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voxalgo::clearLightAndCollectSources
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parent
56496ad5d8
commit
0f3c2f6541
15
src/map.cpp
15
src/map.cpp
@ -690,9 +690,11 @@ void Map::updateLighting(enum LightBank bank,
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core::map<v3s16, bool> light_sources;
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core::map<v3s16, u8> unlight_from;
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int num_bottom_invalid = 0;
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{
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//TimeTaker t("first stuff");
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TimeTaker t("first stuff");
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core::map<v3s16, MapBlock*>::Iterator i;
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i = a_blocks.getIterator();
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@ -758,6 +760,9 @@ void Map::updateLighting(enum LightBank bank,
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{
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bool bottom_valid = block->propagateSunlight(light_sources);
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if(!bottom_valid)
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num_bottom_invalid++;
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// If bottom is valid, we're done.
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if(bottom_valid)
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break;
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@ -792,6 +797,8 @@ void Map::updateLighting(enum LightBank bank,
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}
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}
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infostream<<"num_bottom_invalid="<<num_bottom_invalid<<std::endl;
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/*
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Enable this to disable proper lighting for speeding up map
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@ -885,15 +892,15 @@ void Map::updateLighting(enum LightBank bank,
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}
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{
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TimeTaker timer("unSpreadLight");
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//TimeTaker timer("unSpreadLight");
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vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
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}
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{
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TimeTaker timer("spreadLight");
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//TimeTaker timer("spreadLight");
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vmanip.spreadLight(bank, light_sources, nodemgr);
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}
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{
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TimeTaker timer("blitBack");
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//TimeTaker timer("blitBack");
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vmanip.blitBack(modified_blocks);
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}
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/*infostream<<"emerge_time="<<emerge_time<<std::endl;
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_sao.h"
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#include "nodedef.h"
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#include "content_mapnode.h" // For content_mapnode_get_new_name
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#include "voxelalgorithms.h"
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namespace mapgen
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{
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@ -2335,6 +2336,10 @@ void make_block(BlockMakeData *data)
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}
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}
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/*
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Calculate lighting
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*/
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}
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BlockMakeData::BlockMakeData():
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54
src/test.cpp
54
src/test.cpp
@ -55,6 +55,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define CONTENT_STONE 0
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#define CONTENT_GRASS 0x800
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#define CONTENT_TORCH 100
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void define_some_nodes(IWritableItemDefManager *idef, IWritableNodeDefManager *ndef)
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{
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@ -105,6 +106,22 @@ void define_some_nodes(IWritableItemDefManager *idef, IWritableNodeDefManager *n
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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ndef->set(i, f);
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/*
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Torch (minimal definition for lighting tests)
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*/
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i = CONTENT_TORCH;
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:torch";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.param_type = CPT_LIGHT;
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f.light_propagates = true;
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f.sunlight_propagates = true;
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f.light_source = LIGHT_MAX-1;
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idef->registerItem(itemdef);
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ndef->set(i, f);
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}
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struct TestUtilities
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@ -488,6 +505,9 @@ struct TestVoxelAlgorithms
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{
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void Run(INodeDefManager *ndef)
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{
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/*
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voxalgo::propagateSunlight
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*/
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{
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VoxelManipulator v;
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for(u16 z=0; z<3; z++)
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@ -593,6 +613,40 @@ struct TestVoxelAlgorithms
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assert(res.bottom_sunlight_valid == true);
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}
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}
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/*
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voxalgo::clearLightAndCollectSources
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*/
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{
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VoxelManipulator v;
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for(u16 z=0; z<3; z++)
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for(u16 y=0; y<3; y++)
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for(u16 x=0; x<3; x++)
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{
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v3s16 p(x,y,z);
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v.setNode(p, MapNode(CONTENT_AIR));
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}
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VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
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v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
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v.setNodeNoRef(v3s16(1,1,1), MapNode(CONTENT_TORCH));
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{
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MapNode n(CONTENT_AIR);
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n.setLight(LIGHTBANK_DAY, 1, ndef);
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v.setNode(v3s16(1,1,2), n);
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}
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{
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core::map<v3s16, bool> light_sources;
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core::map<v3s16, u8> unlight_from;
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voxalgo::clearLightAndCollectSources(v, a, LIGHTBANK_DAY,
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ndef, light_sources, unlight_from);
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//v.print(dstream, ndef, VOXELPRINT_LIGHT_DAY);
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assert(v.getNode(v3s16(0,1,1)).getLight(LIGHTBANK_DAY, ndef)
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== 0);
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assert(light_sources.find(v3s16(1,1,1)) != NULL);
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assert(light_sources.size() == 1);
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assert(unlight_from.find(v3s16(1,1,2)) != NULL);
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assert(unlight_from.size() == 1);
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}
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}
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}
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};
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@ -37,6 +37,42 @@ void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
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}
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}
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void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
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enum LightBank bank, INodeDefManager *ndef,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, u8> & unlight_from)
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{
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// The full area we shall touch
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VoxelArea required_a = a;
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required_a.pad(v3s16(0,0,0));
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// Make sure we have access to it
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v.emerge(a);
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for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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{
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v3s16 p(x,y,z);
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MapNode &n = v.getNodeRefUnsafe(p);
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u8 oldlight = n.getLight(bank, ndef);
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n.setLight(bank, 0, ndef);
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// If node sources light, add to list
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u8 source = ndef->get(n).light_source;
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if(source != 0)
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light_sources[p] = true;
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// Collect borders for unlighting
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if((x==a.MinEdge.X || x == a.MaxEdge.X
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|| y==a.MinEdge.Y || y == a.MaxEdge.Y
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|| z==a.MinEdge.Z || z == a.MaxEdge.Z)
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&& oldlight != 0)
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{
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unlight_from.insert(p, oldlight);
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}
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}
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}
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SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
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bool inexistent_top_provides_sunlight,
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core::map<v3s16, bool> & light_sources,
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@ -69,11 +105,6 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
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overtop_has_sunlight = (v.getNodeRefUnsafe(p_overtop).getLight(
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LIGHTBANK_DAY, ndef) == LIGHT_SUN);
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dstream<<"inexistent_top_provides_sunlight="
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<<inexistent_top_provides_sunlight<<std::endl;
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dstream<<"v.exists(p_overtop)="
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<<v.exists(p_overtop)<<std::endl;
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// Copy overtop's sunlight all over the place
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u8 incoming_light = overtop_has_sunlight ? LIGHT_SUN : 0;
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for(s32 y=max_y; y>=min_y; y--)
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define VOXELALGORITHMS_HEADER
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#include "voxel.h"
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#include "mapnode.h"
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namespace voxalgo
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{
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@ -30,6 +31,11 @@ namespace voxalgo
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void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
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INodeDefManager *ndef);
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void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
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enum LightBank bank, INodeDefManager *ndef,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, u8> & unlight_from);
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struct SunlightPropagateResult
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{
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bool bottom_sunlight_valid;
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