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Add no_texture.png as fallback for unspecified textures
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@ -90,9 +90,10 @@ by texture packs. All existing fallback textures can be found in the directory
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* `minimap_mask_square.png`: mask used for the square minimap
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* `minimap_overlay_round.png`: overlay texture for the round minimap
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* `minimap_overlay_square.png`: overlay texture for the square minimap
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* `no_texture_airlike.png`: fallback inventory image for airlike nodes
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* `object_marker_red.png`: texture for players on the minimap
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* `player_marker.png`: texture for the own player on the square minimap
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* `no_texture_airlike.png`: fallback inventory image for airlike nodes
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* `no_texture.png`: fallback image for unspecified textures
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* `player.png`: front texture of the 2D upright sprite player
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* `player_back.png`: back texture of the 2D upright sprite player
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11
games/devtest/mods/broken/init.lua
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11
games/devtest/mods/broken/init.lua
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@ -0,0 +1,11 @@
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-- Register stuff with empty definitions to test if Minetest fallback options
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-- for these things work properly.
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-- The itemstrings are deliberately kept descriptive to keep them easy to
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-- recognize.
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minetest.register_node("broken:node_with_empty_definition", {})
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minetest.register_tool("broken:tool_with_empty_definition", {})
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minetest.register_craftitem("broken:craftitem_with_empty_definition", {})
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minetest.register_entity("broken:entity_with_empty_definition", {})
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2
games/devtest/mods/broken/mod.conf
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2
games/devtest/mods/broken/mod.conf
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@ -0,0 +1,2 @@
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name = broken
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description = Register items and an entity with empty definitions to test fallback
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@ -647,7 +647,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
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m_spritenode->grab();
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m_spritenode->setMaterialTexture(0,
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tsrc->getTextureForMesh("unknown_node.png"));
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tsrc->getTextureForMesh("no_texture.png"));
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setSceneNodeMaterial(m_spritenode);
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@ -1288,7 +1288,7 @@ void GenericCAO::updateTextures(std::string mod)
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if (m_spritenode) {
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if (m_prop.visual == "sprite") {
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std::string texturestring = "unknown_node.png";
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std::string texturestring = "no_texture.png";
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if (!m_prop.textures.empty())
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texturestring = m_prop.textures[0];
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texturestring += mod;
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@ -1367,7 +1367,7 @@ void GenericCAO::updateTextures(std::string mod)
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{
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for (u32 i = 0; i < 6; ++i)
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{
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std::string texturestring = "unknown_node.png";
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std::string texturestring = "no_texture.png";
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if(m_prop.textures.size() > i)
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texturestring = m_prop.textures[i];
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texturestring += mod;
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@ -1400,7 +1400,7 @@ void GenericCAO::updateTextures(std::string mod)
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} else if (m_prop.visual == "upright_sprite") {
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scene::IMesh *mesh = m_meshnode->getMesh();
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{
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std::string tname = "unknown_object.png";
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std::string tname = "no_texture.png";
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if (!m_prop.textures.empty())
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tname = m_prop.textures[0];
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tname += mod;
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@ -1422,7 +1422,7 @@ void GenericCAO::updateTextures(std::string mod)
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buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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}
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{
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std::string tname = "unknown_object.png";
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std::string tname = "no_texture.png";
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if (m_prop.textures.size() >= 2)
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tname = m_prop.textures[1];
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else if (!m_prop.textures.empty())
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@ -3331,9 +3331,8 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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} else {
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MapNode n = map.getNode(nodepos);
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if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
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m_game_ui->setInfoText(L"Unknown node: " +
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utf8_to_wide(nodedef_manager->get(n).name));
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if (nodedef_manager->get(n).name == "unknown") {
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m_game_ui->setInfoText(L"Unknown node");
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}
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}
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@ -1007,11 +1007,15 @@ void drawItemStack(
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bool draw_overlay = false;
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bool has_mesh = false;
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ItemMesh *imesh;
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// Render as mesh if animated or no inventory image
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
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ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
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if (!imesh || !imesh->mesh)
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return;
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imesh = client->idef()->getWieldMesh(def.name, client);
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has_mesh = imesh && imesh->mesh;
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}
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if (has_mesh) {
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scene::IMesh *mesh = imesh->mesh;
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driver->clearBuffers(video::ECBF_DEPTH);
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s32 delta = 0;
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@ -1103,10 +1107,17 @@ void drawItemStack(
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draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
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} else { // Otherwise just draw as 2D
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video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
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if (!texture)
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return;
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video::SColor color =
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client->idef()->getItemstackColor(item, client);
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video::SColor color;
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if (texture) {
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color = client->idef()->getItemstackColor(item, client);
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} else {
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color = video::SColor(255, 255, 255, 255);
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ITextureSource *tsrc = client->getTextureSource();
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texture = tsrc->getTexture("no_texture.png");
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if (!texture)
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return;
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}
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const video::SColor colors[] = { color, color, color, color };
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draw2DImageFilterScaled(driver, texture, rect,
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@ -458,9 +458,14 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
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}
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return;
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} else if (!def.inventory_image.empty()) {
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setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
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tsrc, 1);
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} else {
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if (!def.inventory_image.empty()) {
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setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
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tsrc, 1);
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} else {
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setExtruded("no_texture.png", "", def.wield_scale, tsrc, 1);
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}
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m_colors.emplace_back();
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// overlay is white, if present
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m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
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@ -796,8 +796,10 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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TileDef tdef[6];
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for (u32 j = 0; j < 6; j++) {
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tdef[j] = tiledef[j];
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if (tdef[j].name.empty())
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tdef[j].name = "unknown_node.png";
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if (tdef[j].name.empty()) {
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tdef[j].name = "no_texture.png";
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tdef[j].backface_culling = false;
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}
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}
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// also the overlay tiles
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TileDef tdef_overlay[6];
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@ -805,8 +807,13 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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tdef_overlay[j] = tiledef_overlay[j];
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// also the special tiles
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TileDef tdef_spec[6];
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for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
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for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
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tdef_spec[j] = tiledef_special[j];
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if (tdef_spec[j].name.empty()) {
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tdef_spec[j].name = "no_texture.png";
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tdef_spec[j].backface_culling = false;
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}
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}
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bool is_liquid = false;
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@ -1052,6 +1059,10 @@ void NodeDefManager::clear()
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{
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ContentFeatures f;
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f.name = "unknown";
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TileDef unknownTile;
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unknownTile.name = "unknown_node.png";
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for (int t = 0; t < 6; t++)
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f.tiledef[t] = unknownTile;
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// Insert directly into containers
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content_t c = CONTENT_UNKNOWN;
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m_content_features[c] = f;
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@ -28,7 +28,7 @@ static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
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ObjectProperties::ObjectProperties()
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{
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textures.emplace_back("unknown_object.png");
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textures.emplace_back("no_texture.png");
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colors.emplace_back(255,255,255,255);
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}
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@ -108,7 +108,12 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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m_env->getScriptIface()->
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luaentity_Activate(m_id, m_init_state, dtime_s);
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} else {
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// It's an unknown object
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// Use entitystring as infotext for debugging
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m_prop.infotext = m_init_name;
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// Set unknown object texture
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m_prop.textures.clear();
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m_prop.textures.emplace_back("unknown_object.png");
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}
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}
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BIN
textures/base/pack/no_texture.png
Normal file
BIN
textures/base/pack/no_texture.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 281 B |
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