mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates
This commit is contained in:
parent
848c3fe51a
commit
067888d549
@ -1563,13 +1563,11 @@ methods:
|
||||
- update_map(): Update map after writing chunk back to map.
|
||||
^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was
|
||||
^ retrieved from minetest.get_mapgen_object
|
||||
- set_lighting(p1, p2, light): Set the lighting in the region formed by p1 and p2 to light
|
||||
^ light is a table containing two integer fields ranging from 0 to 15, day and night
|
||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, set lighting will
|
||||
^ be ignored
|
||||
- calc_lighting(p1, p2): Calculate lighting in the region formed by p1 and p2
|
||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, calculated lighting
|
||||
^ will be ignored
|
||||
- set_lighting(light): Set the lighting within the VoxelManip
|
||||
^ light is a table, {day=<0...15>, night=<0...15>}
|
||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
|
||||
- calc_lighting(): Calculate lighting within the VoxelManip
|
||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
|
||||
- update_liquids(): Update liquid flow
|
||||
|
||||
VoxelArea: A helper class for voxel areas
|
||||
|
@ -591,7 +591,7 @@ int ModApiEnvMod::l_get_mapgen_object(lua_State *L)
|
||||
ManualMapVoxelManipulator *vm = mg->vm;
|
||||
|
||||
// VoxelManip object
|
||||
LuaVoxelManip *o = new LuaVoxelManip(vm, false);
|
||||
LuaVoxelManip *o = new LuaVoxelManip(vm, true);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, "VoxelManip");
|
||||
lua_setmetatable(L, -2);
|
||||
|
@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
int LuaVoxelManip::gc_object(lua_State *L)
|
||||
{
|
||||
LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
|
||||
if (o->do_gc)
|
||||
if (!o->is_mapgen_vm)
|
||||
delete o;
|
||||
|
||||
return 0;
|
||||
@ -111,10 +111,12 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
|
||||
int LuaVoxelManip::l_update_liquids(lua_State *L)
|
||||
{
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
if (!o->is_mapgen_vm)
|
||||
return 0;
|
||||
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
|
||||
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
|
||||
Mapgen mg;
|
||||
mg.vm = vm;
|
||||
@ -131,20 +133,20 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
v3s16 p1 = read_v3s16(L, 2);
|
||||
v3s16 p2 = read_v3s16(L, 3);
|
||||
sortBoxVerticies(p1, p2);
|
||||
if (!o->is_mapgen_vm)
|
||||
return 0;
|
||||
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
|
||||
EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
|
||||
Mapgen mg;
|
||||
mg.vm = vm;
|
||||
mg.ndef = ndef;
|
||||
mg.water_level = emerge->params->water_level;
|
||||
|
||||
mg.calcLighting(p1, p2);
|
||||
mg.calcLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
|
||||
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -154,23 +156,24 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
v3s16 p1 = read_v3s16(L, 2);
|
||||
v3s16 p2 = read_v3s16(L, 3);
|
||||
sortBoxVerticies(p1, p2);
|
||||
|
||||
u8 light;
|
||||
if (!lua_istable(L, 4))
|
||||
if (!o->is_mapgen_vm)
|
||||
return 0;
|
||||
|
||||
light = getintfield_default(L, 4, "day", 0);
|
||||
light |= getintfield_default(L, 4, "night", 0);
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
||||
u8 light;
|
||||
light = (getintfield_default(L, 4, "day", 0) & 0x0F);
|
||||
light |= (getintfield_default(L, 4, "night", 0) & 0x0F) << 8;
|
||||
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
|
||||
Mapgen mg;
|
||||
mg.vm = vm;
|
||||
|
||||
mg.setLighting(p1, p2, light);
|
||||
mg.setLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
|
||||
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
|
||||
light);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -178,6 +181,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
|
||||
int LuaVoxelManip::l_update_map(lua_State *L)
|
||||
{
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
if (o->is_mapgen_vm)
|
||||
return 0;
|
||||
|
||||
// TODO: Optimize this by using Mapgen::calcLighting() instead
|
||||
std::map<v3s16, MapBlock *> lighting_mblocks;
|
||||
@ -202,15 +207,16 @@ int LuaVoxelManip::l_update_map(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool dogc)
|
||||
LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mg_vm)
|
||||
{
|
||||
this->vm = mmvm;
|
||||
this->do_gc = dogc;
|
||||
this->vm = mmvm;
|
||||
this->is_mapgen_vm = is_mg_vm;
|
||||
}
|
||||
|
||||
LuaVoxelManip::LuaVoxelManip(Map *map)
|
||||
{
|
||||
vm = new ManualMapVoxelManipulator(map);
|
||||
this->vm = new ManualMapVoxelManipulator(map);
|
||||
this->is_mapgen_vm = false;
|
||||
}
|
||||
|
||||
LuaVoxelManip::~LuaVoxelManip()
|
||||
|
@ -36,7 +36,7 @@ class LuaVoxelManip
|
||||
private:
|
||||
ManualMapVoxelManipulator *vm;
|
||||
std::map<v3s16, MapBlock *> modified_blocks;
|
||||
bool do_gc;
|
||||
bool is_mapgen_vm;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
@ -54,7 +54,7 @@ private:
|
||||
static int l_set_lighting(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool dogc);
|
||||
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
|
||||
LuaVoxelManip(Map *map);
|
||||
~LuaVoxelManip();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user