Experimental-ish rollback functionality

This commit is contained in:
Perttu Ahola 2012-07-26 22:06:45 +03:00
parent 0c91a0d59d
commit 0190f9b077
20 changed files with 1316 additions and 27 deletions

@ -496,3 +496,75 @@ minetest.register_chatcommand("pulverize", {
end,
})
-- Key = player name
minetest.rollback_punch_callbacks = {}
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.rollback_punch_callbacks[name] then
minetest.rollback_punch_callbacks[name](pos, node, puncher)
minetest.rollback_punch_callbacks[name] = nil
end
end)
minetest.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>]",
description = "check who has last touched a node or near it, "..
"max. <seconds> ago (default range=0, seconds=86400=24h)",
privs = {rollback=true},
func = function(name, param)
local range, seconds = string.match(param, "(%d+) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
minetest.chat_send_player(name, "Punch a node (limits set: range="..
dump(range).." seconds="..dump(seconds).."s)")
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
local actor, act_p, act_seconds =
minetest.rollback_get_last_node_actor(pos, range, seconds)
if actor == "" then
minetest.chat_send_player(name, "Nobody has touched the "..
"specified location in "..dump(seconds).." seconds")
return
end
local nodedesc = "this node"
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p)
end
minetest.chat_send_player(name, "Last actor on "..nodedesc.." was "..
actor..", "..dump(act_seconds).."s ago")
end
end,
})
minetest.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :liquid [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil;
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
return
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
minetest.chat_send_player(name, "Reverting actions of "..
dump(target_name).." since "..dump(seconds).." seconds.")
local success, log = minetest.rollback_revert_actions_by(
target_name, seconds)
for _,line in ipairs(log) do
minetest.chat_send_player(name, line)
end
if success then
minetest.chat_send_player(name, "Reverting actions succeeded.")
else
minetest.chat_send_player(name, "Reverting actions FAILED.")
end
end,
})

@ -44,5 +44,5 @@ minetest.register_privilege("fast", {
description = "Can walk fast using the fast_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("rollback", "Can use the rollback functionality")

@ -889,6 +889,14 @@ minetest.get_craft_recipe(output) -> input
stack 5, stack 6, stack 7, stack 8, stack 9 }
^ input.items = nil if no recipe found
Rollbacks:
minetest.rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
^ Find who has done something to a node, or near a node
^ actor: "player:<name>", also "liquid".
minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
^ Revert latest actions of someone
^ actor: "player:<name>", also "liquid".
Defaults for the on_* item definition functions:
(These return the leftover itemstack)
minetest.item_place_node(itemstack, placer, pointed_thing)

@ -153,6 +153,8 @@ configure_file(
)
set(common_SRCS
rollback_interface.cpp
rollback.cpp
genericobject.cpp
voxelalgorithms.cpp
sound.cpp

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "mapblock.h" // For getNodeBlockPos
#include "mapgen.h" // For mapgen::make_tree
#include "map.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"

@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
#include "util/mathconstants.h"
#include "map.h"
class Settings;
struct ToolCapabilities;

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "gamedef.h"
#include "log.h"
#include "map.h"
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
float txs, float tys, int col, int row)

@ -349,6 +349,17 @@ ServerEnvironment::~ServerEnvironment()
}
}
Map & ServerEnvironment::getMap()
{
return *m_map;
}
ServerMap & ServerEnvironment::getServerMap()
{
return *m_map;
}
void ServerEnvironment::serializePlayers(const std::string &savedir)
{
std::string players_path = savedir + "/players";

@ -33,11 +33,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include "irrlichttypes_extrabloated.h"
#include "player.h"
#include "map.h"
#include <ostream>
#include "activeobject.h"
#include "util/container.h"
#include "util/numeric.h"
#include "mapnode.h"
#include "mapblock.h"
class Server;
class ServerEnvironment;
@ -46,6 +47,8 @@ class ServerActiveObject;
typedef struct lua_State lua_State;
class ITextureSource;
class IGameDef;
class Map;
class ServerMap;
class ClientMap;
class Environment
@ -191,11 +194,9 @@ public:
IBackgroundBlockEmerger *emerger);
~ServerEnvironment();
Map & getMap()
{ return *m_map; }
Map & getMap();
ServerMap & getServerMap()
{ return *m_map; }
ServerMap & getServerMap();
lua_State* getLua()
{ return m_lua; }

@ -29,6 +29,7 @@ class ICraftDefManager;
class ITextureSource;
class ISoundManager;
class MtEventManager;
class IRollbackReportSink;
/*
An interface for fetching game-global definitions like tool and
@ -54,6 +55,10 @@ public:
// Only usable on the client
virtual ISoundManager* getSoundManager()=0;
virtual MtEventManager* getEventManager()=0;
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
// Used on the client
virtual bool checkLocalPrivilege(const std::string &priv)
@ -66,6 +71,7 @@ public:
ITextureSource* tsrc(){return getTextureSource();}
ISoundManager* sound(){return getSoundManager();}
MtEventManager* event(){return getEventManager();}
IRollbackReportSink* rollback(){return getRollbackReportSink();}
};
#endif

