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Add initial Decoration support, many misc. improvements & modifications
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@ -410,6 +410,18 @@ Currently supported flags: absheight
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Also produce this same ore between the height range of -height_max and -height_min.
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Useful for having ore in sky realms without having to duplicate ore entries.
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Decoration types
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-------------------
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The varying types of decorations that can be placed.
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The default value is simple, and is currently the only type supported.
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- simple
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Creates a 1xHx1 column of a specified node (or a random node from a list, if a decoration
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list is specified). Can specify a certain node it must spawn next to, such as water or lava,
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for example. Can also generate a decoration of random height between a specified lower and
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upper bound. This type of decoration is intended for placement of grass, flowers, cacti,
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papyrus, and so on.
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HUD element types
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-------------------
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The position field is used for all element types.
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@ -946,6 +958,7 @@ minetest.register_craftitem(name, item definition)
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minetest.register_alias(name, convert_to)
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minetest.register_craft(recipe)
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minetest.register_ore(ore definition)
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minetest.register_decoration(decoration definition)
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Global callback registration functions: (Call these only at load time)
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minetest.register_globalstep(func(dtime))
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@ -1835,7 +1848,7 @@ Recipe for register_craft (furnace fuel)
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Ore definition (register_ore)
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{
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ore_type = "scatter" -- See "Ore types"
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ore_type = "scatter", -- See "Ore types"
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ore = "default:stone_with_coal",
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wherein = "default:stone",
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clust_scarcity = 8*8*8,
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@ -1857,6 +1870,40 @@ Ore definition (register_ore)
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^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
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}
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Decoration definition (register_decoration)
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{
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deco_type = "simple", -- See "Decoration types"
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place_on = "default:dirt_with_grass",
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^ Node that decoration can be placed on
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divlen = 8,
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^ Number of divisions made in the chunk being generated
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fill_ratio = 0.02,
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^ Ratio of the area to be uniformly filled by the decoration.
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^ Used only if noise_params is not specified.
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noise_params = {offset=0, scale=.45, spread={x=100, y=100, z=100}, seed=354, octaves=3, persist=0.7},
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^ NoiseParams structure describing the perlin noise used for decoration distribution.
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^ The result of this is multiplied by the 2d area of the division being decorated.
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biomes = {"Oceanside", "Hills", "Plains"},
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^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
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^ and ignored if the Mapgen being used does not support biomes.
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----- Simple-type parameters
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decoration = "default:grass",
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^ The node name used as the decoration.
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^ If instead a list of strings, a randomly selected node from the list is placed as the decoration.
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height = 1,
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^ Number of nodes high the decoration is made.
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^ If height_max is not 0, this is the lower bound of the randomly selected height.
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height_max = 0,
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^ Number of nodes the decoration can be at maximum.
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^ If absent, the parameter 'height' is used as a constant.
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spawn_by = "default:water",
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^ Node that the decoration only spawns next to, in a 1-node square radius.
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num_spawn_by = 1,
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^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
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^ If absent or -1, decorations occur next to any nodes.
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}
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Chatcommand definition (register_chatcommand)
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{
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params = "<name> <privilege>", -- short parameter description
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@ -168,3 +168,13 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
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return biome_closest ? biome_closest : biomes[0];
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}
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u8 BiomeDefManager::getBiomeIdByName(const char *name) {
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for (size_t i = 0; i != biomes.size(); i++) {
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if (!strcasecmp(name, biomes[i]->name.c_str()))
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return i;
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}
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return 0;
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}
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@ -84,6 +84,7 @@ public:
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void addBiome(Biome *b);
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void resolveNodeNames(INodeDefManager *ndef);
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u8 getBiomeIdByName(const char *name);
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};
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#endif
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@ -239,7 +239,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("mgv7_np_terrain_mod", "0, 1, (350, 350, 350), 85039, 5, 0.6");
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settings->setDefault("mgv7_np_terrain_persist", "0, 1, (500, 500, 500), 539, 3, 0.6");
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settings->setDefault("mgv7_np_height_select", "0.5, 0.5, (250, 250, 250), 4213, 5, 0.69");
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settings->setDefault("mgv7_np_ridge", "0.5, 1, (100, 100, 100), 6467, 4, 0.75");
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settings->setDefault("mgv7_np_ridge", "0, 1, (100, 100, 100), 6467, 4, 0.75");
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settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10");
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settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10");
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@ -101,6 +101,10 @@ EmergeManager::~EmergeManager() {
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for (unsigned int i = 0; i < ores.size(); i++)
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delete ores[i];
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ores.clear();
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for (unsigned int i = 0; i < decorations.size(); i++)
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delete decorations[i];
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decorations.clear();
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for (std::map<std::string, MapgenFactory *>::iterator iter = mglist.begin();
