mirror of
https://github.com/minetest/minetest.git
synced 2024-08-19 04:54:18 +02:00
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
This commit is contained in:
parent
0e8bd531c2
commit
0c3d39357b
@ -43,14 +43,23 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
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settings->setDefault("keymap_freemove", "KEY_KEY_K");
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settings->setDefault("keymap_fastmove", "KEY_KEY_J");
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settings->setDefault("keymap_frametime_graph", "KEY_F1");
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settings->setDefault("keymap_screenshot", "KEY_F12");
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settings->setDefault("keymap_toggle_profiler", "KEY_F2");
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settings->setDefault("keymap_toggle_hud", "KEY_F1");
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settings->setDefault("keymap_toggle_chat", "KEY_F2");
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settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
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settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
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settings->setDefault("keymap_toggle_debug", "KEY_F5");
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settings->setDefault("keymap_toggle_profiler", "KEY_F6");
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// Some (temporary) keys for debugging
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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// Show debug info by default?
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#ifdef NDEBUG
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settings->setDefault("show_debug", "false");
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#else
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settings->setDefault("show_debug", "true");
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#endif
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settings->setDefault("wanted_fps", "30");
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settings->setDefault("fps_max", "60");
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settings->setDefault("viewing_range_nodes_max", "300");
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@ -66,7 +75,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("new_style_water", "false");
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settings->setDefault("new_style_leaves", "false");
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settings->setDefault("smooth_lighting", "true");
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settings->setDefault("frametime_graph", "false");
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settings->setDefault("enable_texture_atlas", "true");
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settings->setDefault("texture_path", "");
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settings->setDefault("video_driver", "opengl");
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355
src/game.cpp
355
src/game.cpp
@ -634,6 +634,36 @@ void draw_load_screen(const std::wstring &text,
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//return guitext;
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}
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/* Profiler display */
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void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
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gui::IGUIFont *font, u32 text_height,
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u32 show_profiler, u32 show_profiler_max)
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{
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if(show_profiler == 0)
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{
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guitext_profiler->setVisible(false);
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}
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else
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{
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, show_profiler, show_profiler_max);
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std::wstring text = narrow_to_wide(os.str());
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guitext_profiler->setText(text.c_str());
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guitext_profiler->setVisible(true);
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s32 w = font->getDimension(text.c_str()).Width;
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if(w < 400)
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w = 400;
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core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
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8+(text_height+5)*2 +
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font->getDimension(text.c_str()).Height);
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guitext_profiler->setRelativePosition(rect);
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guitext_profiler->setVisible(true);
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}
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}
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void the_game(
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bool &kill,
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bool random_input,
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@ -932,6 +962,16 @@ void the_game(
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core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
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false, false);
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// Status text (displays info when showing and hiding GUI stuff, etc.)
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gui::IGUIStaticText *guitext_status = guienv->addStaticText(
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L"<Status>",
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core::rect<s32>(0,0,0,0),
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false, false);
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guitext_status->setVisible(false);
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std::wstring statustext;
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float statustext_time = 0;
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// Chat text
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gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
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L"",
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@ -944,8 +984,7 @@ void the_game(
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// Profiler text (size is updated when text is updated)
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gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
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L"<Profiler>",
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core::rect<s32>(6, 4+(text_height+5)*2, 400,
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(text_height+5)*2 + text_height*35),
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core::rect<s32>(0,0,0,0),
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false, false);
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guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
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guitext_profiler->setVisible(false);
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@ -968,11 +1007,6 @@ void the_game(
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(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
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&g_menumgr))->drop();
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// Enable texts
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/*guitext2->setVisible(true);
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guitext_info->setVisible(true);
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guitext_chat->setVisible(true);*/
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//s32 guitext_chat_pad_bottom = 70;
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/*
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@ -1008,9 +1042,14 @@ void the_game(
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bool respawn_menu_active = false;
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bool update_wielded_item_trigger = false;
