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make it slightly less annoying :o)
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@ -105,7 +105,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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f32 bobangle = m_view_bobbing_anim * 2 * M_PI / 0x1000000;
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f32 bobangle_s = sin(bobangle);
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f32 bobangle_c = cos(bobangle);
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f32 bobwidth = 0.03 * cos(player->getPitch() * M_PI / 180)
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f32 bobwidth = 0.02 * cos(player->getPitch() * M_PI / 180)
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/ (bobangle_c * bobangle_c + 1);
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f32 bobheight = bobwidth;
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relative_cam_pos.X += bobwidth * bobangle_s;
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