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Remove remote media compatibility mode. (#8044)
The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
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@ -105,7 +105,6 @@ void ClientMediaDownloader::addRemoteServer(const std::string &baseurl)
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RemoteServerStatus *remote = new RemoteServerStatus();
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remote->baseurl = baseurl;
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remote->active_count = 0;
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remote->request_by_filename = false;
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m_remotes.push_back(remote);
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}
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@ -299,28 +298,6 @@ void ClientMediaDownloader::remoteHashSetReceived(
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<< e.what() << std::endl;
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}
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}
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// For compatibility: If index.mth is not found, assume that the
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// server contains files named like the original files (not their sha1)
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// Do NOT check for any particular response code (e.g. 404) here,
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// because different servers respond differently
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if (!fetch_result.succeeded && !fetch_result.timeout) {
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infostream << "Client: Enabling compatibility mode for remote "
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<< "server \"" << remote->baseurl << "\"" << std::endl;
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remote->request_by_filename = true;
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// Assume every file is available on this server
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for(std::map<std::string, FileStatus*>::iterator
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it = m_files.upper_bound(m_name_bound);
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it != m_files.end(); ++it) {
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FileStatus *f = it->second;
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if (!f->received)
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f->available_remotes.push_back(remote_id);
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}
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}
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}
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void ClientMediaDownloader::remoteMediaReceived(
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@ -425,8 +402,7 @@ void ClientMediaDownloader::startRemoteMediaTransfers()
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m_remotes[remote_id];
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std::string url = remote->baseurl +
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(remote->request_by_filename ? name :
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hex_encode(filestatus->sha1));
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hex_encode(filestatus->sha1);
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verbosestream << "Client: "
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<< "Requesting remote media file "
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<< "\"" << name << "\" "
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@ -92,7 +92,6 @@ private:
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struct RemoteServerStatus {
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std::string baseurl;
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s32 active_count;
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bool request_by_filename;
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};
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void initialStep(Client *client);
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