mirror of
https://github.com/minetest/minetest.git
synced 2024-11-05 07:13:46 +01:00
Fix view bobbing not resetting when resting
partially fixes #11694, also fixes #11692
This commit is contained in:
parent
86b44ecd82
commit
0d345dc1bd
@ -186,9 +186,7 @@ void Camera::step(f32 dtime)
|
|||||||
m_view_bobbing_anim -= offset;
|
m_view_bobbing_anim -= offset;
|
||||||
} else if (m_view_bobbing_anim > 0.75) {
|
} else if (m_view_bobbing_anim > 0.75) {
|
||||||
m_view_bobbing_anim += offset;
|
m_view_bobbing_anim += offset;
|
||||||
}
|
} else if (m_view_bobbing_anim < 0.5) {
|
||||||
|
|
||||||
if (m_view_bobbing_anim < 0.5) {
|
|
||||||
m_view_bobbing_anim += offset;
|
m_view_bobbing_anim += offset;
|
||||||
if (m_view_bobbing_anim > 0.5)
|
if (m_view_bobbing_anim > 0.5)
|
||||||
m_view_bobbing_anim = 0.5;
|
m_view_bobbing_anim = 0.5;
|
||||||
@ -410,41 +408,17 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
|
|||||||
f32 bobfrac = my_modf(m_view_bobbing_anim * 2);
|
f32 bobfrac = my_modf(m_view_bobbing_anim * 2);
|
||||||
f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0;
|
f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0;
|
||||||
|
|
||||||
#if 1
|
|
||||||
f32 bobknob = 1.2;
|
f32 bobknob = 1.2;
|
||||||
f32 bobtmp = sin(pow(bobfrac, bobknob) * M_PI);
|
f32 bobtmp = sin(pow(bobfrac, bobknob) * M_PI);
|
||||||
//f32 bobtmp2 = cos(pow(bobfrac, bobknob) * M_PI);
|
|
||||||
|
|
||||||
v3f bobvec = v3f(
|
v3f bobvec = v3f(
|
||||||
0.3 * bobdir * sin(bobfrac * M_PI),
|
0.3 * bobdir * sin(bobfrac * M_PI),
|
||||||
-0.28 * bobtmp * bobtmp,
|
-0.28 * bobtmp * bobtmp,
|
||||||
0.);
|
0.);
|
||||||
|
|
||||||
//rel_cam_pos += 0.2 * bobvec;
|
rel_cam_pos += bobvec * m_cache_view_bobbing_amount;
|
||||||
//rel_cam_target += 0.03 * bobvec;
|
rel_cam_target += bobvec * m_cache_view_bobbing_amount;
|
||||||
//rel_cam_up.rotateXYBy(0.02 * bobdir * bobtmp * M_PI);
|
rel_cam_up.rotateXYBy(-0.03 * bobdir * bobtmp * M_PI * m_cache_view_bobbing_amount);
|
||||||
float f = 1.0;
|
|
||||||
f *= m_cache_view_bobbing_amount;
|
|
||||||
rel_cam_pos += bobvec * f;
|
|
||||||
//rel_cam_target += 0.995 * bobvec * f;
|
|
||||||
rel_cam_target += bobvec * f;
|
|
||||||
rel_cam_target.Z -= 0.005 * bobvec.Z * f;
|
|
||||||
//rel_cam_target.X -= 0.005 * bobvec.X * f;
|
|
||||||
//rel_cam_target.Y -= 0.005 * bobvec.Y * f;
|
|
||||||
rel_cam_up.rotateXYBy(-0.03 * bobdir * bobtmp * M_PI * f);
|
|
||||||
#else
|
|
||||||
f32 angle_deg = 1 * bobdir * sin(bobfrac * M_PI);
|
|
||||||
f32 angle_rad = angle_deg * M_PI / 180;
|
|
||||||
f32 r = 0.05;
|
|
||||||
v3f off = v3f(
|
|
||||||
r * sin(angle_rad),
|
|
||||||
r * (cos(angle_rad) - 1),
|
|
||||||
0);
|
|
||||||
rel_cam_pos += off;
|
|
||||||
//rel_cam_target += off;
|
|
||||||
rel_cam_up.rotateXYBy(angle_deg);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Compute absolute camera position and target
|
// Compute absolute camera position and target
|
||||||
|
Loading…
Reference in New Issue
Block a user