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iter != mglist.end(); iter ++) {
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@ -87,6 +87,7 @@ public:
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//Mapgen-related structures
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BiomeDefManager *biomedef;
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std::vector<Ore *> ores;
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std::vector<Decoration *> decorations;
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EmergeManager(IGameDef *gamedef);
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~EmergeManager();
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378
src/mapgen.cpp
378
src/mapgen.cpp
@ -87,7 +87,7 @@ void Ore::resolveNodeNames(INodeDefManager *ndef) {
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wherein = CONTENT_AIR;
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}
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}
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if (wherein == CONTENT_IGNORE) {
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wherein = ndef->getId(wherein_name);
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if (wherein == CONTENT_IGNORE) {
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@ -110,9 +110,8 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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return;
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resolveNodeNames(mg->ndef);
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int ymin, ymax;
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if (in_range & ORE_RANGE_MIRROR) {
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ymin = MYMAX(nmin.Y, -height_max);
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ymax = MYMIN(nmax.Y, -height_min);
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@ -122,7 +121,7 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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}
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if (clust_size >= ymax - ymin + 1)
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return;
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nmin.Y = ymin;
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nmax.Y = ymax;
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generate(mg->vm, mg->seed, blockseed, nmin, nmax);
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@ -130,7 +129,7 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) {
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u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed);
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MapNode n_ore(ore, 0, ore_param2);
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@ -145,16 +144,16 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
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int x0 = pr.range(nmin.X, nmax.X - csize + 1);
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int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
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int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
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if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
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continue;
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for (int z1 = 0; z1 != csize; z1++)
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for (int y1 = 0; y1 != csize; y1++)
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for (int x1 = 0; x1 != csize; x1++) {
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if (pr.range(1, orechance) != 1)
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continue;
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u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
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if (vm->m_data[i].getContent() == wherein)
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vm->m_data[i] = n_ore;
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@ -167,10 +166,10 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed + 4234);
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MapNode n_ore(ore, 0, ore_param2);
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int max_height = clust_size;
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int y_start = pr.range(nmin.Y, nmax.Y - max_height);
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if (!noise) {
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int sx = nmax.X - nmin.X + 1;
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int sz = nmax.Z - nmin.Z + 1;
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@ -178,14 +177,14 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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}
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noise->seed = seed + y_start;
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noise->perlinMap2D(nmin.X, nmin.Z);
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int index = 0;
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for (int z = nmin.Z; z <= nmax.Z; z++)
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for (int x = nmin.X; x <= nmax.X; x++) {
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float noiseval = noise->result[index++];
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if (noiseval < nthresh)
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continue;
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int height = max_height * (1. / pr.range(1, 3));
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int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
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int y1 = y0 + height;
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@ -193,7 +192,7 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 i = vm->m_area.index(x, y, z);
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if (!vm->m_area.contains(i))
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continue;
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if (vm->m_data[i].getContent() == wherein)
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vm->m_data[i] = n_ore;
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}
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@ -201,6 +200,316 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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}
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Decoration *createDecoration(DecorationType type) {
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switch (type) {
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case DECO_SIMPLE:
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return new DecoSimple;
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//case DECO_SCHEMATIC:
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// return new DecoSchematic;
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//case DECO_LSYSTEM:
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// return new DecoLSystem;
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default:
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return NULL;
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}
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}
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Decoration::~Decoration() {
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delete np;
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}
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void Decoration::resolveNodeNames(INodeDefManager *ndef) {
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if (c_place_on == CONTENT_IGNORE)
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c_place_on = ndef->getId(place_on_name);
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}
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void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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resolveNodeNames(mg->ndef);
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PseudoRandom ps(blockseed + 53);
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int carea_size = nmax.X - nmin.X + 1;
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// Divide area into parts
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s16 sidelen = carea_size / divlen;
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float area = sidelen * sidelen;
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for (s16 z0 = 0; z0 < divlen; z0++)
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for (s16 x0 = 0; x0 < divlen; x0++) {
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v2s16 p2d_center( // Center position of part of division
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nmin.X + sidelen / 2 + sidelen * x0,
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nmin.Z + sidelen / 2 + sidelen * z0
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);
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v2s16 p2d_min( // Minimum edge of part of division
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nmin.X + sidelen * x0,
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nmin.Z + sidelen * z0
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);
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v2s16 p2d_max( // Maximum edge of part of division
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nmin.X + sidelen + sidelen * x0 - 1,
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nmin.Z + sidelen + sidelen * z0 - 1
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);
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// Amount of decorations
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float nval = np ?