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // for g_settings
#include "settings.h"
#include "craftdef.h"
#include "rollback_interface.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -199,6 +200,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
return;
}
/*
Do not handle rollback if both inventories are that of the same player
*/
bool ignore_rollback = (
from_inv.type == InventoryLocation::PLAYER &&
to_inv.type == InventoryLocation::PLAYER &&
from_inv.name == to_inv.name);
/*
Collect information of endpoints
*/
@ -343,6 +352,41 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
<<" i="<<to_i
<<std::endl;
/*
Record rollback information
*/
if(!ignore_rollback)
{
IRollbackReportSink *rollback = gamedef->rollback();
// If source is not infinite, record item take
if(!src_can_take_count != -1){
RollbackAction action;
std::string loc;
{
std::ostringstream os(std::ios::binary);
from_inv.serialize(os);
loc = os.str();
}
action.setModifyInventoryStack(loc, from_list, from_i, false,
src_item.getItemString());
rollback->reportAction(action);
}
// If destination is not infinite, record item put
if(!dst_can_put_count != -1){
RollbackAction action;
std::string loc;
{
std::ostringstream os(std::ios::binary);
to_inv.serialize(os);
loc = os.str();
}
action.setModifyInventoryStack(loc, to_list, to_i, true,
src_item.getItemString());
rollback->reportAction(action);
}
}
/*
Report move to endpoints
*/
@ -405,7 +449,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
L, from_inv.p, from_list, from_i, src_item, player);
}
}
mgr->setInventoryModified(from_inv);
if(inv_from != inv_to)
mgr->setInventoryModified(to_inv);
@ -488,6 +532,11 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
return;
}
/*
Do not handle rollback if inventory is player's
*/
bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER);
/*
Collect information of endpoints
*/
@ -575,6 +624,28 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
scriptapi_nodemeta_inventory_on_take(
L, from_inv.p, from_list, from_i, src_item, player);
}
/*
Record rollback information
*/
if(!ignore_src_rollback)
{
IRollbackReportSink *rollback = gamedef->rollback();
// If source is not infinite, record item take
if(!src_can_take_count != -1){
RollbackAction action;
std::string loc;
{
std::ostringstream os(std::ios::binary);
from_inv.serialize(os);
loc = os.str();
}
action.setModifyInventoryStack(loc, from_list, from_i,
false, src_item.getItemString());
rollback->reportAction(action);
}
}
}
void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)

