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Digging animation
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@ -26,13 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#include <cmath>
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const s32 BOBFRAMES = 0x1000000; // must be a power of two
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Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_smgr(smgr),
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m_playernode(NULL),
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m_headnode(NULL),
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m_cameranode(NULL),
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m_wieldnode(NULL),
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m_draw_control(draw_control),
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m_viewing_range_min(5.0),
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m_viewing_range_max(5.0),
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@ -57,7 +56,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_view_bobbing_speed(0),
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m_digging_anim(0),
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m_digging_speed(0)
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m_digging_button(-1)
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{
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//dstream<<__FUNCTION_NAME<<std::endl;
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@ -67,7 +66,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_headnode = smgr->addEmptySceneNode(m_playernode);
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m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
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m_cameranode->bindTargetAndRotation(true);
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m_wieldnode = new ExtrudedSpriteSceneNode(m_headnode, smgr, -1, v3f(1.3, -1, 2), v3f(-20, -100, 20), v3f(1));
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m_wieldnode = new ExtrudedSpriteSceneNode(m_headnode, smgr);
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updateSettings();
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}
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@ -93,24 +92,54 @@ bool Camera::successfullyCreated(std::wstring& error_message)
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error_message = L"Failed to create the camera scene node";
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return false;
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}
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if (m_wieldnode == NULL)
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{
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error_message = L"Failed to create the wielded item scene node";
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return false;
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}
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return true;
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}
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// Returns the fractional part of x
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inline f32 my_modf(f32 x)
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{
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double dummy;
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return modf(x, &dummy);
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}
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void Camera::step(f32 dtime)
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{
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if (m_view_bobbing_state != 0)
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{
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s32 offset = MYMAX(dtime * m_view_bobbing_speed * 0.035 * BOBFRAMES, 1);
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f32 offset = dtime * m_view_bobbing_speed * 0.035;
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if (m_view_bobbing_state == 2)
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{
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// Animation is getting turned off
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s32 subanim = (m_view_bobbing_anim & (BOBFRAMES/2-1));
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if (subanim < BOBFRAMES/4)
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offset = -1 * MYMIN(offset, subanim);
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if (m_view_bobbing_anim < 0.5)
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m_view_bobbing_anim -= offset;
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else
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offset = MYMIN(offset, BOBFRAMES/2 - subanim);
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m_view_bobbing_anim += offset;
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if (m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1)
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{
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m_view_bobbing_anim = 0;
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m_view_bobbing_state = 0;
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}
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}
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else
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{
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m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
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}
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}
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if (m_digging_button != -1)
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{
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f32 offset = dtime * 3.5;
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m_digging_anim += offset;
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if (m_digging_anim >= 1)
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{
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m_digging_anim = 0;
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m_digging_button = -1;
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}
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m_view_bobbing_anim = (m_view_bobbing_anim + offset) & (BOBFRAMES-1);
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}
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}
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@ -132,11 +161,10 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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v3f rel_cam_target = v3f(0,0,1);
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v3f rel_cam_up = v3f(0,1,0);
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s32 bobframe = m_view_bobbing_anim & (BOBFRAMES/2-1);
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if (bobframe != 0)
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if (m_view_bobbing_anim != 0)
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{
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f32 bobfrac = (f32) bobframe / (BOBFRAMES/2);
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f32 bobdir = (m_view_bobbing_anim < (BOBFRAMES/2)) ? 1.0 : -1.0;
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f32 bobfrac = my_modf(m_view_bobbing_anim * 2);
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f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0;
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#if 1
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f32 bobknob = 1.2;
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@ -188,6 +216,27 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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// Some more allowance that m_viewing_range_max * BS because of active objects etc.
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m_cameranode->setFarValue(m_viewing_range_max * BS * 10);
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// Position the wielded item
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v3f wield_position = v3f(1.3, -1.1, 2);
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v3f wield_rotation = v3f(90, -90, -90);
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if (m_digging_button != -1)
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{
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f32 digfrac = m_digging_anim;
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wield_position.X -= sin(pow(digfrac, 0.8) * PI);
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wield_position.Y += 0.5 * sin(digfrac * 2 * PI);
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wield_position.Z += 0.2 * digfrac;
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// Euler angles are PURE EVIL, so why not use quaternions?