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NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
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fill_ratio;
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u32 deco_count = area * MYMAX(nval, 0.f);
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for (u32 i = 0; i < deco_count; i++) {
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s16 x = ps.range(p2d_min.X, p2d_max.X);
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s16 z = ps.range(p2d_min.Y, p2d_max.Y);
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int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
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s16 y = mg->heightmap ?
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mg->heightmap[mapindex] :
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mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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if (y < nmin.Y || y > nmax.Y)
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continue;
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int height = getHeight();
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int max_y = nmax.Y + MAP_BLOCKSIZE;
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if (y + 1 + height > max_y) {
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continue;
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#if 0
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printf("Decoration at (%d %d %d) cut off\n", x, y, z);
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//add to queue
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JMutexAutoLock cutofflock(cutoff_mutex);
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cutoffs.push_back(CutoffData(x, y, z, height));
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#endif
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}
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if (mg->biomemap) {
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std::set<u8>::iterator iter;
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if (biomes.size()) {
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iter = biomes.find(mg->biomemap[mapindex]);
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if (iter == biomes.end())
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continue;
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}
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}
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generate(mg, &ps, max_y, 0, v3s16(x, y, z));
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}
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}
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}
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#if 0
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void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed + 53);
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std::vector<CutoffData> handled_cutoffs;
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// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
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{
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JMutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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CutoffData cutoff = *i;
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v3s16 p = cutoff.p;
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s16 height = cutoff.height;
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if (p.X < nmin.X || p.X > nmax.X ||
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p.Z < nmin.Z || p.Z > nmax.Z)
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continue;
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if (p.Y + height < nmin.Y || p.Y > nmax.Y)
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continue;
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handled_cutoffs.push_back(cutoff);
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}
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}
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// Generate the cutoffs
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for (size_t i = 0; i != handled_cutoffs.size(); i++) {
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v3s16 p = handled_cutoffs[i].p;
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s16 height = handled_cutoffs[i].height;
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if (p.Y + height > nmax.Y) {
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//printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
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cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
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}
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generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
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}
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// Remove cutoffs that were handled from the cutoff list
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{
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JMutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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for (size_t j = 0; j != handled_cutoffs.size(); j++) {
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CutoffData coff = *i;
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if (coff.p == handled_cutoffs[j].p)
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i = cutoffs.erase(i);
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}
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}
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}
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}
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#endif
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void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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Decoration::resolveNodeNames(ndef);
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if (c_deco == CONTENT_IGNORE) {
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c_deco = ndef->getId(deco_name);
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if (c_deco == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decoration node '"
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<< deco_name << "' not defined";
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c_deco = CONTENT_AIR;
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}
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}
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if (c_spawnby == CONTENT_IGNORE) {
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c_spawnby = ndef->getId(spawnby_name);
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if (c_spawnby == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
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<< deco_name << "' not defined";
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nspawnby = -1;
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c_spawnby = CONTENT_AIR;
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}
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}
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if (c_decolist.size())
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return;
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for (size_t i = 0; i != decolist_names.size(); i++) {
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content_t c = ndef->getId(decolist_names[i]);
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if (c == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decolist node '"
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<< decolist_names[i] << "' not defined";
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c = CONTENT_AIR;
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}
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c_decolist.push_back(c);
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}
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}
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void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) {
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ManualMapVoxelManipulator *vm = mg->vm;
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u32 vi = vm->m_area.index(p);
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if (vm->m_data[vi].getContent() != c_place_on &&
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c_place_on != CONTENT_IGNORE)
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return;
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if (nspawnby != -1) {
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int nneighs = 0;
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v3s16 dirs[8] = { // a Moore neighborhood
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v3s16( 0, 0, 1),
|
||||
v3s16( 0, 0, -1),
|
||||
v3s16( 1, 0, 0),
|
||||
v3s16(-1, 0, 0),
|
||||
v3s16( 1, 0, 1),
|
||||
v3s16(-1, 0, 1),
|
||||
v3s16(-1, 0, -1),
|
||||
v3s16( 1, 0, -1)
|
||||
};
|
||||
|
||||
for (int i = 0; i != 8; i++) {
|
||||
u32 index = vm->m_area.index(p + dirs[i]);
|
||||
if (vm->m_area.contains(index) &&
|
||||
vm->m_data[index].getContent() == c_spawnby)
|
||||
nneighs++;
|
||||
}
|
||||
|
||||
if (nneighs < nspawnby)
|
||||
return;
|
||||
}
|
||||
|
||||
size_t ndecos = c_decolist.size();
|
||||
content_t c = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
|
||||
|
||||
s16 height = (deco_height_max > 0) ?
