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Allow node cracking animations of any length
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games/minimal/mods/default/textures/crack_anylength.png
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games/minimal/mods/default/textures/crack_anylength.png
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18
src/game.cpp
18
src/game.cpp
@ -1225,6 +1225,16 @@ void the_game(
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*/
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Inventory local_inventory(itemdef);
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/*
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Find out size of crack animation
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*/
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int crack_animation_length = 5;
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{
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video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
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v2u32 size = t->getOriginalSize();
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crack_animation_length = size.Y / size.X;
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}
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/*
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Add some gui stuff
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*/
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@ -2271,20 +2281,20 @@ void the_game(
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if(dig_time_complete >= 0.001)
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{
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dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
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dig_index = (u16)((float)crack_animation_length
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* dig_time/dig_time_complete);
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}
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// This is for torches
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else
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{
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dig_index = CRACK_ANIMATION_LENGTH;
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dig_index = crack_animation_length;
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}
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// Don't show cracks if not diggable
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if(dig_time_complete >= 100000.0)
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{
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}
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else if(dig_index < CRACK_ANIMATION_LENGTH)
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else if(dig_index < crack_animation_length)
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{
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//TimeTaker timer("client.setTempMod");
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//infostream<<"dig_index="<<dig_index<<std::endl;
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@ -2302,7 +2312,7 @@ void the_game(
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digging = false;
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nodig_delay_timer = dig_time_complete
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/ (float)CRACK_ANIMATION_LENGTH;
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/ (float)crack_animation_length;
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// We don't want a corresponding delay to
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// very time consuming nodes
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38
src/tile.cpp
38
src/tile.cpp
@ -502,6 +502,11 @@ u32 TextureSource::getTextureId(const std::string &name)
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// Overlay image on top of another image (used for cracks)
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void overlay(video::IImage *image, video::IImage *overlay);
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// Draw an image on top of an another one, using the alpha channel of the
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// source image
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static void blit_with_alpha(video::IImage *src, video::IImage *dst,
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v2s32 src_pos, v2s32 dst_pos, v2u32 size);
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// Brighten image
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void brighten(video::IImage *image);
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// Parse a transform name
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@ -1266,7 +1271,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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It is an image with a number of cracking stages
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horizontally tiled.
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*/
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video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
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video::IImage *img_crack = sourcecache->getOrLoad(
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"crack_anylength.png", device);
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if(img_crack && progression >= 0)
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{
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@ -1305,11 +1311,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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}
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else
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{
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img_crack_scaled->copyToWithAlpha(
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/*img_crack_scaled->copyToWithAlpha(
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baseimg,
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v2s32(0,0),
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core::rect<s32>(v2s32(0,0), dim_base),
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video::SColor(255,255,255,255));
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video::SColor(255,255,255,255));*/
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blit_with_alpha(img_crack_scaled, baseimg,
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v2s32(0,0), v2s32(0,0), dim_base);
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}
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}
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@ -1721,6 +1729,30 @@ void overlay(video::IImage *image, video::IImage *overlay)
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}
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}
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/*
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Draw an image on top of an another one, using the alpha channel of the
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source image
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This exists because IImage::copyToWithAlpha() doesn't seem to always
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work.
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*/
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static void blit_with_alpha(video::IImage *src, video::IImage *dst,
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v2s32 src_pos, v2s32 dst_pos, v2u32 size)
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{
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for(u32 y0=0; y0<size.Y; y0++)
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for(u32 x0=0; x0<size.X; x0++)
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{
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s32 src_x = src_pos.X + x0;
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s32 src_y = src_pos.Y + y0;
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s32 dst_x = dst_pos.X + x0;
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s32 dst_y = dst_pos.Y + y0;
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video::SColor src_c = src->getPixel(src_x, src_y);
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video::SColor dst_c = dst->getPixel(dst_x, dst_y);
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dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f);
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dst->setPixel(dst_x, dst_y, dst_c);
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}
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}
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void brighten(video::IImage *image)
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{
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if(image == NULL)
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