_change(hud_id, "text", statetbl[2])
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end
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end
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end
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state = state + 1
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font_state = font_state + 1
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end)
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minetest.register_chatcommand("hudfonts", {
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params = "",
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params = "[<HUD elements>]",
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description = "Show/Hide some text on the HUD with various font options",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local param = tonumber(param) or 0
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param = math.min(math.max(param, 1), #states)
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if player_huds[name] == nil then
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player_huds[name] = {}
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param = math.min(math.max(param, 1), #font_states)
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if player_font_huds[name] == nil then
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player_font_huds[name] = {}
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for i = 1, param do
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table.insert(player_huds[name], add_hud(player, i))
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table.insert(player_font_huds[name], add_font_hud(player, i))
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end
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minetest.chat_send_player(name, ("%d HUD element(s) added."):format(param))
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minetest.chat_send_player(name, ("%d text HUD element(s) added."):format(param))
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else
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local huds = player_huds[name]
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local huds = player_font_huds[name]
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if huds then
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for _, hud_id in ipairs(huds) do
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player:hud_remove(hud_id)
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end
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minetest.chat_send_player(name, "All HUD elements removed.")
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minetest.chat_send_player(name, "All text HUD elements removed.")
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end
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player_huds[name] = nil
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player_font_huds[name] = nil
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end
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return true
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end,
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})
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local player_waypoints = {}
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-- Testing waypoint capabilities
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-- Use this to test waypoint capabilities
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local player_waypoints = {}
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minetest.register_chatcommand("hudwaypoints", {
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params = "[ add | add_change | remove ]",
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description = "Create HUD waypoints at your position for testing (add: Add waypoints and change them after 0.5s (default). add_change: Add waypoints and change immediately. remove: Remove all waypoints)",
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@ -99,7 +95,7 @@ minetest.register_chatcommand("hudwaypoints", {
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end
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player_waypoints[name] = {}
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end
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return true, "Waypoints removed."
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return true, "All waypoint HUD elements removed."
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end
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if not (params == "add_change" or params == "add" or params == "") then
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-- Incorrect syntax
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@ -183,9 +179,6 @@ minetest.register_chatcommand("hudwaypoints", {
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end
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})
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minetest.register_on_leaveplayer(function(player)
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end)
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minetest.register_on_joinplayer(function(player)
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player:set_properties({zoom_fov = 15})
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end)
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@ -211,3 +204,8 @@ minetest.register_chatcommand("zoomfov", {
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return true, "zoom_fov = "..tostring(fov)
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end,
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})
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minetest.register_on_leaveplayer(function(player)
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player_font_huds[player:get_player_name()] = nil
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player_waypoints[player:get_player_name()] = nil
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end)
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