|
||||
pr->range(deco_height, deco_height_max) : deco_height;
|
||||
|
||||
height = MYMIN(height, max_y - p.Y);
|
||||
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
for (int i = start_y; i < height; i++) {
|
||||
vm->m_area.add_y(em, vi, 1);
|
||||
vm->m_data[vi] = MapNode(c);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int DecoSimple::getHeight() {
|
||||
return (deco_height_max > 0) ? deco_height_max : deco_height;
|
||||
}
|
||||
|
||||
|
||||
std::string DecoSimple::getName() {
|
||||
return deco_name;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Mapgen::Mapgen() {
|
||||
seed = 0;
|
||||
water_level = 0;
|
||||
generating = false;
|
||||
id = -1;
|
||||
vm = NULL;
|
||||
ndef = NULL;
|
||||
heightmap = NULL;
|
||||
biomemap = NULL;
|
||||
}
|
||||
|
||||
|
||||
// Returns Y one under area minimum if not found
|
||||
s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
s16 y_nodes_max = vm->m_area.MaxEdge.Y;
|
||||
s16 y_nodes_min = vm->m_area.MinEdge.Y;
|
||||
u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
|
||||
s16 y;
|
||||
|
||||
for (y = y_nodes_max; y >= y_nodes_min; y--) {
|
||||
MapNode &n = vm->m_data[i];
|
||||
if (ndef->get(n).walkable)
|
||||
break;
|
||||
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
}
|
||||
return (y >= y_nodes_min) ? y : y_nodes_min - 1;
|
||||
}
|
||||
|
||||
|
||||
s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
|
||||
s16 y;
|
||||
|
||||
for (y = ymax; y >= ymin; y--) {
|
||||
MapNode &n = vm->m_data[i];
|
||||
if (ndef->get(n).walkable)
|
||||
break;
|
||||
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
}
|
||||
return y;
|
||||
}
|
||||
|
||||
|
||||
void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
|
||||
if (!heightmap)
|
||||
return;
|
||||
|
||||
//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
|
||||
int index = 0;
|
||||
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
||||
for (s16 x = nmin.X; x <= nmax.X; x++) {
|
||||
s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
|
||||
heightmap[index++] = y;
|
||||
}
|
||||
}
|
||||
//printf("updateHeightmap: %dus\n", t.stop());
|
||||
}
|
||||
|
||||
|
||||
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
|
||||
bool isliquid, wasliquid;
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
@ -208,11 +517,11 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
|
||||
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
||||
for (s16 x = nmin.X; x <= nmax.X; x++) {
|
||||
wasliquid = true;
|
||||
|
||||
|
||||
u32 i = vm->m_area.index(x, nmax.Y, z);
|
||||
for (s16 y = nmax.Y; y >= nmin.Y; y--) {
|
||||
isliquid = ndef->get(vm->m_data[i]).isLiquid();
|
||||
|
||||
|
||||
// there was a change between liquid and nonliquid, add to queue
|
||||
if (isliquid != wasliquid)
|
||||
trans_liquid->push_back(v3s16(x, y, z));
|
||||
@ -242,7 +551,7 @@ void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
|
||||
void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
|
||||
if (light <= 1 || !a.contains(p))
|
||||
return;
|
||||
|
||||
|
||||
u32 vi = vm->m_area.index(p);
|
||||
MapNode &nn = vm->m_data[vi];
|
||||
|
||||
@ -250,9 +559,9 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
|
||||
// should probably compare masked, but doesn't seem to make a difference
|
||||
if (light <= nn.param1 || !ndef->get(nn).light_propagates)
|
||||
return;
|
||||
|
||||
|
||||
nn.param1 = light;
|
||||
|
||||
|
||||
lightSpread(a, p + v3s16(0, 0, 1), light);
|
||||
lightSpread(a, p + v3s16(0, 1, 0), light);
|
||||
lightSpread(a, p + v3s16(1, 0, 0), light);
|
||||
@ -282,7 +591,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
||||
continue;
|
||||
}
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
|
||||
|
||||
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
|
||||
MapNode &n = vm->m_data[i];
|
||||
if (!ndef->get(n).sunlight_propagates)
|
||||
@ -292,7 +601,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// now spread the sunlight and light up any sources
|
||||
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
||||
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
||||
@ -302,11 +611,11 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
||||
if (n.getContent() == CONTENT_IGNORE ||
|
||||
!ndef->get(n).light_propagates)
|
||||