@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "gamedef.h"
#include "util/directiontables.h"
#include "rollback_interface.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -932,12 +933,12 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
INodeDefManager *ndef = m_gamedef->ndef();
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*
From this node to nodes underneath:
If lighting is sunlight (1.0), unlight neighbours and
@ -950,6 +951,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources;
/*
Collect old node for rollback
*/
RollbackNode rollback_oldnode(this, p, m_gamedef);
/*
If there is a node at top and it doesn't have sunlight,
@ -960,7 +966,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
try{
MapNode topnode = getNode(toppos);
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
node_under_sunlight = false;
}
catch(InvalidPositionException &e)
@ -980,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
{
enum LightBank bank = banks[i];
u8 lightwas = getNode(p).getLight(bank, nodemgr);
u8 lightwas = getNode(p).getLight(bank, ndef);
// Add the block of the added node to modified_blocks
v3s16 blockpos = getNodeBlockPos(p);
@ -997,16 +1003,16 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
// light again into this.
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
n.setLight(bank, 0, nodemgr);
n.setLight(bank, 0, ndef);
}
/*
If node lets sunlight through and is under sunlight, it has
sunlight too.
*/
if(node_under_sunlight && nodemgr->get(n).sunlight_propagates)
if(node_under_sunlight && ndef->get(n).sunlight_propagates)
{
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
}
/*
@ -1028,7 +1034,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
TODO: This could be optimized by mass-unlighting instead
of looping
*/
if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates)
if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
{
s16 y = p.Y - 1;
for(;; y--){
@ -1044,12 +1050,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
break;
}
if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
{
unLightNeighbors(LIGHTBANK_DAY,
n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr),
n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
light_sources, modified_blocks);
n2.setLight(LIGHTBANK_DAY, 0, nodemgr);
n2.setLight(LIGHTBANK_DAY, 0, ndef);
setNode(n2pos, n2);
}
else
@ -1078,6 +1084,17 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
block->expireDayNightDiff();
}
/*
Report for rollback
*/
if(m_gamedef->rollback())
{
RollbackNode rollback_newnode(this, p, m_gamedef);
RollbackAction action;
action.setSetNode(p, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
/*
Add neighboring liquid nodes and the node itself if it is
liquid (=water node was added) to transform queue.
@ -1099,7 +1116,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
@ -1115,7 +1132,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
void Map::removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
INodeDefManager *ndef = m_gamedef->ndef();
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
@ -1128,6 +1145,11 @@ void Map::removeNodeAndUpdate(v3s16 p,
// Node will be replaced with this
content_t replace_material = CONTENT_AIR;
/*
Collect old node for rollback
*/
RollbackNode rollback_oldnode(this, p, m_gamedef);
/*
If there is a node at top and it doesn't have sunlight,
there will be no sunlight going down.
@ -1135,7 +1157,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
try{
MapNode topnode = getNode(toppos);
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
node_under_sunlight = false;
}
catch(InvalidPositionException &e)
@ -1157,7 +1179,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
Unlight neighbors (in case the node is a light source)
*/
unLightNeighbors(bank, p,
getNode(p).getLight(bank, nodemgr),
getNode(p).getLight(bank, ndef),
light_sources, modified_blocks);
}
@ -1219,7 +1241,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
// TODO: Is this needed? Lighting is cleared up there already.
try{
MapNode n = getNode(p);
n.setLight(LIGHTBANK_DAY, 0, nodemgr);
n.setLight(LIGHTBANK_DAY, 0, ndef);
setNode(p, n);
}
catch(InvalidPositionException &e)
@ -1254,6 +1276,17 @@ void Map::removeNodeAndUpdate(v3s16 p,
block->expireDayNightDiff();
}
/*
Report for rollback
*/
if(m_gamedef->rollback())
{
RollbackNode rollback_newnode(this, p, m_gamedef);
RollbackAction action;
action.setSetNode(p, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
/*
Add neighboring liquid nodes and this node to transform queue.
(it's vital for the node itself to get updated last.)
@ -1275,7 +1308,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
@ -1588,6 +1621,11 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
DSTACK(__FUNCTION_NAME);
//TimeTaker timer("transformLiquids()");
/*
If something goes wrong, liquids are to blame
*/
RollbackScopeActor rollback_scope(m_gamedef->rollback(), "liquid");
u32 loopcount = 0;
u32 initial_size = m_transforming_liquid.size();
@ -1791,7 +1829,22 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
}
n0.setContent(new_node_content);
// Get old node for rollback
RollbackNode rollback_oldnode(this, p0, m_gamedef);
// Set node
setNode(p0, n0);
// Report for rollback
if(m_gamedef->rollback())
{
RollbackNode rollback_newnode(this, p0, m_gamedef);
RollbackAction action;
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL) {

@ -44,6 +44,7 @@ class ServerMapSector;
class MapBlock;
class NodeMetadata;
class IGameDef;
class IRollbackReportSink;
namespace mapgen{
struct BlockMakeData;
@ -169,7 +170,7 @@ public:
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event);
// On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
@ -336,7 +337,7 @@ protected:
IGameDef *m_gamedef;
core::map<MapEventReceiver*, bool> m_event_receivers;
core::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted

293
src/rollback.cpp Normal file

@ -0,0 +1,293 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "rollback.h"
#include <fstream>
#include <list>
#include <sstream>
#include "log.h"
#include "mapnode.h"
#include "gamedef.h"
#include "nodedef.h"
#include "util/serialize.h"
#include "util/string.h"
#include "strfnd.h"
#include "inventorymanager.h" // deserializing InventoryLocations
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
class RollbackManager: public IRollbackManager
{
public:
// IRollbackManager interface
void reportAction(const RollbackAction &action_)
{
// Ignore if not important
if(!action_.isImportant(m_gamedef))
return;
RollbackAction action = action_;
action.unix_time = time(0);
action.actor = m_current_actor;
infostream<<"RollbackManager::reportAction():"
<<" time="<<action.unix_time
<<" actor=\""<<action.actor<<"\""
<<" action="<<action.toString()
<<std::endl;
addAction(action);
}
std::string getActor()
{
return m_current_actor;
}
void setActor(const std::string &actor)
{
m_current_actor = actor;
}
void flush()
{
infostream<<"RollbackManager::flush()"<<std::endl;
std::ofstream of(m_filepath.c_str(), std::ios::app);
if(!of.good()){
errorstream<<"RollbackManager::flush(): Could not open file "
<<"for appending: \""<<m_filepath<<"\""<<std::endl;
return;
}
for(std::list<RollbackAction>::const_iterator
i = m_action_todisk_buffer.begin();
i != m_action_todisk_buffer.end(); i++)
{
// Do not save stuff that does not have an actor
if(i->actor == "")
continue;
of<<i->unix_time;
of<<" ";
of<<serializeJsonString(i->actor);
of<<" ";
std::string action_s = i->toString();
of<<action_s<<std::endl;
}
m_action_todisk_buffer.clear();
}
// Other
RollbackManager(const std::string &filepath, IGameDef *gamedef):
m_filepath(filepath),
m_gamedef(gamedef)
{
infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
<<std::endl;
}
~RollbackManager()
{
infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
flush();
}
void addAction(const RollbackAction &action)
{
m_action_todisk_buffer.push_back(action);
m_action_latest_buffer.push_back(action);
// Flush to disk sometimes
if(m_action_todisk_buffer.size() >= 100)
flush();
}
bool readFile(std::list<RollbackAction> &dst)
{
// Load whole file to memory
std::ifstream f(m_filepath.c_str(), std::ios::in);
if(!f.good()){
errorstream<<"RollbackManager::readFile(): Could not open "
<<"file for reading: \""<<m_filepath<<"\""<<std::endl;
return false;
}
for(;;){
if(f.eof() || !f.good())
break;
std::string line;
std::getline(f, line);
line = trim(line);
if(line == "")
continue;
std::istringstream is(line);
try{
std::string action_time_raw;
std::getline(is, action_time_raw, ' ');
std::string action_actor;
try{
action_actor = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"RollbackManager: Error deserializing actor: "
<<e.what()<<std::endl;
throw e;
}
RollbackAction action;
action.unix_time = stoi(action_time_raw);
action.actor = action_actor;
int c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("readFile(): second ' ' not found");
}
action.fromStream(is);
/*infostream<<"RollbackManager::readFile(): Action from disk: "
<<action.toString()<<std::endl;*/
dst.push_back(action);
}
catch(SerializationError &e){
errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
}
}
return true;
}
std::list<RollbackAction> getEntriesSince(int first_time)
{
infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
// Collect enough data to this buffer
std::list<RollbackAction> action_buffer;
// Use the latest buffer if it is long enough
if(!m_action_latest_buffer.empty() &&
m_action_latest_buffer.begin()->unix_time <= first_time){
action_buffer = m_action_latest_buffer;
}
else
{
// Save all remaining stuff
flush();
// Load whole file to memory
bool good = readFile(action_buffer);
if(!good){
errorstream<<"RollbackManager::getEntriesSince(): Failed to"
<<" open file; using data in memory."<<std::endl;
action_buffer = m_action_latest_buffer;
}
}
return action_buffer;
}
std::string getLastNodeActor(v3s16 p, int range, int seconds,
v3s16 *act_p, int *act_seconds)
{
infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
<<", "<<seconds<<")"<<std::endl;
// Figure out time
int cur_time = time(0);
int first_time = cur_time - seconds;
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
std::list<RollbackAction> result;
for(std::list<RollbackAction>::const_reverse_iterator
i = action_buffer.rbegin();
i != action_buffer.rend(); i++)
{
if(i->unix_time < first_time)
break;
// Find position of action or continue
v3s16 action_p;
if(i->type == RollbackAction::TYPE_SET_NODE)
{
action_p = i->p;
}
else if(i->type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
{
InventoryLocation loc;
loc.deSerialize(i->inventory_location);
if(loc.type != InventoryLocation::NODEMETA)
continue;
action_p = loc.p;
}
else
continue;
if(range == 0){
if(action_p != p)
continue;
} else {
if(abs(action_p.X - p.X) > range ||
abs(action_p.Y - p.Y) > range ||
abs(action_p.Z - p.Z) > range)
continue;
}
if(act_p)
*act_p = action_p;
if(act_seconds)
*act_seconds = cur_time - i->unix_time;
return i->actor;
}
return "";
}
std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
int seconds)
{
infostream<<"RollbackManager::getRevertActions("<<actor_filter
<<", "<<seconds<<")"<<std::endl;
// Figure out time
int cur_time = time(0);
int first_time = cur_time - seconds;
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
std::list<RollbackAction> result;
for(std::list<RollbackAction>::const_reverse_iterator
i = action_buffer.rbegin();
i != action_buffer.rend(); i++)
{
if(i->unix_time < first_time)
break;
if(i->actor != actor_filter)
continue;
const RollbackAction &action = *i;
/*infostream<<"RollbackManager::revertAction(): Should revert"
<<" time="<<action.unix_time
<<" actor=\""<<action.actor<<"\""
<<" action="<<action.toString()
<<std::endl;*/
result.push_back(action);
}
return result;
}
private:
std::string m_filepath;
IGameDef *m_gamedef;
std::string m_current_actor;
std::list<RollbackAction> m_action_todisk_buffer;
std::list<RollbackAction> m_action_latest_buffer;
};
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
{
return new RollbackManager(filepath, gamedef);
}

