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Fix check that denies new clients from a singleplayer session
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@ -86,7 +86,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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// Do not allow multiple players in simple singleplayer mode.
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// This isn't a perfect way to do it, but will suffice for now
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if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
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if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) {
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infostream << "Server: Not allowing another client (" << addr_s <<
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") to connect in simple singleplayer mode" << std::endl;
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DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
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