continue;
|
||||
|
||||
|
||||
u8 light_produced = ndef->get(n).light_source & 0x0F;
|
||||
if (light_produced)
|
||||
n.param1 = light_produced;
|
||||
|
||||
|
||||
u8 light = n.param1 & 0x0F;
|
||||
if (light) {
|
||||
lightSpread(a, v3s16(x, y, z + 1), light);
|
||||
@ -319,7 +628,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//printf("updateLighting: %dms\n", t.stop());
|
||||
}
|
||||
|
||||
@ -331,24 +640,24 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
|
||||
bool sunlight = !block_is_underground;
|
||||
|
||||
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
|
||||
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
enum LightBank bank = banks[i];
|
||||
std::set<v3s16> light_sources;
|
||||
std::map<v3s16, u8> unlight_from;
|
||||
|
||||
voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
|
||||
light_sources, unlight_from);
|
||||
light_sources, unlight_from);
|
||||
voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
|
||||
|
||||
vm->unspreadLight(bank, unlight_from, light_sources, ndef);
|
||||
vm->spreadLight(bank, light_sources, ndef);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////// Mapgen V6 parameter read/write
|
||||
|
||||
|
||||
bool MapgenV6Params::readParams(Settings *settings) {
|
||||
freq_desert = settings->getFloat("mgv6_freq_desert");
|
||||
freq_beach = settings->getFloat("mgv6_freq_beach");
|
||||
@ -367,12 +676,12 @@ bool MapgenV6Params::readParams(Settings *settings) {
|
||||
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void MapgenV6Params::writeParams(Settings *settings) {
|
||||
settings->setFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->setFloat("mgv6_freq_beach", freq_beach);
|
||||
|
||||
|
||||
settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
|
||||
settings->setNoiseParams("mgv6_np_steepness", np_steepness);
|
||||
@ -411,7 +720,6 @@ void MapgenV7Params::writeParams(Settings *settings) {
|
||||
|
||||
/////////////////////////////////// legacy static functions for farmesh
|
||||
|
||||
|
||||
s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
|
||||
//just need to return something
|
||||
s16 level = 5;
|
||||
@ -421,9 +729,9 @@ s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
|
||||
|
||||
bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
|
||||
double sandnoise = noise2d_perlin(
|
||||
0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
|
||||
seed+59420, 3, 0.50);
|
||||
|
||||
0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
|
||||
seed+59420, 3, 0.50);
|
||||
|
||||
return (sandnoise > 0.15);
|
||||
}
|
||||
|
||||
|
91
src/mapgen.h
91
src/mapgen.h
@ -86,9 +86,15 @@ public:
|
||||
int id;
|
||||
ManualMapVoxelManipulator *vm;
|
||||
INodeDefManager *ndef;
|
||||
s16 *heightmap;
|
||||
u8 *biomemap;
|
||||
|
||||
Mapgen();
|
||||
virtual ~Mapgen() {}
|
||||
|
||||
s16 findGroundLevelFull(v2s16 p2d);
|
||||
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
|
||||
void updateHeightmap(v3s16 nmin, v3s16 nmax);
|
||||
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
|
||||
void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
|
||||
void lightSpread(VoxelArea &a, v3s16 p, u8 light);
|
||||
@ -166,5 +172,90 @@ class OreSheet : public Ore {
|
||||
|
||||
Ore *createOre(OreType type);
|
||||
|
||||
|
||||
enum DecorationType {
|
||||
DECO_SIMPLE,
|
||||
DECO_SCHEMATIC,
|
||||
DECO_LSYSTEM
|
||||
};
|
||||
|
||||
#if 0
|
||||
struct CutoffData {
|
||||
VoxelArea a;
|
||||
Decoration *deco;
|
||||
//v3s16 p;
|
||||
//v3s16 size;
|
||||
//s16 height;
|
||||
|
||||
CutoffData(s16 x, s16 y, s16 z, s16 h) {
|
||||
p = v3s16(x, y, z);
|
||||
height = h;
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
class Decoration {
|
||||
public:
|
||||
int mapseed;
|
||||
std::string place_on_name;
|
||||
content_t c_place_on;
|
||||
s16 divlen;
|
||||
float fill_ratio;
|
||||
NoiseParams *np;
|
||||
|
||||
std::set<u8> biomes;
|
||||
//std::list<CutoffData> cutoffs;
|
||||
//JMutex cutoff_mutex;
|
||||
|
||||
virtual ~Decoration();
|
||||
|
||||
virtual void resolveNodeNames(INodeDefManager *ndef);
|
||||
void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
|
||||
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
|
||||
s16 start_y, v3s16 p) = 0;
|
||||
virtual int getHeight() = 0;
|