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bool show_profiler = false;
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bool show_hud = true;
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bool show_chat = true;
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bool force_fog_off = false;
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bool disable_camera_update = false;
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bool show_debug = g_settings->getBool("show_debug");
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bool show_debug_frametime = false;
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u32 show_profiler = 0;
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u32 show_profiler_max = 3; // Number of pages
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/*
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Main loop
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@ -1247,20 +1286,10 @@ void the_game(
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g_profiler->print(infostream);
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}
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std::ostringstream os(std::ios_base::binary);
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g_profiler->print(os);
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std::wstring text = narrow_to_wide(os.str());
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guitext_profiler->setText(text.c_str());
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update_profiler_gui(guitext_profiler, font, text_height,
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show_profiler, show_profiler_max);
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g_profiler->clear();
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s32 w = font->getDimension(text.c_str()).Width;
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if(w < 400)
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w = 400;
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core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
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8+(text_height+5)*2 +
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font->getDimension(text.c_str()).Height);
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guitext_profiler->setRelativePosition(rect);
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}
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/*
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@ -1349,12 +1378,14 @@ void the_game(
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if(g_settings->getBool("free_move"))
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{
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g_settings->set("free_move","false");
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chat_lines.push_back(ChatLine(L"free_move disabled"));
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statustext = L"free_move disabled";
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statustext_time = 0;
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}
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else
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{
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g_settings->set("free_move","true");
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chat_lines.push_back(ChatLine(L"free_move enabled"));
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statustext = L"free_move enabled";
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statustext_time = 0;
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
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@ -1362,25 +1393,14 @@ void the_game(
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if(g_settings->getBool("fast_move"))
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{
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g_settings->set("fast_move","false");
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chat_lines.push_back(ChatLine(L"fast_move disabled"));
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statustext = L"fast_move disabled";
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statustext_time = 0;
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}
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else
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{
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g_settings->set("fast_move","true");
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chat_lines.push_back(ChatLine(L"fast_move enabled"));
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
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{
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if(g_settings->getBool("frametime_graph"))
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{
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g_settings->set("frametime_graph","false");
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chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
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}
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else
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{
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g_settings->set("frametime_graph","true");
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chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
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statustext = L"fast_move enabled";
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statustext_time = 0;
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
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@ -1395,37 +1415,97 @@ void the_game(
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std::wstringstream sstr;
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sstr<<"Saved screenshot to '"<<filename<<"'";
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infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
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chat_lines.push_back(ChatLine(sstr.str()));
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statustext = sstr.str();
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statustext_time = 0;
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} else{
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infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
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}
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image->drop();
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
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else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
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{
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show_profiler = !show_profiler;
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guitext_profiler->setVisible(show_profiler);
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if(show_profiler)
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chat_lines.push_back(ChatLine(L"Profiler disabled"));
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show_hud = !show_hud;
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if(show_hud)
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statustext = L"HUD shown";
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else
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chat_lines.push_back(ChatLine(L"Profiler enabled"));
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statustext = L"HUD hidden";
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statustext_time = 0;
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}
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else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
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{
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show_chat = !show_chat;
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if(show_chat)
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statustext = L"Chat shown";
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else
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statustext = L"Chat hidden";
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statustext_time = 0;
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}
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else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
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{
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force_fog_off = !force_fog_off;
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if(force_fog_off)