51
src/rollback.h Normal file

@ -0,0 +1,51 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ROLLBACK_HEADER
#define ROLLBACK_HEADER
#include <string>
#include "irr_v3d.h"
#include "rollback_interface.h"
#include <list>
class IGameDef;
class IRollbackManager: public IRollbackReportSink
{
public:
// IRollbackReportManager
virtual void reportAction(const RollbackAction &action) = 0;
virtual std::string getActor() = 0;
virtual void setActor(const std::string &actor) = 0;
virtual ~IRollbackManager(){}
virtual void flush() = 0;
// Get last actor that did something to position p, but not further than
// <seconds> in history
virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
v3s16 *act_p, int *act_seconds) = 0;
// Get actions to revert <seconds> of history made by <actor>
virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
int seconds) = 0;
};
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
#endif

398
src/rollback_interface.cpp Normal file

@ -0,0 +1,398 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "rollback_interface.h"
#include <sstream>
#include "util/serialize.h"
#include "util/string.h"
#include "util/numeric.h"
#include "map.h"
#include "gamedef.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "exceptions.h"
#include "log.h"
#include "inventorymanager.h"
#include "inventory.h"
#include "mapblock.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
{
INodeDefManager *ndef = gamedef->ndef();
MapNode n = map->getNodeNoEx(p);
name = ndef->get(n).name;
param1 = n.param1;
param2 = n.param2;
NodeMetadata *metap = map->getNodeMetadata(p);
if(metap){
std::ostringstream os(std::ios::binary);
metap->serialize(os);
meta = os.str();
}
}
std::string RollbackAction::toString() const
{
switch(type){
case TYPE_SET_NODE: {
std::ostringstream os(std::ios::binary);
os<<"[set_node";
os<<" ";
os<<"("<<itos(p.X)<<","<<itos(p.Y)<<","<<itos(p.Z)<<")";
os<<" ";
os<<serializeJsonString(n_old.name);
os<<" ";
os<<itos(n_old.param1);
os<<" ";
os<<itos(n_old.param2);
os<<" ";
os<<serializeJsonString(n_old.meta);
os<<" ";
os<<serializeJsonString(n_new.name);
os<<" ";
os<<itos(n_new.param1);
os<<" ";
os<<itos(n_new.param2);
os<<" ";
os<<serializeJsonString(n_new.meta);
os<<"]";
return os.str(); }
case TYPE_MODIFY_INVENTORY_STACK: {
std::ostringstream os(std::ios::binary);
os<<"[modify_inventory_stack";
os<<" ";
os<<serializeJsonString(inventory_location);
os<<" ";
os<<serializeJsonString(inventory_list);
os<<" ";
os<<inventory_index;
os<<" ";
os<<(inventory_add?"add":"remove");
os<<" ";
os<<serializeJsonString(inventory_stack);
os<<"]";
return os.str(); }
default:
return "none";
}
}
void RollbackAction::fromStream(std::istream &is) throw(SerializationError)
{
int c = is.get();
if(c != '['){
is.putback(c);
throw SerializationError("RollbackAction: starting [ not found");
}
std::string id;
std::getline(is, id, ' ');
if(id == "set_node")
{
c = is.get();
if(c != '('){
is.putback(c);
throw SerializationError("RollbackAction: starting ( not found");
}
// Position
std::string px_raw;
std::string py_raw;
std::string pz_raw;
std::getline(is, px_raw, ',');
std::getline(is, py_raw, ',');
std::getline(is, pz_raw, ')');
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-p ' ' not found");
}
v3s16 loaded_p(stoi(px_raw), stoi(py_raw), stoi(pz_raw));
// Old node
std::string old_name;
try{
old_name = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"old_name: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-old_name ' ' not found");
}
std::string old_p1_raw;
std::string old_p2_raw;
std::getline(is, old_p1_raw, ' ');
std::getline(is, old_p2_raw, ' ');
int old_p1 = stoi(old_p1_raw);
int old_p2 = stoi(old_p2_raw);
std::string old_meta;
try{
old_meta = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"old_meta: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-old_meta ' ' not found");
}
// New node
std::string new_name;
try{
new_name = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"new_name: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-new_name ' ' not found");
}
std::string new_p1_raw;
std::string new_p2_raw;
std::getline(is, new_p1_raw, ' ');
std::getline(is, new_p2_raw, ' ');
int new_p1 = stoi(new_p1_raw);
int new_p2 = stoi(new_p2_raw);
std::string new_meta;
try{
new_meta = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"new_meta: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ']'){
is.putback(c);
throw SerializationError("RollbackAction: after-new_meta ] not found");
}
// Set values
type = TYPE_SET_NODE;
p = loaded_p;
n_old.name = old_name;
n_old.param1 = old_p1;
n_old.param2 = old_p2;
n_old.meta = old_meta;
n_new.name = new_name;
n_new.param1 = new_p1;
n_new.param2 = new_p2;
n_new.meta = new_meta;
}
else if(id == "modify_inventory_stack")
{
// Location
std::string location;
try{
location = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"location: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-loc ' ' not found");
}
// List
std::string listname;
try{
listname = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"listname: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-list ' ' not found");
}
// Index
std::string index_raw;
std::getline(is, index_raw, ' ');
// add/remove
std::string addremove;
std::getline(is, addremove, ' ');
if(addremove != "add" && addremove != "remove"){
throw SerializationError("RollbackAction: addremove is not add or remove");
}
// Itemstring
std::string stack;
try{
stack = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"stack: "<<e.what()<<std::endl;
throw e;
}
// Set values
type = TYPE_MODIFY_INVENTORY_STACK;
inventory_location = location;
inventory_list = listname;
inventory_index = stoi(index_raw);
inventory_add = (addremove == "add");
inventory_stack = stack;
}
else
{
throw SerializationError("RollbackAction: Unknown id");
}
}
bool RollbackAction::isImportant(IGameDef *gamedef) const
{
switch(type){
case TYPE_SET_NODE: {
// If names differ, action is always important
if(n_old.name != n_new.name)
return true;
// If metadata differs, action is always important
if(n_old.meta != n_new.meta)
return true;
INodeDefManager *ndef = gamedef->ndef();
// Both are of the same name, so a single definition is needed
const ContentFeatures &def = ndef->get(n_old.name);
// If the type is flowing liquid, action is not important
if(def.liquid_type == LIQUID_FLOWING)
return false;
// Otherwise action is important
return true; }
default:
return true;
}
}
bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const
{
try{
switch(type){
case TYPE_NOTHING:
return true;
case TYPE_SET_NODE: {
INodeDefManager *ndef = gamedef->ndef();
// Make sure position is loaded from disk
map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
// Check current node
MapNode current_node = map->getNodeNoEx(p);
std::string current_name = ndef->get(current_node).name;
// If current node not the new node, it's bad
if(current_name != n_new.name)
return false;
/*// If current node not the new node and not ignore, it's bad
if(current_name != n_new.name && current_name != "ignore")
return false;*/
// Create rollback node
MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
// Set rollback node
try{
if(!map->addNodeWithEvent(p, n)){
infostream<<"RollbackAction::applyRevert(): "
<<"AddNodeWithEvent failed at "
<<PP(p)<<" for "<<n_old.name<<std::endl;
return false;
}
NodeMetadata *meta = map->getNodeMetadata(p);
if(n_old.meta != ""){
if(!meta){
meta = new NodeMetadata(gamedef);
map->setNodeMetadata(p, meta);
}
std::istringstream is(n_old.meta, std::ios::binary);
meta->deSerialize(is);
} else {
map->removeNodeMetadata(p);
}
// NOTE: This same code is in scriptapi.cpp
// Inform other things that the metadata has changed
v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
MapEditEvent event;
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
event.p = blockpos;
map->dispatchEvent(&event);
// Set the block to be saved
MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
if(block)
block->raiseModified(MOD_STATE_WRITE_NEEDED,
"NodeMetaRef::reportMetadataChange");
}catch(InvalidPositionException &e){
infostream<<"RollbackAction::applyRevert(): "
<<"InvalidPositionException: "<<e.what()<<std::endl;
return false;
}
// Success
return true; }
case TYPE_MODIFY_INVENTORY_STACK: {
InventoryLocation loc;
loc.deSerialize(inventory_location);
ItemStack stack;
stack.deSerialize(inventory_stack, gamedef->idef());
Inventory *inv = imgr->getInventory(loc);
if(!inv){
infostream<<"RollbackAction::applyRevert(): Could not get "
"inventory at "<<inventory_location<<std::endl;
return false;
}
InventoryList *list = inv->getList(inventory_list);
if(!list){
infostream<<"RollbackAction::applyRevert(): Could not get "
"inventory list \""<<inventory_list<<"\" in "
<<inventory_location<<std::endl;
return false;
}
if(list->getSize() <= inventory_index){
infostream<<"RollbackAction::applyRevert(): List index "
<<inventory_index<<" too large in "
<<"inventory list \""<<inventory_list<<"\" in "
<<inventory_location<<std::endl;
}
// If item was added, take away item, otherwise add removed item
if(inventory_add){
// Silently ignore different current item
if(list->getItem(inventory_index).name != stack.name)
return false;
list->takeItem(inventory_index, stack.count);
} else {
list->addItem(inventory_index, stack);
}
// Inventory was modified; send to clients
imgr->setInventoryModified(loc);
return true; }
default:
errorstream<<"RollbackAction::applyRevert(): type not handled"
<<std::endl;
return false;
}
}catch(SerializationError &e){
errorstream<<"RollbackAction::applyRevert(): n_old.name="<<n_old.name
<<", SerializationError: "<<e.what()<<std::endl;
}
return false;
}