||||
virtual std::string getName() = 0;
|
||||
};
|
||||
|
||||
class DecoSimple : public Decoration {
|
||||
public:
|
||||
std::string deco_name;
|
||||
std::string spawnby_name;
|
||||
content_t c_deco;
|
||||
content_t c_spawnby;
|
||||
s16 deco_height;
|
||||
s16 deco_height_max;
|
||||
s16 nspawnby;
|
||||
|
||||
std::vector<std::string> decolist_names;
|
||||
std::vector<content_t> c_decolist;
|
||||
|
||||
~DecoSimple() {}
|
||||
|
||||
void resolveNodeNames(INodeDefManager *ndef);
|
||||
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
|
||||
s16 start_y, v3s16 p);
|
||||
virtual int getHeight();
|
||||
virtual std::string getName();
|
||||
};
|
||||
|
||||
/*
|
||||
class DecoSchematic : public Decoration {
|
||||
public:
|
||||
virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
*/
|
||||
|
||||
/*
|
||||
class DecoLSystem : public Decoration {
|
||||
public:
|
||||
virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
*/
|
||||
|
||||
Decoration *createDecoration(DecorationType type);
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -79,7 +79,7 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
|
||||
this->freq_beach = params->freq_beach;
|
||||
|
||||
this->ystride = csize.X; //////fix this
|
||||
|
||||
|
||||
np_cave = ¶ms->np_cave;
|
||||
np_humidity = ¶ms->np_humidity;
|
||||
np_trees = ¶ms->np_trees;
|
||||
@ -108,23 +108,6 @@ MapgenV6::~MapgenV6() {
|
||||
|
||||
//////////////////////// Some helper functions for the map generator
|
||||
|
||||
// Returns Y one under area minimum if not found
|
||||
s16 MapgenV6::find_ground_level(v2s16 p2d) {
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
s16 y_nodes_max = vm->m_area.MaxEdge.Y;
|
||||
s16 y_nodes_min = vm->m_area.MinEdge.Y;
|
||||
u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
|
||||
s16 y;
|
||||
|
||||
for (y = y_nodes_max; y >= y_nodes_min; y--) {
|
||||
MapNode &n = vm->m_data[i];
|
||||
if(ndef->get(n).walkable)
|
||||
break;
|
||||
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
}
|
||||
return (y >= y_nodes_min) ? y : y_nodes_min - 1;
|
||||
}
|
||||
|
||||
// Returns Y one under area minimum if not found
|
||||
s16 MapgenV6::find_stone_level(v2s16 p2d) {
|
||||
@ -849,7 +832,7 @@ void MapgenV6::placeTreesAndJungleGrass() {
|
||||
s16 x = grassrandom.range(p2d_min.X, p2d_max.X);
|
||||
s16 z = grassrandom.range(p2d_min.Y, p2d_max.Y);
|
||||
|
||||
s16 y = find_ground_level(v2s16(x, z)); ////////////////optimize this!
|
||||
s16 y = findGroundLevelFull(v2s16(x, z)); ////////////////optimize this!
|
||||
if (y < water_level || y < node_min.Y || y > node_max.Y)
|
||||
continue;
|
||||
|
||||
@ -866,7 +849,7 @@ void MapgenV6::placeTreesAndJungleGrass() {
|
||||
for (u32 i = 0; i < tree_count; i++) {
|
||||
s16 x = myrand_range(p2d_min.X, p2d_max.X);
|
||||
s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
|
||||
s16 y = find_ground_level(v2s16(x, z)); ////////////////////optimize this!
|
||||
s16 y = findGroundLevelFull(v2s16(x, z)); ////////////////////optimize this!
|
||||
// Don't make a tree under water level
|
||||
// Don't make a tree so high that it doesn't fit
|
||||
if(y < water_level || y > node_max.Y - 6)
|
||||
|
@ -132,7 +132,6 @@ public:
|
||||
virtual float baseTerrainLevelFromMap(v2s16 p);
|
||||
virtual float baseTerrainLevelFromMap(int index);
|
||||
|
||||
s16 find_ground_level(v2s16 p2d);
|
||||
s16 find_stone_level(v2s16 p2d);
|
||||
bool block_is_underground(u64 seed, v3s16 blockpos);
|
||||
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
|
||||
|
@ -52,7 +52,7 @@ NoiseParams nparams_v7_def_terrain_persist =
|
||||
NoiseParams nparams_v7_def_height_select =
|
||||
{0.5, 0.5, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
|
||||
NoiseParams nparams_v7_def_ridge =
|
||||
{0.5, 1.0, v3f(100.0, 100.0, 100.0), 6467, 4, 0.75};
|
||||
{0, 1.0, v3f(100.0, 100.0, 100.0), 6467, 4, 0.75};
|
||||
/*
|
||||
NoiseParams nparams_v6_def_beach =
|
||||
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
|
||||
@ -121,15 +121,19 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
|
||||
Biome *b = bmgr->getBiome(heat, humidity, groundlevel);
|
||||
|
||||
s16 y = groundlevel;
|
||||
if (y > water_level) {
|
||||
int iters = 1024; // don't even bother iterating more than 1024 times..