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chat_lines.push_back(ChatLine(L"Fog disabled"));
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statustext = L"Fog disabled";
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else
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chat_lines.push_back(ChatLine(L"Fog enabled"));
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statustext = L"Fog enabled";
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statustext_time = 0;
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}
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else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
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{
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disable_camera_update = !disable_camera_update;
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if(disable_camera_update)
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chat_lines.push_back(ChatLine(L"Camera update disabled"));
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statustext = L"Camera update disabled";
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else
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chat_lines.push_back(ChatLine(L"Camera update enabled"));
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statustext = L"Camera update enabled";
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statustext_time = 0;
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}
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else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
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{
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// Initial / 3x toggle: Chat only
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// 1x toggle: Debug text with chat
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// 2x toggle: Debug text with frametime
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if(!show_debug)
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{
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show_debug = true;
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show_debug_frametime = false;
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statustext = L"Debug info shown";
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statustext_time = 0;
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}
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else if(show_debug_frametime)
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{
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show_debug = false;
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show_debug_frametime = false;
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statustext = L"Debug info and frametime graph hidden";
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statustext_time = 0;
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}
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else
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{
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show_debug_frametime = true;
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statustext = L"Frametime graph shown";
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statustext_time = 0;
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
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{
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show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
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// FIXME: This updates the profiler with incomplete values
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update_profiler_gui(guitext_profiler, font, text_height,
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show_profiler, show_profiler_max);
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if(show_profiler != 0)
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{
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std::wstringstream sstr;
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sstr<<"Profiler shown (page "<<show_profiler
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<<" of "<<show_profiler_max<<")";
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statustext = sstr.str();
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statustext_time = 0;
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}
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else
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{
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statustext = L"Profiler hidden";
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statustext_time = 0;
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}
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}
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// Item selection with mouse wheel
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@ -1470,15 +1550,18 @@ void the_game(
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// Viewing range selection
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if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
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{
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draw_control.range_all = !draw_control.range_all;
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if(draw_control.range_all)
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{
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draw_control.range_all = false;
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infostream<<"Disabled full viewing range"<<std::endl;
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infostream<<"Enabled full viewing range"<<std::endl;
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statustext = L"Enabled full viewing range";
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statustext_time = 0;
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}
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else
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{
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draw_control.range_all = true;
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infostream<<"Enabled full viewing range"<<std::endl;
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infostream<<"Disabled full viewing range"<<std::endl;
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statustext = L"Disabled full viewing range";
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statustext_time = 0;
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}
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}
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@ -2105,55 +2188,110 @@ void the_game(
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//TimeTaker guiupdatetimer("Gui updating");
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const char program_name_and_version[] =
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"Minetest-c55 " VERSION_STRING;
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if(show_debug)
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{
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static float drawtime_avg = 0;
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drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
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static float beginscenetime_avg = 0;
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/*static float beginscenetime_avg = 0;
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beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
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static float scenetime_avg = 0;
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scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
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static float endscenetime_avg = 0;
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endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
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endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
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char temptext[300];
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snprintf(temptext, 300, "Minetest-c55 %s ("
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snprintf(temptext, 300, "%s ("
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"R: range_all=%i"
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")"
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" drawtime=%.0f, beginscenetime=%.0f"
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", scenetime=%.0f, endscenetime=%.0f",