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core::quaternion quat_begin(wield_rotation * core::DEGTORAD);
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core::quaternion quat_end(v3f(90, 20, -130) * core::DEGTORAD);
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core::quaternion quat_slerp;
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quat_slerp.slerp(quat_begin, quat_end, sin(digfrac * PI));
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quat_slerp.toEuler(wield_rotation);
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wield_rotation *= core::RADTODEG;
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}
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m_wieldnode->setPosition(wield_position);
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m_wieldnode->setRotation(wield_rotation);
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// Render distance feedback loop
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updateViewingRange(frametime);
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@ -208,12 +257,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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{
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// Stop animation
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m_view_bobbing_state = 2;
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m_view_bobbing_speed = 100;
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}
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else if (m_view_bobbing_state == 2 && bobframe == 0)
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{
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// Stop animation completed
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m_view_bobbing_state = 0;
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m_view_bobbing_speed = 60;
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}
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}
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@ -378,14 +422,14 @@ void Camera::wield(const InventoryItem* item)
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else
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{
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// Bare hands
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dstream << "bare hands" << std::endl;
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m_wieldnode->setVisible(false);
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}
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}
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void Camera::setDigging(bool digging)
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void Camera::setDigging(s32 button)
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{
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// TODO
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if (m_digging_button == -1)
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m_digging_button = button;
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}
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19
src/camera.h
19
src/camera.h
@ -120,8 +120,9 @@ public:
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// Replace the wielded item mesh
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void wield(const InventoryItem* item);
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// Start or stop digging animation
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void setDigging(bool digging);
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// Start digging animation
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// Pass 0 for left click, 1 for right click
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void setDigging(s32 button);
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private:
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// Scene manager and nodes
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@ -158,8 +159,8 @@ private:
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f32 m_frametime_counter;
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f32 m_time_per_range;
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// View bobbing animation frame (0 <= m_view_bobbing < 0x1000000)
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s32 m_view_bobbing_anim;
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// View bobbing animation frame (0 <= m_view_bobbing_anim < 1)
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f32 m_view_bobbing_anim;
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// If 0, view bobbing is off (e.g. player is standing).
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// If 1, view bobbing is on (player is walking).
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// If 2, view bobbing is getting switched off.
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@ -167,10 +168,12 @@ private:
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// Speed of view bobbing animation
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f32 m_view_bobbing_speed;
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// Digging animation
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s32 m_digging_anim;
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// Speed of digging animation
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s32 m_digging_speed;
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// Digging animation frame (0 <= m_digging_anim < 1)
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f32 m_digging_anim;
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// If -1, no digging animation
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// If 0, left-click digging animation
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// If 1, right-click digging animation
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s32 m_digging_button;
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};
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src/game.cpp
11
src/game.cpp
@ -1514,7 +1514,6 @@ void the_game(
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std::cout<<DTIME<<"Left-clicked object"<<std::endl;
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client.clickObject(0, selected_object->getBlock()->getPos(),
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selected_object->getId(), g_selected_item);
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camera.setDigging(true);
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}
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else if(input->getRightClicked())
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{
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@ -1582,7 +1581,6 @@ void the_game(
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std::cout<<DTIME<<"Left-clicked object"<<std::endl;
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client.clickActiveObject(0,
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selected_active_object->getId(), g_selected_item);
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camera.setDigging(true);
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}
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else if(input->getRightClicked())
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{
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@ -1757,7 +1755,7 @@ void the_game(
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dig_time += dtime;
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camera.setDigging(true);
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camera.setDigging(0); // left click animation
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}
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}
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@ -1820,6 +1818,7 @@ void the_game(
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else
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{
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client.groundAction(1, nodepos, neighbourpos, g_selected_item);
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camera.setDigging(1); // right click animation
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}
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}
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@ -1828,6 +1827,11 @@ void the_game(
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} // selected_object == NULL
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if(input->getLeftClicked())
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{
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camera.setDigging(0); // left click animation
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}
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input->resetLeftClicked();
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input->resetRightClicked();
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@ -1836,7 +1840,6 @@ void the_game(
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std::cout<<DTIME<<"Left button released (stopped digging)"
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<<std::endl;
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client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
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camera.setDigging(false);
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}
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if(input->getRightReleased())
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{
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