|
||||
while (iters--) {
|
||||
float ridgenoise = NoisePerlin3D(noise_ridge->np, p.X, y, p.Y, seed);
|
||||
if (ridgenoise * (float)(y * y) < 15.0)
|
||||
break;
|
||||
y--;
|
||||
}
|
||||
int iters = 1024; // don't even bother iterating more than 64 times..
|
||||
while (iters--) {
|
||||
if (y <= water_level)
|
||||
break;
|
||||
|
||||
float ridgenoise = NoisePerlin3D(noise_ridge->np, p.X, y, p.Y, seed);
|
||||
if (ridgenoise * (float)(y * y) < 15.0)
|
||||
break;
|
||||
|
||||
y--;
|
||||
}
|
||||
if (iters == 0)
|
||||
printf("iters exhausted at %d %d\n", p.X, p.Y);
|
||||
|
||||
return y + b->top_depth;
|
||||
}
|
||||
@ -182,15 +186,24 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
|
||||
|
||||
generateTerrain();
|
||||
carveRidges();
|
||||
|
||||
if (flags & MG_CAVES)
|
||||
generateCaves(stone_surface_max_y);
|
||||
|
||||
generateCaves(stone_surface_max_y);
|
||||
addTopNodes();
|
||||
|
||||
updateHeightmap(node_min, node_max);
|
||||
|
||||
if (flags & MG_DUNGEONS) {
|
||||
DungeonGen dgen(ndef, data->seed, water_level);
|
||||
dgen.generate(vm, blockseed, full_node_min, full_node_max);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i != emerge->decorations.size(); i++) {
|
||||
Decoration *deco = emerge->decorations[i];
|
||||
deco->placeDeco(this, blockseed + i, node_min, node_max);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i != emerge->ores.size(); i++) {
|
||||
Ore *ore = emerge->ores[i];
|
||||
ore->placeOre(this, blockseed + i, node_min, node_max);
|
||||
|
@ -67,9 +67,7 @@ public:
|
||||
v3s16 full_node_min;
|
||||
v3s16 full_node_max;
|
||||
|
||||
s16 *heightmap;
|
||||
s16 *ridge_heightmap;
|
||||
u8 *biomemap;
|
||||
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_alt;
|
||||
|
@ -43,6 +43,14 @@ struct EnumString ModApiBasic::es_OreType[] =
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString ModApiBasic::es_DecorationType[] =
|
||||
{
|
||||
{DECO_SIMPLE, "simple"},
|
||||
{DECO_SCHEMATIC, "schematic"},
|
||||
{DECO_LSYSTEM, "lsystem"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
||||
ModApiBasic::ModApiBasic() : ModApiBase() {
|
||||
}
|
||||
@ -92,6 +100,7 @@ bool ModApiBasic::Initialize(lua_State* L,int top) {
|
||||
retval &= API_FCT(rollback_revert_actions_by);
|
||||
|
||||
retval &= API_FCT(register_ore);
|
||||
retval &= API_FCT(register_decoration);
|
||||
|
||||
return retval;
|
||||
}
|
||||
@ -162,21 +171,21 @@ int ModApiBasic::l_register_biome(lua_State *L)
|
||||
}
|
||||
|
||||
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
|
||||
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
|
||||
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
|
||||
Biome *b = bmgr->createBiome(terrain);
|
||||
|
||||
b->name = getstringfield_default(L, index, "name", "");
|
||||
b->top_nodename = getstringfield_default(L, index, "top_node", "");
|
||||
b->top_depth = getintfield_default(L, index, "top_depth", 0);
|
||||
b->name = getstringfield_default(L, index, "name", "");
|
||||
b->top_nodename = getstringfield_default(L, index, "top_node", "");
|
||||
b->top_depth = getintfield_default(L, index, "top_depth", 0);
|
||||
b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
|
||||
b->filler_height = getintfield_default(L, index, "filler_height", 0);
|
||||
b->height_min = getintfield_default(L, index, "height_min", 0);
|
||||
b->height_max = getintfield_default(L, index, "height_max", 0);
|
||||
b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
|
||||
b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
|
||||
b->filler_height = getintfield_default(L, index, "filler_height", 0);
|
||||
b->height_min = getintfield_default(L, index, "height_min", 0);
|
||||
b->height_max = getintfield_default(L, index, "height_max", 0);
|
||||
b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
|
||||
b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
|
||||
|
||||
b->flags = 0; //reserved
|
||||
b->c_top = CONTENT_IGNORE;
|
||||
b->flags = 0; //reserved
|
||||
b->c_top = CONTENT_IGNORE;
|
||||
b->c_filler = CONTENT_IGNORE;
|
||||
verbosestream << "register_biome: " << b->name << std::endl;
|
||||
bmgr->addBiome(b);
|
||||
@ -184,8 +193,6 @@ int ModApiBasic::l_register_biome(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// setting_set(name, value)
|
||||