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VERSION_STRING,
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" drawtime=%.0f, dtime_jitter = % .1f %%"
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", v_range = %.1f, RTT = %.3f",
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program_name_and_version,
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draw_control.range_all,
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drawtime_avg,
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beginscenetime_avg,
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scenetime_avg,
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endscenetime_avg
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);
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guitext->setText(narrow_to_wide(temptext).c_str());
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}
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{
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char temptext[300];
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snprintf(temptext, 300,
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"(% .1f, % .1f, % .1f)"
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" (% .3f < btime_jitter < % .3f"
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", dtime_jitter = % .1f %%"
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", v_range = %.1f, RTT = %.3f)",
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player_position.X/BS,
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player_position.Y/BS,
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player_position.Z/BS,
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busytime_jitter1_min_sample,
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busytime_jitter1_max_sample,
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dtime_jitter1_max_fraction * 100.0,
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draw_control.wanted_range,
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client.getRTT()
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);
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guitext->setText(narrow_to_wide(temptext).c_str());
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guitext->setVisible(true);
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}
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else if(show_hud)
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{
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guitext->setText(narrow_to_wide(program_name_and_version).c_str());
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guitext->setVisible(true);
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}
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else
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{
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guitext->setVisible(false);
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}
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if(show_debug)
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{
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char temptext[300];
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snprintf(temptext, 300,
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"(% .1f, % .1f, % .1f)"
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" (yaw = %.1f)",
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player_position.X/BS,
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player_position.Y/BS,
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player_position.Z/BS,
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wrapDegrees_0_360(camera_yaw));
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guitext2->setText(narrow_to_wide(temptext).c_str());
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guitext2->setVisible(true);
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}
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else
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{
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guitext2->setVisible(false);
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}
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{
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guitext_info->setText(infotext.c_str());
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guitext_info->setVisible(show_hud);
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}
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{
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float statustext_time_max = 3.0;
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if(!statustext.empty())
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{
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statustext_time += dtime;
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if(statustext_time >= statustext_time_max)
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{
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statustext = L"";
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statustext_time = 0;
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}
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}
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guitext_status->setText(statustext.c_str());
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guitext_status->setVisible(!statustext.empty());
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if(!statustext.empty())
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{
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s32 status_y = screensize.Y - 130;
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core::rect<s32> rect(
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10,
|
||||
status_y - guitext_status->getTextHeight(),
|
||||
screensize.X - 10,
|
||||
status_y
|
||||
);
|
||||
guitext_status->setRelativePosition(rect);
|
||||
|
||||
// Fade out
|
||||
video::SColor initial_color(255,0,0,0);
|
||||
if(guienv->getSkin())
|
||||
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
|
||||
video::SColor final_color = initial_color;
|
||||
final_color.setAlpha(0);
|
||||
video::SColor fade_color =
|
||||
initial_color.getInterpolated_quadratic(
|
||||
initial_color,
|
||||
final_color,
|
||||
statustext_time / (float) statustext_time_max);
|
||||
guitext_status->setOverrideColor(fade_color);
|
||||
guitext_status->enableOverrideColor(true);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2224,20 +2362,22 @@ void the_game(
|
||||
screensize.X - 10,
|
||||
screensize.Y - guitext_chat_pad_bottom
|
||||
);*/
|
||||
|
||||
s32 chat_y = 5+(text_height+5);
|
||||
if(show_debug)
|
||||
chat_y += (text_height+5);
|
||||
core::rect<s32> rect(
|
||||
10,
|
||||
50,
|
||||
chat_y,
|
||||
screensize.X - 10,
|
||||
50 + guitext_chat->getTextHeight()
|
||||
chat_y + guitext_chat->getTextHeight()
|
||||
);
|
||||
|
||||
guitext_chat->setRelativePosition(rect);
|
||||
|
||||
// Don't show chat if empty or profiler is enabled
|
||||
if(chat_lines.size() == 0 || show_profiler)
|
||||
guitext_chat->setVisible(false);
|
||||
else
|
||||
guitext_chat->setVisible(true);
|
||||
// Don't show chat if empty or profiler or debug is enabled
|
||||
guitext_chat->setVisible(chat_lines.size() != 0
|
||||
&& show_chat && show_profiler == 0);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2275,7 +2415,7 @@ void the_game(
|
||||
|
||||
{
|
||||
TimeTaker timer("beginScene");
|
||||
driver->beginScene(true, true, bgcolor);
|
||||
driver->beginScene(false, true, bgcolor);
|
||||
//driver->beginScene(false, true, bgcolor);
|
||||
beginscenetime = timer.stop(true);
|
||||
}
|
||||
@ -2305,20 +2445,24 @@ void the_game(
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
|
||||
for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
|
||||
i != hilightboxes.end(); i++)
|
||||
if(show_hud)
|
||||
{
|
||||
/*infostream<<"hilightbox min="
|
||||
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
|
||||
<<" max="
|
||||
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
|
||||
<<std::endl;*/
|
||||
driver->draw3DBox(*i, video::SColor(255,0,0,0));
|
||||
for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
|
||||
i != hilightboxes.end(); i++)
|
||||
{
|
||||
/*infostream<<"hilightbox min="
|
||||
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
|
||||
<<" max="
|
||||
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
|
||||
<<std::endl;*/
|
||||
driver->draw3DBox(*i, video::SColor(255,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Wielded tool
|
||||
*/
|
||||
if(show_hud)
|
||||
{
|
||||
// Warning: This clears the Z buffer.