145
src/rollback_interface.h Normal file

@ -0,0 +1,145 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ROLLBACK_INTERFACE_HEADER
#define ROLLBACK_INTERFACE_HEADER
#include "irr_v3d.h"
#include <string>
#include <iostream>
#include "exceptions.h"
class Map;
class IGameDef;
struct MapNode;
class InventoryManager;
struct RollbackNode
{
std::string name;
int param1;
int param2;
std::string meta;
bool operator==(const RollbackNode &other)
{
return (name == other.name && param1 == other.param1 &&
param2 == other.param2 && meta == other.meta);
}
bool operator!=(const RollbackNode &other)
{
return !(*this == other);
}
RollbackNode():
param1(0),
param2(0)
{}
RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
};
struct RollbackAction
{
enum Type{
TYPE_NOTHING,
TYPE_SET_NODE,
TYPE_MODIFY_INVENTORY_STACK,
} type;
int unix_time;
std::string actor;
v3s16 p;
RollbackNode n_old;
RollbackNode n_new;
std::string inventory_location;
std::string inventory_list;
u32 inventory_index;
bool inventory_add;
std::string inventory_stack;
RollbackAction():
type(TYPE_NOTHING)
{}
void setSetNode(v3s16 p_, const RollbackNode &n_old_,
const RollbackNode &n_new_)
{
type = TYPE_SET_NODE;
p = p_;
n_old = n_old_;
n_new = n_new_;
}
void setModifyInventoryStack(const std::string &inventory_location_,
const std::string &inventory_list_, int index_,
bool add_, const std::string &inventory_stack_)
{
type = TYPE_MODIFY_INVENTORY_STACK;
inventory_location = inventory_location_;
inventory_list = inventory_list_;
inventory_index = index_;
inventory_add = add_;
inventory_stack = inventory_stack_;
}
// String should not contain newlines or nulls
std::string toString() const;
void fromStream(std::istream &is) throw(SerializationError);
// Eg. flowing water level changes are not important
bool isImportant(IGameDef *gamedef) const;
bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
};
class IRollbackReportSink
{
public:
virtual ~IRollbackReportSink(){}
virtual void reportAction(const RollbackAction &action) = 0;
virtual std::string getActor() = 0;
virtual void setActor(const std::string &actor) = 0;
};
class RollbackScopeActor
{
public:
RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor):
m_sink(sink)
{
if(m_sink){
m_actor_was = m_sink->getActor();
m_sink->setActor(actor);
}
}
~RollbackScopeActor()
{
if(m_sink){
m_sink->setActor(m_actor_was);
}
}
private:
IRollbackReportSink *m_sink;
std::string m_actor_was;
};
#endif

@ -47,6 +47,7 @@ extern "C" {
#include "daynightratio.h"
#include "noise.h" // PseudoRandom for LuaPseudoRandom
#include "util/pointedthing.h"
#include "rollback.h"
static void stackDump(lua_State *L, std::ostream &o)
{
@ -2106,6 +2107,7 @@ private:
static void reportMetadataChange(NodeMetaRef *ref)
{
// NOTE: This same code is in rollback_interface.cpp
// Inform other things that the metadata has changed
v3s16 blockpos = getNodeBlockPos(ref->m_p);
MapEditEvent event;
@ -4853,6 +4855,55 @@ static int l_get_craft_recipe(lua_State *L)
return 1;
}
// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
static int l_rollback_get_last_node_actor(lua_State *L)
{
v3s16 p = read_v3s16(L, 1);
int range = luaL_checknumber(L, 2);
int seconds = luaL_checknumber(L, 3);
Server *server = get_server(L);
IRollbackManager *rollback = server->getRollbackManager();
v3s16 act_p;
int act_seconds = 0;
std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
lua_pushstring(L, actor.c_str());
push_v3s16(L, act_p);
lua_pushnumber(L, act_seconds);
return 3;
}
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
static int l_rollback_revert_actions_by(lua_State *L)
{
std::string actor = luaL_checkstring(L, 1);
int seconds = luaL_checknumber(L, 2);
Server *server = get_server(L);
IRollbackManager *rollback = server->getRollbackManager();
std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
std::list<std::string> log;
bool success = server->rollbackRevertActions(actions, &log);
// Push boolean result
lua_pushboolean(L, success);
// Get the table insert function and push the log table
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
for(std::list<std::string>::const_iterator i = log.begin();
i != log.end(); i++)
{
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
lua_pushstring(L, i->c_str());
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
lua_remove(L, -2); // Remove table
lua_remove(L, -2); // Remove insert
return 2;
}
static const struct luaL_Reg minetest_f [] = {
{"debug", l_debug},
{"log", l_log},
@ -4880,6 +4931,8 @@ static const struct luaL_Reg minetest_f [] = {
{"notify_authentication_modified", l_notify_authentication_modified},
{"get_craft_result", l_get_craft_result},
{"get_craft_recipe", l_get_craft_recipe},
{"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
{"rollback_revert_actions_by", l_rollback_revert_actions_by},
{NULL, NULL}
};

