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Add check to pause game on lost window focus
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@ -536,6 +536,9 @@ fps_max (Maximum FPS) int 60
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# Maximum FPS when game is paused.
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pause_fps_max (FPS in pause menu) int 20
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# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
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pause_on_lost_focus (Pause on lost window focus) bool false
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# View distance in nodes.
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viewing_range (Viewing range) int 100 20 4000
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@ -994,6 +994,10 @@
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# type: int
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# max_out_chat_queue_size = 20
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# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
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# type: bool
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# pause_on_lost_focus = false
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## Advanced
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# Timeout for client to remove unused map data from memory.
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@ -58,6 +58,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_remote_media_server", "true");
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settings->setDefault("enable_client_modding", "false");
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settings->setDefault("max_out_chat_queue_size", "20");
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settings->setDefault("pause_on_lost_focus", "false");
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// Keymap
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settings->setDefault("remote_port", "30000");
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@ -1487,6 +1487,8 @@ private:
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bool m_first_loop_after_window_activation = false;
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bool m_camera_offset_changed = false;
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bool m_does_lost_focus_pause_game = false;
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#ifdef __ANDROID__
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bool m_cache_hold_aux1;
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bool m_android_chat_open;
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@ -1741,6 +1743,10 @@ void Game::run()
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// Update if minimap has been disabled by the server
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flags.show_minimap &= client->shouldShowMinimap();
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if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
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showPauseMenu();
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}
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}
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}
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@ -4638,6 +4644,7 @@ void Game::readSettings()
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m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
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m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
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m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
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}
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/****************************************************************************/
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