|
||||
camera.drawWieldedTool();
|
||||
@ -2334,16 +2478,17 @@ void the_game(
|
||||
/*
|
||||
Frametime log
|
||||
*/
|
||||
if(g_settings->getBool("frametime_graph") == true)
|
||||
if(show_debug_frametime)
|
||||
{
|
||||
s32 x = 10;
|
||||
s32 y = screensize.Y - 10;
|
||||
for(core::list<float>::Iterator
|
||||
i = frametime_log.begin();
|
||||
i != frametime_log.end();
|
||||
i++)
|
||||
{
|
||||
driver->draw2DLine(v2s32(x,50),
|
||||
v2s32(x,50+(*i)*1000),
|
||||
driver->draw2DLine(v2s32(x,y),
|
||||
v2s32(x,y-(*i)*1000),
|
||||
video::SColor(255,255,255,255));
|
||||
x++;
|
||||
}
|
||||
@ -2352,12 +2497,15 @@ void the_game(
|
||||
/*
|
||||
Draw crosshair
|
||||
*/
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
||||
displaycenter + core::vector2d<s32>(10,0),
|
||||
video::SColor(255,255,255,255));
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
|
||||
displaycenter + core::vector2d<s32>(0,10),
|
||||
video::SColor(255,255,255,255));
|
||||
if(show_hud)
|
||||
{
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
||||
displaycenter + core::vector2d<s32>(10,0),
|
||||
video::SColor(255,255,255,255));
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
|
||||
displaycenter + core::vector2d<s32>(0,10),
|
||||
video::SColor(255,255,255,255));
|
||||
}
|
||||
|
||||
} // timer
|
||||
|
||||
@ -2373,6 +2521,7 @@ void the_game(
|
||||
/*
|
||||
Draw hotbar
|
||||
*/
|
||||
if(show_hud)
|
||||
{
|
||||
draw_hotbar(driver, font, gamedef,
|
||||
v2s32(displaycenter.X, screensize.Y),
|
||||
|
@ -99,12 +99,31 @@ public:
|
||||
}
|
||||
|
||||
void print(std::ostream &o)
|
||||
{
|
||||
printPage(o, 1, 1);
|
||||
}
|
||||
|
||||
void printPage(std::ostream &o, u32 page, u32 pagecount)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
u32 minindex, maxindex;
|
||||
paging(m_data.size(), page, pagecount, minindex, maxindex);
|
||||
|
||||
for(core::map<std::string, float>::Iterator
|
||||
i = m_data.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
if(maxindex == 0)
|
||||
break;
|
||||
maxindex--;
|
||||
|
||||
if(minindex != 0)
|
||||
{
|
||||
minindex--;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string name = i.getNode()->getKey();
|
||||
int avgcount = 1;
|
||||
core::map<std::string, int>::Node *n = m_avgcounts.find(name);
|
||||
|
@ -1757,6 +1757,50 @@ protected:
|
||||
float m_accumulator;
|
||||
};
|
||||
|
||||
/*
|
||||
Splits a list into "pages". For example, the list [1,2,3,4,5] split
|
||||
into two pages would be [1,2,3],[4,5]. This function computes the
|
||||
minimum and maximum indices of a single page.
|
||||
|
||||
length: Length of the list that should be split
|
||||
page: Page number, 1 <= page <= pagecount
|
||||
pagecount: The number of pages, >= 1
|
||||
minindex: Receives the minimum index (inclusive).
|
||||
maxindex: Receives the maximum index (exclusive).
|
||||
|
||||
Ensures 0 <= minindex <= maxindex <= length.
|
||||
*/
|
||||
inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex)
|
||||
{
|
||||
if(length < 1 || pagecount < 1 || page < 1 || page > pagecount)
|
||||
{
|
||||
// Special cases or invalid parameters
|
||||
minindex = maxindex = 0;
|
||||
}
|
||||
else if(pagecount <= length)
|
||||
{
|
||||
// Less pages than entries in the list:
|
||||
// Each page contains at least one entry
|
||||
minindex = (length * (page-1) + (pagecount-1)) / pagecount;
|
||||
maxindex = (length * page + (pagecount-1)) / pagecount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// More pages than entries in the list:
|
||||
// Make sure the empty pages are at the end
|
||||
if(page < length)
|
||||
{
|
||||
minindex = page-1;
|
||||
maxindex = page;
|
||||
}
|
||||
else
|
||||
{
|
||||
minindex = 0;
|
||||
maxindex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string translatePassword(std::string playername, std::wstring password);
|
||||
|
||||
enum PointedThingType
|
||||
|
Loading…
Reference in New Issue
Block a user