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Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
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parent
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0717719073
@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// This backend is intended to be used on Minetest 0.4.16 only for the transition backend
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// for player files
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PlayerDatabaseFiles::PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir)
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{
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fs::CreateDir(m_savedir);
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}
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void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player)
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{
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// Utilize a Settings object for storing values
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@ -58,6 +63,8 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
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void PlayerDatabaseFiles::savePlayer(RemotePlayer *player)
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{
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fs::CreateDir(m_savedir);
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std::string savedir = m_savedir + DIR_DELIM;
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std::string path = savedir + player->getName();
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bool path_found = false;
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@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class PlayerDatabaseFiles : public PlayerDatabase
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{
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public:
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PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {}
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PlayerDatabaseFiles(const std::string &savedir);
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virtual ~PlayerDatabaseFiles() = default;
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void savePlayer(RemotePlayer *player);
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@ -544,9 +544,6 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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void ServerEnvironment::saveLoadedPlayers()
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{
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std::string players_path = m_path_world + DIR_DELIM + "players";
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fs::CreateDir(players_path);
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for (RemotePlayer *player : m_players) {
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if (player->checkModified() || (player->getPlayerSAO() &&
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player->getPlayerSAO()->getMeta().isModified())) {
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