int ModApiBasic::l_setting_set(lua_State *L)
|
||||
{
|
||||
@ -650,4 +657,111 @@ int ModApiBasic::l_register_ore(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// register_decoration({lots of stuff})
|
||||
int ModApiBasic::l_register_decoration(lua_State *L)
|
||||
{
|
||||
int index = 1;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
BiomeDefManager *bdef = emerge->biomedef;
|
||||
|
||||
enum DecorationType decotype = (DecorationType)getenumfield(L, index,
|
||||
"deco_type", es_DecorationType, -1);
|
||||
if (decotype == -1) {
|
||||
errorstream << "register_decoration: unrecognized "
|
||||
"decoration placement type";
|
||||
return 0;
|
||||
}
|
||||
|
||||
Decoration *deco = createDecoration(decotype);
|
||||
if (!deco) {
|
||||
errorstream << "register_decoration: decoration placement type "
|
||||
<< decotype << " not implemented";
|
||||
return 0;
|
||||
}
|
||||
|
||||
deco->c_place_on = CONTENT_IGNORE;
|
||||
deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
|
||||
deco->divlen = getintfield_default(L, index, "divlen", 8);
|
||||
deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
|
||||
|
||||
lua_getfield(L, index, "noise_params");
|
||||
deco->np = read_noiseparams(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, index, "biomes");
|
||||
if (lua_istable(L, -1)) {
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, -2)) {
|
||||
const char *s = lua_tostring(L, -1);
|
||||
u8 biomeid = bdef->getBiomeIdByName(s);
|
||||
if (biomeid)
|
||||
deco->biomes.insert(biomeid);
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
switch (decotype) {
|
||||
case DECO_SIMPLE: {
|
||||
DecoSimple *dsimple = (DecoSimple *)deco;
|
||||
dsimple->c_deco = CONTENT_IGNORE;
|
||||
dsimple->c_spawnby = CONTENT_IGNORE;
|
||||
dsimple->spawnby_name = getstringfield_default(L, index, "spawn_by", "air");
|
||||
dsimple->deco_height = getintfield_default(L, index, "height", 1);
|
||||
dsimple->deco_height_max = getintfield_default(L, index, "height_max", 0);
|
||||
dsimple->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
|
||||
|
||||
lua_getfield(L, index, "decoration");
|
||||
if (lua_istable(L, -1)) {
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, -2)) {
|
||||
const char *s = lua_tostring(L, -1);
|
||||
std::string str(s);
|
||||
dsimple->decolist_names.push_back(str);
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else if (lua_isstring(L, -1)) {
|
||||
dsimple->deco_name = std::string(lua_tostring(L, -1));
|
||||
} else {
|
||||
dsimple->deco_name = std::string("air");
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (dsimple->deco_height <= 0) {
|
||||
errorstream << "register_decoration: simple decoration height"
|
||||
" must be greater than 0" << std::endl;
|
||||
delete dsimple;
|
||||
return 0;
|
||||
}
|
||||
|
||||
break; }
|
||||
case DECO_SCHEMATIC: {
|
||||
//DecoSchematic *decoschematic = (DecoSchematic *)deco;
|
||||
|
||||
break; }
|
||||
case DECO_LSYSTEM: {
|
||||
//DecoLSystem *decolsystem = (DecoLSystem *)deco;
|
||||
|
||||
break; }
|
||||
}
|
||||
|
||||
if (deco->divlen <= 0) {
|
||||
errorstream << "register_decoration: divlen must be "
|
||||
"greater than 0" << std::endl;
|
||||
delete deco;
|
||||
return 0;
|
||||
}
|
||||
|
||||
emerge->decorations.push_back(deco);
|
||||
|
||||
verbosestream << "register_decoration: decoration '" << deco->getName()
|
||||
<< "' registered" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
ModApiBasic modapibasic_prototype;
|
||||
|
@ -45,9 +45,6 @@ private:
|
||||
// get_server_status()
|
||||
static int l_get_server_status(lua_State *L);
|
||||
|
||||
// register_biome_groups({frequencies})
|
||||
static int l_register_biome_groups(lua_State *L);
|
||||
|
||||
// register_biome({lots of stuff})
|
||||
static int l_register_biome(lua_State *L);
|
||||
|
||||
@ -130,9 +127,15 @@ private:
|
||||
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
|
||||
static int l_rollback_revert_actions_by(lua_State *L);
|
||||
|
||||
// register_ore(oredesc)
|
||||
static int l_register_ore(lua_State *L);
|
||||
|
||||
// register_decoration(deco)
|
||||
static int l_register_decoration(lua_State *L);
|
||||
|
||||
static struct EnumString es_OreType[];
|
||||
static struct EnumString es_DecorationType[];
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user