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Make sure color returns to normal after a damage flash (#7332)
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@ -990,7 +990,7 @@ void GenericCAO::updateTexturePos()
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}
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}
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void GenericCAO::updateTextures(const std::string &mod)
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void GenericCAO::updateTextures(std::string mod)
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{
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ITextureSource *tsrc = m_client->tsrc();
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@ -198,8 +198,8 @@ public:
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void updateTexturePos();
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// std::string copy is mandatory as mod can be a class member and there is a swap
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// on those class members
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void updateTextures(const std::string &mod);
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// on those class members... do NOT pass by reference
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void updateTextures(std::string mod);
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void updateAnimation();
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