@ -54,6 +54,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h"
#include "util/pointedthing.h"
#include "util/mathconstants.h"
#include "rollback.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -934,6 +935,8 @@ Server::Server(
m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
m_rollback(NULL),
m_rollback_sink_enabled(true),
m_lua(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
@ -973,6 +976,10 @@ Server::Server(
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
m_rollback = createRollbackManager(rollback_path, this);
// Add world mod search path
m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
// Add addon mod search path
@ -1049,7 +1056,7 @@ Server::Server(
m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
this, this);
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
@ -1152,6 +1159,7 @@ Server::~Server()
// Delete things in the reverse order of creation
delete m_env;
delete m_rollback;
delete m_event;
delete m_itemdef;
delete m_nodedef;
@ -2481,6 +2489,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
}
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
/*
Note: Always set inventory not sent, to repair cases
where the client made a bad prediction.
@ -2949,6 +2961,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
}
/*
If something goes wrong, this player is to blame
*/
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
/*
0: start digging or punch object
*/
@ -3204,8 +3222,23 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
fields[fieldname] = fieldvalue;
}
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
// Check the target node for rollback data; leave others unnoticed
RollbackNode rn_old(&m_env->getMap(), p, this);
scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
playersao);
// Report rollback data
RollbackNode rn_new(&m_env->getMap(), p, this);
if(rollback() && rn_new != rn_old){
RollbackAction action;
action.setSetNode(p, rn_old, rn_new);
rollback()->reportAction(action);
}
}
else if(command == TOSERVER_INVENTORY_FIELDS)
{
@ -4522,6 +4555,73 @@ Inventory* Server::createDetachedInventory(const std::string &name)
return inv;
}
class BoolScopeSet
{
public:
BoolScopeSet(bool *dst, bool val):
m_dst(dst)
{
m_orig_state = *m_dst;
*m_dst = val;
}
~BoolScopeSet()
{
*m_dst = m_orig_state;
}
private:
bool *m_dst;
bool m_orig_state;
};
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
std::list<std::string> *log)
{
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
ServerMap *map = (ServerMap*)(&m_env->getMap());
// Disable rollback report sink while reverting
BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
// Fail if no actions to handle
if(actions.empty()){
log->push_back("Nothing to do.");
return false;
}
int num_tried = 0;
int num_failed = 0;
for(std::list<RollbackAction>::const_iterator
i = actions.begin();
i != actions.end(); i++)
{
const RollbackAction &action = *i;
num_tried++;
bool success = action.applyRevert(map, this, this);
if(!success){
num_failed++;
std::ostringstream os;
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
if(log)
log->push_back(os.str());
}else{
std::ostringstream os;
os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
if(log)
log->push_back(os.str());
}
}
infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
<<" failed"<<std::endl;
// Call it done if less than half failed
return num_failed <= num_tried/2;
}
// IGameDef interface
// Under envlock
IItemDefManager* Server::getItemDefManager()
@ -4552,6 +4652,12 @@ MtEventManager* Server::getEventManager()
{
return m_event;
}
IRollbackReportSink* Server::getRollbackReportSink()
{
if(!m_rollback_sink_enabled)
return NULL;
return m_rollback;
}
IWritableItemDefManager* Server::getWritableItemDefManager()
{

@ -36,6 +36,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound.h"
#include "util/thread.h"
#include "util/string.h"
#include "rollback_interface.h" // Needed for rollbackRevertActions()
#include <list> // Needed for rollbackRevertActions()
struct LuaState;
typedef struct lua_State lua_State;
@ -44,6 +46,7 @@ class IWritableNodeDefManager;
class IWritableCraftDefManager;
class EventManager;
class PlayerSAO;
class IRollbackManager;
class ServerError : public std::exception
{
@ -543,6 +546,13 @@ public:
// Envlock and conlock should be locked when using Lua
lua_State *getLua(){ return m_lua; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
std::list<std::string> *log);
// IGameDef interface
// Under envlock
@ -553,6 +563,7 @@ public:
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
virtual IRollbackReportSink* getRollbackReportSink();
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
@ -720,6 +731,10 @@ private:
// Bann checking
BanManager m_banmanager;
// Rollback manager (behind m_env_mutex)
IRollbackManager *m_rollback;
bool m_rollback_sink_enabled;
// Scripting
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;