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Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos
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@ -120,6 +120,10 @@ void MinimapUpdateThread::enqueue_Block(v3s16 pos, MinimapMapblock *data)
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m_queue_sem.Post();
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}
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void MinimapUpdateThread::forceUpdate()
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{
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m_queue_sem.Post();
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}
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void *MinimapUpdateThread::Thread()
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{
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@ -323,12 +327,17 @@ void Mapper::setMinimapMode(MinimapMode mode)
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data->scan_height = modeDefs[(int)mode * 3 + 1];
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data->map_size = modeDefs[(int)mode * 3 + 2];
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data->mode = mode;
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m_minimap_update_thread->forceUpdate();
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}
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void Mapper::setPos(v3s16 pos)
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{
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JMutexAutoLock lock(m_mutex);
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data->pos = pos;
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if (pos != data->old_pos) {
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data->old_pos = data->pos;
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data->pos = pos;
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m_minimap_update_thread->forceUpdate();
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}
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}
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video::ITexture *Mapper::getMinimapTexture()
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@ -131,7 +131,7 @@ public:
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video::SColor getColorFromId(u16 id);
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void enqueue_Block(v3s16 pos, MinimapMapblock *data);
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void forceUpdate();
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IrrlichtDevice *device;
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Client *client;
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video::IVideoDriver *driver;
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