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Remove unused m_wielded_item_not_sent
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7e56637ed0
commit
038d3a31df
@ -718,7 +718,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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// public
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m_moved(false),
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m_inventory_not_sent(false),
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m_wielded_item_not_sent(false),
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m_physics_override_speed(1),
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m_physics_override_jump(1),
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m_physics_override_gravity(1),
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@ -924,13 +923,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_messages_out.push_back(aom);
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}
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if(m_wielded_item_not_sent)
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{
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m_wielded_item_not_sent = false;
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// GenericCAO has no special way to show this
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}
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if(m_armor_groups_sent == false){
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if(m_armor_groups_sent == false) {
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m_armor_groups_sent = true;
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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@ -1186,10 +1179,8 @@ int PlayerSAO::getWieldIndex() const
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void PlayerSAO::setWieldIndex(int i)
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{
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if(i != m_wield_index)
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{
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if(i != m_wield_index) {
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m_wield_index = i;
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m_wielded_item_not_sent = true;
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}
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}
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@ -318,7 +318,6 @@ public:
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// Some flags used by Server
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bool m_moved;
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bool m_inventory_not_sent;
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bool m_wielded_item_not_sent;
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float m_physics_override_speed;
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float m_physics_override_jump;
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@ -1386,7 +1386,6 @@ void Server::setInventoryModified(const InventoryLocation &loc)
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if(!playersao)
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return;
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playersao->m_inventory_not_sent = true;
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playersao->m_wielded_item_not_sent = true;
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}
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break;
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case InventoryLocation::NODEMETA:
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