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[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
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@ -64,6 +64,15 @@ core.after(2, function()
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preview_minimap()
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modstorage:set_string("current_mod", modname)
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print(modstorage:get_string("current_mod"))
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print("[PREVIEW] Day count: " .. core.get_day_count() ..
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" time of day " .. core.get_timeofday())
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print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
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" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
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print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
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{"group:tree", "default:dirt", "default:stone"})))
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end)
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core.register_on_dignode(function(pos, node)
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@ -268,6 +268,7 @@ Client::Client(
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m_modding_enabled = g_settings->getBool("enable_client_modding");
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m_script = new ClientScripting(this);
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m_env.setScript(m_script);
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m_script->setEnv(&m_env);
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}
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void Client::initMods()
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@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
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ITextureSource *texturesource, Client *client,
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IrrlichtDevice *irr):
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Environment(client),
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m_map(map),
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m_local_player(NULL),
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m_smgr(smgr),
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@ -26,13 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "daynightratio.h"
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#include "emerge.h"
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Environment::Environment():
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Environment::Environment(IGameDef *gamedef):
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m_time_of_day_speed(0),
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m_time_of_day(9000),
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m_time_of_day_f(9000./24000),
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m_time_conversion_skew(0.0f),
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m_enable_day_night_ratio_override(false),
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m_day_night_ratio_override(0.0f)
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m_day_night_ratio_override(0.0f),
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m_gamedef(gamedef)
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
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@ -40,13 +40,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "threading/atomic.h"
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#include "network/networkprotocol.h" // for AccessDeniedCode
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class IGameDef;
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class Map;
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class Environment
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{
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public:
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// Environment will delete the map passed to the constructor
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Environment();
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Environment(IGameDef *gamedef);
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virtual ~Environment();
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/*
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@ -77,6 +78,7 @@ public:
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// counter used internally when triggering ABMs
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u32 m_added_objects;
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IGameDef* getGameDef() { return m_gamedef; }
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protected:
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GenericAtomic<float> m_time_of_day_speed;
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@ -114,6 +116,7 @@ protected:
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float m_cache_abm_interval;
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float m_cache_nodetimer_interval;
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IGameDef *m_gamedef;
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private:
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Mutex m_time_lock;
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_client.h"
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#include "lua_api/l_env.h"
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#include "lua_api/l_minimap.h"
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#include "lua_api/l_storage.h"
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#include "lua_api/l_sound.h"
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@ -62,6 +63,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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ModApiClient::Initialize(L, top);
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ModApiSound::Initialize(L, top);
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ModApiStorage::Initialize(L, top);
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ModApiEnvMod::InitializeClient(L, top);
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LuaItemStack::Register(L);
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StorageRef::Register(L);
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@ -177,3 +177,8 @@ bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
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bool blocked = lua_toboolean(L, -1);
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return blocked;
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}
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void ScriptApiClient::setEnv(ClientEnvironment *env)
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{
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ScriptApiBase::setEnv(env);
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}
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@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cstdint>
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#endif
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class ClientEnvironment;
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class ScriptApiClient: virtual public ScriptApiBase
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{
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public:
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@ -47,5 +49,7 @@ public:
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bool on_dignode(v3s16 p, MapNode node);
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bool on_punchnode(v3s16 p, MapNode node);
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void setEnv(ClientEnvironment *env);
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};
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#endif
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@ -347,7 +347,10 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node_max_level(lua_State *L)
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{
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GET_ENV_PTR;
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = env->getMap().getNodeNoEx(pos);
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@ -359,7 +362,10 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node_level(lua_State *L)
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{
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GET_ENV_PTR;
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = env->getMap().getNodeNoEx(pos);
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@ -558,11 +564,14 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
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// get_timeofday() -> 0...1
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int ModApiEnvMod::l_get_timeofday(lua_State *L)
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{
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GET_ENV_PTR;
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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// Do it
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int timeofday_mh = env->getTimeOfDay();
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float timeofday_f = (float)timeofday_mh / 24000.0;
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float timeofday_f = (float)timeofday_mh / 24000.0f;
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lua_pushnumber(L, timeofday_f);
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return 1;
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}
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@ -570,7 +579,10 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L)
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// get_day_count() -> int
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int ModApiEnvMod::l_get_day_count(lua_State *L)
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{
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GET_ENV_PTR;
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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lua_pushnumber(L, env->getDayCount());
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return 1;
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@ -591,9 +603,12 @@ int ModApiEnvMod::l_get_gametime(lua_State *L)
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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int ModApiEnvMod::l_find_node_near(lua_State *L)
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{
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GET_ENV_PTR;
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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INodeDefManager *ndef = getServer(L)->ndef();
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INodeDefManager *ndef = getGameDef(L)->ndef();
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v3s16 pos = read_v3s16(L, 1);
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int radius = luaL_checkinteger(L, 2);
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std::set<content_t> filter;
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@ -611,13 +626,13 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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ndef->getIds(lua_tostring(L, 3), filter);
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}
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for(int d=1; d<=radius; d++){
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for (int d=1; d<=radius; d++){
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std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
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for(std::vector<v3s16>::iterator i = list.begin();
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for (std::vector<v3s16>::iterator i = list.begin();
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i != list.end(); ++i){
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v3s16 p = pos + (*i);
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content_t c = env->getMap().getNodeNoEx(p).getContent();
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if(filter.count(c) != 0){
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if (filter.count(c) != 0){
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push_v3s16(L, p);
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return 1;
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}
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@ -1087,3 +1102,12 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
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API_FCT(forceload_block);
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API_FCT(forceload_free_block);
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}
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void ModApiEnvMod::InitializeClient(lua_State *L, int top)
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{
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API_FCT(get_timeofday);
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API_FCT(get_day_count);
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API_FCT(get_node_max_level);
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API_FCT(get_node_level);
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API_FCT(find_node_near);
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}
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@ -173,6 +173,7 @@ private:
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public:
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static void Initialize(lua_State *L, int top);
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static void InitializeClient(lua_State *L, int top);
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static struct EnumString es_ClearObjectsMode[];
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};
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@ -37,16 +37,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MAP_LOCK_REQUIRED
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#define NO_MAP_LOCK_REQUIRED
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/*
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#if (defined(WIN32) || defined(_WIN32_WCE))
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#define NO_MAP_LOCK_REQUIRED
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#else
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#include "profiler.h"
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#define NO_MAP_LOCK_REQUIRED \
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ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
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#endif
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*/
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#define GET_ENV_PTR_NO_MAP_LOCK \
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ServerEnvironment *env = (ServerEnvironment *)getEnv(L); \
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if (env == NULL) \
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@ -353,7 +353,8 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
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ServerEnvironment::ServerEnvironment(ServerMap *map,
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ServerScripting *scriptIface, Server *server,
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const std::string &path_world) :
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const std::string &path_world):
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Environment(server),
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m_map(map),
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m_script(scriptIface),
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m_server(server),
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@ -320,7 +320,7 @@ public:
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//check if there's a line of sight between two positions
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bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
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u32 getGameTime() { return m_game_time; }
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u32 getGameTime() const { return m_game_time; }
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void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
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float getMaxLagEstimate() { return m_max_lag_estimate; }
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