Add option to use neither node highlighting nor outlining

This commit is contained in:
ezhh 2017-05-11 23:18:36 +01:00 committed by Craig Robbins
parent febd07fc0d
commit 018217f6b2
5 changed files with 26 additions and 14 deletions

@ -25,7 +25,8 @@ local labels = {
},
node_highlighting = {
fgettext("Node Outlining"),
fgettext("Node Highlighting")
fgettext("Node Highlighting"),
fgettext("None")
},
filters = {
fgettext("No Filter"),
@ -52,7 +53,7 @@ local dd_options = {
},
node_highlighting = {
table.concat(labels.node_highlighting, ","),
{"box", "halo"}
{"box", "halo", "none"}
},
filters = {
table.concat(labels.filters, ","),

@ -344,7 +344,7 @@ enable_clouds (Clouds) bool true
enable_3d_clouds (3D clouds) bool true
# Method used to highlight selected object.
node_highlighting (Node highlighting) enum box box,halo
node_highlighting (Node highlighting) enum box box,halo,none
# Adds particles when digging a node.
enable_particles (Digging particles) bool true

@ -382,7 +382,7 @@
# enable_3d_clouds = true
# Method used to highlight selected object.
# type: enum values: box, halo
# type: enum values: box, halo, none
# node_highlighting = box
# Adds particles when digging a node.

@ -87,24 +87,31 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
m_halo_boxes.clear();
m_selection_pos = v3f(0.0, 0.0, 0.0);
std::string mode = g_settings->get("node_highlighting");
std::string mode_setting = g_settings->get("node_highlighting");
if (mode_setting == "halo") {
m_mode = HIGHLIGHT_HALO;
} else if (mode_setting == "none") {
m_mode = HIGHLIGHT_NONE;
} else {
m_mode = HIGHLIGHT_BOX;
}
m_selection_material.Lighting = false;
if (g_settings->getBool("enable_shaders")) {
IShaderSource *shdrsrc = client->getShaderSource();
u16 shader_id = shdrsrc->getShader(
mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
} else {
m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
if (mode == "box") {
m_use_selection_mesh = false;
if (m_mode == HIGHLIGHT_BOX) {
m_selection_material.Thickness =
rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
} else if (mode == "halo") {
m_use_selection_mesh = true;
} else if (m_mode == HIGHLIGHT_HALO) {
m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
} else {
@ -518,7 +525,7 @@ void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
void Hud::drawSelectionMesh()
{
if (!m_use_selection_mesh) {
if (m_mode == HIGHLIGHT_BOX) {
// Draw 3D selection boxes
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
@ -538,7 +545,7 @@ void Hud::drawSelectionMesh()
driver->draw3DBox(box, video::SColor(255, r, g, b));
}
driver->setMaterial(oldmaterial);
} else if (m_selection_mesh) {
} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
// Draw selection mesh
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
@ -564,7 +571,7 @@ void Hud::drawSelectionMesh()
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
{
m_camera_offset = camera_offset;
if (!m_use_selection_mesh)
if (m_mode != HIGHLIGHT_HALO)
return;
if (m_selection_mesh) {

@ -175,7 +175,11 @@ private:
v3f m_selected_face_normal;
video::SMaterial m_selection_material;
bool m_use_selection_mesh;
enum {
HIGHLIGHT_BOX,
HIGHLIGHT_HALO,
HIGHLIGHT_NONE } m_mode;
};
enum ItemRotationKind {